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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.serverpackets;
- import com.l2jserver.gameserver.datatables.AccessLevels;
- import com.l2jserver.gameserver.instancemanager.CastleManager;
- import com.l2jserver.gameserver.instancemanager.FortManager;
- import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
- import com.l2jserver.gameserver.model.L2AccessLevel;
- import com.l2jserver.gameserver.model.L2Clan;
- import com.l2jserver.gameserver.model.L2SiegeClan;
- import com.l2jserver.gameserver.model.actor.L2Attackable;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.entity.Castle;
- import com.l2jserver.gameserver.model.entity.Fort;
- import com.l2jserver.gameserver.model.entity.TvTEvent;
- /**
- * sample
- * 0b
- * 952a1048 objectId
- * 00000000 00000000 00000000 00000000 00000000 00000000
- * format dddddd rev 377
- * format ddddddd rev 417
- *
- * @version $Revision: 1.3.2.1.2.5 $ $Date: 2005/03/27 18:46:18 $
- */
- public class Die extends L2GameServerPacket
- {
- private static final String _S__0B_DIE = "[S] 00 Die";
- private int _charObjId;
- private boolean _canTeleport;
- private boolean _sweepable;
- private L2AccessLevel _access = AccessLevels._userAccessLevel;
- private L2Clan _clan;
- L2Character _activeChar;
- /**
- * @param _characters
- */
- public Die(L2Character cha)
- {
- _activeChar = cha;
- if (cha instanceof L2PcInstance) {
- L2PcInstance player = (L2PcInstance)cha;
- _access = player.getAccessLevel();
- _clan=player.getClan();
- }
- _charObjId = cha.getObjectId();
- _canTeleport = !((cha instanceof L2PcInstance && TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(_charObjId)) || cha.isPendingRevive());
- if (cha instanceof L2Attackable)
- _sweepable = ((L2Attackable)cha).isSweepActive();
- }
- @Override
- protected final void writeImpl()
- {
- writeC(0x00);
- writeD(_charObjId);
- // NOTE:
- // 6d 00 00 00 00 - to nearest village
- // 6d 01 00 00 00 - to hide away
- // 6d 02 00 00 00 - to castle
- // 6d 03 00 00 00 - to siege HQ
- // sweepable
- // 6d 04 00 00 00 - FIXED
- writeD(_canTeleport ? 0x01 : 0); // 6d 00 00 00 00 - to nearest village
- if (_canTeleport && _clan != null)
- {
- Boolean isInCastleDefense = false;
- Boolean isInFortDefense = false;
- L2SiegeClan siegeClan = null;
- Castle castle = CastleManager.getInstance().getCastle(_activeChar);
- Fort fort = FortManager.getInstance().getFort(_activeChar);
- if (castle != null && castle.getSiege().getIsInProgress())
- {
- //siege in progress
- siegeClan = castle.getSiege().getAttackerClan(_clan);
- if (siegeClan == null && castle.getSiege().checkIsDefender(_clan)){
- isInCastleDefense = true;
- }
- }
- else if (fort != null && fort.getSiege().getIsInProgress())
- {
- //siege in progress
- siegeClan = fort.getSiege().getAttackerClan(_clan);
- if (siegeClan == null && fort.getSiege().checkIsDefender(_clan)){
- isInFortDefense = true;
- }
- }
- writeD(_clan.getHasHideout() > 0 ? 0x01 : 0x00); // 6d 01 00 00 00 - to hide away
- writeD(_clan.getHasCastle() > 0 ||
- isInCastleDefense? 0x01 : 0x00); // 6d 02 00 00 00 - to castle
- writeD((TerritoryWarManager.getInstance().getFlagForClan(_clan) != null)
- || (siegeClan != null && !isInCastleDefense && !isInFortDefense
- && !siegeClan.getFlag().isEmpty()) ? 0x01 : 0x00); // 6d 03 00 00 00 - to siege HQ
- writeD(_sweepable ? 0x01 : 0x00); // sweepable (blue glow)
- writeD(_access.allowFixedRes() ? 0x01: 0x00); // 6d 04 00 00 00 - to FIXED
- writeD(_clan.getHasFort() > 0 || isInFortDefense? 0x01 : 0x00); // 6d 05 00 00 00 - to fortress
- }
- else
- {
- writeD(0x00); // 6d 01 00 00 00 - to hide away
- writeD(0x00); // 6d 02 00 00 00 - to castle
- writeD(0x00); // 6d 03 00 00 00 - to siege HQ
- writeD(_sweepable ? 0x01 : 0x00); // sweepable (blue glow)
- writeD(_access.allowFixedRes() ? 0x01: 0x00); // 6d 04 00 00 00 - to FIXED
- writeD(0x00); // 6d 05 00 00 00 - to fortress
- }
- }
- /* (non-Javadoc)
- * @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType()
- */
- @Override
- public String getType()
- {
- return _S__0B_DIE;
- }
- }
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