CharInfo.java 15 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.serverpackets;
  16. import java.util.logging.Logger;
  17. import com.l2jserver.Config;
  18. import com.l2jserver.gameserver.datatables.NpcTable;
  19. import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
  20. import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.model.itemcontainer.Inventory;
  23. import com.l2jserver.gameserver.skills.AbnormalEffect;
  24. import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
  25. /**
  26. * 0000: 03 32 15 00 00 44 fe 00 00 80 f1 ff ff 00 00 00 .2...D..........<p>
  27. * 0010: 00 6b b4 c0 4a 45 00 6c 00 6c 00 61 00 6d 00 69 .k..JE.l.l.a.m.i<p>
  28. * 0020: 00 00 00 01 00 00 00 01 00 00 00 12 00 00 00 00 ................<p>
  29. * 0030: 00 00 00 2a 00 00 00 42 00 00 00 71 02 00 00 31 ...*...B...q...1<p>
  30. * 0040: 00 00 00 18 00 00 00 1f 00 00 00 25 00 00 00 00 ...........%....<p>
  31. * 0050: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 f9 ................<p>
  32. * 0060: 00 00 00 b3 01 00 00 00 00 00 00 00 00 00 00 7d ...............}<p>
  33. * 0070: 00 00 00 5a 00 00 00 32 00 00 00 32 00 00 00 00 ...Z...2...2....<p>
  34. * 0080: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 67 ...............g<p>
  35. * 0090: 66 66 66 66 66 f2 3f 5f 63 97 a8 de 1a f9 3f 00 fffff.?_c.....?.<p>
  36. * 00a0: 00 00 00 00 00 1e 40 00 00 00 00 00 00 37 40 01 .............7..<p>
  37. * 00b0: 00 00 00 01 00 00 00 01 00 00 00 00 00 c1 0c 00 ................<p>
  38. * 00c0: 00 00 00 00 00 00 00 00 00 01 01 00 00 00 00 00 ................<p>
  39. * 00d0: 00 00<p>
  40. * <p>
  41. * dddddSdddddddddddddddddddddddddddffffdddSdddccccccc (h)<p>
  42. * dddddSdddddddddddddddddddddddddddffffdddSdddddccccccch
  43. * dddddSddddddddddddddddddddddddddddffffdddSdddddccccccch (h) c (dchd) ddc dcc c cddd d
  44. * dddddSdddddddddddddddhhhhhhhhhhhhhhhhhhhhhhhhddddddddddddddffffdddSdddddccccccch [h] c (ddhd) ddc c ddc cddd d d dd d d d
  45. * @version $Revision: 1.7.2.6.2.11 $ $Date: 2005/04/11 10:05:54 $
  46. */
  47. public class CharInfo extends L2GameServerPacket
  48. {
  49. private static final Logger _log = Logger.getLogger(CharInfo.class.getName());
  50. private static final String _S__03_CHARINFO = "[S] 31 CharInfo";
  51. private L2PcInstance _activeChar;
  52. private Inventory _inv;
  53. private int _x, _y, _z, _heading;
  54. private int _mAtkSpd, _pAtkSpd;
  55. /**
  56. * Run speed, swimming run speed and flying run speed
  57. */
  58. private int _runSpd;
  59. /**
  60. * Walking speed, swimming walking speed and flying walking speed
  61. */
  62. private int _walkSpd;
  63. private float _moveMultiplier, _attackSpeedMultiplier;
  64. private int _territoryId;
  65. private boolean _isDisguised;
  66. /**
  67. * @param _characters
  68. */
  69. public CharInfo(L2PcInstance cha)
  70. {
  71. _activeChar = cha;
  72. _inv = cha.getInventory();
  73. _x = _activeChar.getX();
  74. _y = _activeChar.getY();
  75. _z = _activeChar.getZ();
  76. _heading = _activeChar.getHeading();
  77. _mAtkSpd = _activeChar.getMAtkSpd();
  78. _pAtkSpd = _activeChar.getPAtkSpd();
  79. _moveMultiplier = _activeChar.getMovementSpeedMultiplier();
  80. _attackSpeedMultiplier = _activeChar.getAttackSpeedMultiplier();
  81. _runSpd = (int)(_activeChar.getRunSpeed()/_moveMultiplier);
  82. _walkSpd = (int)(_activeChar.getWalkSpeed()/_moveMultiplier);
  83. _invisible = cha.getAppearance().getInvisible();
  84. _territoryId = TerritoryWarManager.getInstance().getRegisteredTerritoryId(cha);
  85. _isDisguised = TerritoryWarManager.getInstance().isDisguised(cha.getObjectId());
  86. }
  87. @Override
  88. protected final void writeImpl()
  89. {
  90. boolean gmSeeInvis = false;
  91. if (_invisible)
  92. {
  93. L2PcInstance tmp = getClient().getActiveChar();
  94. if (tmp != null && tmp.isGM())
  95. gmSeeInvis = true;
  96. }
  97. if (_activeChar.getPoly().isMorphed())
  98. {
  99. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_activeChar.getPoly().getPolyId());
  100. if (template != null)
  101. {
  102. writeC(0x0c);
  103. writeD(_activeChar.getObjectId());
  104. writeD(_activeChar.getPoly().getPolyId()+1000000); // npctype id
  105. writeD(_activeChar.getKarma() > 0 ? 1 : 0);
  106. writeD(_x);
  107. writeD(_y);
  108. writeD(_z);
  109. writeD(_heading);
  110. writeD(0x00);
  111. writeD(_mAtkSpd);
  112. writeD(_pAtkSpd);
  113. writeD(_runSpd); // TODO: the order of the speeds should be confirmed
  114. writeD(_walkSpd);
  115. writeD(_runSpd); // swim run speed
  116. writeD(_walkSpd); // swim walk speed
  117. writeD(_runSpd); // fly run speed
  118. writeD(_walkSpd); // fly walk speed
  119. writeD(_runSpd); // fly run speed ?
  120. writeD(_walkSpd); // fly walk speed ?
  121. writeF(_moveMultiplier);
  122. writeF(_attackSpeedMultiplier);
  123. writeF(template.fCollisionRadius);
  124. writeF(template.fCollisionHeight);
  125. writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); // right hand weapon
  126. writeD(0);
  127. writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); // left hand weapon
  128. writeC(1); // name above char 1=true ... ??
  129. writeC(_activeChar.isRunning() ? 1 : 0);
  130. writeC(_activeChar.isInCombat() ? 1 : 0);
  131. writeC(_activeChar.isAlikeDead() ? 1 : 0);
  132. if (gmSeeInvis)
  133. {
  134. writeC(0);
  135. }
  136. else
  137. {
  138. writeC(_invisible? 1 : 0); // invisible ?? 0=false 1=true 2=summoned (only works if model has a summon animation)
  139. }
  140. writeS(_activeChar.getAppearance().getVisibleName());
  141. if (gmSeeInvis)
  142. {
  143. writeS("Invisible");
  144. }
  145. else
  146. {
  147. writeS(_activeChar.getAppearance().getVisibleTitle());
  148. }
  149. writeD(0);
  150. writeD(0);
  151. writeD(0000); // hmm karma ??
  152. if (gmSeeInvis)
  153. {
  154. writeD( (_activeChar.getAbnormalEffect() | AbnormalEffect.STEALTH.getMask()) );
  155. }
  156. else
  157. {
  158. writeD(_activeChar.getAbnormalEffect()); // C2
  159. }
  160. writeD(_activeChar.getClanId()); //clan id
  161. writeD(_activeChar.getClanCrestId()); //crest id
  162. writeD(0); // C2
  163. writeD(0); // C2
  164. writeC(0); // C2
  165. writeC(0x00); // C3 team circle 1-blue, 2-red
  166. writeF(template.fCollisionRadius);
  167. writeF(template.fCollisionHeight);
  168. writeD(0x00); // C4
  169. writeD(0x00); // C6
  170. writeD(0x00);
  171. writeD(0x00);
  172. writeC(0x01);
  173. writeC(0x01);
  174. writeD(0x00);
  175. }
  176. else
  177. {
  178. _log.warning("Character "+_activeChar.getName()+" ("+_activeChar.getObjectId()+") morphed in a Npc ("+_activeChar.getPoly().getPolyId()+") w/o template.");
  179. }
  180. }
  181. else
  182. {
  183. writeC(0x31);
  184. writeD(_x);
  185. writeD(_y);
  186. writeD(_z);
  187. writeD(0x00);
  188. writeD(_activeChar.getObjectId());
  189. writeS(_activeChar.getAppearance().getVisibleName());
  190. writeD(_activeChar.getRace().ordinal());
  191. writeD(_activeChar.getAppearance().getSex()? 1 : 0);
  192. if (_activeChar.getClassIndex() == 0)
  193. writeD(_activeChar.getClassId().getId());
  194. else
  195. writeD(_activeChar.getBaseClass());
  196. writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_UNDER));
  197. writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
  198. writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
  199. writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
  200. writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
  201. writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
  202. writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
  203. writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
  204. writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
  205. writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
  206. writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
  207. writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR2));
  208. // T1 new d's
  209. writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RBRACELET));
  210. writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LBRACELET));
  211. writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_DECO1));
  212. writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_DECO2));
  213. writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_DECO3));
  214. writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_DECO4));
  215. writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_DECO5));
  216. writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_DECO6));
  217. writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BELT));
  218. // end of t1 new d's
  219. // c6 new h's
  220. writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_UNDER));
  221. writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_HEAD));
  222. writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
  223. writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LHAND));
  224. writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_GLOVES));
  225. writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_CHEST));
  226. writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LEGS));
  227. writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_FEET));
  228. writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_BACK));
  229. writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LRHAND));
  230. writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_HAIR));
  231. writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_HAIR2));
  232. // T1 new h's
  233. writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_RBRACELET));
  234. writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LBRACELET));
  235. writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO1));
  236. writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO2));
  237. writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO3));
  238. writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO4));
  239. writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO5));
  240. writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO6));
  241. writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_BELT));
  242. writeD(0x00);
  243. writeD(0x00);
  244. // end of t1 new h's
  245. writeD(_activeChar.getPvpFlag());
  246. writeD(_activeChar.getKarma());
  247. writeD(_mAtkSpd);
  248. writeD(_pAtkSpd);
  249. writeD(_activeChar.getPvpFlag());
  250. writeD(_activeChar.getKarma());
  251. writeD(_runSpd); // TODO: the order of the speeds should be confirmed
  252. writeD(_walkSpd);
  253. writeD(_runSpd); // swim run speed
  254. writeD(_walkSpd); // swim walk speed
  255. writeD(_runSpd); // fly run speed
  256. writeD(_walkSpd); // fly walk speed
  257. writeD(_runSpd); // fly run speed ?
  258. writeD(_walkSpd); // fly walk speed ?
  259. writeF(_activeChar.getMovementSpeedMultiplier()); // _activeChar.getProperMultiplier()
  260. writeF(_activeChar.getAttackSpeedMultiplier()); // _activeChar.getAttackSpeedMultiplier()
  261. if (_activeChar.getMountType() != 0)
  262. {
  263. writeF(NpcTable.getInstance().getTemplate(_activeChar.getMountNpcId()).fCollisionRadius);
  264. writeF(NpcTable.getInstance().getTemplate(_activeChar.getMountNpcId()).fCollisionHeight);
  265. }
  266. else if (_activeChar.getTransformation() != null)
  267. {
  268. writeF(_activeChar.getTransformation().getCollisionRadius());
  269. writeF(_activeChar.getTransformation().getCollisionHeight());
  270. }
  271. else
  272. {
  273. writeF(_activeChar.getCollisionRadius());
  274. writeF(_activeChar.getCollisionHeight());
  275. }
  276. writeD(_activeChar.getAppearance().getHairStyle());
  277. writeD(_activeChar.getAppearance().getHairColor());
  278. writeD(_activeChar.getAppearance().getFace());
  279. if (gmSeeInvis)
  280. {
  281. writeS("Invisible");
  282. }
  283. else
  284. {
  285. writeS(_activeChar.getAppearance().getVisibleTitle());
  286. }
  287. if (!_activeChar.isCursedWeaponEquipped())
  288. {
  289. writeD(_activeChar.getClanId());
  290. writeD(_activeChar.getClanCrestId());
  291. writeD(_activeChar.getAllyId());
  292. writeD(_activeChar.getAllyCrestId());
  293. }
  294. else
  295. {
  296. writeD(0);
  297. writeD(0);
  298. writeD(0);
  299. writeD(0);
  300. }
  301. // In UserInfo leader rights and siege flags, but here found nothing??
  302. // Therefore RelationChanged packet with that info is required
  303. writeD(0);
  304. writeC(_activeChar.isSitting() ? 0 : 1); // standing = 1 sitting = 0
  305. writeC(_activeChar.isRunning() ? 1 : 0); // running = 1 walking = 0
  306. writeC(_activeChar.isInCombat() ? 1 : 0);
  307. writeC(_activeChar.isAlikeDead() ? 1 : 0);
  308. if (gmSeeInvis)
  309. {
  310. writeC(0);
  311. }
  312. else
  313. {
  314. writeC(_invisible ? 1 : 0); // invisible = 1 visible =0
  315. }
  316. writeC(_activeChar.getMountType()); // 1-on Strider, 2-on Wyvern, 3-on Great Wolf, 0-no mount
  317. writeC(_activeChar.getPrivateStoreType()); // 1 - sellshop
  318. writeH(_activeChar.getCubics().size());
  319. for (int id : _activeChar.getCubics().keySet())
  320. writeH(id);
  321. writeC(0x00); // find party members
  322. if (gmSeeInvis)
  323. {
  324. writeD( (_activeChar.getAbnormalEffect() | AbnormalEffect.STEALTH.getMask()) );
  325. }
  326. else
  327. {
  328. writeD(_activeChar.getAbnormalEffect());
  329. }
  330. writeC(_activeChar.isFlying() ? 2 : 0);
  331. writeH(_activeChar.getRecomHave()); //Blue value for name (0 = white, 255 = pure blue)
  332. writeD(_activeChar.getMountNpcId() + 1000000);
  333. writeD(_activeChar.getClassId().getId());
  334. writeD(0x00); //?
  335. writeC(_activeChar.isMounted() ? 0 : _activeChar.getEnchantEffect());
  336. if(_activeChar.getTeam()==1)
  337. writeC(0x01); //team circle around feet 1= Blue, 2 = red
  338. else if(_activeChar.getTeam()==2)
  339. writeC(0x02); //team circle around feet 1= Blue, 2 = red
  340. else
  341. writeC(0x00); //team circle around feet 1= Blue, 2 = red
  342. writeD(_activeChar.getClanCrestLargeId());
  343. writeC(_activeChar.isNoble() ? 1 : 0); // Symbol on char menu ctrl+I
  344. writeC(_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) ? 1 : 0); // Hero Aura
  345. writeC(_activeChar.isFishing() ? 1 : 0); //0x01: Fishing Mode (Cant be undone by setting back to 0)
  346. writeD(_activeChar.getFishx());
  347. writeD(_activeChar.getFishy());
  348. writeD(_activeChar.getFishz());
  349. writeD(_activeChar.getAppearance().getNameColor());
  350. writeD(_heading);
  351. writeD(_activeChar.getPledgeClass());
  352. writeD(_activeChar.getPledgeType());
  353. writeD(_activeChar.getAppearance().getTitleColor());
  354. if (_activeChar.isCursedWeaponEquipped())
  355. writeD(CursedWeaponsManager.getInstance().getLevel(_activeChar.getCursedWeaponEquippedId()));
  356. else
  357. writeD(0x00);
  358. if (_activeChar.getClanId() > 0)
  359. writeD(_activeChar.getClan().getReputationScore());
  360. else
  361. writeD(0x00);
  362. // T1
  363. writeD(_activeChar.getTransformationId());
  364. writeD(_activeChar.getAgathionId());
  365. // T2
  366. writeD(0x01);
  367. // T2.3
  368. writeD(_activeChar.getSpecialEffect());
  369. writeD(_territoryId); // territory Id
  370. writeD((_isDisguised ? 0x01: 0x00)); // is Disguised
  371. writeD(_territoryId); // territory Id
  372. }
  373. }
  374. /* (non-Javadoc)
  375. * @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType()
  376. */
  377. @Override
  378. public String getType()
  379. {
  380. return _S__03_CHARINFO;
  381. }
  382. }