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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.serverpackets;
- import java.util.logging.Logger;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.datatables.NpcTable;
- import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
- import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.itemcontainer.Inventory;
- import com.l2jserver.gameserver.skills.AbnormalEffect;
- import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
- /**
- * 0000: 03 32 15 00 00 44 fe 00 00 80 f1 ff ff 00 00 00 .2...D..........<p>
- * 0010: 00 6b b4 c0 4a 45 00 6c 00 6c 00 61 00 6d 00 69 .k..JE.l.l.a.m.i<p>
- * 0020: 00 00 00 01 00 00 00 01 00 00 00 12 00 00 00 00 ................<p>
- * 0030: 00 00 00 2a 00 00 00 42 00 00 00 71 02 00 00 31 ...*...B...q...1<p>
- * 0040: 00 00 00 18 00 00 00 1f 00 00 00 25 00 00 00 00 ...........%....<p>
- * 0050: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 f9 ................<p>
- * 0060: 00 00 00 b3 01 00 00 00 00 00 00 00 00 00 00 7d ...............}<p>
- * 0070: 00 00 00 5a 00 00 00 32 00 00 00 32 00 00 00 00 ...Z...2...2....<p>
- * 0080: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 67 ...............g<p>
- * 0090: 66 66 66 66 66 f2 3f 5f 63 97 a8 de 1a f9 3f 00 fffff.?_c.....?.<p>
- * 00a0: 00 00 00 00 00 1e 40 00 00 00 00 00 00 37 40 01 .............7..<p>
- * 00b0: 00 00 00 01 00 00 00 01 00 00 00 00 00 c1 0c 00 ................<p>
- * 00c0: 00 00 00 00 00 00 00 00 00 01 01 00 00 00 00 00 ................<p>
- * 00d0: 00 00<p>
- * <p>
- * dddddSdddddddddddddddddddddddddddffffdddSdddccccccc (h)<p>
- * dddddSdddddddddddddddddddddddddddffffdddSdddddccccccch
- * dddddSddddddddddddddddddddddddddddffffdddSdddddccccccch (h) c (dchd) ddc dcc c cddd d
- * dddddSdddddddddddddddhhhhhhhhhhhhhhhhhhhhhhhhddddddddddddddffffdddSdddddccccccch [h] c (ddhd) ddc c ddc cddd d d dd d d d
- * @version $Revision: 1.7.2.6.2.11 $ $Date: 2005/04/11 10:05:54 $
- */
- public class CharInfo extends L2GameServerPacket
- {
- private static final Logger _log = Logger.getLogger(CharInfo.class.getName());
- private static final String _S__03_CHARINFO = "[S] 31 CharInfo";
- private L2PcInstance _activeChar;
- private Inventory _inv;
- private int _x, _y, _z, _heading;
- private int _mAtkSpd, _pAtkSpd;
-
- /**
- * Run speed, swimming run speed and flying run speed
- */
- private int _runSpd;
- /**
- * Walking speed, swimming walking speed and flying walking speed
- */
- private int _walkSpd;
- private float _moveMultiplier, _attackSpeedMultiplier;
- private int _territoryId;
- private boolean _isDisguised;
- /**
- * @param _characters
- */
- public CharInfo(L2PcInstance cha)
- {
- _activeChar = cha;
- _inv = cha.getInventory();
- _x = _activeChar.getX();
- _y = _activeChar.getY();
- _z = _activeChar.getZ();
- _heading = _activeChar.getHeading();
- _mAtkSpd = _activeChar.getMAtkSpd();
- _pAtkSpd = _activeChar.getPAtkSpd();
- _moveMultiplier = _activeChar.getMovementSpeedMultiplier();
- _attackSpeedMultiplier = _activeChar.getAttackSpeedMultiplier();
- _runSpd = (int)(_activeChar.getRunSpeed()/_moveMultiplier);
- _walkSpd = (int)(_activeChar.getWalkSpeed()/_moveMultiplier);
- _invisible = cha.getAppearance().getInvisible();
- _territoryId = TerritoryWarManager.getInstance().getRegisteredTerritoryId(cha);
- _isDisguised = TerritoryWarManager.getInstance().isDisguised(cha.getObjectId());
- }
- @Override
- protected final void writeImpl()
- {
- boolean gmSeeInvis = false;
- if (_invisible)
- {
- L2PcInstance tmp = getClient().getActiveChar();
- if (tmp != null && tmp.isGM())
- gmSeeInvis = true;
- }
- if (_activeChar.getPoly().isMorphed())
- {
- L2NpcTemplate template = NpcTable.getInstance().getTemplate(_activeChar.getPoly().getPolyId());
- if (template != null)
- {
- writeC(0x0c);
- writeD(_activeChar.getObjectId());
- writeD(_activeChar.getPoly().getPolyId()+1000000); // npctype id
- writeD(_activeChar.getKarma() > 0 ? 1 : 0);
- writeD(_x);
- writeD(_y);
- writeD(_z);
- writeD(_heading);
- writeD(0x00);
- writeD(_mAtkSpd);
- writeD(_pAtkSpd);
- writeD(_runSpd); // TODO: the order of the speeds should be confirmed
- writeD(_walkSpd);
- writeD(_runSpd); // swim run speed
- writeD(_walkSpd); // swim walk speed
- writeD(_runSpd); // fly run speed
- writeD(_walkSpd); // fly walk speed
- writeD(_runSpd); // fly run speed ?
- writeD(_walkSpd); // fly walk speed ?
- writeF(_moveMultiplier);
- writeF(_attackSpeedMultiplier);
- writeF(template.fCollisionRadius);
- writeF(template.fCollisionHeight);
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); // right hand weapon
- writeD(0);
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); // left hand weapon
- writeC(1); // name above char 1=true ... ??
- writeC(_activeChar.isRunning() ? 1 : 0);
- writeC(_activeChar.isInCombat() ? 1 : 0);
- writeC(_activeChar.isAlikeDead() ? 1 : 0);
- if (gmSeeInvis)
- {
- writeC(0);
- }
- else
- {
- writeC(_invisible? 1 : 0); // invisible ?? 0=false 1=true 2=summoned (only works if model has a summon animation)
- }
- writeS(_activeChar.getAppearance().getVisibleName());
- if (gmSeeInvis)
- {
- writeS("Invisible");
- }
- else
- {
- writeS(_activeChar.getAppearance().getVisibleTitle());
- }
- writeD(0);
- writeD(0);
- writeD(0000); // hmm karma ??
- if (gmSeeInvis)
- {
- writeD( (_activeChar.getAbnormalEffect() | AbnormalEffect.STEALTH.getMask()) );
- }
- else
- {
- writeD(_activeChar.getAbnormalEffect()); // C2
- }
- writeD(_activeChar.getClanId()); //clan id
- writeD(_activeChar.getClanCrestId()); //crest id
- writeD(0); // C2
- writeD(0); // C2
- writeC(0); // C2
- writeC(0x00); // C3 team circle 1-blue, 2-red
- writeF(template.fCollisionRadius);
- writeF(template.fCollisionHeight);
- writeD(0x00); // C4
- writeD(0x00); // C6
- writeD(0x00);
- writeD(0x00);
- writeC(0x01);
- writeC(0x01);
- writeD(0x00);
- }
- else
- {
- _log.warning("Character "+_activeChar.getName()+" ("+_activeChar.getObjectId()+") morphed in a Npc ("+_activeChar.getPoly().getPolyId()+") w/o template.");
- }
- }
- else
- {
- writeC(0x31);
- writeD(_x);
- writeD(_y);
- writeD(_z);
- writeD(0x00);
- writeD(_activeChar.getObjectId());
- writeS(_activeChar.getAppearance().getVisibleName());
- writeD(_activeChar.getRace().ordinal());
- writeD(_activeChar.getAppearance().getSex()? 1 : 0);
- if (_activeChar.getClassIndex() == 0)
- writeD(_activeChar.getClassId().getId());
- else
- writeD(_activeChar.getBaseClass());
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_UNDER));
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR2));
- // T1 new d's
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RBRACELET));
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LBRACELET));
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_DECO1));
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_DECO2));
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_DECO3));
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_DECO4));
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_DECO5));
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_DECO6));
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BELT));
- // end of t1 new d's
-
- // c6 new h's
- writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_UNDER));
- writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_HEAD));
- writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
- writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LHAND));
- writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_GLOVES));
- writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_CHEST));
- writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LEGS));
- writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_FEET));
- writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_BACK));
- writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LRHAND));
- writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_HAIR));
- writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_HAIR2));
- // T1 new h's
- writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_RBRACELET));
- writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LBRACELET));
- writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO1));
- writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO2));
- writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO3));
- writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO4));
- writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO5));
- writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO6));
- writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_BELT));
-
- writeD(0x00);
- writeD(0x00);
- // end of t1 new h's
-
- writeD(_activeChar.getPvpFlag());
- writeD(_activeChar.getKarma());
-
- writeD(_mAtkSpd);
- writeD(_pAtkSpd);
-
- writeD(_activeChar.getPvpFlag());
- writeD(_activeChar.getKarma());
-
- writeD(_runSpd); // TODO: the order of the speeds should be confirmed
- writeD(_walkSpd);
- writeD(_runSpd); // swim run speed
- writeD(_walkSpd); // swim walk speed
- writeD(_runSpd); // fly run speed
- writeD(_walkSpd); // fly walk speed
- writeD(_runSpd); // fly run speed ?
- writeD(_walkSpd); // fly walk speed ?
- writeF(_activeChar.getMovementSpeedMultiplier()); // _activeChar.getProperMultiplier()
- writeF(_activeChar.getAttackSpeedMultiplier()); // _activeChar.getAttackSpeedMultiplier()
-
- if (_activeChar.getMountType() != 0)
- {
- writeF(NpcTable.getInstance().getTemplate(_activeChar.getMountNpcId()).fCollisionRadius);
- writeF(NpcTable.getInstance().getTemplate(_activeChar.getMountNpcId()).fCollisionHeight);
- }
- else if (_activeChar.getTransformation() != null)
- {
- writeF(_activeChar.getTransformation().getCollisionRadius());
- writeF(_activeChar.getTransformation().getCollisionHeight());
- }
- else
- {
- writeF(_activeChar.getCollisionRadius());
- writeF(_activeChar.getCollisionHeight());
- }
-
- writeD(_activeChar.getAppearance().getHairStyle());
- writeD(_activeChar.getAppearance().getHairColor());
- writeD(_activeChar.getAppearance().getFace());
- if (gmSeeInvis)
- {
- writeS("Invisible");
- }
- else
- {
- writeS(_activeChar.getAppearance().getVisibleTitle());
- }
- if (!_activeChar.isCursedWeaponEquipped())
- {
- writeD(_activeChar.getClanId());
- writeD(_activeChar.getClanCrestId());
- writeD(_activeChar.getAllyId());
- writeD(_activeChar.getAllyCrestId());
- }
- else
- {
- writeD(0);
- writeD(0);
- writeD(0);
- writeD(0);
- }
- // In UserInfo leader rights and siege flags, but here found nothing??
- // Therefore RelationChanged packet with that info is required
- writeD(0);
- writeC(_activeChar.isSitting() ? 0 : 1); // standing = 1 sitting = 0
- writeC(_activeChar.isRunning() ? 1 : 0); // running = 1 walking = 0
- writeC(_activeChar.isInCombat() ? 1 : 0);
- writeC(_activeChar.isAlikeDead() ? 1 : 0);
- if (gmSeeInvis)
- {
- writeC(0);
- }
- else
- {
- writeC(_invisible ? 1 : 0); // invisible = 1 visible =0
- }
- writeC(_activeChar.getMountType()); // 1-on Strider, 2-on Wyvern, 3-on Great Wolf, 0-no mount
- writeC(_activeChar.getPrivateStoreType()); // 1 - sellshop
- writeH(_activeChar.getCubics().size());
- for (int id : _activeChar.getCubics().keySet())
- writeH(id);
- writeC(0x00); // find party members
- if (gmSeeInvis)
- {
- writeD( (_activeChar.getAbnormalEffect() | AbnormalEffect.STEALTH.getMask()) );
- }
- else
- {
- writeD(_activeChar.getAbnormalEffect());
- }
- writeC(_activeChar.isFlying() ? 2 : 0);
- writeH(_activeChar.getRecomHave()); //Blue value for name (0 = white, 255 = pure blue)
- writeD(_activeChar.getMountNpcId() + 1000000);
- writeD(_activeChar.getClassId().getId());
- writeD(0x00); //?
- writeC(_activeChar.isMounted() ? 0 : _activeChar.getEnchantEffect());
- if(_activeChar.getTeam()==1)
- writeC(0x01); //team circle around feet 1= Blue, 2 = red
- else if(_activeChar.getTeam()==2)
- writeC(0x02); //team circle around feet 1= Blue, 2 = red
- else
- writeC(0x00); //team circle around feet 1= Blue, 2 = red
- writeD(_activeChar.getClanCrestLargeId());
- writeC(_activeChar.isNoble() ? 1 : 0); // Symbol on char menu ctrl+I
- writeC(_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) ? 1 : 0); // Hero Aura
- writeC(_activeChar.isFishing() ? 1 : 0); //0x01: Fishing Mode (Cant be undone by setting back to 0)
- writeD(_activeChar.getFishx());
- writeD(_activeChar.getFishy());
- writeD(_activeChar.getFishz());
- writeD(_activeChar.getAppearance().getNameColor());
- writeD(_heading);
- writeD(_activeChar.getPledgeClass());
- writeD(_activeChar.getPledgeType());
- writeD(_activeChar.getAppearance().getTitleColor());
- if (_activeChar.isCursedWeaponEquipped())
- writeD(CursedWeaponsManager.getInstance().getLevel(_activeChar.getCursedWeaponEquippedId()));
- else
- writeD(0x00);
- if (_activeChar.getClanId() > 0)
- writeD(_activeChar.getClan().getReputationScore());
- else
- writeD(0x00);
- // T1
- writeD(_activeChar.getTransformationId());
- writeD(_activeChar.getAgathionId());
-
- // T2
- writeD(0x01);
-
- // T2.3
- writeD(_activeChar.getSpecialEffect());
- writeD(_territoryId); // territory Id
- writeD((_isDisguised ? 0x01: 0x00)); // is Disguised
- writeD(_territoryId); // territory Id
- }
- }
- /* (non-Javadoc)
- * @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType()
- */
- @Override
- public String getType()
- {
- return _S__03_CHARINFO;
- }
- }
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