SiegeManager.java 12 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import gnu.trove.TIntObjectHashMap;
  17. import java.io.File;
  18. import java.io.FileInputStream;
  19. import java.io.InputStream;
  20. import java.sql.Connection;
  21. import java.sql.PreparedStatement;
  22. import java.sql.ResultSet;
  23. import java.util.List;
  24. import java.util.Properties;
  25. import java.util.StringTokenizer;
  26. import java.util.logging.Logger;
  27. import javolution.util.FastList;
  28. import com.l2jserver.Config;
  29. import com.l2jserver.L2DatabaseFactory;
  30. import com.l2jserver.gameserver.datatables.SkillTable;
  31. import com.l2jserver.gameserver.model.L2Clan;
  32. import com.l2jserver.gameserver.model.L2Object;
  33. import com.l2jserver.gameserver.model.L2Skill;
  34. import com.l2jserver.gameserver.model.Location;
  35. import com.l2jserver.gameserver.model.actor.L2Character;
  36. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  37. import com.l2jserver.gameserver.model.entity.Castle;
  38. import com.l2jserver.gameserver.model.entity.Siege;
  39. public class SiegeManager
  40. {
  41. private static final Logger _log = Logger.getLogger(SiegeManager.class.getName());
  42. public static final SiegeManager getInstance()
  43. {
  44. return SingletonHolder._instance;
  45. }
  46. // =========================================================
  47. // Data Field
  48. private int _attackerMaxClans = 500; // Max number of clans
  49. private int _attackerRespawnDelay = 0; // Time in ms. Changeable in siege.config
  50. private int _defenderMaxClans = 500; // Max number of clans
  51. // Siege settings
  52. private TIntObjectHashMap<FastList<SiegeSpawn>> _artefactSpawnList;
  53. private TIntObjectHashMap<FastList<SiegeSpawn>> _controlTowerSpawnList;
  54. private TIntObjectHashMap<FastList<SiegeSpawn>> _flameTowerSpawnList;
  55. private int _flagMaxCount = 1; // Changeable in siege.config
  56. private int _siegeClanMinLevel = 5; // Changeable in siege.config
  57. private int _siegeLength = 120; // Time in minute. Changeable in siege.config
  58. private int _bloodAllianceReward = 0; // Number of Blood Alliance items reward for successful castle defending
  59. // =========================================================
  60. // Constructor
  61. private SiegeManager()
  62. {
  63. _log.info("Initializing SiegeManager");
  64. load();
  65. }
  66. // =========================================================
  67. // Method - Public
  68. public final void addSiegeSkills(L2PcInstance character)
  69. {
  70. for (L2Skill sk : SkillTable.getInstance().getSiegeSkills(character.isNoble(), character.getClan().getHasCastle() > 0))
  71. {
  72. character.addSkill(sk, false);
  73. }
  74. }
  75. /**
  76. * Return true if character summon<BR><BR>
  77. * @param activeChar The L2Character of the character can summon
  78. */
  79. public final boolean checkIfOkToSummon(L2Character activeChar, boolean isCheckOnly)
  80. {
  81. if (!(activeChar instanceof L2PcInstance))
  82. return false;
  83. String text = "";
  84. L2PcInstance player = (L2PcInstance) activeChar;
  85. Castle castle = CastleManager.getInstance().getCastle(player);
  86. if (castle == null || castle.getCastleId() <= 0)
  87. text = "You must be on castle ground to summon this";
  88. else if (!castle.getSiege().getIsInProgress())
  89. text = "You can only summon this during a siege.";
  90. else if (player.getClanId() != 0 && castle.getSiege().getAttackerClan(player.getClanId()) == null)
  91. text = "You can only summon this as a registered attacker.";
  92. else
  93. return true;
  94. if (!isCheckOnly)
  95. player.sendMessage(text);
  96. return false;
  97. }
  98. /**
  99. * Return true if the clan is registered or owner of a castle<BR><BR>
  100. * @param clan The L2Clan of the player
  101. */
  102. public final boolean checkIsRegistered(L2Clan clan, int castleid)
  103. {
  104. if (clan == null)
  105. return false;
  106. if (clan.getHasCastle() > 0)
  107. return true;
  108. Connection con = null;
  109. boolean register = false;
  110. try
  111. {
  112. con = L2DatabaseFactory.getInstance().getConnection();
  113. PreparedStatement statement = con.prepareStatement("SELECT clan_id FROM siege_clans where clan_id=? and castle_id=?");
  114. statement.setInt(1, clan.getClanId());
  115. statement.setInt(2, castleid);
  116. ResultSet rs = statement.executeQuery();
  117. while (rs.next())
  118. {
  119. register = true;
  120. break;
  121. }
  122. rs.close();
  123. statement.close();
  124. }
  125. catch (Exception e)
  126. {
  127. _log.warning("Exception: checkIsRegistered(): " + e.getMessage());
  128. e.printStackTrace();
  129. }
  130. finally
  131. {
  132. try
  133. {
  134. con.close();
  135. }
  136. catch (Exception e)
  137. {
  138. }
  139. }
  140. return register;
  141. }
  142. public final void removeSiegeSkills(L2PcInstance character)
  143. {
  144. for (L2Skill sk : SkillTable.getInstance().getSiegeSkills(character.isNoble(), character.getClan().getHasCastle() > 0))
  145. {
  146. character.removeSkill(sk);
  147. }
  148. }
  149. // =========================================================
  150. // Method - Private
  151. private final void load()
  152. {
  153. InputStream is = null;
  154. try
  155. {
  156. is = new FileInputStream(new File(Config.SIEGE_CONFIGURATION_FILE));
  157. Properties siegeSettings = new Properties();
  158. siegeSettings.load(is);
  159. // Siege setting
  160. _attackerMaxClans = Integer.decode(siegeSettings.getProperty("AttackerMaxClans", "500"));
  161. _attackerRespawnDelay = Integer.decode(siegeSettings.getProperty("AttackerRespawn", "0"));
  162. _defenderMaxClans = Integer.decode(siegeSettings.getProperty("DefenderMaxClans", "500"));
  163. _flagMaxCount = Integer.decode(siegeSettings.getProperty("MaxFlags", "1"));
  164. _siegeClanMinLevel = Integer.decode(siegeSettings.getProperty("SiegeClanMinLevel", "5"));
  165. _siegeLength = Integer.decode(siegeSettings.getProperty("SiegeLength", "120"));
  166. _bloodAllianceReward = Integer.decode(siegeSettings.getProperty("BloodAllianceReward", "0"));
  167. // Siege spawns settings
  168. _controlTowerSpawnList = new TIntObjectHashMap<FastList<SiegeSpawn>>();
  169. _artefactSpawnList = new TIntObjectHashMap<FastList<SiegeSpawn>>();
  170. _flameTowerSpawnList = new TIntObjectHashMap<FastList<SiegeSpawn>>();
  171. for (Castle castle : CastleManager.getInstance().getCastles())
  172. {
  173. FastList<SiegeSpawn> _controlTowersSpawns = new FastList<SiegeSpawn>();
  174. for (int i = 1; i < 0xFF; i++)
  175. {
  176. String _spawnParams = siegeSettings.getProperty(castle.getName() + "ControlTower" + i, "");
  177. if (_spawnParams.isEmpty())
  178. break;
  179. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  180. try
  181. {
  182. int x = Integer.parseInt(st.nextToken());
  183. int y = Integer.parseInt(st.nextToken());
  184. int z = Integer.parseInt(st.nextToken());
  185. int npc_id = Integer.parseInt(st.nextToken());
  186. int hp = Integer.parseInt(st.nextToken());
  187. _controlTowersSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, 0, npc_id, hp));
  188. }
  189. catch (Exception e)
  190. {
  191. _log.warning("Error while loading control tower(s) for " + castle.getName() + " castle.");
  192. }
  193. }
  194. FastList<SiegeSpawn> _flameTowersSpawns = new FastList<SiegeSpawn>();
  195. for (int i = 1; i < 0xFF; i++)
  196. {
  197. String _spawnParams = siegeSettings.getProperty(castle.getName() + "FlameTower" + i, "");
  198. if (_spawnParams.isEmpty())
  199. break;
  200. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  201. try
  202. {
  203. int x = Integer.parseInt(st.nextToken());
  204. int y = Integer.parseInt(st.nextToken());
  205. int z = Integer.parseInt(st.nextToken());
  206. int npc_id = Integer.parseInt(st.nextToken());
  207. int hp = Integer.parseInt(st.nextToken());
  208. _flameTowersSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, 0, npc_id, hp));
  209. }
  210. catch (Exception e)
  211. {
  212. _log.warning("Error while loading artefact(s) for " + castle.getName() + " castle.");
  213. }
  214. }
  215. FastList<SiegeSpawn> _artefactSpawns = new FastList<SiegeSpawn>();
  216. for (int i = 1; i < 0xFF; i++)
  217. {
  218. String _spawnParams = siegeSettings.getProperty(castle.getName() + "Artefact" + i, "");
  219. if (_spawnParams.isEmpty())
  220. break;
  221. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  222. try
  223. {
  224. int x = Integer.parseInt(st.nextToken());
  225. int y = Integer.parseInt(st.nextToken());
  226. int z = Integer.parseInt(st.nextToken());
  227. int heading = Integer.parseInt(st.nextToken());
  228. int npc_id = Integer.parseInt(st.nextToken());
  229. _artefactSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, heading, npc_id));
  230. }
  231. catch (Exception e)
  232. {
  233. _log.warning("Error while loading artefact(s) for " + castle.getName() + " castle.");
  234. }
  235. }
  236. _controlTowerSpawnList.put(castle.getCastleId(), _controlTowersSpawns);
  237. _artefactSpawnList.put(castle.getCastleId(), _artefactSpawns);
  238. _flameTowerSpawnList.put(castle.getCastleId(), _flameTowersSpawns);
  239. }
  240. }
  241. catch (Exception e)
  242. {
  243. //_initialized = false;
  244. _log.warning("Error while loading siege data.");
  245. e.printStackTrace();
  246. }
  247. finally
  248. {
  249. try
  250. {
  251. is.close();
  252. }
  253. catch (Exception e)
  254. {
  255. }
  256. }
  257. }
  258. // =========================================================
  259. // Property - Public
  260. public final FastList<SiegeSpawn> getArtefactSpawnList(int _castleId)
  261. {
  262. return _artefactSpawnList.get(_castleId);
  263. }
  264. public final FastList<SiegeSpawn> getControlTowerSpawnList(int _castleId)
  265. {
  266. return _controlTowerSpawnList.get(_castleId);
  267. }
  268. public final FastList<SiegeSpawn> getFlameTowerSpawnList(int _castleId)
  269. {
  270. return _flameTowerSpawnList.get(_castleId);
  271. }
  272. public final int getAttackerMaxClans()
  273. {
  274. return _attackerMaxClans;
  275. }
  276. public final int getAttackerRespawnDelay()
  277. {
  278. return _attackerRespawnDelay;
  279. }
  280. public final int getDefenderMaxClans()
  281. {
  282. return _defenderMaxClans;
  283. }
  284. public final int getFlagMaxCount()
  285. {
  286. return _flagMaxCount;
  287. }
  288. public final Siege getSiege(L2Object activeObject)
  289. {
  290. return getSiege(activeObject.getX(), activeObject.getY(), activeObject.getZ());
  291. }
  292. public final Siege getSiege(int x, int y, int z)
  293. {
  294. for (Castle castle : CastleManager.getInstance().getCastles())
  295. if (castle.getSiege().checkIfInZone(x, y, z))
  296. return castle.getSiege();
  297. return null;
  298. }
  299. public final int getSiegeClanMinLevel()
  300. {
  301. return _siegeClanMinLevel;
  302. }
  303. public final int getSiegeLength()
  304. {
  305. return _siegeLength;
  306. }
  307. public final int getBloodAllianceReward()
  308. {
  309. return _bloodAllianceReward;
  310. }
  311. public final List<Siege> getSieges()
  312. {
  313. FastList<Siege> sieges = new FastList<Siege>();
  314. for (Castle castle : CastleManager.getInstance().getCastles())
  315. sieges.add(castle.getSiege());
  316. return sieges;
  317. }
  318. public class SiegeSpawn
  319. {
  320. Location _location;
  321. private int _npcId;
  322. private int _heading;
  323. private int _castleId;
  324. private int _hp;
  325. public SiegeSpawn(int castle_id, int x, int y, int z, int heading, int npc_id)
  326. {
  327. _castleId = castle_id;
  328. _location = new Location(x, y, z, heading);
  329. _heading = heading;
  330. _npcId = npc_id;
  331. }
  332. public SiegeSpawn(int castle_id, int x, int y, int z, int heading, int npc_id, int hp)
  333. {
  334. _castleId = castle_id;
  335. _location = new Location(x, y, z, heading);
  336. _heading = heading;
  337. _npcId = npc_id;
  338. _hp = hp;
  339. }
  340. public int getCastleId()
  341. {
  342. return _castleId;
  343. }
  344. public int getNpcId()
  345. {
  346. return _npcId;
  347. }
  348. public int getHeading()
  349. {
  350. return _heading;
  351. }
  352. public int getHp()
  353. {
  354. return _hp;
  355. }
  356. public Location getLocation()
  357. {
  358. return _location;
  359. }
  360. }
  361. @SuppressWarnings("synthetic-access")
  362. private static class SingletonHolder
  363. {
  364. protected static final SiegeManager _instance = new SiegeManager();
  365. }
  366. }