MapRegionTable.java 14 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.datatables;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.List;
  20. import java.util.logging.Level;
  21. import java.util.logging.Logger;
  22. import com.l2jserver.Config;
  23. import com.l2jserver.L2DatabaseFactory;
  24. import com.l2jserver.gameserver.SevenSigns;
  25. import com.l2jserver.gameserver.instancemanager.CastleManager;
  26. import com.l2jserver.gameserver.instancemanager.ClanHallManager;
  27. import com.l2jserver.gameserver.instancemanager.FortManager;
  28. import com.l2jserver.gameserver.instancemanager.InstanceManager;
  29. import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
  30. import com.l2jserver.gameserver.instancemanager.TownManager;
  31. import com.l2jserver.gameserver.instancemanager.ZoneManager;
  32. import com.l2jserver.gameserver.model.Location;
  33. import com.l2jserver.gameserver.model.actor.L2Character;
  34. import com.l2jserver.gameserver.model.actor.L2Npc;
  35. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  36. import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
  37. import com.l2jserver.gameserver.model.entity.Castle;
  38. import com.l2jserver.gameserver.model.entity.ClanHall;
  39. import com.l2jserver.gameserver.model.entity.Fort;
  40. import com.l2jserver.gameserver.model.entity.Instance;
  41. import com.l2jserver.gameserver.model.zone.type.L2ArenaZone;
  42. import com.l2jserver.gameserver.model.zone.type.L2ClanHallZone;
  43. /**
  44. * This class ...
  45. */
  46. public class MapRegionTable
  47. {
  48. private static Logger _log = Logger.getLogger(MapRegionTable.class.getName());
  49. private final int[][] _regions = new int[16][18];
  50. public static enum TeleportWhereType
  51. {
  52. Castle,
  53. ClanHall,
  54. SiegeFlag,
  55. Town,
  56. Fortress
  57. }
  58. public static MapRegionTable getInstance()
  59. {
  60. return SingletonHolder._instance;
  61. }
  62. private MapRegionTable()
  63. {
  64. int count2 = 0;
  65. //LineNumberReader lnr = null;
  66. Connection con = null;
  67. try
  68. {
  69. con = L2DatabaseFactory.getInstance().getConnection();
  70. PreparedStatement statement = con.prepareStatement("SELECT region, sec0, sec1, sec2, sec3, sec4, sec5, sec6, sec7, sec8, sec9, sec10,sec11,sec12,sec13,sec14,sec15 FROM mapregion");
  71. ResultSet rset = statement.executeQuery();
  72. int region;
  73. while (rset.next())
  74. {
  75. region = rset.getInt(1);
  76. for (int j = 0; j < 16; j++)
  77. {
  78. _regions[j][region] = rset.getInt(j + 2);
  79. count2++;
  80. //_log.fine(j+","+region+" -> "+rset.getInt(j+2));
  81. }
  82. }
  83. rset.close();
  84. statement.close();
  85. if (Config.DEBUG)
  86. _log.fine(count2 + " mapregion loaded");
  87. }
  88. catch (Exception e)
  89. {
  90. _log.log(Level.SEVERE, "Error loading Map Region Table.", e);
  91. }
  92. finally
  93. {
  94. try
  95. {
  96. con.close();
  97. }
  98. catch (Exception e)
  99. {
  100. }
  101. }
  102. }
  103. public final int getMapRegion(int posX, int posY)
  104. {
  105. try
  106. {
  107. return _regions[getMapRegionX(posX)][getMapRegionY(posY)];
  108. }
  109. catch (ArrayIndexOutOfBoundsException e)
  110. {
  111. // Position sent is outside MapRegionTable area.
  112. if (Config.DEBUG)
  113. _log.log(Level.WARNING, "MapRegionTable: Player outside map regions at X,Y=" + posX + "," + posY, e);
  114. return 0;
  115. }
  116. }
  117. public final int getMapRegionX(int posX)
  118. {
  119. return (posX >> 15) + 9;// + centerTileX;
  120. }
  121. public final int getMapRegionY(int posY)
  122. {
  123. return (posY >> 15) + 10;// + centerTileX;
  124. }
  125. public int getAreaCastle(L2Character activeChar)
  126. {
  127. int area = getClosestTownNumber(activeChar);
  128. int castle;
  129. switch (area)
  130. {
  131. case 0:
  132. castle = 1;
  133. break;//Talking Island Village
  134. case 1:
  135. castle = 4;
  136. break; //Elven Village
  137. case 2:
  138. castle = 4;
  139. break; //Dark Elven Village
  140. case 3:
  141. castle = 9;
  142. break; //Orc Village
  143. case 4:
  144. castle = 9;
  145. break; //Dwarven Village
  146. case 5:
  147. castle = 1;
  148. break; //Town of Gludio
  149. case 6:
  150. castle = 1;
  151. break; //Gludin Village
  152. case 7:
  153. castle = 2;
  154. break; //Town of Dion
  155. case 8:
  156. castle = 3;
  157. break; //Town of Giran
  158. case 9:
  159. castle = 4;
  160. break; //Town of Oren
  161. case 10:
  162. castle = 5;
  163. break; //Town of Aden
  164. case 11:
  165. castle = 5;
  166. break; //Hunters Village
  167. case 12:
  168. castle = 3;
  169. break; //Giran Harbor
  170. case 13:
  171. castle = 6;
  172. break; //Heine
  173. case 14:
  174. castle = 8;
  175. break; //Rune Township
  176. case 15:
  177. castle = 7;
  178. break; //Town of Goddard
  179. case 16:
  180. castle = 9;
  181. break; //Town of Shuttgart
  182. case 17:
  183. castle = 2;
  184. break; //Floran Village
  185. case 18:
  186. castle = 8;
  187. break; //Primeval Isle Wharf
  188. case 19:
  189. castle = 5;
  190. break; //Kamael Village
  191. case 20:
  192. castle = 6;
  193. break; //South of Wastelands Camp
  194. case 21:
  195. castle = 8;
  196. break; //Fantasy Island
  197. default:
  198. castle = 5;
  199. break; //Town of Aden
  200. }
  201. return castle;
  202. }
  203. public int getClosestTownNumber(L2Character activeChar)
  204. {
  205. return getMapRegion(activeChar.getX(), activeChar.getY());
  206. }
  207. public String getClosestTownName(L2Character activeChar)
  208. {
  209. int nearestTownId = getMapRegion(activeChar.getX(), activeChar.getY());
  210. String nearestTown;
  211. switch (nearestTownId)
  212. {
  213. case 0:
  214. nearestTown = "Talking Island Village";
  215. break;
  216. case 1:
  217. nearestTown = "Elven Village";
  218. break;
  219. case 2:
  220. nearestTown = "Dark Elven Village";
  221. break;
  222. case 3:
  223. nearestTown = "Orc Village";
  224. break;
  225. case 4:
  226. nearestTown = "Dwarven Village";
  227. break;
  228. case 5:
  229. nearestTown = "Town of Gludio";
  230. break;
  231. case 6:
  232. nearestTown = "Gludin Village";
  233. break;
  234. case 7:
  235. nearestTown = "Town of Dion";
  236. break;
  237. case 8:
  238. nearestTown = "Town of Giran";
  239. break;
  240. case 9:
  241. nearestTown = "Town of Oren";
  242. break;
  243. case 10:
  244. nearestTown = "Town of Aden";
  245. break;
  246. case 11:
  247. nearestTown = "Hunters Village";
  248. break;
  249. case 12:
  250. nearestTown = "Giran Harbor";
  251. break;
  252. case 13:
  253. nearestTown = "Heine";
  254. break;
  255. case 14:
  256. nearestTown = "Rune Township";
  257. break;
  258. case 15:
  259. nearestTown = "Town of Goddard";
  260. break;
  261. case 16:
  262. nearestTown = "Town of Schuttgart";
  263. break;
  264. case 18:
  265. nearestTown = "Primeval Isle";
  266. break;
  267. case 19:
  268. nearestTown = "Kamael Village";
  269. break;
  270. case 20:
  271. nearestTown = "South of Wastelands Camp";
  272. break;
  273. case 21:
  274. nearestTown = "Fantasy Island";
  275. break;
  276. case 22:
  277. nearestTown = "Neutral Zone";
  278. break;
  279. case 23:
  280. nearestTown = "Coliseum";
  281. break;
  282. case 24:
  283. nearestTown = "GM Consultation service";
  284. break;
  285. case 25:
  286. nearestTown = "Dimensional Gap";
  287. break;
  288. case 26:
  289. nearestTown = "Cemetary of the Empire";
  290. break;
  291. case 27:
  292. nearestTown = "Inside the Steel Citadel";
  293. break;
  294. case 28:
  295. nearestTown = "Steel Citadel Resistance";
  296. break;
  297. case 29:
  298. nearestTown = "Inside Kamaloka";
  299. break;
  300. case 30:
  301. nearestTown = "Inside Nia Kamaloka";
  302. break;
  303. case 31:
  304. nearestTown = "Inside Rim Kamaloka";
  305. break;
  306. case 32:
  307. nearestTown = "Keucereus clan association";
  308. break;
  309. case 33:
  310. nearestTown = "Inside the Seed of Infinity";
  311. break;
  312. case 34:
  313. nearestTown = "Outside the Seed of Infinity";
  314. break;
  315. case 35:
  316. nearestTown = "Aerial Cleft";
  317. break;
  318. default:
  319. nearestTown = "Town of Aden";
  320. break;
  321. }
  322. return nearestTown;
  323. }
  324. public Location getTeleToLocation(L2Character activeChar, TeleportWhereType teleportWhere)
  325. {
  326. int[] coord;
  327. if (activeChar instanceof L2PcInstance)
  328. {
  329. L2PcInstance player = ((L2PcInstance) activeChar);
  330. // If in Monster Derby Track
  331. if (player.isInsideZone(L2Character.ZONE_MONSTERTRACK))
  332. return new Location(12661, 181687, -3560);
  333. Castle castle = null;
  334. Fort fort = null;
  335. ClanHall clanhall = null;
  336. if (player.getClan() != null
  337. && !player.isFlyingMounted()
  338. && !player.isFlying()) // flying players in gracia cant use teleports to aden continent
  339. {
  340. // If teleport to clan hall
  341. if (teleportWhere == TeleportWhereType.ClanHall)
  342. {
  343. clanhall = ClanHallManager.getInstance().getClanHallByOwner(player.getClan());
  344. if (clanhall != null)
  345. {
  346. L2ClanHallZone zone = clanhall.getZone();
  347. if (zone != null && !player.isFlyingMounted())
  348. return zone.getSpawnLoc();
  349. }
  350. }
  351. // If teleport to castle
  352. if (teleportWhere == TeleportWhereType.Castle)
  353. {
  354. castle = CastleManager.getInstance().getCastleByOwner(player.getClan());
  355. // Otherwise check if player is on castle or fortress ground
  356. // and player's clan is defender
  357. if (castle == null)
  358. {
  359. castle = CastleManager.getInstance().getCastle(player);
  360. if (!(castle != null && castle.getSiege().getIsInProgress() && castle.getSiege().getDefenderClan(player.getClan()) != null))
  361. castle = null;
  362. }
  363. if (castle != null && castle.getCastleId() > 0)
  364. return castle.getZone().getSpawnLoc();;
  365. }
  366. // If teleport to fortress
  367. if (teleportWhere == TeleportWhereType.Fortress)
  368. {
  369. fort = FortManager.getInstance().getFortByOwner(player.getClan());
  370. // Otherwise check if player is on castle or fortress ground
  371. // and player's clan is defender
  372. if (fort == null)
  373. {
  374. fort = FortManager.getInstance().getFort(player);
  375. if (!(fort != null && fort.getSiege().getIsInProgress() && fort.getOwnerClan() == player.getClan()))
  376. fort = null;
  377. }
  378. if (fort != null && fort.getFortId() > 0)
  379. return fort.getZone().getSpawnLoc();
  380. }
  381. // If teleport to SiegeHQ
  382. if (teleportWhere == TeleportWhereType.SiegeFlag)
  383. {
  384. castle = CastleManager.getInstance().getCastle(player);
  385. fort = FortManager.getInstance().getFort(player);
  386. L2SiegeFlagInstance tw_flag = TerritoryWarManager.getInstance().getFlagForClan(player.getClan());
  387. if (tw_flag != null)
  388. return new Location(tw_flag.getX(), tw_flag.getY(), tw_flag.getZ());
  389. else if (castle != null)
  390. {
  391. if (castle.getSiege().getIsInProgress())
  392. {
  393. // Check if player's clan is attacker
  394. List<L2Npc> flags = castle.getSiege().getFlag(player.getClan());
  395. if (flags != null && !flags.isEmpty())
  396. {
  397. // Spawn to flag - Need more work to get player to the nearest flag
  398. L2Npc flag = flags.get(0);
  399. return new Location(flag.getX(), flag.getY(), flag.getZ());
  400. }
  401. }
  402. }
  403. else if (fort != null)
  404. {
  405. if (fort.getSiege().getIsInProgress())
  406. {
  407. // Check if player's clan is attacker
  408. List<L2Npc> flags = fort.getSiege().getFlag(player.getClan());
  409. if (flags != null && !flags.isEmpty())
  410. {
  411. // Spawn to flag - Need more work to get player to the nearest flag
  412. L2Npc flag = flags.get(0);
  413. return new Location(flag.getX(), flag.getY(), flag.getZ());
  414. }
  415. }
  416. }
  417. }
  418. }
  419. //Karma player land out of city
  420. if (player.getKarma() > 1)
  421. {
  422. try
  423. {
  424. return TownManager.getClosestTown(activeChar).getChaoticSpawnLoc();
  425. }
  426. catch (Exception e)
  427. {
  428. if (player.isFlyingMounted()) // prevent flying players to teleport outside of gracia
  429. return new Location(-186330, 242944, 2544);
  430. else
  431. return new Location(17817, 170079, -3530);
  432. }
  433. }
  434. // Checking if in arena
  435. L2ArenaZone arena = ZoneManager.getInstance().getArena(player);
  436. if (arena != null)
  437. return arena.getSpawnLoc();
  438. //Checking if needed to be respawned in "far" town from the castle;
  439. castle = CastleManager.getInstance().getCastle(player);
  440. if (castle != null)
  441. {
  442. if (castle.getSiege().getIsInProgress())
  443. {
  444. // Check if player's clan is participating
  445. if ((castle.getSiege().checkIsDefender(player.getClan()) || castle.getSiege().checkIsAttacker(player.getClan()))
  446. && SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  447. return TownManager.getSecondClosestTown(activeChar).getSpawnLoc();
  448. }
  449. }
  450. // Checking if in an instance
  451. if (player.getInstanceId() > 0)
  452. {
  453. Instance inst = InstanceManager.getInstance().getInstance(player.getInstanceId());
  454. if (inst != null)
  455. {
  456. coord = inst.getSpawnLoc();
  457. if (coord[0] != 0 && coord[1] != 0 && coord[2] != 0)
  458. return new Location(coord[0], coord[1], coord[2]);
  459. }
  460. }
  461. }
  462. // Get the nearest town
  463. try
  464. {
  465. return TownManager.getClosestTown(activeChar).getSpawnLoc();
  466. }
  467. catch (NullPointerException e)
  468. {
  469. // port to the Talking Island if no closest town found
  470. return new Location(-84176, 243382, -3126);
  471. }
  472. }
  473. @SuppressWarnings("synthetic-access")
  474. private static class SingletonHolder
  475. {
  476. protected static final MapRegionTable _instance = new MapRegionTable();
  477. }
  478. }