CursedWeapon.java 19 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model;
  20. import java.sql.Connection;
  21. import java.sql.PreparedStatement;
  22. import java.sql.SQLException;
  23. import java.util.concurrent.ScheduledFuture;
  24. import java.util.logging.Level;
  25. import java.util.logging.Logger;
  26. import com.l2jserver.Config;
  27. import com.l2jserver.L2DatabaseFactory;
  28. import com.l2jserver.gameserver.ThreadPoolManager;
  29. import com.l2jserver.gameserver.datatables.SkillTable;
  30. import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
  31. import com.l2jserver.gameserver.instancemanager.TransformationManager;
  32. import com.l2jserver.gameserver.model.L2Party.messageType;
  33. import com.l2jserver.gameserver.model.actor.L2Attackable;
  34. import com.l2jserver.gameserver.model.actor.L2Character;
  35. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  36. import com.l2jserver.gameserver.model.items.L2Item;
  37. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  38. import com.l2jserver.gameserver.model.skills.L2Skill;
  39. import com.l2jserver.gameserver.network.SystemMessageId;
  40. import com.l2jserver.gameserver.network.serverpackets.Earthquake;
  41. import com.l2jserver.gameserver.network.serverpackets.ExRedSky;
  42. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  43. import com.l2jserver.gameserver.network.serverpackets.ItemList;
  44. import com.l2jserver.gameserver.network.serverpackets.SocialAction;
  45. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  46. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  47. import com.l2jserver.gameserver.util.Broadcast;
  48. import com.l2jserver.gameserver.util.Point3D;
  49. import com.l2jserver.util.Rnd;
  50. public class CursedWeapon
  51. {
  52. private static final Logger _log = Logger.getLogger(CursedWeapon.class.getName());
  53. // _name is the name of the cursed weapon associated with its ID.
  54. private final String _name;
  55. // _itemId is the Item ID of the cursed weapon.
  56. private final int _itemId;
  57. // _skillId is the skills ID.
  58. private final int _skillId;
  59. private final int _skillMaxLevel;
  60. private int _dropRate;
  61. private int _duration;
  62. private int _durationLost;
  63. private int _disapearChance;
  64. private int _stageKills;
  65. // this should be false unless if the cursed weapon is dropped, in that case it would be true.
  66. private boolean _isDropped = false;
  67. // this sets the cursed weapon status to true only if a player has the cursed weapon, otherwise this should be false.
  68. private boolean _isActivated = false;
  69. private ScheduledFuture<?> _removeTask;
  70. private int _nbKills = 0;
  71. private long _endTime = 0;
  72. private int _playerId = 0;
  73. protected L2PcInstance _player = null;
  74. private L2ItemInstance _item = null;
  75. private int _playerKarma = 0;
  76. private int _playerPkKills = 0;
  77. protected int transformationId = 0;
  78. private static final int[] TRANSFORM_IDS = new int[]
  79. {
  80. 3630,
  81. 3631
  82. };
  83. public CursedWeapon(int itemId, int skillId, String name)
  84. {
  85. _name = name;
  86. _itemId = itemId;
  87. _skillId = skillId;
  88. _skillMaxLevel = SkillTable.getInstance().getMaxLevel(_skillId);
  89. }
  90. public void endOfLife()
  91. {
  92. if (_isActivated)
  93. {
  94. if ((_player != null) && _player.isOnline())
  95. {
  96. // Remove from player
  97. _log.info(_name + " being removed online.");
  98. _player.abortAttack();
  99. _player.setKarma(_playerKarma);
  100. _player.setPkKills(_playerPkKills);
  101. _player.setCursedWeaponEquippedId(0);
  102. removeSkill();
  103. // Remove
  104. _player.getInventory().unEquipItemInBodySlot(L2Item.SLOT_LR_HAND);
  105. _player.store();
  106. // Destroy
  107. L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
  108. if (!Config.FORCE_INVENTORY_UPDATE)
  109. {
  110. InventoryUpdate iu = new InventoryUpdate();
  111. if (removedItem.getCount() == 0)
  112. {
  113. iu.addRemovedItem(removedItem);
  114. }
  115. else
  116. {
  117. iu.addModifiedItem(removedItem);
  118. }
  119. _player.sendPacket(iu);
  120. }
  121. else
  122. {
  123. _player.sendPacket(new ItemList(_player, true));
  124. }
  125. _player.broadcastUserInfo();
  126. }
  127. else
  128. {
  129. // Remove from Db
  130. _log.info(_name + " being removed offline.");
  131. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  132. PreparedStatement del = con.prepareStatement("DELETE FROM items WHERE owner_id=? AND item_id=?");
  133. PreparedStatement ps = con.prepareStatement("UPDATE characters SET karma=?, pkkills=? WHERE charId=?"))
  134. {
  135. // Delete the item
  136. del.setInt(1, _playerId);
  137. del.setInt(2, _itemId);
  138. if (del.executeUpdate() != 1)
  139. {
  140. _log.warning("Error while deleting itemId " + _itemId + " from userId " + _playerId);
  141. }
  142. // Restore the karma
  143. ps.setInt(1, _playerKarma);
  144. ps.setInt(2, _playerPkKills);
  145. ps.setInt(3, _playerId);
  146. if (ps.executeUpdate() != 1)
  147. {
  148. _log.warning("Error while updating karma & pkkills for userId " + _playerId);
  149. }
  150. }
  151. catch (Exception e)
  152. {
  153. _log.log(Level.WARNING, "Could not delete : " + e.getMessage(), e);
  154. }
  155. }
  156. }
  157. else
  158. {
  159. // either this cursed weapon is in the inventory of someone who has another cursed weapon equipped,
  160. // OR this cursed weapon is on the ground.
  161. if ((_player != null) && (_player.getInventory().getItemByItemId(_itemId) != null))
  162. {
  163. // Destroy
  164. L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
  165. if (!Config.FORCE_INVENTORY_UPDATE)
  166. {
  167. InventoryUpdate iu = new InventoryUpdate();
  168. if (removedItem.getCount() == 0)
  169. {
  170. iu.addRemovedItem(removedItem);
  171. }
  172. else
  173. {
  174. iu.addModifiedItem(removedItem);
  175. }
  176. _player.sendPacket(iu);
  177. }
  178. else
  179. {
  180. _player.sendPacket(new ItemList(_player, true));
  181. }
  182. _player.broadcastUserInfo();
  183. }
  184. // is dropped on the ground
  185. else if (_item != null)
  186. {
  187. _item.decayMe();
  188. L2World.getInstance().removeObject(_item);
  189. _log.info(_name + " item has been removed from World.");
  190. }
  191. }
  192. // Delete infos from table if any
  193. CursedWeaponsManager.removeFromDb(_itemId);
  194. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_DISAPPEARED);
  195. sm.addItemName(_itemId);
  196. CursedWeaponsManager.announce(sm);
  197. // Reset state
  198. cancelTask();
  199. _isActivated = false;
  200. _isDropped = false;
  201. _endTime = 0;
  202. _player = null;
  203. _playerId = 0;
  204. _playerKarma = 0;
  205. _playerPkKills = 0;
  206. _item = null;
  207. _nbKills = 0;
  208. }
  209. private void cancelTask()
  210. {
  211. if (_removeTask != null)
  212. {
  213. _removeTask.cancel(true);
  214. _removeTask = null;
  215. }
  216. }
  217. private class RemoveTask implements Runnable
  218. {
  219. protected RemoveTask()
  220. {
  221. }
  222. @Override
  223. public void run()
  224. {
  225. if (System.currentTimeMillis() >= getEndTime())
  226. {
  227. endOfLife();
  228. }
  229. }
  230. }
  231. private void dropIt(L2Attackable attackable, L2PcInstance player)
  232. {
  233. dropIt(attackable, player, null, true);
  234. }
  235. private void dropIt(L2Attackable attackable, L2PcInstance player, L2Character killer, boolean fromMonster)
  236. {
  237. _isActivated = false;
  238. if (fromMonster)
  239. {
  240. _item = attackable.dropItem(player, _itemId, 1);
  241. _item.setDropTime(0); // Prevent item from being removed by ItemsAutoDestroy
  242. // RedSky and Earthquake
  243. ExRedSky packet = new ExRedSky(10);
  244. Earthquake eq = new Earthquake(player.getX(), player.getY(), player.getZ(), 14, 3);
  245. Broadcast.toAllOnlinePlayers(packet);
  246. Broadcast.toAllOnlinePlayers(eq);
  247. }
  248. else
  249. {
  250. _item = _player.getInventory().getItemByItemId(_itemId);
  251. _player.dropItem("DieDrop", _item, killer, true);
  252. _player.setKarma(_playerKarma);
  253. _player.setPkKills(_playerPkKills);
  254. _player.setCursedWeaponEquippedId(0);
  255. removeSkill();
  256. _player.abortAttack();
  257. // L2ItemInstance item = _player.getInventory().getItemByItemId(_itemId);
  258. // _player.getInventory().dropItem("DieDrop", item, _player, null);
  259. // _player.getInventory().getItemByItemId(_itemId).dropMe(_player, _player.getX(), _player.getY(), _player.getZ());
  260. }
  261. _isDropped = true;
  262. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_WAS_DROPPED_IN_THE_S1_REGION);
  263. if (player != null)
  264. {
  265. sm.addZoneName(player.getX(), player.getY(), player.getZ()); // Region Name
  266. }
  267. else if (_player != null)
  268. {
  269. sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
  270. }
  271. else
  272. {
  273. sm.addZoneName(killer.getX(), killer.getY(), killer.getZ()); // Region Name
  274. }
  275. sm.addItemName(_itemId);
  276. CursedWeaponsManager.announce(sm); // in the Hot Spring region
  277. }
  278. public void cursedOnLogin()
  279. {
  280. doTransform();
  281. giveSkill();
  282. SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S2_OWNER_HAS_LOGGED_INTO_THE_S1_REGION);
  283. msg.addZoneName(_player.getX(), _player.getY(), _player.getZ());
  284. msg.addItemName(_player.getCursedWeaponEquippedId());
  285. CursedWeaponsManager.announce(msg);
  286. CursedWeapon cw = CursedWeaponsManager.getInstance().getCursedWeapon(_player.getCursedWeaponEquippedId());
  287. SystemMessage msg2 = SystemMessage.getSystemMessage(SystemMessageId.S2_MINUTE_OF_USAGE_TIME_ARE_LEFT_FOR_S1);
  288. int timeLeft = (int) (cw.getTimeLeft() / 60000);
  289. msg2.addItemName(_player.getCursedWeaponEquippedId());
  290. msg2.addNumber(timeLeft);
  291. _player.sendPacket(msg2);
  292. }
  293. /**
  294. * Yesod:<br>
  295. * Rebind the passive skill belonging to the CursedWeapon. Invoke this method if the weapon owner switches to a subclass.
  296. */
  297. public void giveSkill()
  298. {
  299. int level = 1 + (_nbKills / _stageKills);
  300. if (level > _skillMaxLevel)
  301. {
  302. level = _skillMaxLevel;
  303. }
  304. L2Skill skill = SkillTable.getInstance().getInfo(_skillId, level);
  305. // Yesod:
  306. // To properly support subclasses this skill can not be stored.
  307. _player.addSkill(skill, false);
  308. // Void Burst, Void Flow
  309. skill = SkillTable.FrequentSkill.VOID_BURST.getSkill();
  310. _player.addSkill(skill, false);
  311. skill = SkillTable.FrequentSkill.VOID_FLOW.getSkill();
  312. _player.addSkill(skill, false);
  313. _player.setTransformAllowedSkills(TRANSFORM_IDS);
  314. if (Config.DEBUG)
  315. {
  316. _log.info("Player " + _player.getName() + " has been awarded with skill " + skill);
  317. }
  318. _player.sendSkillList();
  319. }
  320. public void doTransform()
  321. {
  322. if (_itemId == 8689)
  323. {
  324. transformationId = 302;
  325. }
  326. else if (_itemId == 8190)
  327. {
  328. transformationId = 301;
  329. }
  330. if (_player.isTransformed() || _player.isInStance())
  331. {
  332. _player.stopTransformation(true);
  333. ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
  334. {
  335. @Override
  336. public void run()
  337. {
  338. TransformationManager.getInstance().transformPlayer(transformationId, _player);
  339. }
  340. }, 500);
  341. }
  342. else
  343. {
  344. TransformationManager.getInstance().transformPlayer(transformationId, _player);
  345. }
  346. }
  347. public void removeSkill()
  348. {
  349. _player.removeSkill(_skillId);
  350. _player.removeSkill(SkillTable.FrequentSkill.VOID_BURST.getSkill().getId());
  351. _player.removeSkill(SkillTable.FrequentSkill.VOID_FLOW.getSkill().getId());
  352. _player.untransform();
  353. _player.sendSkillList();
  354. }
  355. public void reActivate()
  356. {
  357. _isActivated = true;
  358. if ((_endTime - System.currentTimeMillis()) <= 0)
  359. {
  360. endOfLife();
  361. }
  362. else
  363. {
  364. _removeTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RemoveTask(), _durationLost * 12000L, _durationLost * 12000L);
  365. }
  366. }
  367. public boolean checkDrop(L2Attackable attackable, L2PcInstance player)
  368. {
  369. if (Rnd.get(100000) < _dropRate)
  370. {
  371. // Drop the item
  372. dropIt(attackable, player);
  373. // Start the Life Task
  374. _endTime = System.currentTimeMillis() + (_duration * 60000L);
  375. _removeTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RemoveTask(), _durationLost * 12000L, _durationLost * 12000L);
  376. return true;
  377. }
  378. return false;
  379. }
  380. public void activate(L2PcInstance player, L2ItemInstance item)
  381. {
  382. // If the player is mounted, attempt to unmount first.
  383. // Only allow picking up the cursed weapon if unmounting is successful.
  384. if (player.isMounted() && !player.dismount())
  385. {
  386. // TODO: Verify the following system message, may still be custom.
  387. player.sendPacket(SystemMessageId.FAILED_TO_PICKUP_S1);
  388. player.dropItem("InvDrop", item, null, true);
  389. return;
  390. }
  391. _isActivated = true;
  392. // Player holding it data
  393. _player = player;
  394. _playerId = _player.getObjectId();
  395. _playerKarma = _player.getKarma();
  396. _playerPkKills = _player.getPkKills();
  397. saveData();
  398. // Change player stats
  399. _player.setCursedWeaponEquippedId(_itemId);
  400. _player.setKarma(9999999);
  401. _player.setPkKills(0);
  402. if (_player.isInParty())
  403. {
  404. _player.getParty().removePartyMember(_player, messageType.Expelled);
  405. }
  406. // Disable All Skills
  407. // Do Transform
  408. doTransform();
  409. // Add skill
  410. giveSkill();
  411. // Equip with the weapon
  412. _item = item;
  413. // L2ItemInstance[] items =
  414. _player.getInventory().equipItem(_item);
  415. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_EQUIPPED);
  416. sm.addItemName(_item);
  417. _player.sendPacket(sm);
  418. // Fully heal player
  419. _player.setCurrentHpMp(_player.getMaxHp(), _player.getMaxMp());
  420. _player.setCurrentCp(_player.getMaxCp());
  421. // Refresh inventory
  422. if (!Config.FORCE_INVENTORY_UPDATE)
  423. {
  424. InventoryUpdate iu = new InventoryUpdate();
  425. iu.addItem(_item);
  426. // iu.addItems(Arrays.asList(items));
  427. _player.sendPacket(iu);
  428. }
  429. else
  430. {
  431. _player.sendPacket(new ItemList(_player, false));
  432. }
  433. // Refresh player stats
  434. _player.broadcastUserInfo();
  435. SocialAction atk = new SocialAction(_player.getObjectId(), 17);
  436. _player.broadcastPacket(atk);
  437. sm = SystemMessage.getSystemMessage(SystemMessageId.THE_OWNER_OF_S2_HAS_APPEARED_IN_THE_S1_REGION);
  438. sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
  439. sm.addItemName(_item);
  440. CursedWeaponsManager.announce(sm);
  441. }
  442. public void saveData()
  443. {
  444. if (Config.DEBUG)
  445. {
  446. _log.info("CursedWeapon: Saving data to disk.");
  447. }
  448. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  449. PreparedStatement del = con.prepareStatement("DELETE FROM cursed_weapons WHERE itemId = ?");
  450. PreparedStatement ps = con.prepareStatement("INSERT INTO cursed_weapons (itemId, charId, playerKarma, playerPkKills, nbKills, endTime) VALUES (?, ?, ?, ?, ?, ?)"))
  451. {
  452. // Delete previous datas
  453. del.setInt(1, _itemId);
  454. del.executeUpdate();
  455. if (_isActivated)
  456. {
  457. ps.setInt(1, _itemId);
  458. ps.setInt(2, _playerId);
  459. ps.setInt(3, _playerKarma);
  460. ps.setInt(4, _playerPkKills);
  461. ps.setInt(5, _nbKills);
  462. ps.setLong(6, _endTime);
  463. ps.executeUpdate();
  464. }
  465. }
  466. catch (SQLException e)
  467. {
  468. _log.log(Level.SEVERE, "CursedWeapon: Failed to save data.", e);
  469. }
  470. }
  471. public void dropIt(L2Character killer)
  472. {
  473. if (Rnd.get(100) <= _disapearChance)
  474. {
  475. // Remove it
  476. endOfLife();
  477. }
  478. else
  479. {
  480. // Unequip & Drop
  481. dropIt(null, null, killer, false);
  482. // Reset player stats
  483. _player.setKarma(_playerKarma);
  484. _player.setPkKills(_playerPkKills);
  485. _player.setCursedWeaponEquippedId(0);
  486. removeSkill();
  487. _player.abortAttack();
  488. _player.broadcastUserInfo();
  489. }
  490. }
  491. public void increaseKills()
  492. {
  493. _nbKills++;
  494. if ((_player != null) && _player.isOnline())
  495. {
  496. _player.setPkKills(_nbKills);
  497. _player.sendPacket(new UserInfo(_player));
  498. if (((_nbKills % _stageKills) == 0) && (_nbKills <= (_stageKills * (_skillMaxLevel - 1))))
  499. {
  500. giveSkill();
  501. }
  502. }
  503. // Reduce time-to-live
  504. _endTime -= _durationLost * 60000L;
  505. saveData();
  506. }
  507. public void setDisapearChance(int disapearChance)
  508. {
  509. _disapearChance = disapearChance;
  510. }
  511. public void setDropRate(int dropRate)
  512. {
  513. _dropRate = dropRate;
  514. }
  515. public void setDuration(int duration)
  516. {
  517. _duration = duration;
  518. }
  519. public void setDurationLost(int durationLost)
  520. {
  521. _durationLost = durationLost;
  522. }
  523. public void setStageKills(int stageKills)
  524. {
  525. _stageKills = stageKills;
  526. }
  527. public void setNbKills(int nbKills)
  528. {
  529. _nbKills = nbKills;
  530. }
  531. public void setPlayerId(int playerId)
  532. {
  533. _playerId = playerId;
  534. }
  535. public void setPlayerKarma(int playerKarma)
  536. {
  537. _playerKarma = playerKarma;
  538. }
  539. public void setPlayerPkKills(int playerPkKills)
  540. {
  541. _playerPkKills = playerPkKills;
  542. }
  543. public void setActivated(boolean isActivated)
  544. {
  545. _isActivated = isActivated;
  546. }
  547. public void setDropped(boolean isDropped)
  548. {
  549. _isDropped = isDropped;
  550. }
  551. public void setEndTime(long endTime)
  552. {
  553. _endTime = endTime;
  554. }
  555. public void setPlayer(L2PcInstance player)
  556. {
  557. _player = player;
  558. }
  559. public void setItem(L2ItemInstance item)
  560. {
  561. _item = item;
  562. }
  563. public boolean isActivated()
  564. {
  565. return _isActivated;
  566. }
  567. public boolean isDropped()
  568. {
  569. return _isDropped;
  570. }
  571. public long getEndTime()
  572. {
  573. return _endTime;
  574. }
  575. public String getName()
  576. {
  577. return _name;
  578. }
  579. public int getItemId()
  580. {
  581. return _itemId;
  582. }
  583. public int getSkillId()
  584. {
  585. return _skillId;
  586. }
  587. public int getPlayerId()
  588. {
  589. return _playerId;
  590. }
  591. public L2PcInstance getPlayer()
  592. {
  593. return _player;
  594. }
  595. public int getPlayerKarma()
  596. {
  597. return _playerKarma;
  598. }
  599. public int getPlayerPkKills()
  600. {
  601. return _playerPkKills;
  602. }
  603. public int getNbKills()
  604. {
  605. return _nbKills;
  606. }
  607. public int getStageKills()
  608. {
  609. return _stageKills;
  610. }
  611. public boolean isActive()
  612. {
  613. return _isActivated || _isDropped;
  614. }
  615. public int getLevel()
  616. {
  617. if (_nbKills > (_stageKills * _skillMaxLevel))
  618. {
  619. return _skillMaxLevel;
  620. }
  621. return (_nbKills / _stageKills);
  622. }
  623. public long getTimeLeft()
  624. {
  625. return _endTime - System.currentTimeMillis();
  626. }
  627. public void goTo(L2PcInstance player)
  628. {
  629. if (player == null)
  630. {
  631. return;
  632. }
  633. if (_isActivated && (_player != null))
  634. {
  635. // Go to player holding the weapon
  636. player.teleToLocation(_player.getX(), _player.getY(), _player.getZ() + 20, true);
  637. }
  638. else if (_isDropped && (_item != null))
  639. {
  640. // Go to item on the ground
  641. player.teleToLocation(_item.getX(), _item.getY(), _item.getZ() + 20, true);
  642. }
  643. else
  644. {
  645. player.sendMessage(_name + " isn't in the World.");
  646. }
  647. }
  648. public Point3D getWorldPosition()
  649. {
  650. if (_isActivated && (_player != null))
  651. {
  652. return _player.getPosition().getWorldPosition();
  653. }
  654. if (_isDropped && (_item != null))
  655. {
  656. return _item.getPosition().getWorldPosition();
  657. }
  658. return null;
  659. }
  660. public long getDuration()
  661. {
  662. return _duration;
  663. }
  664. }