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- /*
- * Copyright (C) 2004-2013 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model;
- import java.lang.reflect.Constructor;
- import java.util.List;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import javolution.util.FastList;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.GeoData;
- import com.l2jserver.gameserver.ThreadPoolManager;
- import com.l2jserver.gameserver.datatables.TerritoryTable;
- import com.l2jserver.gameserver.idfactory.IdFactory;
- import com.l2jserver.gameserver.model.actor.L2Attackable;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
- import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
- import com.l2jserver.util.Rnd;
- /**
- * This class manages the spawn and respawn of a group of L2NpcInstance that are in the same are and have the same type.<br>
- * <B><U>Concept</U>:</B><br>
- * L2NpcInstance can be spawned either in a random position into a location area (if Lox=0 and Locy=0), either at an exact position.<br>
- * The heading of the L2NpcInstance can be a random heading if not defined (value= -1) or an exact heading (ex : merchant...).
- * @author Nightmare
- */
- public class L2Spawn
- {
- protected static final Logger _log = Logger.getLogger(L2Spawn.class.getName());
-
- /** The link on the L2NpcTemplate object containing generic and static properties of this spawn (ex : RewardExp, RewardSP, AggroRange...) */
- private L2NpcTemplate _template;
-
- // private String _location = DEFAULT_LOCATION;
-
- /** The identifier of the location area where L2NpcInstance can be spwaned */
- private int _location;
-
- /** The maximum number of L2NpcInstance that can manage this L2Spawn */
- private int _maximumCount;
-
- /** The current number of L2NpcInstance managed by this L2Spawn */
- private int _currentCount;
-
- /** The current number of SpawnTask in progress or stand by of this L2Spawn */
- protected int _scheduledCount;
-
- /** The X position of the spwan point */
- private int _locX;
-
- /** The Y position of the spwan point */
- private int _locY;
-
- /** The Z position of the spwan point */
- private int _locZ;
-
- /** The heading of L2NpcInstance when they are spawned */
- private int _heading;
-
- /** Minimum respawn delay */
- private int _respawnMinDelay;
-
- /** Maximum respawn delay */
- private int _respawnMaxDelay;
-
- private int _instanceId = 0;
-
- /** The generic constructor of L2NpcInstance managed by this L2Spawn */
- private Constructor<?> _constructor;
-
- /** If True a L2NpcInstance is respawned each time that another is killed */
- private boolean _doRespawn;
-
- /** If true then spawn is custom */
- private boolean _customSpawn;
-
- private L2Npc _lastSpawn;
- private static List<SpawnListener> _spawnListeners = new FastList<>();
-
- private boolean _isNoRndWalk = false; // Is no random walk
-
- /** The task launching the function doSpawn() */
- class SpawnTask implements Runnable
- {
- private final L2Npc _oldNpc;
-
- public SpawnTask(L2Npc pOldNpc)
- {
- _oldNpc = pOldNpc;
- }
-
- @Override
- public void run()
- {
- try
- {
- // doSpawn();
- respawnNpc(_oldNpc);
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "", e);
- }
-
- _scheduledCount--;
- }
- }
-
- /**
- * Constructor of L2Spawn.<br>
- * <B><U>Concept</U>:</B><br>
- * Each L2Spawn owns generic and static properties (ex : RewardExp, RewardSP, AggroRange...).<br>
- * All of those properties are stored in a different L2NpcTemplate for each type of L2Spawn. Each template is loaded once in the server cache memory (reduce memory use).<br>
- * When a new instance of L2Spawn is created, server just create a link between the instance and the template.<br>
- * This link is stored in <B>_template</B> Each L2NpcInstance is linked to a L2Spawn that manages its spawn and respawn (delay, location...).<br>
- * This link is stored in <B>_spawn</B> of the L2NpcInstance.<br>
- * <B><U> Actions</U>:</B><br>
- * <ul>
- * <li>Set the _template of the L2Spawn</li>
- * <li>Calculate the implementationName used to generate the generic constructor of L2NpcInstance managed by this L2Spawn</li>
- * <li>Create the generic constructor of L2NpcInstance managed by this L2Spawn</li>
- * </ul>
- * @param mobTemplate The L2NpcTemplate to link to this L2Spawn
- * @throws SecurityException
- * @throws ClassNotFoundException
- * @throws NoSuchMethodException
- */
- public L2Spawn(L2NpcTemplate mobTemplate) throws SecurityException, ClassNotFoundException, NoSuchMethodException
- {
- // Set the _template of the L2Spawn
- _template = mobTemplate;
-
- if (_template == null)
- {
- return;
- }
-
- // Create the generic constructor of L2NpcInstance managed by this L2Spawn
- Class<?>[] parameters =
- {
- int.class,
- Class.forName("com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate")
- };
- _constructor = Class.forName("com.l2jserver.gameserver.model.actor.instance." + _template.getType() + "Instance").getConstructor(parameters);
- }
-
- /**
- * @return the maximum number of L2NpcInstance that this L2Spawn can manage.
- */
- public int getAmount()
- {
- return _maximumCount;
- }
-
- /**
- * @return the Identifier of the location area where L2NpcInstance can be spwaned.
- */
- public int getLocation()
- {
- return _location;
- }
-
- public Location getSpawnLocation()
- {
- return new Location(getLocx(), getLocy(), getLocz(), getHeading());
- }
-
- /**
- * @return the X position of the spwan point.
- */
- public int getLocx()
- {
- return _locX;
- }
-
- /**
- * @return the Y position of the spwan point.
- */
- public int getLocy()
- {
- return _locY;
- }
-
- /**
- * @return the Z position of the spwan point.
- */
- public int getLocz()
- {
- return _locZ;
- }
-
- /**
- * @return the Identifier of the L2NpcInstance manage by this L2Spawn contained in the L2NpcTemplate.
- */
- public int getNpcid()
- {
- return _template.getNpcId();
- }
-
- /**
- * @return the heading of L2NpcInstance when they are spawned.
- */
- public int getHeading()
- {
- return _heading;
- }
-
- /**
- * @return min respawn delay.
- */
- public int getRespawnMinDelay()
- {
- return _respawnMinDelay;
- }
-
- /**
- * @return max respawn delay.
- */
- public int getRespawnMaxDelay()
- {
- return _respawnMaxDelay;
- }
-
- /**
- * Set the maximum number of L2NpcInstance that this L2Spawn can manage.
- * @param amount
- */
- public void setAmount(int amount)
- {
- _maximumCount = amount;
- }
-
- /**
- * Set the Identifier of the location area where L2NpcInstance can be spawned.
- * @param location
- */
- public void setLocation(int location)
- {
- _location = location;
- }
-
- /**
- * Set Minimum Respawn Delay.
- * @param date
- */
- public void setRespawnMinDelay(int date)
- {
- _respawnMinDelay = date;
- }
-
- /**
- * Set Maximum Respawn Delay.
- * @param date
- */
- public void setRespawnMaxDelay(int date)
- {
- _respawnMaxDelay = date;
- }
-
- /**
- * Set the X position of the spawn point.
- * @param locx
- */
- public void setLocx(int locx)
- {
- _locX = locx;
- }
-
- /**
- * Set the Y position of the spawn point.
- * @param locy
- */
- public void setLocy(int locy)
- {
- _locY = locy;
- }
-
- /**
- * Set the Z position of the spawn point.
- * @param locz
- */
- public void setLocz(int locz)
- {
- _locZ = locz;
- }
-
- /**
- * Set the XYZ position of the spawn point.
- * @param loc
- */
- public void setLocation(Location loc)
- {
- _locX = loc.getX();
- _locY = loc.getY();
- _locZ = loc.getZ();
- _heading = loc.getHeading();
- }
-
- /**
- * Set the heading of L2NpcInstance when they are spawned.
- * @param heading
- */
- public void setHeading(int heading)
- {
- _heading = heading;
- }
-
- /**
- * Set the spawn as custom.<BR>
- * @param custom
- */
- public void setCustom(boolean custom)
- {
- _customSpawn = custom;
- }
-
- /**
- * @return type of spawn.
- */
- public boolean isCustom()
- {
- return _customSpawn;
- }
-
- /**
- * Decrease the current number of L2NpcInstance of this L2Spawn and if necessary create a SpawnTask to launch after the respawn Delay. <B><U> Actions</U> :</B> <li>Decrease the current number of L2NpcInstance of this L2Spawn</li> <li>Check if respawn is possible to prevent multiple respawning
- * caused by lag</li> <li>Update the current number of SpawnTask in progress or stand by of this L2Spawn</li> <li>Create a new SpawnTask to launch after the respawn Delay</li> <FONT COLOR=#FF0000><B> <U>Caution</U> : A respawn is possible ONLY if _doRespawn=True and _scheduledCount +
- * _currentCount < _maximumCount</B></FONT>
- * @param oldNpc
- */
- public void decreaseCount(L2Npc oldNpc)
- {
- // sanity check
- if (_currentCount <= 0)
- {
- return;
- }
-
- // Decrease the current number of L2NpcInstance of this L2Spawn
- _currentCount--;
-
- // Check if respawn is possible to prevent multiple respawning caused by lag
- if (_doRespawn && ((_scheduledCount + _currentCount) < _maximumCount))
- {
- // Update the current number of SpawnTask in progress or stand by of this L2Spawn
- _scheduledCount++;
-
- // Create a new SpawnTask to launch after the respawn Delay
- // ClientScheduler.getInstance().scheduleLow(new SpawnTask(npcId), _respawnDelay);
- ThreadPoolManager.getInstance().scheduleGeneral(new SpawnTask(oldNpc), hasRespawnRandom() ? Rnd.get(_respawnMinDelay, _respawnMaxDelay) : _respawnMinDelay);
- }
- }
-
- /**
- * Create the initial spawning and set _doRespawn to False, if respawn time set to 0, or set it to True otherwise.
- * @return The number of L2NpcInstance that were spawned
- */
- public int init()
- {
- while (_currentCount < _maximumCount)
- {
- doSpawn();
- }
- _doRespawn = _respawnMinDelay != 0;
-
- return _currentCount;
- }
-
- /**
- * Create a L2NpcInstance in this L2Spawn.
- * @param val
- * @return
- */
- public L2Npc spawnOne(boolean val)
- {
- return doSpawn(val);
- }
-
- /**
- * @return true if respawn enabled
- */
- public boolean isRespawnEnabled()
- {
- return _doRespawn;
- }
-
- /**
- * Set _doRespawn to False to stop respawn in this L2Spawn.
- */
- public void stopRespawn()
- {
- _doRespawn = false;
- }
-
- /**
- * Set _doRespawn to True to start or restart respawn in this L2Spawn.
- */
- public void startRespawn()
- {
- _doRespawn = true;
- }
-
- public L2Npc doSpawn()
- {
- return doSpawn(false);
- }
-
- /**
- * Create the L2NpcInstance, add it to the world and lauch its OnSpawn action.<br>
- * <B><U>Concept</U>:</B><br>
- * L2NpcInstance can be spawned either in a random position into a location area (if Lox=0 and Locy=0), either at an exact position.<br>
- * The heading of the L2NpcInstance can be a random heading if not defined (value= -1) or an exact heading (ex : merchant...).<br>
- * <B><U>Actions for an random spawn into location area</U>:<I> (if Locx=0 and Locy=0)</I></B>
- * <ul>
- * <li>Get L2NpcInstance Init parameters and its generate an Identifier</li>
- * <li>Call the constructor of the L2NpcInstance</li>
- * <li>Calculate the random position in the location area (if Locx=0 and Locy=0) or get its exact position from the L2Spawn</li>
- * <li>Set the position of the L2NpcInstance</li>
- * <li>Set the HP and MP of the L2NpcInstance to the max</li>
- * <li>Set the heading of the L2NpcInstance (random heading if not defined : value=-1)</li>
- * <li>Link the L2NpcInstance to this L2Spawn</li>
- * <li>Init other values of the L2NpcInstance (ex : from its L2CharTemplate for INT, STR, DEX...) and add it in the world</li>
- * <li>Launch the action OnSpawn fo the L2NpcInstance</li>
- * <li>Increase the current number of L2NpcInstance managed by this L2Spawn</li>
- * </ul>
- * @param isSummonSpawn
- * @return
- */
- public L2Npc doSpawn(boolean isSummonSpawn)
- {
- L2Npc mob = null;
- try
- {
- // Check if the L2Spawn is not a L2Pet or L2Minion or L2Decoy spawn
- if (_template.isType("L2Pet") || _template.isType("L2Decoy") || _template.isType("L2Trap") || _template.isType("L2EffectPoint"))
- {
- _currentCount++;
-
- return mob;
- }
-
- // Get L2NpcInstance Init parameters and its generate an Identifier
- Object[] parameters =
- {
- IdFactory.getInstance().getNextId(),
- _template
- };
-
- // Call the constructor of the L2NpcInstance
- // (can be a L2ArtefactInstance, L2FriendlyMobInstance, L2GuardInstance, L2MonsterInstance, L2SiegeGuardInstance, L2BoxInstance,
- // L2FeedableBeastInstance, L2TamedBeastInstance, L2FolkInstance or L2TvTEventNpcInstance)
- Object tmp = _constructor.newInstance(parameters);
- ((L2Object) tmp).setInstanceId(_instanceId); // Must be done before object is spawned into visible world
- if (isSummonSpawn && (tmp instanceof L2Character))
- {
- ((L2Character) tmp).setShowSummonAnimation(isSummonSpawn);
- }
- // Check if the Instance is a L2NpcInstance
- if (!(tmp instanceof L2Npc))
- {
- return mob;
- }
- mob = (L2Npc) tmp;
- return initializeNpcInstance(mob);
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "NPC " + _template.getNpcId() + " class not found", e);
- }
- return mob;
- }
-
- /**
- * @param mob
- * @return
- */
- private L2Npc initializeNpcInstance(L2Npc mob)
- {
- int newlocx, newlocy, newlocz;
-
- // If Locx=0 and Locy=0, the L2NpcInstance must be spawned in an area defined by location
- if ((getLocx() == 0) && (getLocy() == 0))
- {
- if (getLocation() == 0)
- {
- return mob;
- }
-
- // Calculate the random position in the location area
- int p[] = TerritoryTable.getInstance().getRandomPoint(getLocation());
-
- // Set the calculated position of the L2NpcInstance
- newlocx = p[0];
- newlocy = p[1];
- newlocz = GeoData.getInstance().getSpawnHeight(newlocx, newlocy, p[2], p[3], this);
- }
- else
- {
- // The L2NpcInstance is spawned at the exact position (Lox, Locy, Locz)
- newlocx = getLocx();
- newlocy = getLocy();
- if (Config.GEODATA > 0)
- {
- newlocz = GeoData.getInstance().getSpawnHeight(newlocx, newlocy, getLocz(), getLocz(), this);
- }
- else
- {
- newlocz = getLocz();
- }
- }
-
- mob.stopAllEffects();
-
- mob.setIsDead(false);
- // Reset decay info
- mob.setDecayed(false);
- // Set the HP and MP of the L2NpcInstance to the max
- mob.setCurrentHpMp(mob.getMaxHp(), mob.getMaxMp());
- // Set default value
- mob.setScriptValue(0);
- // Set is not random walk default value
- mob.setIsNoRndWalk(isNoRndWalk());
-
- // Set the heading of the L2NpcInstance (random heading if not defined)
- if (getHeading() == -1)
- {
- mob.setHeading(Rnd.nextInt(61794));
- }
- else
- {
- mob.setHeading(getHeading());
- }
-
- if (mob instanceof L2Attackable)
- {
- ((L2Attackable) mob).setChampion(false);
- }
-
- if (Config.L2JMOD_CHAMPION_ENABLE)
- {
- // Set champion on next spawn
- if ((mob instanceof L2MonsterInstance) && !getTemplate().isQuestMonster() && !mob.isRaid() && !((L2MonsterInstance) mob).isRaidMinion() && (Config.L2JMOD_CHAMPION_FREQUENCY > 0) && (mob.getLevel() >= Config.L2JMOD_CHAMP_MIN_LVL) && (mob.getLevel() <= Config.L2JMOD_CHAMP_MAX_LVL) && (Config.L2JMOD_CHAMPION_ENABLE_IN_INSTANCES || (getInstanceId() == 0)))
- {
- int random = Rnd.get(100);
-
- if (random < Config.L2JMOD_CHAMPION_FREQUENCY)
- {
- ((L2Attackable) mob).setChampion(true);
- }
- }
- }
-
- // Link the L2NpcInstance to this L2Spawn
- mob.setSpawn(this);
-
- // Init other values of the L2NpcInstance (ex : from its L2CharTemplate for INT, STR, DEX...) and add it in the world as a visible object
- mob.spawnMe(newlocx, newlocy, newlocz);
-
- L2Spawn.notifyNpcSpawned(mob);
-
- _lastSpawn = mob;
-
- if (Config.DEBUG)
- {
- _log.finest("Spawned Mob Id: " + _template.getNpcId() + " , at: X: " + mob.getX() + " Y: " + mob.getY() + " Z: " + mob.getZ());
- }
- // Increase the current number of L2NpcInstance managed by this L2Spawn
- _currentCount++;
- return mob;
- }
-
- public static void addSpawnListener(SpawnListener listener)
- {
- synchronized (_spawnListeners)
- {
- _spawnListeners.add(listener);
- }
- }
-
- public static void removeSpawnListener(SpawnListener listener)
- {
- synchronized (_spawnListeners)
- {
- _spawnListeners.remove(listener);
- }
- }
-
- public static void notifyNpcSpawned(L2Npc npc)
- {
- synchronized (_spawnListeners)
- {
- for (SpawnListener listener : _spawnListeners)
- {
- listener.npcSpawned(npc);
- }
- }
- }
-
- /**
- * Set bounds for random calculation and delay for respawn
- * @param delay delay in seconds
- * @param randomInterval random interval in seconds
- */
- public void setRespawnDelay(int delay, int randomInterval)
- {
- if (delay != 0)
- {
- if (delay < 0)
- {
- _log.warning("respawn delay is negative for spawn:" + this);
- }
-
- int minDelay = delay - randomInterval;
- int maxDelay = delay + randomInterval;
-
- _respawnMinDelay = Math.max(10, minDelay) * 1000;
- _respawnMaxDelay = Math.max(10, maxDelay) * 1000;
- }
-
- else
- {
- _respawnMinDelay = 0;
- _respawnMaxDelay = 0;
- }
- }
-
- public void setRespawnDelay(int delay)
- {
- setRespawnDelay(delay, 0);
- }
-
- public int getRespawnDelay()
- {
- return (_respawnMinDelay + _respawnMaxDelay) / 2;
- }
-
- public boolean hasRespawnRandom()
- {
- return _respawnMinDelay != _respawnMaxDelay;
- }
-
- public L2Npc getLastSpawn()
- {
- return _lastSpawn;
- }
-
- /**
- * @param oldNpc
- */
- public void respawnNpc(L2Npc oldNpc)
- {
- if (_doRespawn)
- {
- oldNpc.refreshID();
- initializeNpcInstance(oldNpc);
- }
- }
-
- public L2NpcTemplate getTemplate()
- {
- return _template;
- }
-
- public int getInstanceId()
- {
- return _instanceId;
- }
-
- public void setInstanceId(int instanceId)
- {
- _instanceId = instanceId;
- }
-
- @Override
- public String toString()
- {
- return "L2Spawn [_template=" + getNpcid() + ", _locX=" + _locX + ", _locY=" + _locY + ", _locZ=" + _locZ + ", _heading=" + _heading + "]";
- }
-
- public final boolean isNoRndWalk()
- {
- return _isNoRndWalk;
- }
-
- public final void setIsNoRndWalk(boolean value)
- {
- _isNoRndWalk = value;
- }
- }
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