Formulas.java 84 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills;
  16. import java.util.logging.Logger;
  17. import net.sf.l2j.Config;
  18. import net.sf.l2j.gameserver.SevenSigns;
  19. import net.sf.l2j.gameserver.SevenSignsFestival;
  20. import net.sf.l2j.gameserver.instancemanager.CastleManager;
  21. import net.sf.l2j.gameserver.instancemanager.ClanHallManager;
  22. import net.sf.l2j.gameserver.instancemanager.FortManager;
  23. import net.sf.l2j.gameserver.instancemanager.SiegeManager;
  24. import net.sf.l2j.gameserver.model.L2SiegeClan;
  25. import net.sf.l2j.gameserver.model.L2Skill;
  26. import net.sf.l2j.gameserver.model.actor.L2Character;
  27. import net.sf.l2j.gameserver.model.actor.L2Npc;
  28. import net.sf.l2j.gameserver.model.actor.L2Playable;
  29. import net.sf.l2j.gameserver.model.actor.L2Summon;
  30. import net.sf.l2j.gameserver.model.actor.instance.L2CubicInstance;
  31. import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance;
  32. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  33. import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
  34. import net.sf.l2j.gameserver.model.base.PlayerState;
  35. import net.sf.l2j.gameserver.model.entity.Castle;
  36. import net.sf.l2j.gameserver.model.entity.ClanHall;
  37. import net.sf.l2j.gameserver.model.entity.Fort;
  38. import net.sf.l2j.gameserver.model.entity.Siege;
  39. import net.sf.l2j.gameserver.model.itemcontainer.Inventory;
  40. import net.sf.l2j.gameserver.network.SystemMessageId;
  41. import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
  42. import net.sf.l2j.gameserver.skills.conditions.ConditionPlayerState;
  43. import net.sf.l2j.gameserver.skills.conditions.ConditionUsingItemType;
  44. import net.sf.l2j.gameserver.skills.funcs.Func;
  45. import net.sf.l2j.gameserver.templates.chars.L2PcTemplate;
  46. import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
  47. import net.sf.l2j.gameserver.templates.item.L2Weapon;
  48. import net.sf.l2j.gameserver.templates.item.L2WeaponType;
  49. import net.sf.l2j.gameserver.templates.skills.L2SkillType;
  50. import net.sf.l2j.gameserver.util.Util;
  51. import net.sf.l2j.util.Rnd;
  52. /**
  53. * Global calculations, can be modified by server admins
  54. */
  55. public final class Formulas
  56. {
  57. /** Regen Task period */
  58. protected static final Logger _log = Logger.getLogger(L2Character.class.getName());
  59. private static final int HP_REGENERATE_PERIOD = 3000; // 3 secs
  60. public static final byte SHIELD_DEFENSE_FAILED = 0; // no shield defense
  61. public static final byte SHIELD_DEFENSE_SUCCEED = 1; // normal shield defense
  62. public static final byte SHIELD_DEFENSE_PERFECT_BLOCK = 2; // perfect block
  63. public static final byte SKILL_REFLECT_FAILED = 0; // no reflect
  64. public static final byte SKILL_REFLECT_SUCCEED = 1; // normal reflect, some damage reflected some other not
  65. public static final byte SKILL_REFLECT_VENGEANCE = 2; // 100% of the damage affect both
  66. private static final byte MELEE_ATTACK_RANGE = 40;
  67. public static final int MAX_STAT_VALUE = 100;
  68. private static final double[] STRCompute = new double[]{1.036, 34.845}; //{1.016, 28.515}; for C1
  69. private static final double[] INTCompute = new double[]{1.020, 31.375}; //{1.020, 31.375}; for C1
  70. private static final double[] DEXCompute = new double[]{1.009, 19.360}; //{1.009, 19.360}; for C1
  71. private static final double[] WITCompute = new double[]{1.050, 20.000}; //{1.050, 20.000}; for C1
  72. private static final double[] CONCompute = new double[]{1.030, 27.632}; //{1.015, 12.488}; for C1
  73. private static final double[] MENCompute = new double[]{1.010, -0.060}; //{1.010, -0.060}; for C1
  74. protected static final double[] WITbonus = new double[MAX_STAT_VALUE];
  75. protected static final double[] MENbonus = new double[MAX_STAT_VALUE];
  76. protected static final double[] INTbonus = new double[MAX_STAT_VALUE];
  77. protected static final double[] STRbonus = new double[MAX_STAT_VALUE];
  78. protected static final double[] DEXbonus = new double[MAX_STAT_VALUE];
  79. protected static final double[] CONbonus = new double[MAX_STAT_VALUE];
  80. // These values are 100% matching retail tables, no need to change and no need add
  81. // calculation into the stat bonus when accessing (not efficient),
  82. // better to have everything precalculated and use values directly (saves CPU)
  83. static
  84. {
  85. for (int i=0; i < STRbonus.length; i++)
  86. STRbonus[i] = Math.floor(Math.pow(STRCompute[0], i - STRCompute[1]) *100 +.5d) /100;
  87. for (int i=0; i < INTbonus.length; i++)
  88. INTbonus[i] = Math.floor(Math.pow(INTCompute[0], i - INTCompute[1]) *100 +.5d) /100;
  89. for (int i=0; i < DEXbonus.length; i++)
  90. DEXbonus[i] = Math.floor(Math.pow(DEXCompute[0], i - DEXCompute[1]) *100 +.5d) /100;
  91. for (int i=0; i < WITbonus.length; i++)
  92. WITbonus[i] = Math.floor(Math.pow(WITCompute[0], i - WITCompute[1]) *100 +.5d) /100;
  93. for (int i=0; i < CONbonus.length; i++)
  94. CONbonus[i] = Math.floor(Math.pow(CONCompute[0], i - CONCompute[1]) *100 +.5d) /100;
  95. for (int i=0; i < MENbonus.length; i++)
  96. MENbonus[i] = Math.floor(Math.pow(MENCompute[0], i - MENCompute[1]) *100 +.5d) /100;
  97. }
  98. static class FuncAddLevel3 extends Func
  99. {
  100. static final FuncAddLevel3[] _instancies = new FuncAddLevel3[Stats.NUM_STATS];
  101. static Func getInstance(Stats stat)
  102. {
  103. int pos = stat.ordinal();
  104. if (_instancies[pos] == null) _instancies[pos] = new FuncAddLevel3(stat);
  105. return _instancies[pos];
  106. }
  107. private FuncAddLevel3(Stats pStat)
  108. {
  109. super(pStat, 0x10, null);
  110. }
  111. @Override
  112. public void calc(Env env)
  113. {
  114. env.value += env.player.getLevel() / 3.0;
  115. }
  116. }
  117. static class FuncMultLevelMod extends Func
  118. {
  119. static final FuncMultLevelMod[] _instancies = new FuncMultLevelMod[Stats.NUM_STATS];
  120. static Func getInstance(Stats stat)
  121. {
  122. int pos = stat.ordinal();
  123. if (_instancies[pos] == null) _instancies[pos] = new FuncMultLevelMod(stat);
  124. return _instancies[pos];
  125. }
  126. private FuncMultLevelMod(Stats pStat)
  127. {
  128. super(pStat, 0x20, null);
  129. }
  130. @Override
  131. public void calc(Env env)
  132. {
  133. env.value *= env.player.getLevelMod();
  134. }
  135. }
  136. static class FuncMultRegenResting extends Func
  137. {
  138. static final FuncMultRegenResting[] _instancies = new FuncMultRegenResting[Stats.NUM_STATS];
  139. /**
  140. * Return the Func object corresponding to the state concerned.<BR><BR>
  141. */
  142. static Func getInstance(Stats stat)
  143. {
  144. int pos = stat.ordinal();
  145. if (_instancies[pos] == null) _instancies[pos] = new FuncMultRegenResting(stat);
  146. return _instancies[pos];
  147. }
  148. /**
  149. * Constructor of the FuncMultRegenResting.<BR><BR>
  150. */
  151. private FuncMultRegenResting(Stats pStat)
  152. {
  153. super(pStat, 0x20, null);
  154. setCondition(new ConditionPlayerState(PlayerState.RESTING, true));
  155. }
  156. /**
  157. * Calculate the modifier of the state concerned.<BR><BR>
  158. */
  159. @Override
  160. public void calc(Env env)
  161. {
  162. if (!cond.test(env)) return;
  163. env.value *= 1.45;
  164. }
  165. }
  166. static class FuncPAtkMod extends Func
  167. {
  168. static final FuncPAtkMod _fpa_instance = new FuncPAtkMod();
  169. static Func getInstance()
  170. {
  171. return _fpa_instance;
  172. }
  173. private FuncPAtkMod()
  174. {
  175. super(Stats.POWER_ATTACK, 0x30, null);
  176. }
  177. @Override
  178. public void calc(Env env)
  179. {
  180. env.value *= STRbonus[env.player.getSTR()] * env.player.getLevelMod();
  181. }
  182. }
  183. static class FuncMAtkMod extends Func
  184. {
  185. static final FuncMAtkMod _fma_instance = new FuncMAtkMod();
  186. static Func getInstance()
  187. {
  188. return _fma_instance;
  189. }
  190. private FuncMAtkMod()
  191. {
  192. super(Stats.MAGIC_ATTACK, 0x20, null);
  193. }
  194. @Override
  195. public void calc(Env env)
  196. {
  197. double intb = INTbonus[env.player.getINT()];
  198. double lvlb = env.player.getLevelMod();
  199. env.value *= (lvlb * lvlb) * (intb * intb);
  200. }
  201. }
  202. static class FuncMDefMod extends Func
  203. {
  204. static final FuncMDefMod _fmm_instance = new FuncMDefMod();
  205. static Func getInstance()
  206. {
  207. return _fmm_instance;
  208. }
  209. private FuncMDefMod()
  210. {
  211. super(Stats.MAGIC_DEFENCE, 0x20, null);
  212. }
  213. @Override
  214. public void calc(Env env)
  215. {
  216. if (env.player instanceof L2PcInstance)
  217. {
  218. L2PcInstance p = (L2PcInstance) env.player;
  219. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null) env.value -= 5;
  220. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null) env.value -= 5;
  221. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null) env.value -= 9;
  222. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null) env.value -= 9;
  223. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null) env.value -= 13;
  224. }
  225. env.value *= MENbonus[env.player.getMEN()] * env.player.getLevelMod();
  226. }
  227. }
  228. static class FuncPDefMod extends Func
  229. {
  230. static final FuncPDefMod _fmm_instance = new FuncPDefMod();
  231. static Func getInstance()
  232. {
  233. return _fmm_instance;
  234. }
  235. private FuncPDefMod()
  236. {
  237. super(Stats.POWER_DEFENCE, 0x20, null);
  238. }
  239. @Override
  240. public void calc(Env env)
  241. {
  242. if (env.player instanceof L2PcInstance)
  243. {
  244. L2PcInstance p = (L2PcInstance) env.player;
  245. boolean hasMagePDef = (p.getClassId().isMage() || p.getClassId().getId() == 0x31); // orc mystics are a special case
  246. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null) env.value -= 12;
  247. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST) != null)
  248. env.value -= hasMagePDef ? 15 : 31;
  249. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null)
  250. env.value -= hasMagePDef ? 8 : 18;
  251. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null) env.value -= 8;
  252. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null) env.value -= 7;
  253. }
  254. env.value *= env.player.getLevelMod();
  255. }
  256. }
  257. static class FuncGatesPDefMod extends Func
  258. {
  259. static final FuncGatesPDefMod _fmm_instance = new FuncGatesPDefMod();
  260. static Func getInstance()
  261. {
  262. return _fmm_instance;
  263. }
  264. private FuncGatesPDefMod()
  265. {
  266. super(Stats.POWER_DEFENCE, 0x20, null);
  267. }
  268. @Override
  269. public void calc(Env env)
  270. {
  271. if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  272. env.value *= Config.ALT_SIEGE_DAWN_GATES_PDEF_MULT;
  273. else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
  274. env.value *= Config.ALT_SIEGE_DUSK_GATES_PDEF_MULT;
  275. }
  276. }
  277. static class FuncGatesMDefMod extends Func
  278. {
  279. static final FuncGatesMDefMod _fmm_instance = new FuncGatesMDefMod();
  280. static Func getInstance()
  281. {
  282. return _fmm_instance;
  283. }
  284. private FuncGatesMDefMod()
  285. {
  286. super(Stats.MAGIC_DEFENCE, 0x20, null);
  287. }
  288. @Override
  289. public void calc(Env env)
  290. {
  291. if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  292. env.value *= Config.ALT_SIEGE_DAWN_GATES_MDEF_MULT;
  293. else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
  294. env.value *= Config.ALT_SIEGE_DUSK_GATES_MDEF_MULT;
  295. }
  296. }
  297. static class FuncBowAtkRange extends Func
  298. {
  299. private static final FuncBowAtkRange _fbar_instance = new FuncBowAtkRange();
  300. static Func getInstance()
  301. {
  302. return _fbar_instance;
  303. }
  304. private FuncBowAtkRange()
  305. {
  306. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  307. setCondition(new ConditionUsingItemType(L2WeaponType.BOW.mask()));
  308. }
  309. @Override
  310. public void calc(Env env)
  311. {
  312. if (!cond.test(env))
  313. return;
  314. // default is 40 and with bow should be 500
  315. env.value += 460;
  316. }
  317. }
  318. static class FuncCrossBowAtkRange extends Func
  319. {
  320. private static final FuncCrossBowAtkRange _fcb_instance = new FuncCrossBowAtkRange();
  321. static Func getInstance()
  322. {
  323. return _fcb_instance;
  324. }
  325. private FuncCrossBowAtkRange()
  326. {
  327. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  328. setCondition(new ConditionUsingItemType(L2WeaponType.CROSSBOW.mask()));
  329. }
  330. @Override
  331. public void calc(Env env)
  332. {
  333. if (!cond.test(env))
  334. return;
  335. // default is 40 and with crossbow should be 400
  336. env.value += 360;
  337. }
  338. }
  339. static class FuncAtkAccuracy extends Func
  340. {
  341. static final FuncAtkAccuracy _faa_instance = new FuncAtkAccuracy();
  342. static Func getInstance()
  343. {
  344. return _faa_instance;
  345. }
  346. private FuncAtkAccuracy()
  347. {
  348. super(Stats.ACCURACY_COMBAT, 0x10, null);
  349. }
  350. @Override
  351. public void calc(Env env)
  352. {
  353. L2Character p = env.player;
  354. //[Square(DEX)]*6 + lvl + weapon hitbonus;
  355. env.value += Math.sqrt(p.getDEX()) * 6;
  356. env.value += p.getLevel();
  357. if (p.getLevel() > 77) env.value += (p.getLevel() - 77);
  358. if (p.getLevel() > 69) env.value += (p.getLevel() - 69);
  359. if( p instanceof L2Summon) env.value += (p.getLevel() < 60) ? 4 : 5;
  360. }
  361. }
  362. static class FuncAtkEvasion extends Func
  363. {
  364. static final FuncAtkEvasion _fae_instance = new FuncAtkEvasion();
  365. static Func getInstance()
  366. {
  367. return _fae_instance;
  368. }
  369. private FuncAtkEvasion()
  370. {
  371. super(Stats.EVASION_RATE, 0x10, null);
  372. }
  373. @Override
  374. public void calc(Env env)
  375. {
  376. L2Character p = env.player;
  377. //[Square(DEX)]*6 + lvl;
  378. env.value += Math.sqrt(p.getDEX()) * 6;
  379. env.value += p.getLevel();
  380. if (p.getLevel() > 77) env.value += (p.getLevel() - 77);
  381. if (p.getLevel() > 69) env.value += (p.getLevel() - 69);
  382. }
  383. }
  384. static class FuncAtkCritical extends Func
  385. {
  386. static final FuncAtkCritical _fac_instance = new FuncAtkCritical();
  387. static Func getInstance()
  388. {
  389. return _fac_instance;
  390. }
  391. private FuncAtkCritical()
  392. {
  393. super(Stats.CRITICAL_RATE, 0x09, null);
  394. }
  395. @Override
  396. public void calc(Env env)
  397. {
  398. L2Character p = env.player;
  399. if( p instanceof L2Summon) env.value = 40;
  400. else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() == null) env.value = 40;
  401. else
  402. {
  403. env.value *= DEXbonus[p.getDEX()];
  404. env.value *= 10;
  405. }
  406. env.baseValue = env.value;
  407. }
  408. }
  409. static class FuncMAtkCritical extends Func
  410. {
  411. static final FuncMAtkCritical _fac_instance = new FuncMAtkCritical();
  412. static Func getInstance()
  413. {
  414. return _fac_instance;
  415. }
  416. private FuncMAtkCritical()
  417. {
  418. super(Stats.MCRITICAL_RATE, 0x30, null);
  419. }
  420. @Override
  421. public void calc(Env env)
  422. {
  423. L2Character p = env.player;
  424. if (p instanceof L2PcInstance && p.getActiveWeaponInstance() != null)
  425. env.value *= WITbonus[p.getWIT()];
  426. }
  427. }
  428. static class FuncMoveSpeed extends Func
  429. {
  430. static final FuncMoveSpeed _fms_instance = new FuncMoveSpeed();
  431. static Func getInstance()
  432. {
  433. return _fms_instance;
  434. }
  435. private FuncMoveSpeed()
  436. {
  437. super(Stats.RUN_SPEED, 0x30, null);
  438. }
  439. @Override
  440. public void calc(Env env)
  441. {
  442. L2PcInstance p = (L2PcInstance) env.player;
  443. env.value *= DEXbonus[p.getDEX()];
  444. }
  445. }
  446. static class FuncPAtkSpeed extends Func
  447. {
  448. static final FuncPAtkSpeed _fas_instance = new FuncPAtkSpeed();
  449. static Func getInstance()
  450. {
  451. return _fas_instance;
  452. }
  453. private FuncPAtkSpeed()
  454. {
  455. super(Stats.POWER_ATTACK_SPEED, 0x20, null);
  456. }
  457. @Override
  458. public void calc(Env env)
  459. {
  460. L2PcInstance p = (L2PcInstance) env.player;
  461. env.value *= DEXbonus[p.getDEX()];
  462. }
  463. }
  464. static class FuncMAtkSpeed extends Func
  465. {
  466. static final FuncMAtkSpeed _fas_instance = new FuncMAtkSpeed();
  467. static Func getInstance()
  468. {
  469. return _fas_instance;
  470. }
  471. private FuncMAtkSpeed()
  472. {
  473. super(Stats.MAGIC_ATTACK_SPEED, 0x20, null);
  474. }
  475. @Override
  476. public void calc(Env env)
  477. {
  478. L2PcInstance p = (L2PcInstance) env.player;
  479. env.value *= WITbonus[p.getWIT()];
  480. }
  481. }
  482. static class FuncHennaSTR extends Func
  483. {
  484. static final FuncHennaSTR _fh_instance = new FuncHennaSTR();
  485. static Func getInstance()
  486. {
  487. return _fh_instance;
  488. }
  489. private FuncHennaSTR()
  490. {
  491. super(Stats.STAT_STR, 0x10, null);
  492. }
  493. @Override
  494. public void calc(Env env)
  495. {
  496. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  497. L2PcInstance pc = (L2PcInstance) env.player;
  498. if (pc != null) env.value += pc.getHennaStatSTR();
  499. }
  500. }
  501. static class FuncHennaDEX extends Func
  502. {
  503. static final FuncHennaDEX _fh_instance = new FuncHennaDEX();
  504. static Func getInstance()
  505. {
  506. return _fh_instance;
  507. }
  508. private FuncHennaDEX()
  509. {
  510. super(Stats.STAT_DEX, 0x10, null);
  511. }
  512. @Override
  513. public void calc(Env env)
  514. {
  515. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  516. L2PcInstance pc = (L2PcInstance) env.player;
  517. if (pc != null) env.value += pc.getHennaStatDEX();
  518. }
  519. }
  520. static class FuncHennaINT extends Func
  521. {
  522. static final FuncHennaINT _fh_instance = new FuncHennaINT();
  523. static Func getInstance()
  524. {
  525. return _fh_instance;
  526. }
  527. private FuncHennaINT()
  528. {
  529. super(Stats.STAT_INT, 0x10, null);
  530. }
  531. @Override
  532. public void calc(Env env)
  533. {
  534. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  535. L2PcInstance pc = (L2PcInstance) env.player;
  536. if (pc != null) env.value += pc.getHennaStatINT();
  537. }
  538. }
  539. static class FuncHennaMEN extends Func
  540. {
  541. static final FuncHennaMEN _fh_instance = new FuncHennaMEN();
  542. static Func getInstance()
  543. {
  544. return _fh_instance;
  545. }
  546. private FuncHennaMEN()
  547. {
  548. super(Stats.STAT_MEN, 0x10, null);
  549. }
  550. @Override
  551. public void calc(Env env)
  552. {
  553. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  554. L2PcInstance pc = (L2PcInstance) env.player;
  555. if (pc != null) env.value += pc.getHennaStatMEN();
  556. }
  557. }
  558. static class FuncHennaCON extends Func
  559. {
  560. static final FuncHennaCON _fh_instance = new FuncHennaCON();
  561. static Func getInstance()
  562. {
  563. return _fh_instance;
  564. }
  565. private FuncHennaCON()
  566. {
  567. super(Stats.STAT_CON, 0x10, null);
  568. }
  569. @Override
  570. public void calc(Env env)
  571. {
  572. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  573. L2PcInstance pc = (L2PcInstance) env.player;
  574. if (pc != null) env.value += pc.getHennaStatCON();
  575. }
  576. }
  577. static class FuncHennaWIT extends Func
  578. {
  579. static final FuncHennaWIT _fh_instance = new FuncHennaWIT();
  580. static Func getInstance()
  581. {
  582. return _fh_instance;
  583. }
  584. private FuncHennaWIT()
  585. {
  586. super(Stats.STAT_WIT, 0x10, null);
  587. }
  588. @Override
  589. public void calc(Env env)
  590. {
  591. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  592. L2PcInstance pc = (L2PcInstance) env.player;
  593. if (pc != null) env.value += pc.getHennaStatWIT();
  594. }
  595. }
  596. static class FuncMaxHpAdd extends Func
  597. {
  598. static final FuncMaxHpAdd _fmha_instance = new FuncMaxHpAdd();
  599. static Func getInstance()
  600. {
  601. return _fmha_instance;
  602. }
  603. private FuncMaxHpAdd()
  604. {
  605. super(Stats.MAX_HP, 0x10, null);
  606. }
  607. @Override
  608. public void calc(Env env)
  609. {
  610. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  611. int lvl = env.player.getLevel() - t.classBaseLevel;
  612. double hpmod = t.lvlHpMod * lvl;
  613. double hpmax = (t.lvlHpAdd + hpmod) * lvl;
  614. double hpmin = (t.lvlHpAdd * lvl) + hpmod;
  615. env.value += (hpmax + hpmin) / 2;
  616. }
  617. }
  618. static class FuncMaxHpMul extends Func
  619. {
  620. static final FuncMaxHpMul _fmhm_instance = new FuncMaxHpMul();
  621. static Func getInstance()
  622. {
  623. return _fmhm_instance;
  624. }
  625. private FuncMaxHpMul()
  626. {
  627. super(Stats.MAX_HP, 0x20, null);
  628. }
  629. @Override
  630. public void calc(Env env)
  631. {
  632. L2PcInstance p = (L2PcInstance) env.player;
  633. env.value *= CONbonus[p.getCON()];
  634. }
  635. }
  636. static class FuncMaxCpAdd extends Func
  637. {
  638. static final FuncMaxCpAdd _fmca_instance = new FuncMaxCpAdd();
  639. static Func getInstance()
  640. {
  641. return _fmca_instance;
  642. }
  643. private FuncMaxCpAdd()
  644. {
  645. super(Stats.MAX_CP, 0x10, null);
  646. }
  647. @Override
  648. public void calc(Env env)
  649. {
  650. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  651. int lvl = env.player.getLevel() - t.classBaseLevel;
  652. double cpmod = t.lvlCpMod * lvl;
  653. double cpmax = (t.lvlCpAdd + cpmod) * lvl;
  654. double cpmin = (t.lvlCpAdd * lvl) + cpmod;
  655. env.value += (cpmax + cpmin) / 2;
  656. }
  657. }
  658. static class FuncMaxCpMul extends Func
  659. {
  660. static final FuncMaxCpMul _fmcm_instance = new FuncMaxCpMul();
  661. static Func getInstance()
  662. {
  663. return _fmcm_instance;
  664. }
  665. private FuncMaxCpMul()
  666. {
  667. super(Stats.MAX_CP, 0x20, null);
  668. }
  669. @Override
  670. public void calc(Env env)
  671. {
  672. L2PcInstance p = (L2PcInstance) env.player;
  673. env.value *= CONbonus[p.getCON()];
  674. }
  675. }
  676. static class FuncMaxMpAdd extends Func
  677. {
  678. static final FuncMaxMpAdd _fmma_instance = new FuncMaxMpAdd();
  679. static Func getInstance()
  680. {
  681. return _fmma_instance;
  682. }
  683. private FuncMaxMpAdd()
  684. {
  685. super(Stats.MAX_MP, 0x10, null);
  686. }
  687. @Override
  688. public void calc(Env env)
  689. {
  690. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  691. int lvl = env.player.getLevel() - t.classBaseLevel;
  692. double mpmod = t.lvlMpMod * lvl;
  693. double mpmax = (t.lvlMpAdd + mpmod) * lvl;
  694. double mpmin = (t.lvlMpAdd * lvl) + mpmod;
  695. env.value += (mpmax + mpmin) / 2;
  696. }
  697. }
  698. static class FuncMaxMpMul extends Func
  699. {
  700. static final FuncMaxMpMul _fmmm_instance = new FuncMaxMpMul();
  701. static Func getInstance()
  702. {
  703. return _fmmm_instance;
  704. }
  705. private FuncMaxMpMul()
  706. {
  707. super(Stats.MAX_MP, 0x20, null);
  708. }
  709. @Override
  710. public void calc(Env env)
  711. {
  712. L2PcInstance p = (L2PcInstance) env.player;
  713. env.value *= MENbonus[p.getMEN()];
  714. }
  715. }
  716. /**
  717. * Return the period between 2 regenerations task (3s for L2Character, 5 min for L2DoorInstance).<BR><BR>
  718. */
  719. public static int getRegeneratePeriod(L2Character cha)
  720. {
  721. if (cha instanceof L2DoorInstance) return HP_REGENERATE_PERIOD * 100; // 5 mins
  722. return HP_REGENERATE_PERIOD; // 3s
  723. }
  724. /**
  725. * Return the standard NPC Calculator set containing ACCURACY_COMBAT and EVASION_RATE.<BR><BR>
  726. *
  727. * <B><U> Concept</U> :</B><BR><BR>
  728. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  729. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  730. *
  731. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  732. *
  733. * To reduce cache memory use, L2NPCInstances who don't have skills share the same Calculator set called <B>NPC_STD_CALCULATOR</B>.<BR><BR>
  734. *
  735. */
  736. public static Calculator[] getStdNPCCalculators()
  737. {
  738. Calculator[] std = new Calculator[Stats.NUM_STATS];
  739. // Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT
  740. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  741. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  742. // Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE
  743. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  744. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  745. return std;
  746. }
  747. public static Calculator[] getStdDoorCalculators()
  748. {
  749. Calculator[] std = new Calculator[Stats.NUM_STATS];
  750. // Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT
  751. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  752. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  753. // Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE
  754. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  755. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  756. //SevenSigns PDEF Modifier
  757. std[Stats.POWER_DEFENCE.ordinal()].addFunc(FuncGatesPDefMod.getInstance());
  758. //SevenSigns MDEF Modifier
  759. std[Stats.MAGIC_DEFENCE.ordinal()].addFunc(FuncGatesMDefMod.getInstance());
  760. return std;
  761. }
  762. /**
  763. * Add basics Func objects to L2PcInstance and L2Summon.<BR><BR>
  764. *
  765. * <B><U> Concept</U> :</B><BR><BR>
  766. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  767. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  768. *
  769. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  770. *
  771. * @param cha L2PcInstance or L2Summon that must obtain basic Func objects
  772. */
  773. public static void addFuncsToNewCharacter(L2Character cha)
  774. {
  775. if (cha instanceof L2PcInstance)
  776. {
  777. cha.addStatFunc(FuncMaxHpAdd.getInstance());
  778. cha.addStatFunc(FuncMaxHpMul.getInstance());
  779. cha.addStatFunc(FuncMaxCpAdd.getInstance());
  780. cha.addStatFunc(FuncMaxCpMul.getInstance());
  781. cha.addStatFunc(FuncMaxMpAdd.getInstance());
  782. cha.addStatFunc(FuncMaxMpMul.getInstance());
  783. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  784. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_CP_RATE));
  785. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  786. cha.addStatFunc(FuncBowAtkRange.getInstance());
  787. cha.addStatFunc(FuncCrossBowAtkRange.getInstance());
  788. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_ATTACK));
  789. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_DEFENCE));
  790. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.MAGIC_DEFENCE));
  791. cha.addStatFunc(FuncPAtkMod.getInstance());
  792. cha.addStatFunc(FuncMAtkMod.getInstance());
  793. cha.addStatFunc(FuncPDefMod.getInstance());
  794. cha.addStatFunc(FuncMDefMod.getInstance());
  795. cha.addStatFunc(FuncAtkCritical.getInstance());
  796. cha.addStatFunc(FuncMAtkCritical.getInstance());
  797. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  798. cha.addStatFunc(FuncAtkEvasion.getInstance());
  799. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  800. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  801. cha.addStatFunc(FuncMoveSpeed.getInstance());
  802. cha.addStatFunc(FuncHennaSTR.getInstance());
  803. cha.addStatFunc(FuncHennaDEX.getInstance());
  804. cha.addStatFunc(FuncHennaINT.getInstance());
  805. cha.addStatFunc(FuncHennaMEN.getInstance());
  806. cha.addStatFunc(FuncHennaCON.getInstance());
  807. cha.addStatFunc(FuncHennaWIT.getInstance());
  808. }
  809. else if (cha instanceof L2PetInstance)
  810. {
  811. cha.addStatFunc(FuncPAtkMod.getInstance());
  812. cha.addStatFunc(FuncMAtkMod.getInstance());
  813. cha.addStatFunc(FuncPDefMod.getInstance());
  814. cha.addStatFunc(FuncMDefMod.getInstance());
  815. }
  816. else if (cha instanceof L2Summon)
  817. {
  818. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  819. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  820. cha.addStatFunc(FuncAtkCritical.getInstance());
  821. cha.addStatFunc(FuncMAtkCritical.getInstance());
  822. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  823. cha.addStatFunc(FuncAtkEvasion.getInstance());
  824. }
  825. }
  826. /**
  827. * Calculate the HP regen rate (base + modifiers).<BR><BR>
  828. */
  829. public static final double calcHpRegen(L2Character cha)
  830. {
  831. double init = cha.getTemplate().baseHpReg;
  832. double hpRegenMultiplier = cha.isRaid() ? Config.RAID_HP_REGEN_MULTIPLIER : Config.HP_REGEN_MULTIPLIER;
  833. double hpRegenBonus = 0;
  834. if (Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion())
  835. hpRegenMultiplier *= Config.L2JMOD_CHAMPION_HP_REGEN;
  836. if (cha instanceof L2PcInstance)
  837. {
  838. L2PcInstance player = (L2PcInstance) cha;
  839. // Calculate correct baseHpReg value for certain level of PC
  840. init += (player.getLevel() > 10) ? ((player.getLevel()-1)/10.0) : 0.5;
  841. // SevenSigns Festival modifier
  842. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  843. hpRegenMultiplier *= calcFestivalRegenModifier(player);
  844. else
  845. {
  846. double siegeModifier = calcSiegeRegenModifer(player);
  847. if (siegeModifier > 0) hpRegenMultiplier *= siegeModifier;
  848. }
  849. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null)
  850. {
  851. int clanHallIndex = player.getClan().getHasHideout();
  852. if (clanHallIndex > 0)
  853. {
  854. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  855. if(clansHall != null)
  856. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_HP) != null)
  857. hpRegenMultiplier *= 1+ (double)clansHall.getFunction(ClanHall.FUNC_RESTORE_HP).getLvl()/100;
  858. }
  859. }
  860. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null)
  861. {
  862. int castleIndex = player.getClan().getHasCastle();
  863. if (castleIndex > 0)
  864. {
  865. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  866. if(castle != null)
  867. if (castle.getFunction(Castle.FUNC_RESTORE_HP) != null)
  868. hpRegenMultiplier *= 1+ (double)castle.getFunction(Castle.FUNC_RESTORE_HP).getLvl()/100;
  869. }
  870. }
  871. if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null)
  872. {
  873. int fortIndex = player.getClan().getHasFort();
  874. if (fortIndex > 0)
  875. {
  876. Fort fort = FortManager.getInstance().getFortById(fortIndex);
  877. if (fort != null)
  878. if (fort.getFunction(Fort.FUNC_RESTORE_HP) != null)
  879. hpRegenMultiplier *= 1+ (double)fort.getFunction(Fort.FUNC_RESTORE_HP).getLvl()/100;
  880. }
  881. }
  882. // Mother Tree effect is calculated at last
  883. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE)) hpRegenBonus += 2;
  884. // Calculate Movement bonus
  885. if (player.isSitting()) hpRegenMultiplier *= 1.5; // Sitting
  886. else if (!player.isMoving()) hpRegenMultiplier *= 1.1; // Staying
  887. else if (player.isRunning()) hpRegenMultiplier *= 0.7; // Running
  888. // Add CON bonus
  889. init *= cha.getLevelMod() * CONbonus[cha.getCON()];
  890. }
  891. if (init < 1) init = 1;
  892. return cha.calcStat(Stats.REGENERATE_HP_RATE, init, null, null) * hpRegenMultiplier + hpRegenBonus;
  893. }
  894. /**
  895. * Calculate the MP regen rate (base + modifiers).<BR><BR>
  896. */
  897. public static final double calcMpRegen(L2Character cha)
  898. {
  899. double init = cha.getTemplate().baseMpReg;
  900. double mpRegenMultiplier = cha.isRaid() ? Config.RAID_MP_REGEN_MULTIPLIER : Config.MP_REGEN_MULTIPLIER;
  901. double mpRegenBonus = 0;
  902. if (cha instanceof L2PcInstance)
  903. {
  904. L2PcInstance player = (L2PcInstance) cha;
  905. // Calculate correct baseMpReg value for certain level of PC
  906. init += 0.3*((player.getLevel()-1)/10.0);
  907. // SevenSigns Festival modifier
  908. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  909. mpRegenMultiplier *= calcFestivalRegenModifier(player);
  910. // Mother Tree effect is calculated at last
  911. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE)) mpRegenBonus += 1;
  912. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null)
  913. {
  914. int clanHallIndex = player.getClan().getHasHideout();
  915. if (clanHallIndex > 0)
  916. {
  917. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  918. if(clansHall != null)
  919. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_MP) != null)
  920. mpRegenMultiplier *= 1+ (double)clansHall.getFunction(ClanHall.FUNC_RESTORE_MP).getLvl()/100;
  921. }
  922. }
  923. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null)
  924. {
  925. int castleIndex = player.getClan().getHasCastle();
  926. if (castleIndex > 0)
  927. {
  928. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  929. if(castle != null)
  930. if (castle.getFunction(Castle.FUNC_RESTORE_MP) != null)
  931. mpRegenMultiplier *= 1+ (double)castle.getFunction(Castle.FUNC_RESTORE_MP).getLvl()/100;
  932. }
  933. }
  934. if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null)
  935. {
  936. int fortIndex = player.getClan().getHasFort();
  937. if (fortIndex > 0)
  938. {
  939. Fort fort = FortManager.getInstance().getFortById(fortIndex);
  940. if(fort != null)
  941. if (fort.getFunction(Fort.FUNC_RESTORE_MP) != null)
  942. mpRegenMultiplier *= 1+ (double)fort.getFunction(Fort.FUNC_RESTORE_MP).getLvl()/100;
  943. }
  944. }
  945. // Calculate Movement bonus
  946. if (player.isSitting()) mpRegenMultiplier *= 1.5; // Sitting
  947. else if (!player.isMoving()) mpRegenMultiplier *= 1.1; // Staying
  948. else if (player.isRunning()) mpRegenMultiplier *= 0.7; // Running
  949. // Add MEN bonus
  950. init *= cha.getLevelMod() * MENbonus[cha.getMEN()];
  951. }
  952. if (init < 1) init = 1;
  953. return cha.calcStat(Stats.REGENERATE_MP_RATE, init, null, null) * mpRegenMultiplier + mpRegenBonus;
  954. }
  955. /**
  956. * Calculate the CP regen rate (base + modifiers).<BR><BR>
  957. */
  958. public static final double calcCpRegen(L2Character cha)
  959. {
  960. double init = cha.getTemplate().baseHpReg;
  961. double cpRegenMultiplier = Config.CP_REGEN_MULTIPLIER;
  962. double cpRegenBonus = 0;
  963. if (cha instanceof L2PcInstance)
  964. {
  965. L2PcInstance player = (L2PcInstance) cha;
  966. // Calculate correct baseHpReg value for certain level of PC
  967. init += (player.getLevel() > 10) ? ((player.getLevel()-1)/10.0) : 0.5;
  968. // Calculate Movement bonus
  969. if (player.isSitting()) cpRegenMultiplier *= 1.5; // Sitting
  970. else if (!player.isMoving()) cpRegenMultiplier *= 1.1; // Staying
  971. else if (player.isRunning()) cpRegenMultiplier *= 0.7; // Running
  972. } else
  973. {
  974. // Calculate Movement bonus
  975. if (!cha.isMoving()) cpRegenMultiplier *= 1.1; // Staying
  976. else if (cha.isRunning()) cpRegenMultiplier *= 0.7; // Running
  977. }
  978. // Apply CON bonus
  979. init *= cha.getLevelMod() * CONbonus[cha.getCON()];
  980. if (init < 1) init = 1;
  981. return cha.calcStat(Stats.REGENERATE_CP_RATE, init, null, null) * cpRegenMultiplier + cpRegenBonus;
  982. }
  983. @SuppressWarnings("deprecation")
  984. public static final double calcFestivalRegenModifier(L2PcInstance activeChar)
  985. {
  986. final int[] festivalInfo = SevenSignsFestival.getInstance().getFestivalForPlayer(activeChar);
  987. final int oracle = festivalInfo[0];
  988. final int festivalId = festivalInfo[1];
  989. int[] festivalCenter;
  990. // If the player isn't found in the festival, leave the regen rate as it is.
  991. if (festivalId < 0) return 0;
  992. // Retrieve the X and Y coords for the center of the festival arena the player is in.
  993. if (oracle == SevenSigns.CABAL_DAWN) festivalCenter = SevenSignsFestival.FESTIVAL_DAWN_PLAYER_SPAWNS[festivalId];
  994. else festivalCenter = SevenSignsFestival.FESTIVAL_DUSK_PLAYER_SPAWNS[festivalId];
  995. // Check the distance between the player and the player spawn point, in the center of the arena.
  996. double distToCenter = activeChar.getDistance(festivalCenter[0], festivalCenter[1]);
  997. if (Config.DEBUG)
  998. _log.info("Distance: " + distToCenter + ", RegenMulti: " + (distToCenter * 2.5) / 50);
  999. return 1.0 - (distToCenter * 0.0005); // Maximum Decreased Regen of ~ -65%;
  1000. }
  1001. public static final double calcSiegeRegenModifer(L2PcInstance activeChar)
  1002. {
  1003. if (activeChar == null || activeChar.getClan() == null) return 0;
  1004. Siege siege = SiegeManager.getInstance().getSiege(activeChar.getPosition().getX(),
  1005. activeChar.getPosition().getY(),
  1006. activeChar.getPosition().getZ());
  1007. if (siege == null || !siege.getIsInProgress()) return 0;
  1008. L2SiegeClan siegeClan = siege.getAttackerClan(activeChar.getClan().getClanId());
  1009. if (siegeClan == null || siegeClan.getFlag().isEmpty()
  1010. || !Util.checkIfInRange(200, activeChar, siegeClan.getFlag().get(0), true)) return 0;
  1011. return 1.5; // If all is true, then modifer will be 50% more
  1012. }
  1013. /** Calculate blow damage based on cAtk */
  1014. public static double calcBlowDamage(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss)
  1015. {
  1016. double power = skill.getPower();
  1017. double damage = attacker.getPAtk(target);
  1018. damage+=calcValakasAttribute(attacker, target, skill);
  1019. double defence = target.getPDef(attacker);
  1020. // Def bonusses in PvP fight
  1021. if((attacker instanceof L2Playable)
  1022. && (target instanceof L2Playable))
  1023. {
  1024. if(skill == null)
  1025. defence *= attacker.calcStat(Stats.PVP_PHYSICAL_DEF, 1, null, null);
  1026. else
  1027. defence *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1028. }
  1029. if(ss)
  1030. damage *= 2.;
  1031. switch(shld)
  1032. {
  1033. case SHIELD_DEFENSE_SUCCEED:
  1034. defence += target.getShldDef();
  1035. break;
  1036. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1037. return 1;
  1038. }
  1039. if(ss && skill.getSSBoost()>0)
  1040. power *= skill.getSSBoost();
  1041. damage = attacker.calcStat(Stats.CRITICAL_DAMAGE, (damage+power), target, skill);
  1042. damage *= calcElemental(attacker, target, skill);
  1043. damage += attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 6.5;
  1044. damage *= target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, skill);
  1045. // get the natural vulnerability for the template
  1046. if (target instanceof L2Npc)
  1047. {
  1048. damage *= ((L2Npc) target).getTemplate().getVulnerability(Stats.DAGGER_WPN_VULN);
  1049. }
  1050. // get the vulnerability for the instance due to skills (buffs, passives, toggles, etc)
  1051. damage = target.calcStat(Stats.DAGGER_WPN_VULN, damage, target, null);
  1052. damage *= 70. / defence;
  1053. damage += Rnd.get() * attacker.getRandomDamage(target);
  1054. // Dmg bonusses in PvP fight
  1055. if((attacker instanceof L2Playable)
  1056. && (target instanceof L2Playable))
  1057. {
  1058. if(skill == null)
  1059. damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
  1060. else
  1061. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1062. }
  1063. return damage < 1 ? 1. : damage;
  1064. }
  1065. /** Calculated damage caused by ATTACK of attacker on target,
  1066. * called separatly for each weapon, if dual-weapon is used.
  1067. *
  1068. * @param attacker player or NPC that makes ATTACK
  1069. * @param target player or NPC, target of ATTACK
  1070. * @param miss one of ATTACK_XXX constants
  1071. * @param crit if the ATTACK have critical success
  1072. * @param dual if dual weapon is used
  1073. * @param ss if weapon item was charged by soulshot
  1074. * @return damage points
  1075. */
  1076. public static final double calcPhysDam(L2Character attacker, L2Character target, L2Skill skill,
  1077. byte shld, boolean crit, boolean dual, boolean ss)
  1078. {
  1079. double damage = attacker.getPAtk(target);
  1080. double defence = target.getPDef(attacker);
  1081. damage+=calcValakasAttribute(attacker, target, skill);
  1082. // Def bonusses in PvP fight
  1083. if((attacker instanceof L2Playable)
  1084. && (target instanceof L2Playable))
  1085. {
  1086. if(skill == null)
  1087. defence *= attacker.calcStat(Stats.PVP_PHYSICAL_DEF, 1, null, null);
  1088. else
  1089. defence *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1090. }
  1091. switch (shld)
  1092. {
  1093. case SHIELD_DEFENSE_SUCCEED:
  1094. if (!Config.ALT_GAME_SHIELD_BLOCKS)
  1095. defence += target.getShldDef();
  1096. break;
  1097. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1098. return 1.;
  1099. }
  1100. if (ss) damage *= 2;
  1101. if (skill != null)
  1102. {
  1103. double skillpower = skill.getPower(attacker);
  1104. float ssboost = skill.getSSBoost();
  1105. if (ssboost <= 0)
  1106. damage += skillpower;
  1107. else if (ssboost > 0)
  1108. {
  1109. if (ss)
  1110. {
  1111. skillpower *= ssboost;
  1112. damage += skillpower;
  1113. }
  1114. else
  1115. damage += skillpower;
  1116. }
  1117. }
  1118. // defence modifier depending of the attacker weapon
  1119. L2Weapon weapon = attacker.getActiveWeaponItem();
  1120. Stats stat = null;
  1121. if (weapon != null && !attacker.isTransformed())
  1122. {
  1123. switch (weapon.getItemType())
  1124. {
  1125. case BOW:
  1126. stat = Stats.BOW_WPN_VULN;
  1127. break;
  1128. case CROSSBOW:
  1129. stat = Stats.CROSSBOW_WPN_VULN;
  1130. break;
  1131. case BLUNT:
  1132. stat = Stats.BLUNT_WPN_VULN;
  1133. break;
  1134. case DAGGER:
  1135. stat = Stats.DAGGER_WPN_VULN;
  1136. break;
  1137. case DUAL:
  1138. stat = Stats.DUAL_WPN_VULN;
  1139. break;
  1140. case DUALFIST:
  1141. stat = Stats.DUALFIST_WPN_VULN;
  1142. break;
  1143. case ETC:
  1144. stat = Stats.ETC_WPN_VULN;
  1145. break;
  1146. case FIST:
  1147. stat = Stats.FIST_WPN_VULN;
  1148. break;
  1149. case POLE:
  1150. stat = Stats.POLE_WPN_VULN;
  1151. break;
  1152. case SWORD:
  1153. stat = Stats.SWORD_WPN_VULN;
  1154. break;
  1155. case BIGSWORD:
  1156. stat = Stats.BIGSWORD_WPN_VULN;
  1157. break;
  1158. case BIGBLUNT:
  1159. stat = Stats.BIGBLUNT_WPN_VULN;
  1160. break;
  1161. case DUAL_DAGGER:
  1162. stat = Stats.DUALDAGGER_WPN_VULN;
  1163. break;
  1164. case RAPIER:
  1165. stat = Stats.RAPIER_WPN_VULN;
  1166. break;
  1167. case ANCIENT_SWORD:
  1168. stat = Stats.ANCIENT_WPN_VULN;
  1169. break;
  1170. }
  1171. }
  1172. /*if (shld && !Config.ALT_GAME_SHIELD_BLOCKS)
  1173. {
  1174. defence += target.getShldDef();
  1175. }*/
  1176. //if (!(attacker instanceof L2RaidBossInstance) &&
  1177. /*
  1178. if ((attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance))
  1179. {
  1180. if (attacker instanceof L2RaidBossInstance) damage *= 1; // was 10 changed for temp fix
  1181. // else
  1182. // damage *= 2;
  1183. // if (attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance){
  1184. //damage = damage * attacker.getSTR() * attacker.getAccuracy() * 0.05 / defence;
  1185. // damage = damage * attacker.getSTR()* (attacker.getSTR() + attacker.getLevel()) * 0.025 / defence;
  1186. // damage += _rnd.nextDouble() * damage / 10 ;
  1187. }
  1188. */
  1189. // else {
  1190. //if (skill == null)
  1191. if (crit)
  1192. {
  1193. //Finally retail like formula
  1194. damage = 2 * attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill) * target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, null) * (70 * damage / defence);
  1195. //Crit dmg add is almost useless in normal hits...
  1196. damage += (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 70 / defence);
  1197. }
  1198. else
  1199. damage = 70 * damage / defence;
  1200. // In C5 summons make 10 % less dmg in PvP.
  1201. if (attacker instanceof L2Summon && target instanceof L2PcInstance)
  1202. damage *= 0.9;
  1203. if (stat != null)
  1204. {
  1205. // get the vulnerability due to skills (buffs, passives, toggles, etc)
  1206. damage = target.calcStat(stat, damage, target, null);
  1207. if (target instanceof L2Npc)
  1208. {
  1209. // get the natural vulnerability for the template
  1210. damage *= ((L2Npc) target).getTemplate().getVulnerability(stat);
  1211. }
  1212. }
  1213. damage += Rnd.nextDouble() * damage / 10;
  1214. // damage += _rnd.nextDouble()* attacker.getRandomDamage(target);
  1215. // }
  1216. if (shld > 0 && Config.ALT_GAME_SHIELD_BLOCKS)
  1217. {
  1218. damage -= target.getShldDef();
  1219. if (damage < 0) damage = 0;
  1220. }
  1221. if (target instanceof L2Npc)
  1222. {
  1223. switch (((L2Npc) target).getTemplate().getRace())
  1224. {
  1225. case BEAST:
  1226. damage *= attacker.getPAtkMonsters(target);
  1227. break;
  1228. case ANIMAL:
  1229. damage *= attacker.getPAtkAnimals(target);
  1230. break;
  1231. case PLANT:
  1232. damage *= attacker.getPAtkPlants(target);
  1233. break;
  1234. case DRAGON:
  1235. damage *= attacker.getPAtkDragons(target);
  1236. break;
  1237. case BUG:
  1238. damage *= attacker.getPAtkInsects(target);
  1239. break;
  1240. case GIANT:
  1241. damage *= attacker.getPAtkGiants(target);
  1242. break;
  1243. default:
  1244. // nothing
  1245. break;
  1246. }
  1247. }
  1248. if (damage > 0 && damage < 1)
  1249. {
  1250. damage = 1;
  1251. }
  1252. else if (damage < 0)
  1253. {
  1254. damage = 0;
  1255. }
  1256. // Dmg bonusses in PvP fight
  1257. if((attacker instanceof L2Playable)
  1258. && (target instanceof L2Playable))
  1259. {
  1260. if(skill == null)
  1261. damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
  1262. else
  1263. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1264. }
  1265. damage *= calcElemental(attacker, target, skill);
  1266. return damage;
  1267. }
  1268. public static final double calcMagicDam(L2Character attacker, L2Character target, L2Skill skill,
  1269. byte shld, boolean ss, boolean bss, boolean mcrit)
  1270. {
  1271. double mAtk = attacker.getMAtk(target, skill);
  1272. double mDef = target.getMDef(attacker, skill);
  1273. // Pvp bonuses for def
  1274. if((attacker instanceof L2Playable)
  1275. && (target instanceof L2Playable))
  1276. {
  1277. if(skill.isMagic())
  1278. mDef *= attacker.calcStat(Stats.PVP_MAGICAL_DEF, 1, null, null);
  1279. else
  1280. mDef *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1281. }
  1282. switch (shld)
  1283. {
  1284. case SHIELD_DEFENSE_SUCCEED:
  1285. mDef += target.getShldDef(); // kamael
  1286. break;
  1287. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1288. return 1;
  1289. }
  1290. if (bss) mAtk *= 4;
  1291. else if (ss) mAtk *= 2;
  1292. double damage = 91 * Math.sqrt(mAtk) / mDef * skill.getPower(attacker);
  1293. // In C5 summons make 10 % less dmg in PvP.
  1294. if(attacker instanceof L2Summon && target instanceof L2PcInstance) damage *= 0.9;
  1295. // if(attacker instanceof L2PcInstance && target instanceof L2PcInstance) damage *= 0.9; // PvP modifier (-10%)
  1296. // Failure calculation
  1297. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
  1298. {
  1299. if (attacker instanceof L2PcInstance)
  1300. {
  1301. if (calcMagicSuccess(attacker, target, skill)
  1302. && (target.getLevel() - attacker.getLevel()) <= 9)
  1303. {
  1304. if (skill.getSkillType() == L2SkillType.DRAIN)
  1305. attacker.sendPacket(new SystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1306. else
  1307. attacker.sendPacket(new SystemMessage(SystemMessageId.ATTACK_FAILED));
  1308. damage /= 2;
  1309. }
  1310. else
  1311. {
  1312. SystemMessage sm = new SystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
  1313. sm.addCharName(target);
  1314. sm.addSkillName(skill);
  1315. attacker.sendPacket(sm);
  1316. damage = 1;
  1317. }
  1318. }
  1319. if (target instanceof L2PcInstance)
  1320. {
  1321. if (skill.getSkillType() == L2SkillType.DRAIN)
  1322. {
  1323. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_C1_DRAIN);
  1324. sm.addCharName(attacker);
  1325. target.sendPacket(sm);
  1326. }
  1327. else
  1328. {
  1329. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_C1_MAGIC);
  1330. sm.addCharName(attacker);
  1331. target.sendPacket(sm);
  1332. }
  1333. }
  1334. }
  1335. else if (mcrit)
  1336. {
  1337. if (attacker instanceof L2PcInstance && target instanceof L2PcInstance)
  1338. damage *= 2.5;
  1339. else
  1340. damage *= 3;
  1341. }
  1342. damage += Rnd.get() * attacker.getRandomDamage(target);
  1343. // Pvp bonuses for dmg
  1344. if((attacker instanceof L2Playable)
  1345. && (target instanceof L2Playable))
  1346. {
  1347. if(skill.isMagic())
  1348. damage *= attacker.calcStat(Stats.PVP_MAGICAL_DMG, 1, null, null);
  1349. else
  1350. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1351. }
  1352. //random magic damage
  1353. float rnd = Rnd.get(-20,20)/100+1;
  1354. damage *= rnd;
  1355. // CT2.3 general magic vuln
  1356. damage *= target.calcStat(Stats.MAGIC_DAMAGE_VULN, 1, null, null);
  1357. damage *= calcElemental(attacker, target, skill);
  1358. return damage;
  1359. }
  1360. public static final double calcMagicDam(L2CubicInstance attacker, L2Character target, L2Skill skill, boolean mcrit, byte shld)
  1361. {
  1362. double mAtk = attacker.getMAtk();
  1363. double mDef = target.getMDef(attacker.getOwner(), skill);
  1364. switch (shld)
  1365. {
  1366. case SHIELD_DEFENSE_SUCCEED:
  1367. mDef += target.getShldDef(); // kamael
  1368. break;
  1369. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1370. return 1;
  1371. }
  1372. double damage = 91 * Math.sqrt(mAtk) / mDef * skill.getPower();
  1373. L2PcInstance owner = attacker.getOwner();
  1374. // Failure calculation
  1375. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(owner, target, skill))
  1376. {
  1377. if (calcMagicSuccess(owner, target, skill) && (target.getLevel() - skill.getMagicLevel()) <= 9){
  1378. if (skill.getSkillType() == L2SkillType.DRAIN)
  1379. owner.sendPacket(new SystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1380. else
  1381. owner.sendPacket(new SystemMessage(SystemMessageId.ATTACK_FAILED));
  1382. damage /= 2;
  1383. }
  1384. else
  1385. {
  1386. SystemMessage sm = new SystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
  1387. sm.addCharName(target);
  1388. sm.addSkillName(skill);
  1389. owner.sendPacket(sm);
  1390. damage = 1;
  1391. }
  1392. if (target instanceof L2PcInstance)
  1393. {
  1394. if (skill.getSkillType() == L2SkillType.DRAIN)
  1395. {
  1396. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_C1_DRAIN);
  1397. sm.addCharName(owner);
  1398. target.sendPacket(sm);
  1399. }
  1400. else
  1401. {
  1402. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_C1_MAGIC);
  1403. sm.addCharName(owner);
  1404. target.sendPacket(sm);
  1405. }
  1406. }
  1407. }
  1408. else if (mcrit) damage *= 3;
  1409. // CT2.3 general magic vuln
  1410. damage *= target.calcStat(Stats.MAGIC_DAMAGE_VULN, 1, null, null);
  1411. damage *= calcElemental(owner, target, skill);
  1412. return damage;
  1413. }
  1414. /** Returns true in case of critical hit */
  1415. public static final boolean calcCrit(double rate, L2Character target)
  1416. {
  1417. final boolean success = rate > Rnd.get(1000);
  1418. // support for critical damage evasion
  1419. if (success)
  1420. {
  1421. if (target == null)
  1422. return true; // no effect
  1423. return target.getStat().calcStat(Stats.CRIT_DAMAGE_EVASION, 100, null, null) > Rnd.get(100);
  1424. }
  1425. return success;
  1426. }
  1427. /** Calculate value of blow success */
  1428. public static final boolean calcBlow(L2Character activeChar, L2Character target, int chance)
  1429. {
  1430. return activeChar.calcStat(Stats.BLOW_RATE, chance*(1.0+(activeChar.getDEX()-20)/100), target, null)>Rnd.get(100);
  1431. }
  1432. /** Calculate value of lethal chance */
  1433. public static final double calcLethal(L2Character activeChar, L2Character target, int baseLethal, int magiclvl)
  1434. {
  1435. double chance = 0;
  1436. if (magiclvl > 0)
  1437. {
  1438. int delta = ((magiclvl + activeChar.getLevel()) / 2) - 1 - target.getLevel();
  1439. // delta [-3,infinite)
  1440. if (delta >= -3)
  1441. {
  1442. chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel()));
  1443. }
  1444. // delta [-9, -3[
  1445. else if (delta < -3 && delta >= -9)
  1446. {
  1447. // baseLethal
  1448. // chance = -1 * -----------
  1449. // (delta / 3)
  1450. chance = (-3) * (baseLethal / (delta));
  1451. }
  1452. //delta [-infinite,-9[
  1453. else
  1454. {
  1455. chance = baseLethal / 15;
  1456. }
  1457. }
  1458. else
  1459. {
  1460. chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel()));
  1461. }
  1462. return 10 * activeChar.calcStat(Stats.LETHAL_RATE, chance, target, null);
  1463. }
  1464. public static final boolean calcLethalHit(L2Character activeChar, L2Character target, L2Skill skill)
  1465. {
  1466. if (!target.isRaid()
  1467. && !(target instanceof L2DoorInstance)
  1468. && !(target instanceof L2Npc && ((L2Npc) target).getNpcId() == 35062))
  1469. {
  1470. int chance = Rnd.get(1000);
  1471. //activeChar.sendMessage(Double.toString(chance));
  1472. //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel())));
  1473. //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel())));
  1474. // 2nd lethal effect activate (cp,hp to 1 or if target is npc then hp to 1)
  1475. if (skill.getLethalChance2() > 0 && chance < calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel()))
  1476. {
  1477. if (target instanceof L2Npc)
  1478. target.reduceCurrentHp(target.getCurrentHp() - 1, activeChar, skill);
  1479. else if (target instanceof L2PcInstance) // If is a active player set his HP and CP to 1
  1480. {
  1481. L2PcInstance player = (L2PcInstance) target;
  1482. if (!player.isInvul())
  1483. {
  1484. if (!(activeChar instanceof L2PcInstance &&
  1485. (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
  1486. {
  1487. player.setCurrentHp(1);
  1488. player.setCurrentCp(1);
  1489. player.sendPacket(new SystemMessage(SystemMessageId.LETHAL_STRIKE_SUCCESSFUL));
  1490. }
  1491. }
  1492. }
  1493. activeChar.sendPacket(new SystemMessage(SystemMessageId.LETHAL_STRIKE));
  1494. }
  1495. else if (skill.getLethalChance1() > 0 && chance < calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel()))
  1496. {
  1497. if (target instanceof L2PcInstance)
  1498. {
  1499. L2PcInstance player = (L2PcInstance) target;
  1500. if (!player.isInvul())
  1501. {
  1502. if (!(activeChar instanceof L2PcInstance &&
  1503. (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
  1504. {
  1505. player.setCurrentCp(1); // Set CP to 1
  1506. player.sendPacket(new SystemMessage(SystemMessageId.CP_DISAPPEARS_WHEN_HIT_WITH_A_HALF_KILL_SKILL));
  1507. }
  1508. }
  1509. }
  1510. else if (target instanceof L2Npc) // If is a monster remove first damage and after 50% of current hp
  1511. target.reduceCurrentHp(target.getCurrentHp() / 2, activeChar, skill);
  1512. activeChar.sendPacket(new SystemMessage(SystemMessageId.HALF_KILL));
  1513. }
  1514. else
  1515. return false;
  1516. }
  1517. else
  1518. return false;
  1519. return true;
  1520. }
  1521. public static final boolean calcMCrit(double mRate)
  1522. {
  1523. return mRate > Rnd.get(1000);
  1524. }
  1525. /** Returns true in case when ATTACK is canceled due to hit */
  1526. public static final boolean calcAtkBreak(L2Character target, double dmg)
  1527. {
  1528. if (target.getFusionSkill() != null)
  1529. return true;
  1530. double init = 0;
  1531. if (Config.ALT_GAME_CANCEL_CAST && target.isCastingNow()) init = 15;
  1532. if (Config.ALT_GAME_CANCEL_BOW && target.isAttackingNow())
  1533. {
  1534. L2Weapon wpn = target.getActiveWeaponItem();
  1535. if (wpn != null && wpn.getItemType() == L2WeaponType.BOW) init = 15;
  1536. }
  1537. if (target.isRaid() || target.isInvul() || init <= 0) return false; // No attack break
  1538. // Chance of break is higher with higher dmg
  1539. init += Math.sqrt(13*dmg);
  1540. // Chance is affected by target MEN
  1541. init -= (MENbonus[target.getMEN()] * 100 - 100);
  1542. // Calculate all modifiers for ATTACK_CANCEL
  1543. double rate = target.calcStat(Stats.ATTACK_CANCEL, init, null, null);
  1544. // Adjust the rate to be between 1 and 99
  1545. if (rate > 99) rate = 99;
  1546. else if (rate < 1) rate = 1;
  1547. return Rnd.get(100) < rate;
  1548. }
  1549. /** Calculate delay (in milliseconds) before next ATTACK */
  1550. public static final int calcPAtkSpd(L2Character attacker, L2Character target, double rate)
  1551. {
  1552. // measured Oct 2006 by Tank6585, formula by Sami
  1553. // attack speed 312 equals 1500 ms delay... (or 300 + 40 ms delay?)
  1554. if(rate < 2) return 2700;
  1555. else return (int)(470000/rate);
  1556. }
  1557. /** Calculate delay (in milliseconds) for skills cast */
  1558. public static final int calcAtkSpd(L2Character attacker, L2Skill skill, double skillTime)
  1559. {
  1560. if (skill.isMagic()) return (int) (skillTime * 333 / attacker.getMAtkSpd());
  1561. return (int) (skillTime * 333 / attacker.getPAtkSpd());
  1562. }
  1563. /** Returns true if hit missed (target evaded)
  1564. * Formula based on http://l2p.l2wh.com/nonskillattacks.html
  1565. **/
  1566. public static boolean calcHitMiss(L2Character attacker, L2Character target)
  1567. {
  1568. int delta = attacker.getAccuracy() - target.getEvasionRate(attacker);
  1569. int chance;
  1570. if (delta >= 10) chance = 980;
  1571. else
  1572. {
  1573. switch (delta)
  1574. {
  1575. case 9: chance = 975; break;
  1576. case 8: chance = 970; break;
  1577. case 7: chance = 965; break;
  1578. case 6: chance = 960; break;
  1579. case 5: chance = 955; break;
  1580. case 4: chance = 945; break;
  1581. case 3: chance = 935; break;
  1582. case 2: chance = 925; break;
  1583. case 1: chance = 915; break;
  1584. case 0: chance = 905; break;
  1585. case -1: chance = 890; break;
  1586. case -2: chance = 875; break;
  1587. case -3: chance = 860; break;
  1588. case -4: chance = 845; break;
  1589. case -5: chance = 830; break;
  1590. case -6: chance = 815; break;
  1591. case -7: chance = 800; break;
  1592. case -8: chance = 785; break;
  1593. case -9: chance = 770; break;
  1594. case -10: chance = 755; break;
  1595. case -11: chance = 735; break;
  1596. case -12: chance = 715; break;
  1597. case -13: chance = 695; break;
  1598. case -14: chance = 675; break;
  1599. case -15: chance = 655; break;
  1600. case -16: chance = 625; break;
  1601. case -17: chance = 595; break;
  1602. case -18: chance = 565; break;
  1603. case -19: chance = 535; break;
  1604. case -20: chance = 505; break;
  1605. case -21: chance = 455; break;
  1606. case -22: chance = 405; break;
  1607. case -23: chance = 355; break;
  1608. case -24: chance = 305; break;
  1609. default: chance = 275;
  1610. }
  1611. if(!attacker.isInFrontOfTarget())
  1612. {
  1613. if(attacker.isBehindTarget())
  1614. chance *= 1.2;
  1615. else // side
  1616. chance *= 1.1;
  1617. if (chance > 980)
  1618. chance = 980;
  1619. }
  1620. }
  1621. return chance < Rnd.get(1000);
  1622. }
  1623. /**
  1624. * Returns:<br>
  1625. * 0 = shield defense doesn't succeed<br>
  1626. * 1 = shield defense succeed<br>
  1627. * 2 = perfect block<br>
  1628. *
  1629. * @param attacker
  1630. * @param target
  1631. * @param sendSysMsg
  1632. * @return
  1633. */
  1634. public static byte calcShldUse(L2Character attacker, L2Character target, L2Skill skill, boolean sendSysMsg)
  1635. {
  1636. if (skill != null && skill.ignoreShield())
  1637. return 0;
  1638. double shldRate = target.calcStat(Stats.SHIELD_RATE, 0, attacker, null)
  1639. * DEXbonus[target.getDEX()];
  1640. if (shldRate == 0.0) return 0;
  1641. int degreeside = (int)target.calcStat(Stats.SHIELD_DEFENCE_ANGLE, 0, null, null) + 120;
  1642. if (degreeside < 360 && (!target.isFacing(attacker, degreeside)))
  1643. {
  1644. return 0;
  1645. }
  1646. byte shldSuccess = SHIELD_DEFENSE_FAILED;
  1647. // if attacker
  1648. // if attacker use bow and target wear shield, shield block rate is multiplied by 1.3 (30%)
  1649. L2Weapon at_weapon = attacker.getActiveWeaponItem();
  1650. if (at_weapon != null && at_weapon.getItemType() == L2WeaponType.BOW)
  1651. shldRate *= 1.3;
  1652. if (shldRate > 0 && 100 - Config.ALT_PERFECT_SHLD_BLOCK < Rnd.get(100))
  1653. {
  1654. shldSuccess = SHIELD_DEFENSE_PERFECT_BLOCK;
  1655. }
  1656. else if (shldRate > Rnd.get(100))
  1657. {
  1658. shldSuccess = SHIELD_DEFENSE_SUCCEED;
  1659. }
  1660. if (sendSysMsg && target instanceof L2PcInstance)
  1661. {
  1662. L2PcInstance enemy = (L2PcInstance)target;
  1663. switch (shldSuccess)
  1664. {
  1665. case SHIELD_DEFENSE_SUCCEED:
  1666. enemy.sendPacket(new SystemMessage(SystemMessageId.SHIELD_DEFENCE_SUCCESSFULL));
  1667. break;
  1668. case SHIELD_DEFENSE_PERFECT_BLOCK:
  1669. enemy.sendPacket(new SystemMessage(SystemMessageId.YOUR_EXCELLENT_SHIELD_DEFENSE_WAS_A_SUCCESS));
  1670. break;
  1671. }
  1672. }
  1673. return shldSuccess;
  1674. }
  1675. public static byte calcShldUse(L2Character attacker, L2Character target, L2Skill skill)
  1676. {
  1677. return calcShldUse(attacker, target, skill, true);
  1678. }
  1679. public static byte calcShldUse(L2Character attacker, L2Character target)
  1680. {
  1681. return calcShldUse(attacker, target, null, true);
  1682. }
  1683. public static boolean calcMagicAffected(L2Character actor, L2Character target, L2Skill skill)
  1684. {
  1685. // TODO: CHECK/FIX THIS FORMULA UP!!
  1686. L2SkillType type = skill.getSkillType();
  1687. double defence = 0;
  1688. if (skill.isActive() && skill.isOffensive() && !skill.isNeutral())
  1689. defence = target.getMDef(actor, skill);
  1690. double attack = 2 * actor.getMAtk(target, skill) * calcSkillVulnerability(actor, target, skill);
  1691. double d = (attack - defence)/(attack + defence);
  1692. if (target.isRaid())
  1693. {
  1694. switch (type)
  1695. {
  1696. case CONFUSION:
  1697. case MUTE:
  1698. case PARALYZE:
  1699. case ROOT:
  1700. case FEAR:
  1701. case SLEEP:
  1702. case STUN:
  1703. case DEBUFF:
  1704. case AGGDEBUFF:
  1705. if ( d > 0 && Rnd.get(1000) == 1)
  1706. return true;
  1707. else
  1708. return false;
  1709. }
  1710. }
  1711. d += 0.5 * Rnd.nextGaussian();
  1712. return d > 0;
  1713. }
  1714. public static double calcSkillVulnerability(L2Character attacker, L2Character target, L2Skill skill)
  1715. {
  1716. double multiplier = 1; // initialize...
  1717. // Get the skill type to calculate its effect in function of base stats
  1718. // of the L2Character target
  1719. if (skill != null)
  1720. {
  1721. // first, get the natural template vulnerability values for the target
  1722. Stats stat = skill.getStat();
  1723. if (stat != null)
  1724. {
  1725. switch (stat)
  1726. {
  1727. case AGGRESSION:
  1728. multiplier *= target.getTemplate().baseAggressionVuln;
  1729. break;
  1730. case BLEED:
  1731. multiplier *= target.getTemplate().baseBleedVuln;
  1732. break;
  1733. case POISON:
  1734. multiplier *= target.getTemplate().basePoisonVuln;
  1735. break;
  1736. case STUN:
  1737. multiplier *= target.getTemplate().baseStunVuln;
  1738. break;
  1739. case ROOT:
  1740. multiplier *= target.getTemplate().baseRootVuln;
  1741. break;
  1742. case MOVEMENT:
  1743. multiplier *= target.getTemplate().baseMovementVuln;
  1744. break;
  1745. case CONFUSION:
  1746. multiplier *= target.getTemplate().baseConfusionVuln;
  1747. break;
  1748. case SLEEP:
  1749. multiplier *= target.getTemplate().baseSleepVuln;
  1750. break;
  1751. }
  1752. }
  1753. if (skill.getElement() > 0)
  1754. multiplier *= Math.sqrt(calcElemental(attacker, target, skill));
  1755. // Finally, calculate skilltype vulnerabilities
  1756. L2SkillType type = skill.getSkillType();
  1757. // For additional effects on PDAM and MDAM skills (like STUN, SHOCK, PARALYZE...)
  1758. if (type != null && (type == L2SkillType.PDAM || type == L2SkillType.MDAM))
  1759. type = skill.getEffectType();
  1760. multiplier = calcSkillTypeVulnerability(multiplier, target, type);
  1761. }
  1762. return multiplier;
  1763. }
  1764. public static double calcSkillTypeVulnerability(double multiplier, L2Character target, L2SkillType type)
  1765. {
  1766. if (type != null)
  1767. {
  1768. switch (type)
  1769. {
  1770. case BLEED:
  1771. multiplier = target.calcStat(Stats.BLEED_VULN, multiplier, target, null);
  1772. break;
  1773. case POISON:
  1774. multiplier = target.calcStat(Stats.POISON_VULN, multiplier, target, null);
  1775. break;
  1776. case STUN:
  1777. multiplier = target.calcStat(Stats.STUN_VULN, multiplier, target, null);
  1778. break;
  1779. case PARALYZE:
  1780. multiplier = target.calcStat(Stats.PARALYZE_VULN, multiplier, target, null);
  1781. break;
  1782. case ROOT:
  1783. multiplier = target.calcStat(Stats.ROOT_VULN, multiplier, target, null);
  1784. break;
  1785. case SLEEP:
  1786. multiplier = target.calcStat(Stats.SLEEP_VULN, multiplier, target, null);
  1787. break;
  1788. case MUTE:
  1789. case FEAR:
  1790. case BETRAY:
  1791. case AGGREDUCE_CHAR:
  1792. multiplier = target.calcStat(Stats.DERANGEMENT_VULN, multiplier, target, null);
  1793. break;
  1794. case CONFUSION:
  1795. case CONFUSE_MOB_ONLY:
  1796. multiplier = target.calcStat(Stats.CONFUSION_VULN, multiplier, target, null);
  1797. break;
  1798. case DEBUFF:
  1799. case WEAKNESS:
  1800. multiplier = target.calcStat(Stats.DEBUFF_VULN, multiplier, target, null);
  1801. break;
  1802. case BUFF:
  1803. multiplier = target.calcStat(Stats.BUFF_VULN, multiplier, target, null);
  1804. break;
  1805. default:
  1806. }
  1807. }
  1808. return multiplier;
  1809. }
  1810. public static double calcSkillProficiency(L2Skill skill, L2Character attacker, L2Character target)
  1811. {
  1812. double multiplier = 1; // initialize...
  1813. if (skill != null)
  1814. {
  1815. // Calculate skilltype vulnerabilities
  1816. L2SkillType type = skill.getSkillType();
  1817. // For additional effects on PDAM and MDAM skills (like STUN, SHOCK, PARALYZE...)
  1818. if (type != null && (type == L2SkillType.PDAM || type == L2SkillType.MDAM))
  1819. type = skill.getEffectType();
  1820. multiplier = calcSkillTypeProficiency(multiplier, attacker, target, type);
  1821. }
  1822. return multiplier;
  1823. }
  1824. public static double calcSkillTypeProficiency(double multiplier, L2Character attacker, L2Character target, L2SkillType type)
  1825. {
  1826. if (type != null)
  1827. {
  1828. switch (type)
  1829. {
  1830. case BLEED:
  1831. multiplier = attacker.calcStat(Stats.BLEED_PROF, multiplier, target, null);
  1832. break;
  1833. case POISON:
  1834. multiplier = attacker.calcStat(Stats.POISON_PROF, multiplier, target, null);
  1835. break;
  1836. case STUN:
  1837. multiplier = attacker.calcStat(Stats.STUN_PROF, multiplier, target, null);
  1838. break;
  1839. case PARALYZE:
  1840. multiplier = attacker.calcStat(Stats.PARALYZE_PROF, multiplier, target, null);
  1841. break;
  1842. case ROOT:
  1843. multiplier = attacker.calcStat(Stats.ROOT_PROF, multiplier, target, null);
  1844. break;
  1845. case SLEEP:
  1846. multiplier = attacker.calcStat(Stats.SLEEP_PROF, multiplier, target, null);
  1847. break;
  1848. case MUTE:
  1849. case FEAR:
  1850. case BETRAY:
  1851. case AGGREDUCE_CHAR:
  1852. multiplier = attacker.calcStat(Stats.DERANGEMENT_PROF, multiplier, target, null);
  1853. break;
  1854. case CONFUSION:
  1855. case CONFUSE_MOB_ONLY:
  1856. multiplier = attacker.calcStat(Stats.CONFUSION_PROF, multiplier, target, null);
  1857. break;
  1858. case DEBUFF:
  1859. case WEAKNESS:
  1860. multiplier = attacker.calcStat(Stats.DEBUFF_PROF, multiplier, target, null);
  1861. break;
  1862. default:
  1863. }
  1864. }
  1865. return multiplier;
  1866. }
  1867. public static double calcSkillStatModifier(L2SkillType type, L2Character target)
  1868. {
  1869. double multiplier = 1;
  1870. if (type == null) return multiplier;
  1871. try
  1872. {
  1873. switch (type)
  1874. {
  1875. case STUN:
  1876. case BLEED:
  1877. case POISON:
  1878. multiplier = 2 - Math.sqrt(CONbonus[target.getCON()]);
  1879. break;
  1880. case SLEEP:
  1881. case DEBUFF:
  1882. case WEAKNESS:
  1883. case ERASE:
  1884. case ROOT:
  1885. case MUTE:
  1886. case FEAR:
  1887. case BETRAY:
  1888. case CONFUSION:
  1889. case CONFUSE_MOB_ONLY:
  1890. case AGGREDUCE_CHAR:
  1891. case PARALYZE:
  1892. multiplier = 2 - Math.sqrt(MENbonus[target.getMEN()]);
  1893. break;
  1894. default:
  1895. return multiplier;
  1896. }
  1897. } catch (ArrayIndexOutOfBoundsException e)
  1898. {
  1899. _log.warning("Character "+target.getName()+" has been set (by a GM?) a MEN or CON stat value out of accepted range");
  1900. }
  1901. if (multiplier < 0)
  1902. multiplier = 0;
  1903. return multiplier;
  1904. }
  1905. public static boolean calcEffectSuccess(L2Character attacker, L2Character target, EffectTemplate effect, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss)
  1906. {
  1907. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  1908. return false;
  1909. L2SkillType type = effect.effectType != null ? effect.effectType : skill.getSkillType();
  1910. int value = (int)effect.effectPower;
  1911. int lvlDepend = skill.getLevelDepend();
  1912. // TODO: Temporary fix for skills with Power = 0 or LevelDepend not set
  1913. if (lvlDepend == 0) lvlDepend = (type == L2SkillType.PARALYZE || type == L2SkillType.FEAR) ? 1 : 2;
  1914. // TODO: Temporary fix for NPC skills with MagicLevel not set
  1915. // int lvlmodifier = (skill.getMagicLevel() - target.getLevel()) * lvlDepend;
  1916. // int lvlmodifier = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()) - target.getLevel()) * lvlDepend;
  1917. double statmodifier = calcSkillStatModifier(type, target);
  1918. double resmodifier = calcSkillTypeVulnerability(1, target, type);
  1919. int ssmodifier = 100;
  1920. if (bss) ssmodifier = 200;
  1921. else if (sps) ssmodifier = 150;
  1922. else if (ss) ssmodifier = 150;
  1923. // Calculate BaseRate.
  1924. int rate = (int) ((value * statmodifier));// + lvlmodifier));
  1925. // Add Matk/Mdef Bonus
  1926. if (skill.isMagic())
  1927. rate = (int) (rate * Math.pow((double) attacker.getMAtk(target, skill) / (target.getMDef(attacker, skill)+(shld==1 ? target.getShldDef() : 0)), 0.2));
  1928. // Add Bonus for Sps/SS
  1929. if (ssmodifier != 100)
  1930. {
  1931. if (rate > 10000 / (100 + ssmodifier)) rate = 100 - (100 - rate) * 100 / ssmodifier;
  1932. else rate = rate * ssmodifier / 100;
  1933. }
  1934. //lvl modifier.
  1935. if (lvlDepend > 0)
  1936. {
  1937. double delta = 0;
  1938. int attackerLvlmod = attacker.getLevel();
  1939. int targetLvlmod = target.getLevel();
  1940. if (attackerLvlmod >= 70)
  1941. attackerLvlmod = ((attackerLvlmod - 69) * 2) + 70;
  1942. if (targetLvlmod >= 70)
  1943. targetLvlmod = ((targetLvlmod - 69) * 2) + 70;
  1944. if (skill.getMagicLevel() == 0)
  1945. delta = attackerLvlmod - targetLvlmod;
  1946. else
  1947. delta = ((skill.getMagicLevel() + attackerLvlmod) / 2) - targetLvlmod;
  1948. //double delta = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : 0)+attacker.getLevel() )/2 - target.getLevel();
  1949. double deltamod = 1;
  1950. if (delta + 3 < 0)
  1951. {
  1952. if (delta <= -20)
  1953. deltamod = 0.05;
  1954. else
  1955. {
  1956. deltamod = 1 - ((-1) * (delta / 20));
  1957. if (deltamod >= 1)
  1958. deltamod = 0.05;
  1959. }
  1960. }
  1961. else
  1962. deltamod = 1 + ((delta + 3) / 75); //(double) attacker.getLevel()/target.getLevel();
  1963. if (deltamod < 0)
  1964. deltamod *= -1;
  1965. rate *= deltamod;
  1966. }
  1967. if (rate > 99) rate = 99;
  1968. else if (rate < 1) rate = 1;
  1969. //Finaly apply resists.
  1970. rate *= resmodifier * calcSkillTypeProficiency(1, attacker, target, type);
  1971. if (Config.DEVELOPER)
  1972. _log.info(type
  1973. +": "
  1974. + skill.getName()
  1975. + ": "
  1976. + value
  1977. + ", "
  1978. + statmodifier
  1979. + ", "
  1980. + resmodifier
  1981. + ", "
  1982. + ((int) (Math.pow((double) attacker.getMAtk(target, skill)
  1983. / target.getMDef(attacker, skill), 0.2) * 100) - 100) + ", " + ssmodifier + " ==> "
  1984. + rate);
  1985. return (Rnd.get(100) < rate);
  1986. }
  1987. public static boolean calcSkillSuccess(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss)
  1988. {
  1989. if (skill.ignoreResists())
  1990. return (Rnd.get(100) < skill.getPower());
  1991. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  1992. return false;
  1993. L2SkillType type = skill.getSkillType();
  1994. int value = (int) skill.getPower();
  1995. int lvlDepend = skill.getLevelDepend();
  1996. // TODO: Temporary fix for skills with Power = 0 or LevelDepend not set
  1997. if (value == 0) value = (type == L2SkillType.PARALYZE) ? 50 : (type == L2SkillType.FEAR)? 40 : 80;
  1998. if (lvlDepend == 0) lvlDepend = (type == L2SkillType.PARALYZE || type == L2SkillType.FEAR) ? 1 : 2;
  1999. // TODO: Temporary fix for NPC skills with MagicLevel not set
  2000. // int lvlmodifier = (skill.getMagicLevel() - target.getLevel()) * lvlDepend;
  2001. // int lvlmodifier = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()) - target.getLevel()) * lvlDepend;
  2002. double statmodifier = calcSkillStatModifier(type, target);
  2003. double resmodifier = calcSkillVulnerability(attacker, target, skill);
  2004. int ssmodifier = 100;
  2005. if (bss) ssmodifier = 200;
  2006. else if (sps) ssmodifier = 150;
  2007. else if (ss) ssmodifier = 150;
  2008. // Calculate BaseRate.
  2009. int rate = (int) ((value * statmodifier));// + lvlmodifier));
  2010. // Add Matk/Mdef Bonus
  2011. if (skill.isMagic())
  2012. rate = (int) (rate * Math.pow((double) attacker.getMAtk(target, skill) / (target.getMDef(attacker, skill)+(shld==1 ? target.getShldDef() : 0)), 0.2));
  2013. // Add Bonus for Sps/SS
  2014. if (ssmodifier != 100)
  2015. {
  2016. if (rate > 10000 / (100 + ssmodifier)) rate = 100 - (100 - rate) * 100 / ssmodifier;
  2017. else rate = rate * ssmodifier / 100;
  2018. }
  2019. //lvl modifier.
  2020. if (lvlDepend > 0)
  2021. {
  2022. double delta = 0;
  2023. int attackerLvlmod = attacker.getLevel();
  2024. int targetLvlmod = target.getLevel();
  2025. if (attackerLvlmod >= 70)
  2026. attackerLvlmod = ((attackerLvlmod - 69) * 2) + 70;
  2027. if (targetLvlmod >= 70)
  2028. targetLvlmod = ((targetLvlmod - 69) * 2) + 70;
  2029. if (skill.getMagicLevel() == 0)
  2030. delta = attackerLvlmod - targetLvlmod;
  2031. else
  2032. delta = ((skill.getMagicLevel() + attackerLvlmod) / 2) - targetLvlmod;
  2033. //double delta = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : 0)+attacker.getLevel() )/2 - target.getLevel();
  2034. double deltamod = 1;
  2035. if (delta + 3 < 0)
  2036. {
  2037. if (delta <= -20)
  2038. deltamod = 0.05;
  2039. else
  2040. {
  2041. deltamod = 1 - ((-1) * (delta / 20));
  2042. if (deltamod >= 1)
  2043. deltamod = 0.05;
  2044. }
  2045. }
  2046. else
  2047. deltamod = 1 + ((delta + 3) / 75); //(double) attacker.getLevel()/target.getLevel();
  2048. if (deltamod < 0)
  2049. deltamod *= -1;
  2050. rate *= deltamod;
  2051. }
  2052. if (rate > 99) rate = 99;
  2053. else if (rate < 1) rate = 1;
  2054. //Finaly apply resists.
  2055. rate *= resmodifier * calcSkillProficiency(skill, attacker, target);
  2056. if (Config.DEVELOPER)
  2057. _log.info(skill.getName()
  2058. + ": "
  2059. + value
  2060. + ", "
  2061. + statmodifier
  2062. + ", "
  2063. + resmodifier
  2064. + ", "
  2065. + ((int) (Math.pow((double) attacker.getMAtk(target, skill)
  2066. / target.getMDef(attacker, skill), 0.2) * 100) - 100) + ", " + ssmodifier + " ==> "
  2067. + rate);
  2068. return (Rnd.get(100) < rate);
  2069. }
  2070. public static boolean calcCubicSkillSuccess(L2CubicInstance attacker, L2Character target, L2Skill skill, byte shld)
  2071. {
  2072. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2073. return false;
  2074. L2SkillType type = skill.getSkillType();
  2075. // these skills should not work on RaidBoss
  2076. if (target.isRaid())
  2077. {
  2078. switch (type)
  2079. {
  2080. case CONFUSION:
  2081. case ROOT:
  2082. case STUN:
  2083. case MUTE:
  2084. case FEAR:
  2085. case DEBUFF:
  2086. case PARALYZE:
  2087. case SLEEP:
  2088. case AGGDEBUFF:
  2089. return false;
  2090. }
  2091. }
  2092. // if target reflect this skill then the effect will fail
  2093. if (calcSkillReflect(target, skill) != SKILL_REFLECT_FAILED)
  2094. return false;
  2095. int value = (int) skill.getPower();
  2096. int lvlDepend = skill.getLevelDepend();
  2097. // TODO: Temporary fix for skills with Power = 0 or LevelDepend not set
  2098. if (value == 0) value = (type == L2SkillType.PARALYZE) ? 50 : (type == L2SkillType.FEAR) ? 40 : 80;
  2099. if (lvlDepend == 0) lvlDepend = (type == L2SkillType.PARALYZE || type == L2SkillType.FEAR) ? 1 : 2;
  2100. // TODO: Temporary fix for NPC skills with MagicLevel not set
  2101. // int lvlmodifier = (skill.getMagicLevel() - target.getLevel()) * lvlDepend;
  2102. //int lvlmodifier = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getOwner().getLevel()) - target.getLevel())
  2103. //* lvlDepend;
  2104. double statmodifier = calcSkillStatModifier(type, target);
  2105. double resmodifier = calcSkillVulnerability(attacker.getOwner(), target, skill);
  2106. int rate = (int) ((value * statmodifier) * resmodifier);
  2107. if (skill.isMagic())
  2108. rate += (int) (Math.pow((double) attacker.getMAtk() / (target.getMDef(attacker.getOwner(), skill) + (shld == 1 ? target.getShldDef() : 0)), 0.2) * 100) - 100;
  2109. //lvl modifier.
  2110. if (lvlDepend > 0)
  2111. {
  2112. double delta = 0;
  2113. int attackerLvlmod = attacker.getOwner().getLevel();
  2114. int targetLvlmod = target.getLevel();
  2115. if (attackerLvlmod >= 70)
  2116. attackerLvlmod = ((attackerLvlmod - 69) * 2) + 70;
  2117. if (targetLvlmod >= 70)
  2118. targetLvlmod = ((targetLvlmod - 69) * 2) + 70;
  2119. if (skill.getMagicLevel() == 0)
  2120. delta = attackerLvlmod - targetLvlmod;
  2121. else
  2122. delta = ((skill.getMagicLevel() + attackerLvlmod) / 2) - targetLvlmod;
  2123. //double delta = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : 0)+attacker.getLevel() )/2 - target.getLevel();
  2124. double deltamod = 1;
  2125. if (delta + 3 < 0)
  2126. {
  2127. if (delta <= -20)
  2128. deltamod = 0.05;
  2129. else
  2130. {
  2131. deltamod = 1 - ((-1) * (delta / 20));
  2132. if (deltamod >= 1)
  2133. deltamod = 0.05;
  2134. }
  2135. }
  2136. else
  2137. deltamod = 1 + ((delta + 3) / 75); //(double) attacker.getLevel()/target.getLevel();
  2138. if (deltamod < 0)
  2139. deltamod *= -1;
  2140. rate *= deltamod;
  2141. }
  2142. if (rate > 99)
  2143. rate = 99;
  2144. else
  2145. if (rate < 1)
  2146. rate = 1;
  2147. if (Config.DEVELOPER)
  2148. _log.info(skill.getName()
  2149. + ": "
  2150. + value
  2151. + ", "
  2152. + statmodifier
  2153. + ", "
  2154. + resmodifier
  2155. + ", "
  2156. + ((int) (Math.pow((double) attacker.getMAtk()
  2157. / target.getMDef(attacker.getOwner(), skill), 0.2) * 100) - 100) + " ==> "
  2158. + rate);
  2159. return (Rnd.get(100) < rate);
  2160. }
  2161. public static boolean calcMagicSuccess(L2Character attacker, L2Character target, L2Skill skill)
  2162. {
  2163. double lvlDifference = (target.getLevel() - (skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()));
  2164. int rate = Math.round((float)(Math.pow(1.3, lvlDifference) * 100));
  2165. return (Rnd.get(10000) > rate);
  2166. }
  2167. public static boolean calculateUnlockChance(L2Skill skill)
  2168. {
  2169. int level = skill.getLevel();
  2170. int chance = 0;
  2171. switch (level)
  2172. {
  2173. case 1:
  2174. chance = 30;
  2175. break;
  2176. case 2:
  2177. chance = 50;
  2178. break;
  2179. case 3:
  2180. chance = 75;
  2181. break;
  2182. case 4:
  2183. case 5:
  2184. case 6:
  2185. case 7:
  2186. case 8:
  2187. case 9:
  2188. case 10:
  2189. case 11:
  2190. case 12:
  2191. case 13:
  2192. case 14:
  2193. chance = 100;
  2194. break;
  2195. }
  2196. if (Rnd.get(120) > chance)
  2197. return false;
  2198. return true;
  2199. }
  2200. public static double calcManaDam(L2Character attacker, L2Character target, L2Skill skill,
  2201. boolean ss, boolean bss)
  2202. {
  2203. //Mana Burnt = (SQR(M.Atk)*Power*(Target Max MP/97))/M.Def
  2204. double mAtk = attacker.getMAtk(target, skill);
  2205. double mDef = target.getMDef(attacker, skill);
  2206. double mp = target.getMaxMp();
  2207. if (bss) mAtk *= 4;
  2208. else if (ss) mAtk *= 2;
  2209. double damage = (Math.sqrt(mAtk) * skill.getPower(attacker) * (mp/97)) / mDef;
  2210. damage *= calcSkillVulnerability(attacker, target, skill);
  2211. return damage;
  2212. }
  2213. public static double calculateSkillResurrectRestorePercent(double baseRestorePercent, int casterWIT)
  2214. {
  2215. if (baseRestorePercent == 0 || baseRestorePercent == 100)
  2216. return baseRestorePercent;
  2217. double restorePercent = baseRestorePercent * WITbonus[casterWIT];
  2218. if(restorePercent - baseRestorePercent > 20.0)
  2219. restorePercent += 20.0;
  2220. restorePercent = Math.max(restorePercent, baseRestorePercent);
  2221. restorePercent = Math.min(restorePercent, 90.0);
  2222. return restorePercent;
  2223. }
  2224. public static double getSTRBonus(L2Character activeChar)
  2225. {
  2226. return STRbonus[activeChar.getSTR()];
  2227. }
  2228. public static boolean calcPhysicalSkillEvasion(L2Character target, L2Skill skill)
  2229. {
  2230. if (skill.isMagic() && skill.getSkillType() != L2SkillType.BLOW)
  2231. return false;
  2232. return Rnd.get(100) < target.calcStat(Stats.P_SKILL_EVASION, 0, null, skill);
  2233. }
  2234. public static boolean calcSkillMastery(L2Character actor, L2Skill sk)
  2235. {
  2236. if (sk.getSkillType() == L2SkillType.FISHING)
  2237. return false;
  2238. double val = actor.getStat().calcStat(Stats.SKILL_MASTERY, 0, null, null);
  2239. if (actor instanceof L2PcInstance)
  2240. {
  2241. if (((L2PcInstance) actor).isMageClass())
  2242. val *= INTbonus[actor.getINT()];
  2243. else
  2244. val *= STRbonus[actor.getSTR()];
  2245. }
  2246. return Rnd.get(100) < val;
  2247. }
  2248. public static double calcValakasAttribute(L2Character attacker, L2Character target, L2Skill skill)
  2249. {
  2250. double calcPower = 0;
  2251. double calcDefen = 0;
  2252. if (skill != null && skill.getAttributeName().contains("valakas"))
  2253. {
  2254. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2255. calcDefen = target.calcStat(Stats.VALAKAS_RES, calcDefen, target, skill);
  2256. }
  2257. else
  2258. {
  2259. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2260. if (calcPower > 0)
  2261. {
  2262. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2263. calcDefen = target.calcStat(Stats.VALAKAS_RES, calcDefen, target, skill);
  2264. }
  2265. }
  2266. return calcPower - calcDefen;
  2267. }
  2268. public static double calcElemental(L2Character attacker, L2Character target, L2Skill skill)
  2269. {
  2270. int calcPower = 0;
  2271. int calcDefen = 0;
  2272. int calcTotal = 0;
  2273. double result = 1.0;
  2274. byte element;
  2275. if (skill != null)
  2276. {
  2277. element = skill.getElement();
  2278. if (element >= 0)
  2279. {
  2280. calcPower = skill.getElementPower();
  2281. calcDefen = target.getDefenseElementValue(element);
  2282. if (attacker.getAttackElement() == element)
  2283. calcPower += attacker.getAttackElementValue(element);
  2284. calcTotal = calcPower - calcDefen;
  2285. if (calcTotal > 0)
  2286. {
  2287. if (calcTotal < 75)
  2288. result += calcTotal * 0.0052;
  2289. else if (calcTotal < 150)
  2290. result = 1.4;
  2291. else if (calcTotal < 290)
  2292. result = 1.7;
  2293. else if (calcTotal < 300)
  2294. result = 1.8;
  2295. else
  2296. result = 2.0;
  2297. }
  2298. if (Config.DEVELOPER)
  2299. _log.info(skill.getName()
  2300. + ": "
  2301. + calcPower
  2302. + ", "
  2303. + calcDefen
  2304. + ", "
  2305. + result);
  2306. }
  2307. }
  2308. else
  2309. {
  2310. element = attacker.getAttackElement();
  2311. if (element >= 0)
  2312. {
  2313. calcPower = attacker.getAttackElementValue(element);
  2314. calcDefen = target.getDefenseElementValue(element);
  2315. calcTotal = Math.max(calcPower - calcDefen, -20);
  2316. calcTotal = Math.min(calcTotal, 100);
  2317. result += calcTotal * 0.007;
  2318. if (Config.DEVELOPER)
  2319. _log.info("Hit: "
  2320. + calcPower
  2321. + ", "
  2322. + calcDefen
  2323. + ", "
  2324. + result);
  2325. }
  2326. }
  2327. return result;
  2328. }
  2329. /**
  2330. * Calculate skill reflection according these three possibilities:
  2331. * <li>Reflect failed</li>
  2332. * <li>Mormal reflect (just effects). <U>Only possible for skilltypes: BUFF, REFLECT, HEAL_PERCENT,
  2333. * MANAHEAL_PERCENT, HOT, CPHOT, MPHOT</U></li>
  2334. * <li>vengEance reflect (100% damage reflected but damage is also dealt to actor). <U>This is only possible
  2335. * for skills with skilltype PDAM, BLOW, CHARGEDAM, MDAM or DEATHLINK</U></li>
  2336. <br><br>
  2337. *
  2338. @param actor
  2339. * @param target
  2340. * @param skill
  2341. * @return SKILL_REFLECTED_FAILED, SKILL_REFLECT_SUCCEED or SKILL_REFLECT_VENGEANCE
  2342. */
  2343. public static byte calcSkillReflect(L2Character target, L2Skill skill)
  2344. {
  2345. /*
  2346. * Neither some special skills (like hero debuffs...) or those skills
  2347. * ignoring resistances can be reflected
  2348. */
  2349. if (skill.ignoreResists() || !skill.canBeReflected())
  2350. return SKILL_REFLECT_FAILED;
  2351. // only magic and melee skills can be reflected
  2352. if (!skill.isMagic() &&
  2353. (skill.getCastRange() == -1 || skill.getCastRange() > MELEE_ATTACK_RANGE))
  2354. return SKILL_REFLECT_FAILED;
  2355. byte reflect = SKILL_REFLECT_FAILED;
  2356. // check for non-reflected skilltypes, need additional retail check
  2357. switch (skill.getSkillType())
  2358. {
  2359. case BUFF:
  2360. case REFLECT:
  2361. case HEAL_PERCENT:
  2362. case MANAHEAL_PERCENT:
  2363. case HOT:
  2364. case CPHOT:
  2365. case MPHOT:
  2366. case UNDEAD_DEFENSE:
  2367. case AGGDEBUFF:
  2368. case CONT:
  2369. return SKILL_REFLECT_FAILED;
  2370. // these skill types can deal damage
  2371. case PDAM:
  2372. case BLOW:
  2373. case MDAM:
  2374. case DEATHLINK:
  2375. case CHARGEDAM:
  2376. final Stats stat = skill.isMagic() ? Stats.VENGEANCE_SKILL_MAGIC_DAMAGE : Stats.VENGEANCE_SKILL_PHYSICAL_DAMAGE;
  2377. final double venganceChance = target.getStat().calcStat(stat, 0, target, skill);
  2378. if (venganceChance > Rnd.get(100))
  2379. reflect |= SKILL_REFLECT_VENGEANCE;
  2380. break;
  2381. }
  2382. final double reflectChance = target.calcStat(skill.isMagic() ? Stats.REFLECT_SKILL_MAGIC : Stats.REFLECT_SKILL_PHYSIC, 0, null, skill);
  2383. if( Rnd.get(100) < reflectChance)
  2384. reflect |= SKILL_REFLECT_SUCCEED;
  2385. return reflect;
  2386. }
  2387. }