CHSiegeManager.java 6.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.Map;
  20. import java.util.logging.Logger;
  21. import javolution.util.FastMap;
  22. import com.l2jserver.Config;
  23. import com.l2jserver.L2DatabaseFactory;
  24. import com.l2jserver.gameserver.model.L2Clan;
  25. import com.l2jserver.gameserver.model.StatsSet;
  26. import com.l2jserver.gameserver.model.actor.L2Character;
  27. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  28. import com.l2jserver.gameserver.model.entity.clanhall.ClanHallSiegeEngine;
  29. import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
  30. import com.l2jserver.gameserver.model.zone.type.L2ClanHallZone;
  31. import com.l2jserver.gameserver.network.SystemMessageId;
  32. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  33. /**
  34. * @author BiggBoss
  35. */
  36. public final class CHSiegeManager
  37. {
  38. private static final Logger _log = Logger.getLogger(CHSiegeManager.class.getName());
  39. private static final String SQL_LOAD_HALLS = "SELECT * FROM siegable_clanhall";
  40. private FastMap<Integer, SiegableHall> _siegableHalls = new FastMap<>();
  41. protected CHSiegeManager()
  42. {
  43. _log.info("Initializing CHSiegeManager...");
  44. loadClanHalls();
  45. }
  46. private final void loadClanHalls()
  47. {
  48. Connection con = null;
  49. try
  50. {
  51. con = L2DatabaseFactory.getInstance().getConnection();
  52. PreparedStatement statement = con.prepareStatement(SQL_LOAD_HALLS);
  53. ResultSet rs = statement.executeQuery();
  54. _siegableHalls.clear();
  55. while(rs.next())
  56. {
  57. final int id = rs.getInt("clanHallId");
  58. StatsSet set = new StatsSet();
  59. set.set("id", id);
  60. set.set("name", rs.getString("name"));
  61. set.set("ownerId", rs.getInt("ownerId"));
  62. set.set("desc", rs.getString("desc"));
  63. set.set("location", rs.getString("location"));
  64. set.set("nextSiege", rs.getLong("nextSiege"));
  65. set.set("siegeLenght", rs.getLong("siegeLenght"));
  66. set.set("scheduleConfig", rs.getString("schedule_config"));
  67. SiegableHall hall = new SiegableHall(set);
  68. _siegableHalls.put(id, hall);
  69. ClanHallManager.addClanHall(hall);
  70. }
  71. _log.config("CHSiegeManager: Loaded "+_siegableHalls.size()+" conquerable clan halls");
  72. rs.close();
  73. statement.close();
  74. }
  75. catch(Exception e)
  76. {
  77. _log.warning("CHSiegeManager: Could not load siegable clan halls!:");
  78. }
  79. finally
  80. {
  81. L2DatabaseFactory.close(con);
  82. }
  83. }
  84. public FastMap<Integer, SiegableHall> getConquerableHalls()
  85. {
  86. return _siegableHalls;
  87. }
  88. public SiegableHall getSiegableHall(int clanHall)
  89. {
  90. return getConquerableHalls().get(clanHall);
  91. }
  92. public final SiegableHall getNearbyClanHall(L2Character activeChar)
  93. {
  94. return getNearbyClanHall(activeChar.getX(), activeChar.getY(), 10000);
  95. }
  96. public final SiegableHall getNearbyClanHall(int x, int y, int maxDist)
  97. {
  98. L2ClanHallZone zone = null;
  99. for (Map.Entry<Integer, SiegableHall> ch : _siegableHalls.entrySet())
  100. {
  101. zone = ch.getValue().getZone();
  102. if (zone != null && zone.getDistanceToZone(x, y) < maxDist)
  103. return ch.getValue();
  104. }
  105. return null;
  106. }
  107. public final ClanHallSiegeEngine getSiege(L2Character character)
  108. {
  109. SiegableHall hall = getNearbyClanHall(character);
  110. if(hall == null)
  111. return null;
  112. return hall.getSiege();
  113. }
  114. public final void registerClan(L2Clan clan, SiegableHall hall, L2PcInstance player)
  115. {
  116. if(clan.getLevel() < Config.CHS_CLAN_MINLEVEL)
  117. player.sendMessage("Only clans of level "+Config.CHS_CLAN_MINLEVEL+" or higher may register for a castle siege");
  118. else if(hall.isWaitingBattle())
  119. {
  120. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
  121. sm.addString(hall.getName());
  122. player.sendPacket(sm);
  123. }
  124. else if(hall.isInSiege())
  125. player.sendPacket(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2);
  126. else if(hall.getOwnerId() == clan.getClanId())
  127. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING);
  128. else if(clan.getCastleId() != 0 || clan.getHideoutId() != 0)
  129. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE);
  130. else if(hall.getSiege().checkIsAttacker(clan))
  131. player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
  132. else if(isClanParticipating(clan))
  133. player.sendPacket(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE);
  134. else if(hall.getSiege().getAttackers().size() >= Config.CHS_MAX_ATTACKERS)
  135. player.sendPacket(SystemMessageId.ATTACKER_SIDE_FULL);
  136. else
  137. hall.addAttacker(clan);
  138. }
  139. public final void unRegisterClan(L2Clan clan, SiegableHall hall)
  140. {
  141. if(!hall.isRegistering())
  142. return;
  143. hall.removeAttacker(clan);
  144. }
  145. public final boolean isClanParticipating(L2Clan clan)
  146. {
  147. for(SiegableHall hall : getConquerableHalls().values())
  148. if(hall.getSiege() != null && hall.getSiege().checkIsAttacker(clan))
  149. return true;
  150. return false;
  151. }
  152. public final void onServerShutDown()
  153. {
  154. for(SiegableHall hall : getConquerableHalls().values())
  155. {
  156. //Rainbow springs has his own attackers table
  157. if(hall.getId() == 62 || hall.getSiege() == null)
  158. continue;
  159. hall.getSiege().saveAttackers();
  160. }
  161. }
  162. public static CHSiegeManager getInstance()
  163. {
  164. return SingletonHolder._instance;
  165. }
  166. private static final class SingletonHolder
  167. {
  168. protected static final CHSiegeManager _instance = new CHSiegeManager();
  169. }
  170. }