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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.zone;
- import java.util.ArrayList;
- import java.util.List;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.model.Location;
- import com.l2jserver.util.Rnd;
- /**
- * Abstract zone with spawn locations
- * @author DS, Nyaran (rework 10/07/2011)
- *
- */
- public abstract class L2ZoneRespawn extends L2ZoneType
- {
- private List<Location> _spawnLocs = null;
- private List<Location> _otherSpawnLocs = null;
- private List<Location> _chaoticSpawnLocs = null;
- private List<Location> _banishSpawnLocs = null;
-
- protected L2ZoneRespawn(int id)
- {
- super(id);
- }
-
- public final void addSpawn(int x, int y, int z)
- {
- if (_spawnLocs == null)
- _spawnLocs = new ArrayList<Location>();
-
- _spawnLocs.add(new Location(x, y, z));
- }
-
- public final void addOtherSpawn(int x, int y, int z)
- {
- if (_otherSpawnLocs == null)
- _otherSpawnLocs = new ArrayList<Location>();
-
- _otherSpawnLocs.add(new Location(x, y, z));
- }
-
- public final void addChaoticSpawn(int x, int y, int z)
- {
- if (_chaoticSpawnLocs == null)
- _chaoticSpawnLocs = new ArrayList<Location>();
-
- _chaoticSpawnLocs.add(new Location(x, y, z));
- }
-
- public final void addBanishSpawn(int x, int y, int z)
- {
- if (_banishSpawnLocs == null)
- _banishSpawnLocs = new ArrayList<Location>();
-
- _banishSpawnLocs.add(new Location(x, y, z));
- }
-
- public final List<Location> getSpawns()
- {
- return _spawnLocs;
- }
-
- public final Location getSpawnLoc()
- {
- if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED)
- return _spawnLocs.get(Rnd.get(_spawnLocs.size()));
- else
- return _spawnLocs.get(0);
- }
-
- public final Location getOtherSpawnLoc()
- {
- if (_otherSpawnLocs != null)
- {
- if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED)
- return _otherSpawnLocs.get(Rnd.get(_otherSpawnLocs.size()));
- else
- return _otherSpawnLocs.get(0);
- }
- else
- return getSpawnLoc();
- }
-
- public final Location getChaoticSpawnLoc()
- {
- if (_chaoticSpawnLocs != null)
- {
- if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED)
- return _chaoticSpawnLocs.get(Rnd.get(_chaoticSpawnLocs.size()));
- else
- return _chaoticSpawnLocs.get(0);
- }
- else
- return getSpawnLoc();
- }
-
- public final Location getBanishSpawnLoc()
- {
- if (_banishSpawnLocs != null)
- {
- if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED)
- return _banishSpawnLocs.get(Rnd.get(_banishSpawnLocs.size()));
- else
- return _banishSpawnLocs.get(0);
- }
- else
- return getSpawnLoc();
- }
- }
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