Siege.java 50 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.entity;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.Calendar;
  20. import java.util.List;
  21. import java.util.concurrent.ScheduledFuture;
  22. import java.util.logging.Level;
  23. import java.util.logging.Logger;
  24. import javolution.util.FastList;
  25. import com.l2jserver.Config;
  26. import com.l2jserver.L2DatabaseFactory;
  27. import com.l2jserver.gameserver.Announcements;
  28. import com.l2jserver.gameserver.SevenSigns;
  29. import com.l2jserver.gameserver.ThreadPoolManager;
  30. import com.l2jserver.gameserver.datatables.ClanTable;
  31. import com.l2jserver.gameserver.datatables.NpcTable;
  32. import com.l2jserver.gameserver.idfactory.IdFactory;
  33. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  34. import com.l2jserver.gameserver.instancemanager.MercTicketManager;
  35. import com.l2jserver.gameserver.instancemanager.SiegeGuardManager;
  36. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  37. import com.l2jserver.gameserver.instancemanager.SiegeManager.SiegeSpawn;
  38. import com.l2jserver.gameserver.model.L2Clan;
  39. import com.l2jserver.gameserver.model.L2ClanMember;
  40. import com.l2jserver.gameserver.model.L2Object;
  41. import com.l2jserver.gameserver.model.L2SiegeClan;
  42. import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
  43. import com.l2jserver.gameserver.model.L2Spawn;
  44. import com.l2jserver.gameserver.model.actor.L2Npc;
  45. import com.l2jserver.gameserver.model.actor.instance.L2ControlTowerInstance;
  46. import com.l2jserver.gameserver.model.actor.instance.L2FlameTowerInstance;
  47. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  48. import com.l2jserver.gameserver.network.SystemMessageId;
  49. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  50. import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
  51. import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;
  52. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  53. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  54. import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
  55. public class Siege implements Siegable
  56. {
  57. protected static final Logger _log = Logger.getLogger(Siege.class.getName());
  58. // typeId's
  59. public static final byte OWNER = -1;
  60. public static final byte DEFENDER = 0;
  61. public static final byte ATTACKER = 1;
  62. public static final byte DEFENDER_NOT_APPROWED = 2;
  63. public static enum TeleportWhoType
  64. {
  65. All,
  66. Attacker,
  67. DefenderNotOwner,
  68. Owner,
  69. Spectator
  70. }
  71. private int _controlTowerCount;
  72. private int _controlTowerMaxCount;
  73. private int _flameTowerCount;
  74. private int _flameTowerMaxCount;
  75. public class ScheduleEndSiegeTask implements Runnable
  76. {
  77. private Castle _castleInst;
  78. public ScheduleEndSiegeTask(Castle pCastle)
  79. {
  80. _castleInst = pCastle;
  81. }
  82. public void run()
  83. {
  84. if (!getIsInProgress())
  85. return;
  86. try
  87. {
  88. long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  89. if (timeRemaining > 3600000)
  90. {
  91. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HOURS_UNTIL_SIEGE_CONCLUSION);
  92. sm.addNumber(2);
  93. announceToPlayer(sm, true);
  94. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
  95. }
  96. else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
  97. {
  98. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  99. sm.addNumber(Math.round(timeRemaining / 60000));
  100. announceToPlayer(sm, true);
  101. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  102. }
  103. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  104. {
  105. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  106. sm.addNumber(Math.round(timeRemaining / 60000));
  107. announceToPlayer(sm, true);
  108. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  109. }
  110. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  111. {
  112. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  113. sm.addNumber(Math.round(timeRemaining / 60000));
  114. announceToPlayer(sm, true);
  115. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  116. }
  117. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  118. {
  119. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.CASTLE_SIEGE_S1_SECONDS_LEFT);
  120. sm.addNumber(Math.round(timeRemaining / 1000));
  121. announceToPlayer(sm, true);
  122. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  123. }
  124. else
  125. {
  126. _castleInst.getSiege().endSiege();
  127. }
  128. }
  129. catch (Exception e)
  130. {
  131. _log.log(Level.SEVERE, "", e);
  132. }
  133. }
  134. }
  135. public class ScheduleStartSiegeTask implements Runnable
  136. {
  137. private Castle _castleInst;
  138. public ScheduleStartSiegeTask(Castle pCastle)
  139. {
  140. _castleInst = pCastle;
  141. }
  142. public void run()
  143. {
  144. _scheduledStartSiegeTask.cancel(false);
  145. if (getIsInProgress())
  146. return;
  147. try
  148. {
  149. if (!getIsTimeRegistrationOver())
  150. {
  151. long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  152. if (regTimeRemaining > 0)
  153. {
  154. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
  155. return;
  156. }
  157. else
  158. {
  159. endTimeRegistration(true);
  160. }
  161. }
  162. long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  163. if (timeRemaining > 86400000)
  164. {
  165. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
  166. }
  167. else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
  168. {
  169. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.REGISTRATION_TERM_FOR_S1_ENDED);
  170. sm.addString(getCastle().getName());
  171. Announcements.getInstance().announceToAll(sm);
  172. _isRegistrationOver = true;
  173. clearSiegeWaitingClan();
  174. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
  175. }
  176. else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
  177. {
  178. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  179. }
  180. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  181. {
  182. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  183. }
  184. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  185. {
  186. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  187. }
  188. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  189. {
  190. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  191. }
  192. else
  193. {
  194. _castleInst.getSiege().startSiege();
  195. }
  196. }
  197. catch (Exception e)
  198. {
  199. _log.log(Level.SEVERE, "", e);
  200. }
  201. }
  202. }
  203. private List<L2SiegeClan> _attackerClans = new FastList<L2SiegeClan>();
  204. private List<L2SiegeClan> _defenderClans = new FastList<L2SiegeClan>();
  205. private List<L2SiegeClan> _defenderWaitingClans = new FastList<L2SiegeClan>();
  206. // Castle setting
  207. private List<L2ControlTowerInstance> _controlTowers = new FastList<L2ControlTowerInstance>();
  208. private List<L2FlameTowerInstance> _flameTowers = new FastList<L2FlameTowerInstance>();
  209. private Castle[] _castle;
  210. private boolean _isInProgress = false;
  211. private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
  212. protected boolean _isRegistrationOver = false;
  213. protected Calendar _siegeEndDate;
  214. private SiegeGuardManager _siegeGuardManager;
  215. protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
  216. protected int _firstOwnerClanId = -1;
  217. public Siege(Castle[] castle)
  218. {
  219. _castle = castle;
  220. _siegeGuardManager = new SiegeGuardManager(getCastle());
  221. startAutoTask();
  222. }
  223. public void endSiege()
  224. {
  225. if (getIsInProgress())
  226. {
  227. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_ENDED);
  228. sm.addString(getCastle().getName());
  229. Announcements.getInstance().announceToAll(sm);
  230. if (getCastle().getOwnerId() > 0)
  231. {
  232. L2Clan clan = ClanTable.getInstance().getClan(getCastle().getOwnerId());
  233. sm = SystemMessage.getSystemMessage(SystemMessageId.CLAN_S1_VICTORIOUS_OVER_S2_S_SIEGE);
  234. sm.addString(clan.getName());
  235. sm.addString(getCastle().getName());
  236. Announcements.getInstance().announceToAll(sm);
  237. if (clan.getClanId() == _firstOwnerClanId)
  238. {
  239. // Owner is unchanged
  240. final int num = SiegeManager.getInstance().getBloodAllianceReward();
  241. int count = getCastle().getBloodAlliance();
  242. if (num > 0)
  243. getCastle().setBloodAlliance(count + num);
  244. }
  245. else
  246. {
  247. getCastle().setBloodAlliance(0);
  248. for (L2ClanMember member : clan.getMembers())
  249. {
  250. if (member != null)
  251. {
  252. L2PcInstance player = member.getPlayerInstance();
  253. if(player != null && player.isNoble())
  254. {
  255. Hero.getInstance().setCastleTaken(player.getObjectId(), getCastle().getCastleId());
  256. }
  257. }
  258. }
  259. }
  260. }
  261. else
  262. {
  263. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_S1_DRAW);
  264. sm.addString(getCastle().getName());
  265. Announcements.getInstance().announceToAll(sm);
  266. }
  267. getCastle().updateClansReputation();
  268. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  269. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  270. teleportPlayer(Siege.TeleportWhoType.DefenderNotOwner, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  271. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  272. _isInProgress = false; // Flag so that siege instance can be started
  273. updatePlayerSiegeStateFlags(true);
  274. saveCastleSiege(); // Save castle specific data
  275. clearSiegeClan(); // Clear siege clan from db
  276. removeControlTower(); // Remove all control tower from this castle
  277. removeFlameTower();
  278. _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
  279. if (getCastle().getOwnerId() > 0)
  280. _siegeGuardManager.removeMercs();
  281. getCastle().spawnDoor(); // Respawn door to castle
  282. getCastle().getZone().setIsActive(false);
  283. getCastle().getZone().updateZoneStatusForCharactersInside();
  284. getCastle().getZone().setSiegeInstance(null);
  285. }
  286. }
  287. private void removeDefender(L2SiegeClan sc)
  288. {
  289. if (sc != null)
  290. getDefenderClans().remove(sc);
  291. }
  292. private void removeAttacker(L2SiegeClan sc)
  293. {
  294. if (sc != null)
  295. getAttackerClans().remove(sc);
  296. }
  297. private void addDefender(L2SiegeClan sc, SiegeClanType type)
  298. {
  299. if (sc == null)
  300. return;
  301. sc.setType(type);
  302. getDefenderClans().add(sc);
  303. }
  304. private void addAttacker(L2SiegeClan sc)
  305. {
  306. if (sc == null)
  307. return;
  308. sc.setType(SiegeClanType.ATTACKER);
  309. getAttackerClans().add(sc);
  310. }
  311. /**
  312. * When control of castle changed during siege<BR><BR>
  313. */
  314. public void midVictory()
  315. {
  316. if (getIsInProgress()) // Siege still in progress
  317. {
  318. if (getCastle().getOwnerId() > 0)
  319. _siegeGuardManager.removeMercs(); // Remove all merc entry from db
  320. if (getDefenderClans().isEmpty() && // If defender doesn't exist (Pc vs Npc)
  321. getAttackerClans().size() == 1 // Only 1 attacker
  322. )
  323. {
  324. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  325. removeAttacker(sc_newowner);
  326. addDefender(sc_newowner, SiegeClanType.OWNER);
  327. endSiege();
  328. return;
  329. }
  330. if (getCastle().getOwnerId() > 0)
  331. {
  332. int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  333. if (getDefenderClans().isEmpty()) // If defender doesn't exist (Pc vs Npc)
  334. // and only an alliance attacks
  335. {
  336. // The player's clan is in an alliance
  337. if (allyId != 0)
  338. {
  339. boolean allinsamealliance = true;
  340. for (L2SiegeClan sc : getAttackerClans())
  341. {
  342. if (sc != null)
  343. {
  344. if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
  345. allinsamealliance = false;
  346. }
  347. }
  348. if (allinsamealliance)
  349. {
  350. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  351. removeAttacker(sc_newowner);
  352. addDefender(sc_newowner, SiegeClanType.OWNER);
  353. endSiege();
  354. return;
  355. }
  356. }
  357. }
  358. for (L2SiegeClan sc : getDefenderClans())
  359. {
  360. if (sc != null)
  361. {
  362. removeDefender(sc);
  363. addAttacker(sc);
  364. }
  365. }
  366. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  367. removeAttacker(sc_newowner);
  368. addDefender(sc_newowner, SiegeClanType.OWNER);
  369. // The player's clan is in an alliance
  370. if (allyId != 0)
  371. {
  372. L2Clan[] clanList = ClanTable.getInstance().getClans();
  373. for (L2Clan clan : clanList)
  374. {
  375. if (clan.getAllyId() == allyId)
  376. {
  377. L2SiegeClan sc = getAttackerClan(clan.getClanId());
  378. if (sc != null)
  379. {
  380. removeAttacker(sc);
  381. addDefender(sc, SiegeClanType.DEFENDER);
  382. }
  383. }
  384. }
  385. }
  386. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.SiegeFlag); // Teleport to the second closest town
  387. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  388. removeDefenderFlags(); // Removes defenders' flags
  389. getCastle().removeUpgrade(); // Remove all castle upgrade
  390. getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
  391. removeControlTower(); // Remove all control tower from this castle
  392. removeFlameTower();
  393. _controlTowerCount = 0;//Each new siege midvictory CT are completely respawned.
  394. _controlTowerMaxCount = 0;
  395. _flameTowerCount = 0;
  396. _flameTowerMaxCount = 0;
  397. spawnControlTower(getCastle().getCastleId());
  398. spawnFlameTower(getCastle().getCastleId());
  399. updatePlayerSiegeStateFlags(false);
  400. }
  401. }
  402. }
  403. /**
  404. * When siege starts<BR><BR>
  405. */
  406. public void startSiege()
  407. {
  408. if (!getIsInProgress())
  409. {
  410. _firstOwnerClanId = getCastle().getOwnerId();
  411. if (getAttackerClans().isEmpty())
  412. {
  413. SystemMessage sm;
  414. if (getCastle().getOwnerId() <= 0)
  415. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
  416. else
  417. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
  418. sm.addString(getCastle().getName());
  419. Announcements.getInstance().announceToAll(sm);
  420. saveCastleSiege();
  421. return;
  422. }
  423. _isNormalSide = true; // Atk is now atk
  424. _isInProgress = true; // Flag so that same siege instance cannot be started again
  425. loadSiegeClan(); // Load siege clan from db
  426. updatePlayerSiegeStateFlags(false);
  427. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.Town); // Teleport to the closest town
  428. //teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  429. _controlTowerCount = 0;
  430. _controlTowerMaxCount = 0;
  431. spawnControlTower(getCastle().getCastleId()); // Spawn control tower
  432. spawnFlameTower(getCastle().getCastleId()); // Spawn control tower
  433. getCastle().spawnDoor(); // Spawn door
  434. spawnSiegeGuard(); // Spawn siege guard
  435. MercTicketManager.getInstance().deleteTickets(getCastle().getCastleId()); // remove the tickets from the ground
  436. getCastle().getZone().setSiegeInstance(this);
  437. getCastle().getZone().setIsActive(true);
  438. getCastle().getZone().updateZoneStatusForCharactersInside();
  439. // Schedule a task to prepare auto siege end
  440. _siegeEndDate = Calendar.getInstance();
  441. _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
  442. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
  443. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_STARTED);
  444. sm.addString(getCastle().getName());
  445. Announcements.getInstance().announceToAll(sm);
  446. }
  447. }
  448. /**
  449. * Announce to player.<BR><BR>
  450. * @param message The SystemMessage to send to player
  451. * @param bothSides True - broadcast to both attackers and defenders. False - only to defenders.
  452. */
  453. public void announceToPlayer(SystemMessage message, boolean bothSides)
  454. {
  455. for (L2SiegeClan siegeClans : getDefenderClans())
  456. {
  457. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  458. for (L2PcInstance member : clan.getOnlineMembers(0))
  459. {
  460. if (member != null)
  461. member.sendPacket(message);
  462. }
  463. }
  464. if (bothSides)
  465. {
  466. for (L2SiegeClan siegeClans : getAttackerClans())
  467. {
  468. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  469. for (L2PcInstance member : clan.getOnlineMembers(0))
  470. {
  471. if (member != null)
  472. member.sendPacket(message);
  473. }
  474. }
  475. }
  476. }
  477. public void updatePlayerSiegeStateFlags(boolean clear)
  478. {
  479. L2Clan clan;
  480. for (L2SiegeClan siegeclan : getAttackerClans())
  481. {
  482. if (siegeclan == null)
  483. continue;
  484. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  485. for (L2PcInstance member : clan.getOnlineMembers(0))
  486. {
  487. if (member == null)
  488. continue;
  489. if (clear)
  490. {
  491. member.setSiegeState((byte) 0);
  492. member.setSiegeSide(0);
  493. member.setIsInSiege(false);
  494. member.stopFameTask();
  495. }
  496. else
  497. {
  498. member.setSiegeState((byte) 1);
  499. member.setSiegeSide(getCastle().getCastleId());
  500. if (checkIfInZone(member))
  501. {
  502. member.setIsInSiege(true);
  503. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  504. }
  505. }
  506. member.sendPacket(new UserInfo(member));
  507. member.sendPacket(new ExBrExtraUserInfo(member));
  508. //synchronized (member.getKnownList().getKnownPlayers())
  509. {
  510. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  511. {
  512. if (player == null)
  513. continue;
  514. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  515. if (member.getPet() != null)
  516. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  517. }
  518. }
  519. }
  520. }
  521. for (L2SiegeClan siegeclan : getDefenderClans())
  522. {
  523. if (siegeclan == null)
  524. continue;
  525. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  526. for (L2PcInstance member : clan.getOnlineMembers(0))
  527. {
  528. if (member == null)
  529. continue;
  530. if (clear)
  531. {
  532. member.setSiegeState((byte) 0);
  533. member.setSiegeSide(0);
  534. member.setIsInSiege(false);
  535. member.stopFameTask();
  536. }
  537. else
  538. {
  539. member.setSiegeState((byte) 2);
  540. member.setSiegeSide(getCastle().getCastleId());
  541. if (checkIfInZone(member))
  542. {
  543. member.setIsInSiege(true);
  544. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  545. }
  546. }
  547. member.sendPacket(new UserInfo(member));
  548. member.sendPacket(new ExBrExtraUserInfo(member));
  549. //synchronized (member.getKnownList().getKnownPlayers())
  550. {
  551. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  552. {
  553. if (player == null)
  554. continue;
  555. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  556. if (member.getPet() != null)
  557. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  558. }
  559. }
  560. }
  561. }
  562. }
  563. /**
  564. * Approve clan as defender for siege<BR><BR>
  565. * @param clanId The int of player's clan id
  566. */
  567. public void approveSiegeDefenderClan(int clanId)
  568. {
  569. if (clanId <= 0)
  570. return;
  571. saveSiegeClan(ClanTable.getInstance().getClan(clanId), DEFENDER, true);
  572. loadSiegeClan();
  573. }
  574. /** Return true if object is inside the zone */
  575. public boolean checkIfInZone(L2Object object)
  576. {
  577. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  578. }
  579. /** Return true if object is inside the zone */
  580. public boolean checkIfInZone(int x, int y, int z)
  581. {
  582. return (getIsInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
  583. }
  584. /**
  585. * Return true if clan is attacker<BR><BR>
  586. * @param clan The L2Clan of the player
  587. */
  588. public boolean checkIsAttacker(L2Clan clan)
  589. {
  590. return (getAttackerClan(clan) != null);
  591. }
  592. /**
  593. * Return true if clan is defender<BR><BR>
  594. * @param clan The L2Clan of the player
  595. */
  596. public boolean checkIsDefender(L2Clan clan)
  597. {
  598. return (getDefenderClan(clan) != null);
  599. }
  600. /**
  601. * Return true if clan is defender waiting approval<BR><BR>
  602. * @param clan The L2Clan of the player
  603. */
  604. public boolean checkIsDefenderWaiting(L2Clan clan)
  605. {
  606. return (getDefenderWaitingClan(clan) != null);
  607. }
  608. /** Clear all registered siege clans from database for castle */
  609. public void clearSiegeClan()
  610. {
  611. Connection con = null;
  612. PreparedStatement statement = null;
  613. try
  614. {
  615. con = L2DatabaseFactory.getInstance().getConnection();
  616. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?");
  617. statement.setInt(1, getCastle().getCastleId());
  618. statement.execute();
  619. statement.close();
  620. if (getCastle().getOwnerId() > 0)
  621. {
  622. statement = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?");
  623. statement.setInt(1, getCastle().getOwnerId());
  624. statement.execute();
  625. }
  626. getAttackerClans().clear();
  627. getDefenderClans().clear();
  628. getDefenderWaitingClans().clear();
  629. }
  630. catch (Exception e)
  631. {
  632. _log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
  633. }
  634. finally
  635. {
  636. L2DatabaseFactory.close(con);
  637. }
  638. }
  639. /** Clear all siege clans waiting for approval from database for castle */
  640. public void clearSiegeWaitingClan()
  641. {
  642. Connection con = null;
  643. PreparedStatement statement = null;
  644. try
  645. {
  646. con = L2DatabaseFactory.getInstance().getConnection();
  647. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2");
  648. statement.setInt(1, getCastle().getCastleId());
  649. statement.execute();
  650. getDefenderWaitingClans().clear();
  651. }
  652. catch (Exception e)
  653. {
  654. _log.log(Level.WARNING, "Exception: clearSiegeWaitingClan(): " + e.getMessage(), e);
  655. }
  656. finally
  657. {
  658. L2DatabaseFactory.close(con);
  659. }
  660. }
  661. /** Return list of L2PcInstance registered as attacker in the zone. */
  662. public List<L2PcInstance> getAttackersInZone()
  663. {
  664. List<L2PcInstance> players = new FastList<L2PcInstance>();
  665. L2Clan clan;
  666. for (L2SiegeClan siegeclan : getAttackerClans())
  667. {
  668. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  669. for (L2PcInstance player : clan.getOnlineMembers(0))
  670. {
  671. if (player == null)
  672. continue;
  673. if (player.isInSiege())
  674. players.add(player);
  675. }
  676. }
  677. return players;
  678. }
  679. /** Return list of L2PcInstance registered as defender but not owner in the zone. */
  680. public List<L2PcInstance> getDefendersButNotOwnersInZone()
  681. {
  682. List<L2PcInstance> players = new FastList<L2PcInstance>();
  683. L2Clan clan;
  684. for (L2SiegeClan siegeclan : getDefenderClans())
  685. {
  686. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  687. if (clan.getClanId() == getCastle().getOwnerId())
  688. continue;
  689. for (L2PcInstance player : clan.getOnlineMembers(0))
  690. {
  691. if (player == null)
  692. continue;
  693. if (player.isInSiege())
  694. players.add(player);
  695. }
  696. }
  697. return players;
  698. }
  699. /** Return list of L2PcInstance in the zone. */
  700. public List<L2PcInstance> getPlayersInZone()
  701. {
  702. return getCastle().getZone().getAllPlayers();
  703. }
  704. /** Return list of L2PcInstance owning the castle in the zone. */
  705. public List<L2PcInstance> getOwnersInZone()
  706. {
  707. List<L2PcInstance> players = new FastList<L2PcInstance>();
  708. L2Clan clan;
  709. for (L2SiegeClan siegeclan : getDefenderClans())
  710. {
  711. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  712. if (clan.getClanId() != getCastle().getOwnerId())
  713. continue;
  714. for (L2PcInstance player : clan.getOnlineMembers(0))
  715. {
  716. if (player == null)
  717. continue;
  718. if (player.isInSiege())
  719. players.add(player);
  720. }
  721. }
  722. return players;
  723. }
  724. /** Return list of L2PcInstance not registered as attacker or defender in the zone. */
  725. public List<L2PcInstance> getSpectatorsInZone()
  726. {
  727. List<L2PcInstance> players = new FastList<L2PcInstance>();
  728. //synchronized (L2World.getInstance().getAllPlayers())
  729. for (L2PcInstance player : getCastle().getZone().getAllPlayers())
  730. {
  731. if (player == null)
  732. continue;
  733. if (!player.isInSiege())
  734. players.add(player);
  735. }
  736. return players;
  737. }
  738. /** Control Tower was killed */
  739. public void killedCT(L2Npc ct)
  740. {
  741. _controlTowerCount--;
  742. if (_controlTowerCount < 0)
  743. _controlTowerCount = 0;
  744. }
  745. /** Remove the flag that was killed */
  746. public void killedFlag(L2Npc flag)
  747. {
  748. if (flag == null)
  749. return;
  750. for (L2SiegeClan clan : getAttackerClans())
  751. {
  752. if (clan.removeFlag(flag))
  753. return;
  754. }
  755. }
  756. /** Display list of registered clans */
  757. public void listRegisterClan(L2PcInstance player)
  758. {
  759. player.sendPacket(new SiegeInfo(getCastle()));
  760. }
  761. /**
  762. * Register clan as attacker<BR><BR>
  763. * @param player The L2PcInstance of the player trying to register
  764. */
  765. public void registerAttacker(L2PcInstance player)
  766. {
  767. registerAttacker(player, false);
  768. }
  769. public void registerAttacker(L2PcInstance player, boolean force)
  770. {
  771. if (player.getClan() == null)
  772. return;
  773. int allyId = 0;
  774. if (getCastle().getOwnerId() != 0)
  775. allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  776. if (allyId != 0)
  777. {
  778. if (player.getClan().getAllyId() == allyId && !force)
  779. {
  780. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_ATTACK_ALLIANCE_CASTLE));
  781. return;
  782. }
  783. }
  784. if (force || checkIfCanRegister(player, ATTACKER))
  785. saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
  786. }
  787. /**
  788. * Register clan as defender<BR><BR>
  789. * @param player The L2PcInstance of the player trying to register
  790. */
  791. public void registerDefender(L2PcInstance player)
  792. {
  793. registerDefender(player, false);
  794. }
  795. public void registerDefender(L2PcInstance player, boolean force)
  796. {
  797. if (getCastle().getOwnerId() <= 0)
  798. player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
  799. else if (force || checkIfCanRegister(player, DEFENDER_NOT_APPROWED))
  800. saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROWED, false); // Save to database
  801. }
  802. /**
  803. * Remove clan from siege<BR><BR>
  804. * @param clanId The int of player's clan id
  805. */
  806. public void removeSiegeClan(int clanId)
  807. {
  808. if (clanId <= 0)
  809. return;
  810. Connection con = null;
  811. PreparedStatement statement = null;
  812. try
  813. {
  814. con = L2DatabaseFactory.getInstance().getConnection();
  815. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?");
  816. statement.setInt(1, getCastle().getCastleId());
  817. statement.setInt(2, clanId);
  818. statement.execute();
  819. loadSiegeClan();
  820. }
  821. catch (Exception e)
  822. {
  823. _log.log(Level.WARNING, "Exception: removeSiegeClan(): " + e.getMessage(), e);
  824. }
  825. finally
  826. {
  827. L2DatabaseFactory.close(con);
  828. }
  829. }
  830. /**
  831. * Remove clan from siege<BR><BR>
  832. * @param player The L2PcInstance of player/clan being removed
  833. */
  834. public void removeSiegeClan(L2Clan clan)
  835. {
  836. if (clan == null || clan.getHasCastle() == getCastle().getCastleId() || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getCastleId()))
  837. return;
  838. removeSiegeClan(clan.getClanId());
  839. }
  840. /**
  841. * Remove clan from siege<BR><BR>
  842. * @param player The L2PcInstance of player/clan being removed
  843. */
  844. public void removeSiegeClan(L2PcInstance player)
  845. {
  846. removeSiegeClan(player.getClan());
  847. }
  848. /**
  849. * Start the auto tasks<BR><BR>
  850. */
  851. public void startAutoTask()
  852. {
  853. correctSiegeDateTime();
  854. _log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
  855. loadSiegeClan();
  856. // Schedule siege auto start
  857. if (_scheduledStartSiegeTask != null)
  858. _scheduledStartSiegeTask.cancel(false);
  859. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  860. }
  861. /**
  862. * Teleport players
  863. */
  864. public void teleportPlayer(TeleportWhoType teleportWho, MapRegionManager.TeleportWhereType teleportWhere)
  865. {
  866. List<L2PcInstance> players;
  867. switch (teleportWho)
  868. {
  869. case Owner:
  870. players = getOwnersInZone();
  871. break;
  872. case Attacker:
  873. players = getAttackersInZone();
  874. break;
  875. case DefenderNotOwner:
  876. players = getDefendersButNotOwnersInZone();
  877. break;
  878. case Spectator:
  879. players = getSpectatorsInZone();
  880. break;
  881. default:
  882. players = getPlayersInZone();
  883. }
  884. for (L2PcInstance player : players)
  885. {
  886. if (player.isGM() || player.isInJail())
  887. continue;
  888. player.teleToLocation(teleportWhere);
  889. }
  890. }
  891. /**
  892. * Add clan as attacker<BR><BR>
  893. * @param clanId The int of clan's id
  894. */
  895. private void addAttacker(int clanId)
  896. {
  897. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  898. }
  899. /**
  900. * Add clan as defender<BR><BR>
  901. * @param clanId The int of clan's id
  902. */
  903. private void addDefender(int clanId)
  904. {
  905. getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
  906. }
  907. /**
  908. * <p>Add clan as defender with the specified type</p>
  909. * @param clanId The int of clan's id
  910. * @param type the type of the clan
  911. */
  912. private void addDefender(int clanId, SiegeClanType type)
  913. {
  914. getDefenderClans().add(new L2SiegeClan(clanId, type));
  915. }
  916. /**
  917. * Add clan as defender waiting approval<BR><BR>
  918. * @param clanId The int of clan's id
  919. */
  920. private void addDefenderWaiting(int clanId)
  921. {
  922. getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
  923. }
  924. /**
  925. * Return true if the player can register.<BR><BR>
  926. * @param player The L2PcInstance of the player trying to register
  927. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  928. */
  929. private boolean checkIfCanRegister(L2PcInstance player, byte typeId)
  930. {
  931. if (getIsRegistrationOver())
  932. {
  933. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
  934. sm.addString(getCastle().getName());
  935. player.sendPacket(sm);
  936. }
  937. else if (getIsInProgress())
  938. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2));
  939. else if (player.getClan() == null || player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel())
  940. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ONLY_CLAN_LEVEL_5_ABOVE_MAY_SIEGE));
  941. else if (player.getClan().getHasCastle() > 0)
  942. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE));
  943. else if (player.getClan().getClanId() == getCastle().getOwnerId())
  944. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING));
  945. else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getCastleId()))
  946. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE));
  947. else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
  948. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE));
  949. else if ((typeId == ATTACKER)
  950. && (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()))
  951. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ATTACKER_SIDE_FULL));
  952. else if ((typeId == DEFENDER || typeId == DEFENDER_NOT_APPROWED || typeId == OWNER)
  953. && (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans()))
  954. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DEFENDER_SIDE_FULL));
  955. else
  956. return true;
  957. return false;
  958. }
  959. /**
  960. * Return true if the clan has already registered to a siege for the same day.<BR><BR>
  961. * @param clan The L2Clan of the player trying to register
  962. */
  963. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  964. {
  965. for (Siege siege : SiegeManager.getInstance().getSieges())
  966. {
  967. if (siege == this)
  968. continue;
  969. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == this.getSiegeDate().get(Calendar.DAY_OF_WEEK))
  970. {
  971. if (siege.checkIsAttacker(clan))
  972. return true;
  973. if (siege.checkIsDefender(clan))
  974. return true;
  975. if (siege.checkIsDefenderWaiting(clan))
  976. return true;
  977. }
  978. }
  979. return false;
  980. }
  981. /**
  982. * Return the correct siege date as Calendar.<BR><BR>
  983. * @param siegeDate The Calendar siege date and time
  984. */
  985. public void correctSiegeDateTime()
  986. {
  987. boolean corrected = false;
  988. if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  989. {
  990. // Since siege has past reschedule it to the next one
  991. // This is usually caused by server being down
  992. corrected = true;
  993. setNextSiegeDate();
  994. }
  995. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  996. {
  997. // no sieges in Quest period! reschedule it to the next SealValidationPeriod
  998. // This is usually caused by server being down
  999. corrected = true;
  1000. setNextSiegeDate();
  1001. }
  1002. if (corrected)
  1003. saveSiegeDate();
  1004. }
  1005. /** Load siege clans. */
  1006. private void loadSiegeClan()
  1007. {
  1008. Connection con = null;
  1009. PreparedStatement statement = null;
  1010. try
  1011. {
  1012. getAttackerClans().clear();
  1013. getDefenderClans().clear();
  1014. getDefenderWaitingClans().clear();
  1015. // Add castle owner as defender (add owner first so that they are on the top of the defender list)
  1016. if (getCastle().getOwnerId() > 0)
  1017. addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
  1018. ResultSet rs = null;
  1019. con = L2DatabaseFactory.getInstance().getConnection();
  1020. statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?");
  1021. statement.setInt(1, getCastle().getCastleId());
  1022. rs = statement.executeQuery();
  1023. int typeId;
  1024. while (rs.next())
  1025. {
  1026. typeId = rs.getInt("type");
  1027. if (typeId == DEFENDER)
  1028. addDefender(rs.getInt("clan_id"));
  1029. else if (typeId == ATTACKER)
  1030. addAttacker(rs.getInt("clan_id"));
  1031. else if (typeId == DEFENDER_NOT_APPROWED)
  1032. addDefenderWaiting(rs.getInt("clan_id"));
  1033. }
  1034. }
  1035. catch (Exception e)
  1036. {
  1037. _log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
  1038. }
  1039. finally
  1040. {
  1041. L2DatabaseFactory.close(con);
  1042. }
  1043. }
  1044. /** Remove all control tower spawned. */
  1045. private void removeControlTower()
  1046. {
  1047. if (_controlTowers != null && !_controlTowers.isEmpty())
  1048. {
  1049. // Remove all instances of control tower for this castle
  1050. for (L2ControlTowerInstance ct : _controlTowers)
  1051. {
  1052. if (ct != null)
  1053. {
  1054. try
  1055. {
  1056. ct.deleteMe();
  1057. }
  1058. catch (Exception e)
  1059. {
  1060. _log.log(Level.WARNING, "Exception: removeControlTower(): " + e.getMessage(), e);
  1061. }
  1062. }
  1063. }
  1064. _controlTowers.clear();
  1065. _controlTowers = null;
  1066. }
  1067. }
  1068. /** Remove all flame towers spawned. */
  1069. private void removeFlameTower()
  1070. {
  1071. if (_flameTowers != null && !_flameTowers.isEmpty())
  1072. {
  1073. // Remove all instances of control tower for this castle
  1074. for (L2FlameTowerInstance ct : _flameTowers)
  1075. {
  1076. if (ct != null)
  1077. {
  1078. try
  1079. {
  1080. ct.deleteMe();
  1081. }
  1082. catch (Exception e)
  1083. {
  1084. _log.log(Level.WARNING, "Exception: removeFlamelTower(): " + e.getMessage(), e);
  1085. }
  1086. }
  1087. }
  1088. _flameTowers.clear();
  1089. _flameTowers = null;
  1090. }
  1091. }
  1092. /** Remove all flags. */
  1093. private void removeFlags()
  1094. {
  1095. for (L2SiegeClan sc : getAttackerClans())
  1096. {
  1097. if (sc != null)
  1098. sc.removeFlags();
  1099. }
  1100. for (L2SiegeClan sc : getDefenderClans())
  1101. {
  1102. if (sc != null)
  1103. sc.removeFlags();
  1104. }
  1105. }
  1106. /** Remove flags from defenders. */
  1107. private void removeDefenderFlags()
  1108. {
  1109. for (L2SiegeClan sc : getDefenderClans())
  1110. {
  1111. if (sc != null)
  1112. sc.removeFlags();
  1113. }
  1114. }
  1115. /** Save castle siege related to database. */
  1116. private void saveCastleSiege()
  1117. {
  1118. setNextSiegeDate(); // Set the next set date for 2 weeks from now
  1119. // Schedule Time registration end
  1120. getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
  1121. getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
  1122. getCastle().setIsTimeRegistrationOver(false);
  1123. saveSiegeDate(); // Save the new date
  1124. startAutoTask(); // Prepare auto start siege and end registration
  1125. }
  1126. /** Save siege date to database. */
  1127. public void saveSiegeDate()
  1128. {
  1129. if (_scheduledStartSiegeTask != null)
  1130. {
  1131. _scheduledStartSiegeTask.cancel(true);
  1132. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  1133. }
  1134. Connection con = null;
  1135. PreparedStatement statement = null;
  1136. try
  1137. {
  1138. con = L2DatabaseFactory.getInstance().getConnection();
  1139. statement = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ? WHERE id = ?");
  1140. statement.setLong(1, getSiegeDate().getTimeInMillis());
  1141. statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
  1142. statement.setString(3, String.valueOf(getIsTimeRegistrationOver()));
  1143. statement.setInt(4, getCastle().getCastleId());
  1144. statement.execute();
  1145. }
  1146. catch (Exception e)
  1147. {
  1148. _log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
  1149. }
  1150. finally
  1151. {
  1152. L2DatabaseFactory.close(con);
  1153. }
  1154. }
  1155. /**
  1156. * Save registration to database.<BR><BR>
  1157. * @param clan The L2Clan of player
  1158. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1159. */
  1160. private void saveSiegeClan(L2Clan clan, byte typeId, boolean isUpdateRegistration)
  1161. {
  1162. if (clan.getHasCastle() > 0)
  1163. return;
  1164. Connection con = null;
  1165. PreparedStatement statement = null;
  1166. try
  1167. {
  1168. if (typeId == DEFENDER || typeId == DEFENDER_NOT_APPROWED || typeId == OWNER)
  1169. {
  1170. if (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans())
  1171. return;
  1172. }
  1173. else
  1174. {
  1175. if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
  1176. return;
  1177. }
  1178. con = L2DatabaseFactory.getInstance().getConnection();
  1179. if (!isUpdateRegistration)
  1180. {
  1181. statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)");
  1182. statement.setInt(1, clan.getClanId());
  1183. statement.setInt(2, getCastle().getCastleId());
  1184. statement.setInt(3, typeId);
  1185. statement.execute();
  1186. }
  1187. else
  1188. {
  1189. statement = con.prepareStatement("UPDATE siege_clans SET type = ? WHERE castle_id = ? AND clan_id = ?");
  1190. statement.setInt(1, typeId);
  1191. statement.setInt(2, getCastle().getCastleId());
  1192. statement.setInt(3, clan.getClanId());
  1193. statement.execute();
  1194. }
  1195. if (typeId == DEFENDER || typeId == OWNER)
  1196. {
  1197. addDefender(clan.getClanId());
  1198. }
  1199. else if (typeId == ATTACKER)
  1200. {
  1201. addAttacker(clan.getClanId());
  1202. }
  1203. else if (typeId == DEFENDER_NOT_APPROWED)
  1204. {
  1205. addDefenderWaiting(clan.getClanId());
  1206. }
  1207. }
  1208. catch (Exception e)
  1209. {
  1210. _log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage(), e);
  1211. }
  1212. finally
  1213. {
  1214. L2DatabaseFactory.close(con);
  1215. }
  1216. }
  1217. /** Set the date for the next siege. */
  1218. private void setNextSiegeDate()
  1219. {
  1220. while (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1221. {
  1222. if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SATURDAY && getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SUNDAY)
  1223. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SATURDAY);
  1224. // from CT2.3 Castle sieges are on Sunday, but if server admins allow to set day of the siege
  1225. // than sieges can occur on Saturdays as well
  1226. if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) == Calendar.SATURDAY && !Config.CL_SET_SIEGE_TIME_LIST.contains("day"))
  1227. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SUNDAY);
  1228. // set the next siege day to the next weekend
  1229. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1230. }
  1231. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1232. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1233. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ANNOUNCED_SIEGE_TIME);
  1234. sm.addString(getCastle().getName());
  1235. Announcements.getInstance().announceToAll(sm);
  1236. _isRegistrationOver = false; // Allow registration for next siege
  1237. }
  1238. /** Spawn control tower. */
  1239. private void spawnControlTower(int Id)
  1240. {
  1241. //Set control tower array size if one does not exist
  1242. if (_controlTowers == null)
  1243. _controlTowers = new FastList<L2ControlTowerInstance>();
  1244. for (SiegeSpawn _sp : SiegeManager.getInstance().getControlTowerSpawnList(Id))
  1245. {
  1246. L2ControlTowerInstance ct;
  1247. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1248. ct = new L2ControlTowerInstance(IdFactory.getInstance().getNextId(), template);
  1249. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1250. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1251. _controlTowerCount++;
  1252. _controlTowerMaxCount++;
  1253. _controlTowers.add(ct);
  1254. }
  1255. }
  1256. /** Spawn flame tower. */
  1257. private void spawnFlameTower(int Id)
  1258. {
  1259. //Set control tower array size if one does not exist
  1260. if (_flameTowers == null)
  1261. _flameTowers = new FastList<L2FlameTowerInstance>();
  1262. for (SiegeSpawn _sp : SiegeManager.getInstance().getFlameTowerSpawnList(Id))
  1263. {
  1264. L2FlameTowerInstance ct;
  1265. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1266. // TODO: Check/confirm if control towers have any special weapon resistances/vulnerabilities
  1267. // template.addVulnerability(Stats.BOW_WPN_VULN,0);
  1268. // template.addVulnerability(Stats.BLUNT_WPN_VULN,0);
  1269. // template.addVulnerability(Stats.DAGGER_WPN_VULN,0);
  1270. ct = new L2FlameTowerInstance(IdFactory.getInstance().getNextId(), template);
  1271. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1272. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1273. _flameTowerCount++;
  1274. _flameTowerMaxCount++;
  1275. _flameTowers.add(ct);
  1276. }
  1277. if (_flameTowerCount == 0) //TODO: temp fix until flame towers are assigned in config
  1278. _flameTowerCount = 1;
  1279. }
  1280. /**
  1281. * Spawn siege guard.<BR><BR>
  1282. */
  1283. private void spawnSiegeGuard()
  1284. {
  1285. getSiegeGuardManager().spawnSiegeGuard();
  1286. // Register guard to the closest Control Tower
  1287. // When CT dies, so do all the guards that it controls
  1288. if (!getSiegeGuardManager().getSiegeGuardSpawn().isEmpty() && !_controlTowers.isEmpty())
  1289. {
  1290. L2ControlTowerInstance closestCt;
  1291. int x, y, z;
  1292. double distance;
  1293. double distanceClosest = 0;
  1294. for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
  1295. {
  1296. if (spawn == null)
  1297. continue;
  1298. closestCt = null;
  1299. distanceClosest = Integer.MAX_VALUE;
  1300. x = spawn.getLocx();
  1301. y = spawn.getLocy();
  1302. z = spawn.getLocz();
  1303. for (L2ControlTowerInstance ct : _controlTowers)
  1304. {
  1305. if (ct == null)
  1306. continue;
  1307. distance = ct.getDistanceSq(x, y, z);
  1308. if (distance < distanceClosest)
  1309. {
  1310. closestCt = ct;
  1311. distanceClosest = distance;
  1312. }
  1313. }
  1314. if (closestCt != null)
  1315. closestCt.registerGuard(spawn);
  1316. }
  1317. }
  1318. }
  1319. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1320. {
  1321. if (clan == null)
  1322. return null;
  1323. return getAttackerClan(clan.getClanId());
  1324. }
  1325. public final L2SiegeClan getAttackerClan(int clanId)
  1326. {
  1327. for (L2SiegeClan sc : getAttackerClans())
  1328. if (sc != null && sc.getClanId() == clanId)
  1329. return sc;
  1330. return null;
  1331. }
  1332. public final List<L2SiegeClan> getAttackerClans()
  1333. {
  1334. if (_isNormalSide)
  1335. return _attackerClans;
  1336. return _defenderClans;
  1337. }
  1338. public final int getAttackerRespawnDelay()
  1339. {
  1340. return (SiegeManager.getInstance().getAttackerRespawnDelay());
  1341. }
  1342. public final Castle getCastle()
  1343. {
  1344. if (_castle == null || _castle.length <= 0)
  1345. return null;
  1346. return _castle[0];
  1347. }
  1348. public final L2SiegeClan getDefenderClan(L2Clan clan)
  1349. {
  1350. if (clan == null)
  1351. return null;
  1352. return getDefenderClan(clan.getClanId());
  1353. }
  1354. public final L2SiegeClan getDefenderClan(int clanId)
  1355. {
  1356. for (L2SiegeClan sc : getDefenderClans())
  1357. if (sc != null && sc.getClanId() == clanId)
  1358. return sc;
  1359. return null;
  1360. }
  1361. public final List<L2SiegeClan> getDefenderClans()
  1362. {
  1363. if (_isNormalSide)
  1364. return _defenderClans;
  1365. return _attackerClans;
  1366. }
  1367. public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
  1368. {
  1369. if (clan == null)
  1370. return null;
  1371. return getDefenderWaitingClan(clan.getClanId());
  1372. }
  1373. public final L2SiegeClan getDefenderWaitingClan(int clanId)
  1374. {
  1375. for (L2SiegeClan sc : getDefenderWaitingClans())
  1376. if (sc != null && sc.getClanId() == clanId)
  1377. return sc;
  1378. return null;
  1379. }
  1380. public final List<L2SiegeClan> getDefenderWaitingClans()
  1381. {
  1382. return _defenderWaitingClans;
  1383. }
  1384. public final boolean getIsInProgress()
  1385. {
  1386. return _isInProgress;
  1387. }
  1388. public final boolean getIsRegistrationOver()
  1389. {
  1390. return _isRegistrationOver;
  1391. }
  1392. public final boolean getIsTimeRegistrationOver()
  1393. {
  1394. return getCastle().getIsTimeRegistrationOver();
  1395. }
  1396. public final Calendar getSiegeDate()
  1397. {
  1398. return getCastle().getSiegeDate();
  1399. }
  1400. public final Calendar getTimeRegistrationOverDate()
  1401. {
  1402. return getCastle().getTimeRegistrationOverDate();
  1403. }
  1404. public void endTimeRegistration(boolean automatic)
  1405. {
  1406. getCastle().setIsTimeRegistrationOver(true);
  1407. if (!automatic)
  1408. saveSiegeDate();
  1409. }
  1410. public List<L2Npc> getFlag(L2Clan clan)
  1411. {
  1412. if (clan != null)
  1413. {
  1414. L2SiegeClan sc = getAttackerClan(clan);
  1415. if (sc != null)
  1416. return sc.getFlag();
  1417. }
  1418. return null;
  1419. }
  1420. public final SiegeGuardManager getSiegeGuardManager()
  1421. {
  1422. if (_siegeGuardManager == null)
  1423. {
  1424. _siegeGuardManager = new SiegeGuardManager(getCastle());
  1425. }
  1426. return _siegeGuardManager;
  1427. }
  1428. public int getControlTowerCount()
  1429. {
  1430. return _controlTowerCount;
  1431. }
  1432. public void disableTraps()
  1433. {
  1434. _flameTowerCount--;
  1435. }
  1436. /**
  1437. * @return boolean - traps are active
  1438. */
  1439. public boolean isTrapsActive()
  1440. {
  1441. //return true;
  1442. return _flameTowerCount > 0;
  1443. }
  1444. /* (non-Javadoc)
  1445. * @see com.l2jserver.gameserver.model.entity.Siegable#giveFame()
  1446. */
  1447. @Override
  1448. public boolean giveFame()
  1449. {
  1450. return true;
  1451. }
  1452. /* (non-Javadoc)
  1453. * @see com.l2jserver.gameserver.model.entity.Siegable#getFameFrequency()
  1454. */
  1455. @Override
  1456. public int getFameFrequency()
  1457. {
  1458. return Config.CASTLE_ZONE_FAME_TASK_FREQUENCY;
  1459. }
  1460. /* (non-Javadoc)
  1461. * @see com.l2jserver.gameserver.model.entity.Siegable#getFameAmount()
  1462. */
  1463. @Override
  1464. public int getFameAmount()
  1465. {
  1466. return Config.CASTLE_ZONE_FAME_AQUIRE_POINTS;
  1467. }
  1468. }