L2ZoneRespawn.java 3.5 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.zone;
  16. import java.util.ArrayList;
  17. import java.util.List;
  18. import com.l2jserver.Config;
  19. import com.l2jserver.gameserver.model.Location;
  20. import com.l2jserver.util.Rnd;
  21. /**
  22. * Abstract zone with spawn locations
  23. * @author DS, Nyaran (rework 10/07/2011)
  24. */
  25. public abstract class L2ZoneRespawn extends L2ZoneType
  26. {
  27. private List<Location> _spawnLocs = null;
  28. private List<Location> _otherSpawnLocs = null;
  29. private List<Location> _chaoticSpawnLocs = null;
  30. private List<Location> _banishSpawnLocs = null;
  31. protected L2ZoneRespawn(int id)
  32. {
  33. super(id);
  34. }
  35. public void parseLoc(int x, int y, int z, String type)
  36. {
  37. if(type == null || type.isEmpty())
  38. addSpawn(x,y,z);
  39. else
  40. {
  41. switch(type)
  42. {
  43. case "other":
  44. addOtherSpawn(x,y,z);
  45. break;
  46. case "chaotic":
  47. addChaoticSpawn(x,y,z);
  48. break;
  49. case "banish":
  50. addBanishSpawn(x,y,z);
  51. break;
  52. default:
  53. _log.warning("L2ZoneRespawn: Unknown location type: "+type);
  54. }
  55. }
  56. }
  57. public final void addSpawn(int x, int y, int z)
  58. {
  59. if (_spawnLocs == null)
  60. _spawnLocs = new ArrayList<Location>();
  61. _spawnLocs.add(new Location(x, y, z));
  62. }
  63. public final void addOtherSpawn(int x, int y, int z)
  64. {
  65. if (_otherSpawnLocs == null)
  66. _otherSpawnLocs = new ArrayList<Location>();
  67. _otherSpawnLocs.add(new Location(x, y, z));
  68. }
  69. public final void addChaoticSpawn(int x, int y, int z)
  70. {
  71. if (_chaoticSpawnLocs == null)
  72. _chaoticSpawnLocs = new ArrayList<Location>();
  73. _chaoticSpawnLocs.add(new Location(x, y, z));
  74. }
  75. public final void addBanishSpawn(int x, int y, int z)
  76. {
  77. if (_banishSpawnLocs == null)
  78. _banishSpawnLocs = new ArrayList<Location>();
  79. _banishSpawnLocs.add(new Location(x, y, z));
  80. }
  81. public final List<Location> getSpawns()
  82. {
  83. return _spawnLocs;
  84. }
  85. public final Location getSpawnLoc()
  86. {
  87. if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED)
  88. return _spawnLocs.get(Rnd.get(_spawnLocs.size()));
  89. return _spawnLocs.get(0);
  90. }
  91. public final Location getOtherSpawnLoc()
  92. {
  93. if (_otherSpawnLocs != null)
  94. {
  95. if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED)
  96. return _otherSpawnLocs.get(Rnd.get(_otherSpawnLocs.size()));
  97. return _otherSpawnLocs.get(0);
  98. }
  99. return getSpawnLoc();
  100. }
  101. public final Location getChaoticSpawnLoc()
  102. {
  103. if (_chaoticSpawnLocs != null)
  104. {
  105. if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED)
  106. return _chaoticSpawnLocs.get(Rnd.get(_chaoticSpawnLocs.size()));
  107. return _chaoticSpawnLocs.get(0);
  108. }
  109. return getSpawnLoc();
  110. }
  111. public final Location getBanishSpawnLoc()
  112. {
  113. if (_banishSpawnLocs != null)
  114. {
  115. if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED)
  116. return _banishSpawnLocs.get(Rnd.get(_banishSpawnLocs.size()));
  117. return _banishSpawnLocs.get(0);
  118. }
  119. return getSpawnLoc();
  120. }
  121. }