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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.model.entity;
- import java.util.List;
- import java.util.Map;
- import java.util.logging.Logger;
- import javolution.util.FastMap;
- import net.sf.l2j.Config;
- import net.sf.l2j.gameserver.datatables.DoorTable;
- import net.sf.l2j.gameserver.datatables.ItemTable;
- import net.sf.l2j.gameserver.datatables.NpcTable;
- import net.sf.l2j.gameserver.datatables.SpawnTable;
- import net.sf.l2j.gameserver.model.L2Spawn;
- import net.sf.l2j.gameserver.model.actor.L2Character;
- import net.sf.l2j.gameserver.model.actor.L2Npc;
- import net.sf.l2j.gameserver.model.actor.L2Summon;
- import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2SummonInstance;
- import net.sf.l2j.gameserver.model.itemcontainer.PcInventory;
- import net.sf.l2j.gameserver.model.olympiad.Olympiad;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.clientpackets.Say2;
- import net.sf.l2j.gameserver.network.serverpackets.CreatureSay;
- import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
- import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
- import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
- import net.sf.l2j.util.Rnd;
- /**
- * @author FBIagent
- */
- public class TvTEvent
- {
- enum EventState
- {
- INACTIVE,
- INACTIVATING,
- PARTICIPATING,
- STARTING,
- STARTED,
- REWARDING
- }
-
- protected static final Logger _log = Logger.getLogger(TvTEvent.class.getName());
- /** The teams of the TvTEvent<br> */
- private static TvTEventTeam[] _teams = new TvTEventTeam[2];
- /** The state of the TvTEvent<br> */
- private static EventState _state = EventState.INACTIVE;
- /** The spawn of the participation npc<br> */
- private static L2Spawn _npcSpawn = null;
- /** the npc instance of the participation npc<br> */
- private static L2Npc _lastNpcSpawn = null;
-
- /**
- * No instance of this class!<br>
- */
- private TvTEvent()
- {
- }
-
- /**
- * Teams initializing<br>
- */
- public static void init()
- {
- _teams[0] = new TvTEventTeam(Config.TVT_EVENT_TEAM_1_NAME, Config.TVT_EVENT_TEAM_1_COORDINATES);
- _teams[1] = new TvTEventTeam(Config.TVT_EVENT_TEAM_2_NAME, Config.TVT_EVENT_TEAM_2_COORDINATES);
- }
-
- /**
- * Starts the participation of the TvTEvent<br>
- * 1. Get L2NpcTemplate by Config.TVT_EVENT_PARTICIPATION_NPC_ID<br>
- * 2. Try to spawn a new npc of it<br><br>
- *
- * @return boolean: true if success, otherwise false<br>
- */
- public static boolean startParticipation()
- {
- L2NpcTemplate tmpl = NpcTable.getInstance().getTemplate(Config.TVT_EVENT_PARTICIPATION_NPC_ID);
-
- if (tmpl == null)
- {
- _log.warning("TvTEventEngine[TvTEvent.startParticipation()]: L2NpcTemplate is a NullPointer -> Invalid npc id in configs?");
- return false;
- }
-
- try
- {
- _npcSpawn = new L2Spawn(tmpl);
-
- _npcSpawn.setLocx(Config.TVT_EVENT_PARTICIPATION_NPC_COORDINATES[0]);
- _npcSpawn.setLocy(Config.TVT_EVENT_PARTICIPATION_NPC_COORDINATES[1]);
- _npcSpawn.setLocz(Config.TVT_EVENT_PARTICIPATION_NPC_COORDINATES[2]);
- _npcSpawn.setAmount(1);
- _npcSpawn.setHeading(0);
- _npcSpawn.setRespawnDelay(1);
- // later no need to delete spawn from db, we don't store it (false)
- SpawnTable.getInstance().addNewSpawn(_npcSpawn, false);
- _npcSpawn.init();
- _lastNpcSpawn = _npcSpawn.getLastSpawn();
- _lastNpcSpawn.setCurrentHp(_lastNpcSpawn.getMaxHp());
- _lastNpcSpawn.setTitle("TvT Event Participation");
- _lastNpcSpawn.isAggressive();
- _lastNpcSpawn.decayMe();
- _lastNpcSpawn.spawnMe(_npcSpawn.getLastSpawn().getX(), _npcSpawn.getLastSpawn().getY(), _npcSpawn.getLastSpawn().getZ());
- _lastNpcSpawn.broadcastPacket(new MagicSkillUse(_lastNpcSpawn, _lastNpcSpawn, 1034, 1, 1, 1));
- }
- catch (Exception e)
- {
- _log.warning("TvTEventEngine[TvTEvent.startParticipation()]: exception: " + e);
- return false;
- }
-
- setState(EventState.PARTICIPATING);
- return true;
- }
- private static int highestLevelPcInstanceOf(Map< Integer, L2PcInstance > players)
- {
- int maxLevel = Integer.MIN_VALUE, maxLevelId = -1;
- for (L2PcInstance player : players.values())
- {
- if (player.getLevel() >= maxLevel)
- {
- maxLevel = player.getLevel();
- maxLevelId = player.getObjectId();
- }
- }
- return maxLevelId;
- }
- /**
- * Starts the TvTEvent fight<br>
- * 1. Set state EventState.STARTING<br>
- * 2. Close doors specified in configs<br>
- * 3. Abort if not enought participants(return false)<br>
- * 4. Set state EventState.STARTED<br>
- * 5. Teleport all participants to team spot<br><br>
- *
- * @return boolean: true if success, otherwise false<br>
- */
- public static boolean startFight()
- {
- // Set state to STARTING
- setState(EventState.STARTING);
- // Randomize and balance team distribution
- Map< Integer, L2PcInstance > allParticipants = new FastMap< Integer, L2PcInstance >();
- allParticipants.putAll(_teams[0].getParticipatedPlayers());
- allParticipants.putAll(_teams[1].getParticipatedPlayers());
- _teams[0].cleanMe();
- _teams[1].cleanMe();
- int balance[] = { 0, 0 }, priority = 0, highestLevelPlayerId;
- L2PcInstance highestLevelPlayer;
- // XXX: allParticipants should be sorted by level instead of using highestLevelPcInstanceOf for every fetch
- while (!allParticipants.isEmpty())
- {
- // Priority team gets one player
- highestLevelPlayerId = highestLevelPcInstanceOf(allParticipants);
- highestLevelPlayer = allParticipants.get(highestLevelPlayerId);
- allParticipants.remove(highestLevelPlayerId);
- _teams[priority].addPlayer(highestLevelPlayer);
- balance[priority] += highestLevelPlayer.getLevel();
- // Exiting if no more players
- if (allParticipants.isEmpty()) break;
- // The other team gets one player
- // XXX: Code not dry
- priority = 1-priority;
- highestLevelPlayerId = highestLevelPcInstanceOf(allParticipants);
- highestLevelPlayer = allParticipants.get(highestLevelPlayerId);
- allParticipants.remove(highestLevelPlayerId);
- _teams[priority].addPlayer(highestLevelPlayer);
- balance[priority] += highestLevelPlayer.getLevel();
- // Recalculating priority
- priority = balance[0] > balance[1] ? 1 : 0;
- }
- // Check for enought participants
- if (_teams[0].getParticipatedPlayerCount() < Config.TVT_EVENT_MIN_PLAYERS_IN_TEAMS || _teams[1].getParticipatedPlayerCount() < Config.TVT_EVENT_MIN_PLAYERS_IN_TEAMS)
- {
- // Set state INACTIVE
- setState(EventState.INACTIVE);
- // Cleanup of teams
- _teams[0].cleanMe();
- _teams[1].cleanMe();
- // Unspawn the event NPC
- unSpawnNpc();
- return false;
- }
-
- // Opens all doors specified in configs for tvt
- openDoors(Config.TVT_DOORS_IDS_TO_OPEN);
- // Closes all doors specified in configs for tvt
- closeDoors(Config.TVT_DOORS_IDS_TO_CLOSE);
- // Set state STARTED
- setState(EventState.STARTED);
-
- // Iterate over all teams
- for (TvTEventTeam team : _teams)
- {
- // Iterate over all participated player instances in this team
- for (L2PcInstance playerInstance : team.getParticipatedPlayers().values())
- {
- if (playerInstance != null)
- {
- // Teleporter implements Runnable and starts itself
- new TvTEventTeleporter(playerInstance, team.getCoordinates(), false, false);
- }
- }
- }
-
- return true;
- }
-
- /**
- * Calculates the TvTEvent reward<br>
- * 1. If both teams are at a tie(points equals), send it as system message to all participants, if one of the teams have 0 participants left online abort rewarding<br>
- * 2. Wait till teams are not at a tie anymore<br>
- * 3. Set state EvcentState.REWARDING<br>
- * 4. Reward team with more points<br>
- * 5. Show win html to wining team participants<br><br>
- *
- * @return String: winning team name<br>
- */
- public static String calculateRewards()
- {
- if (_teams[0].getPoints() == _teams[1].getPoints())
- {
- // Check if one of the teams have no more players left
- if (_teams[0].getParticipatedPlayerCount() == 0 || _teams[1].getParticipatedPlayerCount() == 0)
- {
- // set state to rewarding
- setState(EventState.REWARDING);
- // return here, the fight can't be completed
- return "TvT Event: Event has ended. No team won due to inactivity!";
- }
-
- // Both teams have equals points
- sysMsgToAllParticipants("TvT Event: Event has ended, both teams have tied.");
- if (Config.TVT_REWARD_TEAM_TIE)
- {
- rewardTeamOne();
- rewardTeamTwo();
- return "TvT Event: Event has ended with both teams tying.";
- }
- else
- return "TvT Event: Event has ended with both teams tying.";
- }
-
- // Set state REWARDING so nobody can point anymore
- setState(EventState.REWARDING);
-
- // Get team which has more points
- TvTEventTeam team = _teams[_teams[0].getPoints() > _teams[1].getPoints() ? 0 : 1];
-
- if (team == _teams[0])
- rewardTeamOne();
- else
- rewardTeamTwo();
-
- return "TvT Event: Event finish. Team " + team.getName() + " won with " + team.getPoints() + " kills.";
- }
-
- private static void rewardTeamOne()
- {
- TvTEventTeam team = _teams[0];
- // Iterate over all participated player instances of the winning team
- for (L2PcInstance playerInstance : team.getParticipatedPlayers().values())
- {
- // Check for nullpointer
- if (playerInstance == null)
- {
- continue;
- }
-
- SystemMessage systemMessage = null;
-
- // Iterate over all tvt event rewards
- for (int[] reward : Config.TVT_EVENT_REWARDS)
- {
- PcInventory inv = playerInstance.getInventory();
-
- // Check for stackable item, non stackabe items need to be added one by one
- if (ItemTable.getInstance().createDummyItem(reward[0]).isStackable())
- {
- inv.addItem("TvT Event", reward[0], reward[1], playerInstance, playerInstance);
-
- if (reward[1] > 1)
- {
- systemMessage = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
- systemMessage.addItemName(reward[0]);
- systemMessage.addItemNumber(reward[1]);
- }
- else
- {
- systemMessage = new SystemMessage(SystemMessageId.EARNED_ITEM);
- systemMessage.addItemName(reward[0]);
- }
-
- playerInstance.sendPacket(systemMessage);
- }
- else
- {
- for (int i = 0; i < reward[1]; ++i)
- {
- inv.addItem("TvT Event", reward[0], 1, playerInstance, playerInstance);
- systemMessage = new SystemMessage(SystemMessageId.EARNED_ITEM);
- systemMessage.addItemName(reward[0]);
- playerInstance.sendPacket(systemMessage);
- }
- }
- }
-
- StatusUpdate statusUpdate = new StatusUpdate(playerInstance.getObjectId());
- NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage(0);
-
- statusUpdate.addAttribute(StatusUpdate.CUR_LOAD, playerInstance.getCurrentLoad());
- npcHtmlMessage.setHtml("<html><head><title>TvT Event</title></head><body>Your team won the event. Look in your inventory, there should be your reward.</body></html>");
- playerInstance.sendPacket(statusUpdate);
- playerInstance.sendPacket(npcHtmlMessage);
- }
- }
-
- private static void rewardTeamTwo()
- {
- TvTEventTeam team = _teams[1];
-
- // Iterate over all participated player instances of the winning team
- for (L2PcInstance playerInstance : team.getParticipatedPlayers().values())
- {
- // Check for nullpointer
- if (playerInstance == null)
- {
- continue;
- }
-
- SystemMessage systemMessage = null;
-
- // Iterate over all tvt event rewards
- for (int[] reward : Config.TVT_EVENT_REWARDS)
- {
- PcInventory inv = playerInstance.getInventory();
-
- // Check for stackable item, non stackabe items need to be added one by one
- if (ItemTable.getInstance().createDummyItem(reward[0]).isStackable())
- {
- inv.addItem("TvT Event", reward[0], reward[1], playerInstance, playerInstance);
-
- if (reward[1] > 1)
- {
- systemMessage = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
- systemMessage.addItemName(reward[0]);
- systemMessage.addItemNumber(reward[1]);
- }
- else
- {
- systemMessage = new SystemMessage(SystemMessageId.EARNED_ITEM);
- systemMessage.addItemName(reward[0]);
- }
-
- playerInstance.sendPacket(systemMessage);
- }
- else
- {
- for (int i = 0; i < reward[1]; ++i)
- {
- inv.addItem("TvT Event", reward[0], 1, playerInstance, playerInstance);
- systemMessage = new SystemMessage(SystemMessageId.EARNED_ITEM);
- systemMessage.addItemName(reward[0]);
- playerInstance.sendPacket(systemMessage);
- }
- }
- }
-
- StatusUpdate statusUpdate = new StatusUpdate(playerInstance.getObjectId());
- NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage(0);
-
- statusUpdate.addAttribute(StatusUpdate.CUR_LOAD, playerInstance.getCurrentLoad());
- npcHtmlMessage.setHtml("<html><head><title>TvT Event</title></head><body>Your team won the event. Look in your inventory, there should be your reward.</body></html>");
- playerInstance.sendPacket(statusUpdate);
- playerInstance.sendPacket(npcHtmlMessage);
- }
- }
-
- /**
- * Stops the TvTEvent fight<br>
- * 1. Set state EventState.INACTIVATING<br>
- * 2. Remove tvt npc from world<br>
- * 3. Open doors specified in configs<br>
- * 4. Teleport all participants back to participation npc location<br>
- * 5. Teams cleaning<br>
- * 6. Set state EventState.INACTIVE<br>
- */
- public static void stopFight()
- {
- // Set state INACTIVATING
- setState(EventState.INACTIVATING);
- //Unspawn event npc
- unSpawnNpc();
- // Opens all doors specified in configs for tvt
- openDoors(Config.TVT_DOORS_IDS_TO_CLOSE);
- // Closes all doors specified in Configs for tvt
- closeDoors(Config.TVT_DOORS_IDS_TO_OPEN);
-
- // Iterate over all teams
- for (TvTEventTeam team : _teams)
- {
- for (L2PcInstance playerInstance : team.getParticipatedPlayers().values())
- {
- // Check for nullpointer
- if (playerInstance != null)
- {
- new TvTEventTeleporter(playerInstance, Config.TVT_EVENT_PARTICIPATION_NPC_COORDINATES, false, false);
- }
- }
- }
-
- // Cleanup of teams
- _teams[0].cleanMe();
- _teams[1].cleanMe();
- // Set state INACTIVE
- setState(EventState.INACTIVE);
- }
-
- /**
- * Adds a player to a TvTEvent team<br>
- * 1. Calculate the id of the team in which the player should be added<br>
- * 2. Add the player to the calculated team<br><br>
- *
- * @param playerInstance as L2PcInstance<br>
- * @return boolean: true if success, otherwise false<br>
- */
- public static synchronized boolean addParticipant(L2PcInstance playerInstance)
- {
- // Check for nullpoitner
- if (playerInstance == null)
- {
- return false;
- }
-
- byte teamId = 0;
-
- // Check to which team the player should be added
- if (_teams[0].getParticipatedPlayerCount() == _teams[1].getParticipatedPlayerCount())
- {
- teamId = (byte) (Rnd.get(2));
- }
- else
- {
- teamId = (byte) (_teams[0].getParticipatedPlayerCount() > _teams[1].getParticipatedPlayerCount() ? 1 : 0);
- }
-
- return _teams[teamId].addPlayer(playerInstance);
- }
-
- /**
- * Removes a TvTEvent player from it's team<br>
- * 1. Get team id of the player<br>
- * 2. Remove player from it's team<br><br>
- *
- * @param playerName as String<br>
- * @return boolean: true if success, otherwise false<br>
- */
- public static boolean removeParticipant(int playerObjectId)
- {
- // Get the teamId of the player
- byte teamId = getParticipantTeamId(playerObjectId);
-
- // Check if the player is participant
- if (teamId != -1)
- {
- // Remove the player from team
- _teams[teamId].removePlayer(playerObjectId);
- return true;
- }
-
- return false;
- }
-
- /**
- * Send a SystemMessage to all participated players<br>
- * 1. Send the message to all players of team number one<br>
- * 2. Send the message to all players of team number two<br><br>
- *
- * @param message as String<br>
- */
- public static void sysMsgToAllParticipants(String message)
- {
- for (L2PcInstance playerInstance : _teams[0].getParticipatedPlayers().values())
- {
- if (playerInstance != null)
- {
- playerInstance.sendMessage(message);
- }
- }
-
- for (L2PcInstance playerInstance : _teams[1].getParticipatedPlayers().values())
- {
- if (playerInstance != null)
- {
- playerInstance.sendMessage(message);
- }
- }
- }
-
- /**
- * Close doors specified in configs
- */
- private static void closeDoors(List<Integer> doors)
- {
- for (int doorId : doors)
- {
- L2DoorInstance doorInstance = DoorTable.getInstance().getDoor(doorId);
-
- if (doorInstance != null)
- {
- doorInstance.closeMe();
- }
- }
- }
-
- /**
- * Open doors specified in configs
- */
- private static void openDoors(List<Integer> doors)
- {
- for (int doorId : doors)
- {
- L2DoorInstance doorInstance = DoorTable.getInstance().getDoor(doorId);
-
- if (doorInstance != null)
- {
- doorInstance.openMe();
- }
- }
- }
-
- /**
- * UnSpawns the TvTEvent npc
- */
- private static void unSpawnNpc()
- {
- // Delete the npc
- _lastNpcSpawn.deleteMe();
- // Stop respawningof the npc
- _npcSpawn.stopRespawn();
- _npcSpawn = null;
- _lastNpcSpawn = null;
- }
-
- /**
- * Called when a player logs in<br><br>
- *
- * @param playerInstance as L2PcInstance<br>
- */
- public static void onLogin(L2PcInstance playerInstance)
- {
- if (playerInstance == null || (!isStarting() && !isStarted()))
- {
- return;
- }
-
- byte teamId = getParticipantTeamId(playerInstance.getObjectId());
-
- if (teamId == -1)
- {
- return;
- }
-
- _teams[teamId].addPlayer(playerInstance);
- new TvTEventTeleporter(playerInstance, _teams[teamId].getCoordinates(), true, false);
- }
-
- /**
- * Called when a player logs out<br><br>
- *
- * @param playerInstance as L2PcInstance<br>
- */
- public static void onLogout(L2PcInstance playerInstance)
- {
- if (playerInstance != null && (isStarting() || isStarted() || isParticipating()))
- {
- removeParticipant(playerInstance.getObjectId());
- }
- }
-
- /**
- * Called on every bypass by npc of type L2TvTEventNpc<br>
- * Needs synchronization cause of the max player check<br><br>
- *
- * @param command as String<br>
- * @param playerInstance as L2PcInstance<br>
- */
- public static synchronized void onBypass(String command, L2PcInstance playerInstance)
- {
- if (playerInstance == null || !isParticipating())
- {
- return;
- }
-
- if (command.equals("tvt_event_participation"))
- {
- NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage(0);
- int playerLevel = playerInstance.getLevel();
-
- if (playerInstance.isCursedWeaponEquipped())
- {
- npcHtmlMessage.setHtml("<html><head><title>TvT Event</title></head><body>Cursed weapon owners are not allowed to participate.</body></html>");
- }
- else if (Olympiad.getInstance().isRegistered(playerInstance))
- {
- npcHtmlMessage.setHtml("<html><head><title>TvT Event</title></head><body>You can not participate when registered for Olympiad.</body></html>");
- }
- else if (playerInstance.getKarma() > 0)
- {
- npcHtmlMessage.setHtml("<html><head><title>TvT Event</title></head><body>Chaotic players are not allowed to participate.</body></html>");
- }
- else if (playerLevel < Config.TVT_EVENT_MIN_LVL || playerLevel > Config.TVT_EVENT_MAX_LVL)
- {
- npcHtmlMessage.setHtml("<html><head><title>TvT Event</title></head><body>Only players from level " + Config.TVT_EVENT_MIN_LVL + " to level " + Config.TVT_EVENT_MAX_LVL + " are allowed tro participate.</body></html>");
- }
- else if (_teams[0].getParticipatedPlayerCount() == Config.TVT_EVENT_MAX_PLAYERS_IN_TEAMS && _teams[1].getParticipatedPlayerCount() == Config.TVT_EVENT_MAX_PLAYERS_IN_TEAMS)
- {
- npcHtmlMessage.setHtml("<html><head><title>TvT Event</title></head><body>The event is full! Only " + Config.TVT_EVENT_MAX_PLAYERS_IN_TEAMS + " players are allowed per team.</body></html>");
- }
- else if (addParticipant(playerInstance))
- {
- npcHtmlMessage.setHtml("<html><head><title>TvT Event</title></head><body>You are on the registration list now.</body></html>");
- }
- else
- {
- return;
- }
-
- playerInstance.sendPacket(npcHtmlMessage);
- }
- else if (command.equals("tvt_event_remove_participation"))
- {
- removeParticipant(playerInstance.getObjectId());
-
- NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage(0);
-
- npcHtmlMessage.setHtml("<html><head><title>TvT Event</title></head><body>You are not longer on the registration list.</body></html>");
- playerInstance.sendPacket(npcHtmlMessage);
- }
- }
-
- /**
- * Called on every onAction in L2PcIstance<br><br>
- *
- * @param playerName as String<br>
- * @param targetPlayerName as String<br>
- * @return boolean: true if player is allowed to target, otherwise false<br>
- */
- public static boolean onAction(L2PcInstance playerInstance, int targetedPlayerObjectId)
- {
- if (playerInstance == null || !isStarted())
- {
- return true;
- }
-
- if (playerInstance.isGM())
- {
- return true;
- }
-
- byte playerTeamId = getParticipantTeamId(playerInstance.getObjectId());
- byte targetedPlayerTeamId = getParticipantTeamId(targetedPlayerObjectId);
-
- if ((playerTeamId != -1 && targetedPlayerTeamId == -1) || (playerTeamId == -1 && targetedPlayerTeamId != -1))
- {
- return false;
- }
-
- if (playerTeamId != -1 && targetedPlayerTeamId != -1 && playerTeamId == targetedPlayerTeamId && playerInstance.getObjectId() != targetedPlayerObjectId && !Config.TVT_EVENT_TARGET_TEAM_MEMBERS_ALLOWED)
- {
- return false;
- }
-
- return true;
- }
-
- /**
- * Called on every scroll use<br><br>
- *
- * @param playerName as String<br>
- * @return boolean: true if player is allowed to use scroll, otherwise false<br>
- */
- public static boolean onScrollUse(int playerObjectId)
- {
- if (!isStarted())
- return true;
-
- if (isPlayerParticipant(playerObjectId) && !Config.TVT_EVENT_SCROLL_ALLOWED)
- return false;
-
- return true;
- }
-
- /**
- * Called on every potion use<br><br>
- *
- * @param playerName as String<br>
- * @return boolean: true if player is allowed to use potions, otherwise false<br>
- */
- public static boolean onPotionUse(int playerObjectId)
- {
- if (!isStarted())
- return true;
-
- if (isPlayerParticipant(playerObjectId) && !Config.TVT_EVENT_POTIONS_ALLOWED)
- return false;
-
- return true;
- }
-
- /**
- * Called on every escape use(thanks to nbd)<br><br>
- *
- * @param playerName as String<br>
- * @return boolean: true if player is not in tvt event, otherwise false<br>
- */
- public static boolean onEscapeUse(int playerObjectId)
- {
- if (!isStarted())
- {
- return true;
- }
-
- if (isPlayerParticipant(playerObjectId))
- {
- return false;
- }
-
- return true;
- }
-
- /**
- * Called on every summon item use<br><br>
- *
- * @param playerName as String<br>
- * @return boolean: true if player is allowed to summon by item, otherwise false<br>
- */
- public static boolean onItemSummon(int playerObjectId)
- {
- if (!isStarted())
- {
- return true;
- }
-
- if (isPlayerParticipant(playerObjectId) && !Config.TVT_EVENT_SUMMON_BY_ITEM_ALLOWED)
- {
- return false;
- }
-
- return true;
- }
-
- /**
- * Is called when a player is killed<br><br>
- *
- * @param killerCharacter as L2Character<br>
- * @param killedPlayerInstance as L2PcInstance<br>
- */
- public static void onKill(L2Character killerCharacter, L2PcInstance killedPlayerInstance)
- {
- if (killedPlayerInstance == null || !isStarted())
- {
- return;
- }
-
- byte killedTeamId = getParticipantTeamId(killedPlayerInstance.getObjectId());
-
- if (killedTeamId == -1)
- {
- return;
- }
-
- new TvTEventTeleporter(killedPlayerInstance, _teams[killedTeamId].getCoordinates(), false, false);
-
- if (killerCharacter == null)
- {
- return;
- }
-
- L2PcInstance killerPlayerInstance = null;
-
- if (killerCharacter instanceof L2PetInstance || killerCharacter instanceof L2SummonInstance)
- {
- killerPlayerInstance = ((L2Summon) killerCharacter).getOwner();
-
- if (killerPlayerInstance == null)
- {
- return;
- }
- }
- else if (killerCharacter instanceof L2PcInstance)
- {
- killerPlayerInstance = (L2PcInstance) killerCharacter;
- }
- else
- {
- return;
- }
-
- byte killerTeamId = getParticipantTeamId(killerPlayerInstance.getObjectId());
-
- if (killerTeamId != -1 && killedTeamId != -1 && killerTeamId != killedTeamId)
- {
- TvTEventTeam killerTeam = _teams[killerTeamId];
-
- killerTeam.increasePoints();
-
- CreatureSay cs = new CreatureSay(killerPlayerInstance.getObjectId(), Say2.TELL, killerPlayerInstance.getName(), "I have killed " + killedPlayerInstance.getName() + "!");
-
- for (L2PcInstance playerInstance : _teams[killerTeamId].getParticipatedPlayers().values())
- {
- if (playerInstance != null)
- {
- playerInstance.sendPacket(cs);
- }
- }
- }
- }
-
- /**
- * Sets the TvTEvent state<br><br>
- *
- * @param state as EventState<br>
- */
- private static void setState(EventState state)
- {
- synchronized (_state)
- {
- _state = state;
- }
- }
-
- /**
- * Is TvTEvent inactive?<br><br>
- *
- * @return boolean: true if event is inactive(waiting for next event cycle), otherwise false<br>
- */
- public static boolean isInactive()
- {
- boolean isInactive;
-
- synchronized (_state)
- {
- isInactive = _state == EventState.INACTIVE;
- }
-
- return isInactive;
- }
-
- /**
- * Is TvTEvent in inactivating?<br><br>
- *
- * @return boolean: true if event is in inactivating progress, otherwise false<br>
- */
- public static boolean isInactivating()
- {
- boolean isInactivating;
-
- synchronized (_state)
- {
- isInactivating = _state == EventState.INACTIVATING;
- }
-
- return isInactivating;
- }
-
- /**
- * Is TvTEvent in participation?<br><br>
- *
- * @return boolean: true if event is in participation progress, otherwise false<br>
- */
- public static boolean isParticipating()
- {
- boolean isParticipating;
-
- synchronized (_state)
- {
- isParticipating = _state == EventState.PARTICIPATING;
- }
-
- return isParticipating;
- }
-
- /**
- * Is TvTEvent starting?<br><br>
- *
- * @return boolean: true if event is starting up(setting up fighting spot, teleport players etc.), otherwise false<br>
- */
- public static boolean isStarting()
- {
- boolean isStarting;
-
- synchronized (_state)
- {
- isStarting = _state == EventState.STARTING;
- }
-
- return isStarting;
- }
-
- /**
- * Is TvTEvent started?<br><br>
- *
- * @return boolean: true if event is started, otherwise false<br>
- */
- public static boolean isStarted()
- {
- boolean isStarted;
-
- synchronized (_state)
- {
- isStarted = _state == EventState.STARTED;
- }
-
- return isStarted;
- }
-
- /**
- * Is TvTEvent rewadrding?<br><br>
- *
- * @return boolean: true if event is currently rewarding, otherwise false<br>
- */
- public static boolean isRewarding()
- {
- boolean isRewarding;
-
- synchronized (_state)
- {
- isRewarding = _state == EventState.REWARDING;
- }
-
- return isRewarding;
- }
-
- /**
- * Returns the team id of a player, if player is not participant it returns -1<br><br>
- *
- * @param playerName as String<br>
- * @return byte: team name of the given playerName, if not in event -1<br>
- */
- public static byte getParticipantTeamId(int playerObjectId)
- {
- return (byte) (_teams[0].containsPlayer(playerObjectId) ? 0 : (_teams[1].containsPlayer(playerObjectId) ? 1 : -1));
- }
-
- /**
- * Returns the team of a player, if player is not participant it returns null <br><br>
- *
- * @param player objectId as Integer<br>
- * @return TvTEventTeam: team of the given playerObjectId, if not in event null <br>
- */
- public static TvTEventTeam getParticipantTeam(int playerObjectId)
- {
- return (_teams[0].containsPlayer(playerObjectId) ? _teams[0] : (_teams[1].containsPlayer(playerObjectId) ? _teams[1] : null));
- }
-
- /**
- * Returns the enemy team of a player, if player is not participant it returns null <br><br>
- *
- * @param player objectId as Integer<br>
- * @return TvTEventTeam: enemy team of the given playerObjectId, if not in event null <br>
- */
- public static TvTEventTeam getParticipantEnemyTeam(int playerObjectId)
- {
- return (_teams[0].containsPlayer(playerObjectId) ? _teams[1] : (_teams[1].containsPlayer(playerObjectId) ? _teams[0] : null));
- }
-
- /**
- * Returns the team coordinates in which the player is in, if player is not in a team return null<br><br>
- *
- * @param playerName as String<br>
- * @return int[]: coordinates of teams, 2 elements, index 0 for team 1 and index 1 for team 2<br>
- */
- public static int[] getParticipantTeamCoordinates(int playerObjectId)
- {
- return _teams[0].containsPlayer(playerObjectId) ? _teams[0].getCoordinates() : (_teams[1].containsPlayer(playerObjectId) ? _teams[1].getCoordinates() : null);
- }
-
- /**
- * Is given player participant of the event?<br><br>
- *
- * @param playerName as String<br>
- * @return boolean: true if player is participant, ohterwise false<br>
- */
- public static boolean isPlayerParticipant(int playerObjectId)
- {
- if (!isParticipating() && !isStarting() && !isStarted())
- {
- return false;
- }
-
- return _teams[0].containsPlayer(playerObjectId) || _teams[1].containsPlayer(playerObjectId);
- }
-
- /**
- * Returns participated player count<br><br>
- *
- * @return int: amount of players registered in the event<br>
- */
- public static int getParticipatedPlayersCount()
- {
- if (!isParticipating() && !isStarting() && !isStarted())
- {
- return 0;
- }
-
- return _teams[0].getParticipatedPlayerCount() + _teams[1].getParticipatedPlayerCount();
- }
-
- /**
- * Returns teams names<br><br>
- *
- * @return String[]: names of teams, 2 elements, index 0 for team 1 and index 1 for team 2<br>
- */
- public static String[] getTeamNames()
- {
- return new String[]
- {
- _teams[0].getName(), _teams[1].getName()
- };
- }
-
- /**
- * Returns player count of both teams<br><br>
- *
- * @return int[]: player count of teams, 2 elements, index 0 for team 1 and index 1 for team 2<br>
- */
- public static int[] getTeamsPlayerCounts()
- {
- return new int[]
- {
- _teams[0].getParticipatedPlayerCount(), _teams[1].getParticipatedPlayerCount()
- };
- }
-
- /**
- * Returns points count of both teams
- *
- * @return int[]: points of teams, 2 elements, index 0 for team 1 and index 1 for team 2<br>
- */
- public static int[] getTeamsPoints()
- {
- return new int[]
- {
- _teams[0].getPoints(), _teams[1].getPoints()
- };
- }
- }
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