Siege.java 47 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.model.entity;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.Calendar;
  20. import java.util.Collection;
  21. import java.util.List;
  22. import java.util.concurrent.ScheduledFuture;
  23. import java.util.logging.Level;
  24. import java.util.logging.Logger;
  25. import javolution.util.FastList;
  26. import net.sf.l2j.L2DatabaseFactory;
  27. import net.sf.l2j.gameserver.Announcements;
  28. import net.sf.l2j.gameserver.SevenSigns;
  29. import net.sf.l2j.gameserver.ThreadPoolManager;
  30. import net.sf.l2j.gameserver.datatables.ClanTable;
  31. import net.sf.l2j.gameserver.datatables.MapRegionTable;
  32. import net.sf.l2j.gameserver.datatables.NpcTable;
  33. import net.sf.l2j.gameserver.idfactory.IdFactory;
  34. import net.sf.l2j.gameserver.instancemanager.MercTicketManager;
  35. import net.sf.l2j.gameserver.instancemanager.SiegeGuardManager;
  36. import net.sf.l2j.gameserver.instancemanager.SiegeManager;
  37. import net.sf.l2j.gameserver.instancemanager.SiegeManager.SiegeSpawn;
  38. import net.sf.l2j.gameserver.model.L2Clan;
  39. import net.sf.l2j.gameserver.model.L2Object;
  40. import net.sf.l2j.gameserver.model.L2SiegeClan;
  41. import net.sf.l2j.gameserver.model.L2Spawn;
  42. import net.sf.l2j.gameserver.model.L2World;
  43. import net.sf.l2j.gameserver.model.L2SiegeClan.SiegeClanType;
  44. import net.sf.l2j.gameserver.model.actor.L2Character;
  45. import net.sf.l2j.gameserver.model.actor.L2Npc;
  46. import net.sf.l2j.gameserver.model.actor.instance.L2ControlTowerInstance;
  47. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  48. import net.sf.l2j.gameserver.network.SystemMessageId;
  49. import net.sf.l2j.gameserver.network.serverpackets.ExBrExtraUserInfo;
  50. import net.sf.l2j.gameserver.network.serverpackets.RelationChanged;
  51. import net.sf.l2j.gameserver.network.serverpackets.SiegeInfo;
  52. import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
  53. import net.sf.l2j.gameserver.network.serverpackets.UserInfo;
  54. import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
  55. import net.sf.l2j.gameserver.util.Broadcast;
  56. public class Siege
  57. {
  58. protected static final Logger _log = Logger.getLogger(Siege.class.getName());
  59. // ==========================================================================================
  60. // Message to add/check
  61. // id=17 msg=[Castle siege has begun.] c3_attr1=[SystemMsg_k.17]
  62. // id=18 msg=[Castle siege is over.] c3_attr1=[SystemMsg_k.18]
  63. // id=288 msg=[The castle gate has been broken down.]
  64. // id=291 msg=[Clan $s1 is victorious over $s2's castle siege!]
  65. // id=292 msg=[$s1 has announced the castle siege time.]
  66. // - id=293 msg=[The registration term for $s1 has ended.]
  67. // - id=358 msg=[$s1 hour(s) until castle siege conclusion.]
  68. // - id=359 msg=[$s1 minute(s) until castle siege conclusion.]
  69. // - id=360 msg=[Castle siege $s1 second(s) left!]
  70. // id=640 msg=[You have failed to refuse castle defense aid.]
  71. // id=641 msg=[You have failed to approve castle defense aid.]
  72. // id=644 msg=[You are not yet registered for the castle siege.]
  73. // - id=645 msg=[Only clans with Level 4 and higher may register for a castle siege.]
  74. // id=646 msg=[You do not have the authority to modify the castle defender list.]
  75. // - id=688 msg=[The clan that owns the castle is automatically registered on the defending side.]
  76. // id=689 msg=[A clan that owns a castle cannot participate in another siege.]
  77. // id=690 msg=[You cannot register on the attacking side because you are part of an alliance with the clan that owns the castle.]
  78. // id=718 msg=[The castle gates cannot be opened and closed during a siege.]
  79. // - id=295 msg=[$s1's siege was canceled because there were no clans that participated.]
  80. // id=659 msg=[This is not the time for siege registration and so registrations cannot be accepted or rejected.]
  81. // - id=660 msg=[This is not the time for siege registration and so registration and cancellation cannot be done.]
  82. // id=663 msg=[The siege time has been declared for $s. It is not possible to change the time after a siege time has been declared. Do you want to continue?]
  83. // id=667 msg=[You are registering on the attacking side of the $s1 siege. Do you want to continue?]
  84. // id=668 msg=[You are registering on the defending side of the $s1 siege. Do you want to continue?]
  85. // id=669 msg=[You are canceling your application to participate in the $s1 siege battle. Do you want to continue?]
  86. // id=707 msg=[You cannot teleport to a village that is in a siege.]
  87. // - id=711 msg=[The siege of $s1 has started.]
  88. // - id=712 msg=[The siege of $s1 has finished.]
  89. // id=844 msg=[The siege to conquer $s1 has begun.]
  90. // - id=845 msg=[The deadline to register for the siege of $s1 has passed.]
  91. // - id=846 msg=[The siege of $s1 has been canceled due to lack of interest.]
  92. // - id=856 msg=[The siege of $s1 has ended in a draw.]
  93. // id=285 msg=[Clan $s1 has succeeded in engraving the ruler!]
  94. // - id=287 msg=[The opponent clan has begun to engrave the ruler.]
  95. public static enum TeleportWhoType
  96. {
  97. All,
  98. Attacker,
  99. DefenderNotOwner,
  100. Owner,
  101. Spectator
  102. }
  103. private int _controlTowerCount;
  104. private int _controlTowerMaxCount;
  105. // ===============================================================
  106. // Schedule task
  107. public class ScheduleEndSiegeTask implements Runnable
  108. {
  109. private Castle _castleInst;
  110. public ScheduleEndSiegeTask(Castle pCastle)
  111. {
  112. _castleInst = pCastle;
  113. }
  114. public void run()
  115. {
  116. if (!getIsInProgress())
  117. return;
  118. try
  119. {
  120. long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  121. if (timeRemaining > 3600000)
  122. {
  123. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
  124. }
  125. else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
  126. {
  127. announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until " + getCastle().getName() + " siege conclusion.", true);
  128. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  129. }
  130. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  131. {
  132. announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until " + getCastle().getName() + " siege conclusion.", true);
  133. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  134. }
  135. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  136. {
  137. announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until " + getCastle().getName() + " siege conclusion.", true);
  138. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  139. }
  140. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  141. {
  142. announceToPlayer(getCastle().getName() + " siege " + Math.round(timeRemaining / 1000) + " second(s) left!", true);
  143. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  144. }
  145. else
  146. {
  147. _castleInst.getSiege().endSiege();
  148. }
  149. }
  150. catch (Exception e)
  151. {
  152. _log.log(Level.SEVERE, "", e);
  153. }
  154. }
  155. }
  156. public class ScheduleStartSiegeTask implements Runnable
  157. {
  158. private Castle _castleInst;
  159. public ScheduleStartSiegeTask(Castle pCastle)
  160. {
  161. _castleInst = pCastle;
  162. }
  163. public void run()
  164. {
  165. _scheduledStartSiegeTask.cancel(false);
  166. if (getIsInProgress())
  167. return;
  168. try
  169. {
  170. if (!getIsTimeRegistrationOver())
  171. {
  172. long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  173. if (regTimeRemaining > 0)
  174. {
  175. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
  176. return;
  177. }
  178. else
  179. {
  180. endTimeRegistration(true);
  181. }
  182. }
  183. long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  184. if (timeRemaining > 86400000)
  185. {
  186. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
  187. }
  188. else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
  189. {
  190. announceToPlayer("The registration term for " + getCastle().getName() + " has ended.", false);
  191. _isRegistrationOver = true;
  192. clearSiegeWaitingClan();
  193. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
  194. }
  195. else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
  196. {
  197. announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until " + getCastle().getName() + " siege begin.", false);
  198. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  199. }
  200. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  201. {
  202. announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until " + getCastle().getName() + " siege begin.", false);
  203. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  204. }
  205. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  206. {
  207. announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until " + getCastle().getName() + " siege begin.", false);
  208. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  209. }
  210. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  211. {
  212. announceToPlayer(getCastle().getName() + " siege " + Math.round(timeRemaining / 1000) + " second(s) to start!", false);
  213. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  214. }
  215. else
  216. {
  217. _castleInst.getSiege().startSiege();
  218. }
  219. }
  220. catch (Exception e)
  221. {
  222. _log.log(Level.SEVERE, "", e);
  223. }
  224. }
  225. }
  226. // =========================================================
  227. // Data Field
  228. // Attacker and Defender
  229. private List<L2SiegeClan> _attackerClans = new FastList<L2SiegeClan>(); // L2SiegeClan
  230. private List<L2SiegeClan> _defenderClans = new FastList<L2SiegeClan>(); // L2SiegeClan
  231. private List<L2SiegeClan> _defenderWaitingClans = new FastList<L2SiegeClan>(); // L2SiegeClan
  232. // Castle setting
  233. private List<L2ControlTowerInstance> _controlTowers = new FastList<L2ControlTowerInstance>();
  234. private Castle[] _castle;
  235. private boolean _isInProgress = false;
  236. private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
  237. protected boolean _isRegistrationOver = false;
  238. protected Calendar _siegeEndDate;
  239. private SiegeGuardManager _siegeGuardManager;
  240. protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
  241. // =========================================================
  242. // Constructor
  243. public Siege(Castle[] castle)
  244. {
  245. _castle = castle;
  246. _siegeGuardManager = new SiegeGuardManager(getCastle());
  247. startAutoTask();
  248. }
  249. // =========================================================
  250. // Siege phases
  251. /**
  252. * When siege ends<BR><BR>
  253. */
  254. public void endSiege()
  255. {
  256. if (getIsInProgress())
  257. {
  258. announceToPlayer("The siege of " + getCastle().getName() + " has finished!", false);
  259. if (getCastle().getOwnerId() <= 0)
  260. announceToPlayer("The siege of " + getCastle().getName() + " has ended in a draw.", false);
  261. getCastle().updateClansReputation();
  262. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  263. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  264. teleportPlayer(Siege.TeleportWhoType.DefenderNotOwner, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  265. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  266. _isInProgress = false; // Flag so that siege instance can be started
  267. updatePlayerSiegeStateFlags(true);
  268. saveCastleSiege(); // Save castle specific data
  269. clearSiegeClan(); // Clear siege clan from db
  270. removeControlTower(); // Remove all control tower from this castle
  271. _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
  272. if (getCastle().getOwnerId() > 0)
  273. _siegeGuardManager.removeMercs();
  274. getCastle().spawnDoor(); // Respawn door to castle
  275. getCastle().getZone().updateZoneStatusForCharactersInside();
  276. }
  277. }
  278. private void removeDefender(L2SiegeClan sc)
  279. {
  280. if (sc != null)
  281. getDefenderClans().remove(sc);
  282. }
  283. private void removeAttacker(L2SiegeClan sc)
  284. {
  285. if (sc != null)
  286. getAttackerClans().remove(sc);
  287. }
  288. private void addDefender(L2SiegeClan sc, SiegeClanType type)
  289. {
  290. if (sc == null)
  291. return;
  292. sc.setType(type);
  293. getDefenderClans().add(sc);
  294. }
  295. private void addAttacker(L2SiegeClan sc)
  296. {
  297. if (sc == null)
  298. return;
  299. sc.setType(SiegeClanType.ATTACKER);
  300. getAttackerClans().add(sc);
  301. }
  302. /**
  303. * When control of castle changed during siege<BR><BR>
  304. */
  305. public void midVictory()
  306. {
  307. if (getIsInProgress()) // Siege still in progress
  308. {
  309. if (getCastle().getOwnerId() > 0)
  310. _siegeGuardManager.removeMercs(); // Remove all merc entry from db
  311. if (getDefenderClans().isEmpty() && // If defender doesn't exist (Pc vs Npc)
  312. getAttackerClans().size() == 1 // Only 1 attacker
  313. )
  314. {
  315. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  316. removeAttacker(sc_newowner);
  317. addDefender(sc_newowner, SiegeClanType.OWNER);
  318. endSiege();
  319. return;
  320. }
  321. if (getCastle().getOwnerId() > 0)
  322. {
  323. int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  324. if (getDefenderClans().isEmpty()) // If defender doesn't exist (Pc vs Npc)
  325. // and only an alliance attacks
  326. {
  327. // The player's clan is in an alliance
  328. if (allyId != 0)
  329. {
  330. boolean allinsamealliance = true;
  331. for (L2SiegeClan sc : getAttackerClans())
  332. {
  333. if (sc != null)
  334. {
  335. if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
  336. allinsamealliance = false;
  337. }
  338. }
  339. if (allinsamealliance)
  340. {
  341. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  342. removeAttacker(sc_newowner);
  343. addDefender(sc_newowner, SiegeClanType.OWNER);
  344. endSiege();
  345. return;
  346. }
  347. }
  348. }
  349. for (L2SiegeClan sc : getDefenderClans())
  350. {
  351. if (sc != null)
  352. {
  353. removeDefender(sc);
  354. addAttacker(sc);
  355. }
  356. }
  357. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  358. removeAttacker(sc_newowner);
  359. addDefender(sc_newowner, SiegeClanType.OWNER);
  360. // The player's clan is in an alliance
  361. if (allyId != 0)
  362. {
  363. L2Clan[] clanList = ClanTable.getInstance().getClans();
  364. for (L2Clan clan : clanList)
  365. {
  366. if (clan.getAllyId() == allyId)
  367. {
  368. L2SiegeClan sc = getAttackerClan(clan.getClanId());
  369. if (sc != null)
  370. {
  371. removeAttacker(sc);
  372. addDefender(sc, SiegeClanType.DEFENDER);
  373. }
  374. }
  375. }
  376. }
  377. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.SiegeFlag); // Teleport to the second closest town
  378. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  379. removeDefenderFlags(); // Removes defenders' flags
  380. getCastle().removeUpgrade(); // Remove all castle upgrade
  381. getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
  382. removeControlTower(); // Remove all control tower from this castle
  383. _controlTowerCount = 0;//Each new siege midvictory CT are completely respawned.
  384. _controlTowerMaxCount = 0;
  385. spawnControlTower(getCastle().getCastleId());
  386. updatePlayerSiegeStateFlags(false);
  387. }
  388. }
  389. }
  390. /**
  391. * When siege starts<BR><BR>
  392. */
  393. public void startSiege()
  394. {
  395. if (!getIsInProgress())
  396. {
  397. if (getAttackerClans().isEmpty())
  398. {
  399. SystemMessage sm;
  400. if (getCastle().getOwnerId() <= 0)
  401. sm = new SystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
  402. else
  403. sm = new SystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
  404. sm.addString(getCastle().getName());
  405. Announcements.getInstance().announceToAll(sm);
  406. saveCastleSiege();
  407. return;
  408. }
  409. _isNormalSide = true; // Atk is now atk
  410. _isInProgress = true; // Flag so that same siege instance cannot be started again
  411. loadSiegeClan(); // Load siege clan from db
  412. updatePlayerSiegeStateFlags(false);
  413. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.Town); // Teleport to the closest town
  414. //teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  415. _controlTowerCount = 0;
  416. _controlTowerMaxCount = 0;
  417. spawnControlTower(getCastle().getCastleId()); // Spawn control tower
  418. getCastle().spawnDoor(); // Spawn door
  419. spawnSiegeGuard(); // Spawn siege guard
  420. MercTicketManager.getInstance().deleteTickets(getCastle().getCastleId()); // remove the tickets from the ground
  421. getCastle().getZone().updateZoneStatusForCharactersInside();
  422. // Schedule a task to prepare auto siege end
  423. _siegeEndDate = Calendar.getInstance();
  424. _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
  425. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
  426. announceToPlayer("The siege of " + getCastle().getName() + " has started!", false);
  427. }
  428. }
  429. // =========================================================
  430. // Method - Public
  431. /**
  432. * Announce to player.<BR><BR>
  433. * @param message The String of the message to send to player
  434. * @param inAreaOnly The boolean flag to show message to players in area only.
  435. */
  436. public void announceToPlayer(String message, boolean inAreaOnly)
  437. {
  438. if (inAreaOnly)
  439. {
  440. getCastle().getZone().announceToPlayers(message);
  441. return;
  442. }
  443. Broadcast.announceToOnlinePlayers(message);
  444. }
  445. public void updatePlayerSiegeStateFlags(boolean clear)
  446. {
  447. L2Clan clan;
  448. for (L2SiegeClan siegeclan : getAttackerClans())
  449. {
  450. if (siegeclan == null)
  451. continue;
  452. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  453. for (L2PcInstance member : clan.getOnlineMembers(0))
  454. {
  455. if (clear)
  456. member.setSiegeState((byte) 0);
  457. else
  458. member.setSiegeState((byte) 1);
  459. member.sendPacket(new UserInfo(member));
  460. member.sendPacket(new ExBrExtraUserInfo(member));
  461. Collection<L2PcInstance> plrs = member.getKnownList().getKnownPlayers().values();
  462. //synchronized (member.getKnownList().getKnownPlayers())
  463. {
  464. for (L2PcInstance player : plrs)
  465. {
  466. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  467. if (member.getPet() != null)
  468. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  469. }
  470. }
  471. }
  472. }
  473. for (L2SiegeClan siegeclan : getDefenderClans())
  474. {
  475. if (siegeclan == null)
  476. continue;
  477. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  478. for (L2PcInstance member : clan.getOnlineMembers(0))
  479. {
  480. if (clear)
  481. member.setSiegeState((byte) 0);
  482. else
  483. member.setSiegeState((byte) 2);
  484. member.sendPacket(new UserInfo(member));
  485. member.sendPacket(new ExBrExtraUserInfo(member));
  486. Collection<L2PcInstance> plrs = member.getKnownList().getKnownPlayers().values();
  487. //synchronized (member.getKnownList().getKnownPlayers())
  488. {
  489. for (L2PcInstance player : plrs)
  490. {
  491. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  492. if (member.getPet() != null)
  493. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  494. }
  495. }
  496. }
  497. }
  498. }
  499. /**
  500. * Approve clan as defender for siege<BR><BR>
  501. * @param clanId The int of player's clan id
  502. */
  503. public void approveSiegeDefenderClan(int clanId)
  504. {
  505. if (clanId <= 0)
  506. return;
  507. saveSiegeClan(ClanTable.getInstance().getClan(clanId), 0, true);
  508. loadSiegeClan();
  509. }
  510. /** Return true if object is inside the zone */
  511. public boolean checkIfInZone(L2Object object)
  512. {
  513. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  514. }
  515. /** Return true if object is inside the zone */
  516. public boolean checkIfInZone(int x, int y, int z)
  517. {
  518. return (getIsInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
  519. }
  520. /**
  521. * Return true if clan is attacker<BR><BR>
  522. * @param clan The L2Clan of the player
  523. */
  524. public boolean checkIsAttacker(L2Clan clan)
  525. {
  526. return (getAttackerClan(clan) != null);
  527. }
  528. /**
  529. * Return true if clan is defender<BR><BR>
  530. * @param clan The L2Clan of the player
  531. */
  532. public boolean checkIsDefender(L2Clan clan)
  533. {
  534. return (getDefenderClan(clan) != null);
  535. }
  536. /**
  537. * Return true if clan is defender waiting approval<BR><BR>
  538. * @param clan The L2Clan of the player
  539. */
  540. public boolean checkIsDefenderWaiting(L2Clan clan)
  541. {
  542. return (getDefenderWaitingClan(clan) != null);
  543. }
  544. /** Clear all registered siege clans from database for castle */
  545. public void clearSiegeClan()
  546. {
  547. Connection con = null;
  548. try
  549. {
  550. con = L2DatabaseFactory.getInstance().getConnection();
  551. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?");
  552. statement.setInt(1, getCastle().getCastleId());
  553. statement.execute();
  554. statement.close();
  555. if (getCastle().getOwnerId() > 0)
  556. {
  557. PreparedStatement statement2 = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?");
  558. statement2.setInt(1, getCastle().getOwnerId());
  559. statement2.execute();
  560. statement2.close();
  561. }
  562. getAttackerClans().clear();
  563. getDefenderClans().clear();
  564. getDefenderWaitingClans().clear();
  565. }
  566. catch (Exception e)
  567. {
  568. _log.warning("Exception: clearSiegeClan(): " + e.getMessage());
  569. e.printStackTrace();
  570. }
  571. finally
  572. {
  573. try
  574. {
  575. con.close();
  576. }
  577. catch (Exception e)
  578. {
  579. }
  580. }
  581. }
  582. /** Clear all siege clans waiting for approval from database for castle */
  583. public void clearSiegeWaitingClan()
  584. {
  585. Connection con = null;
  586. try
  587. {
  588. con = L2DatabaseFactory.getInstance().getConnection();
  589. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2");
  590. statement.setInt(1, getCastle().getCastleId());
  591. statement.execute();
  592. statement.close();
  593. getDefenderWaitingClans().clear();
  594. }
  595. catch (Exception e)
  596. {
  597. _log.warning("Exception: clearSiegeWaitingClan(): " + e.getMessage());
  598. e.printStackTrace();
  599. }
  600. finally
  601. {
  602. try
  603. {
  604. con.close();
  605. }
  606. catch (Exception e)
  607. {
  608. }
  609. }
  610. }
  611. /** Return list of L2PcInstance registered as attacker in the zone. */
  612. public List<L2PcInstance> getAttackersInZone()
  613. {
  614. List<L2PcInstance> players = new FastList<L2PcInstance>();
  615. L2Clan clan;
  616. for (L2SiegeClan siegeclan : getAttackerClans())
  617. {
  618. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  619. for (L2PcInstance player : clan.getOnlineMembers(0))
  620. {
  621. if (checkIfInZone(player.getX(), player.getY(), player.getZ()))
  622. players.add(player);
  623. }
  624. }
  625. return players;
  626. }
  627. /** Return list of L2PcInstance registered as defender but not owner in the zone. */
  628. public List<L2PcInstance> getDefendersButNotOwnersInZone()
  629. {
  630. List<L2PcInstance> players = new FastList<L2PcInstance>();
  631. L2Clan clan;
  632. for (L2SiegeClan siegeclan : getDefenderClans())
  633. {
  634. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  635. if (clan.getClanId() == getCastle().getOwnerId())
  636. continue;
  637. for (L2PcInstance player : clan.getOnlineMembers(0))
  638. {
  639. if (checkIfInZone(player.getX(), player.getY(), player.getZ()))
  640. players.add(player);
  641. }
  642. }
  643. return players;
  644. }
  645. /** Return list of L2PcInstance in the zone. */
  646. public List<L2PcInstance> getPlayersInZone()
  647. {
  648. return getCastle().getZone().getAllPlayers();
  649. }
  650. /** Return list of L2PcInstance owning the castle in the zone. */
  651. public List<L2PcInstance> getOwnersInZone()
  652. {
  653. List<L2PcInstance> players = new FastList<L2PcInstance>();
  654. L2Clan clan;
  655. for (L2SiegeClan siegeclan : getDefenderClans())
  656. {
  657. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  658. if (clan.getClanId() != getCastle().getOwnerId())
  659. continue;
  660. for (L2PcInstance player : clan.getOnlineMembers(0))
  661. {
  662. if (checkIfInZone(player.getX(), player.getY(), player.getZ()))
  663. players.add(player);
  664. }
  665. }
  666. return players;
  667. }
  668. /** Return list of L2PcInstance not registered as attacker or defender in the zone. */
  669. public List<L2PcInstance> getSpectatorsInZone()
  670. {
  671. List<L2PcInstance> players = new FastList<L2PcInstance>();
  672. Collection<L2PcInstance> pls = L2World.getInstance().getAllPlayers().values();
  673. //synchronized (L2World.getInstance().getAllPlayers())
  674. {
  675. for (L2PcInstance player : pls)
  676. {
  677. // quick check from player states, which don't include siege number however
  678. if (!player.isInsideZone(L2Character.ZONE_SIEGE) || player.getSiegeState() != 0)
  679. continue;
  680. if (checkIfInZone(player.getX(), player.getY(), player.getZ()))
  681. players.add(player);
  682. }
  683. }
  684. return players;
  685. }
  686. /** Control Tower was skilled */
  687. public void killedCT(L2Npc ct)
  688. {
  689. _controlTowerCount--;
  690. if (_controlTowerCount < 0)
  691. _controlTowerCount = 0;
  692. }
  693. /** Remove the flag that was killed */
  694. public void killedFlag(L2Npc flag)
  695. {
  696. if (flag == null)
  697. return;
  698. for (L2SiegeClan clan : getAttackerClans())
  699. {
  700. if (clan.removeFlag(flag))
  701. return;
  702. }
  703. }
  704. /** Display list of registered clans */
  705. public void listRegisterClan(L2PcInstance player)
  706. {
  707. player.sendPacket(new SiegeInfo(getCastle()));
  708. }
  709. /**
  710. * Register clan as attacker<BR><BR>
  711. * @param player The L2PcInstance of the player trying to register
  712. */
  713. public void registerAttacker(L2PcInstance player)
  714. {
  715. registerAttacker(player, false);
  716. }
  717. public void registerAttacker(L2PcInstance player, boolean force)
  718. {
  719. if (player.getClan() == null)
  720. return;
  721. int allyId = 0;
  722. if (getCastle().getOwnerId() != 0)
  723. allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  724. if (allyId != 0)
  725. {
  726. if (player.getClan().getAllyId() == allyId && !force)
  727. {
  728. player.sendMessage("You cannot register as an attacker because your alliance owns the castle");
  729. return;
  730. }
  731. }
  732. if (force || checkIfCanRegister(player))
  733. saveSiegeClan(player.getClan(), 1, false); // Save to database
  734. }
  735. /**
  736. * Register clan as defender<BR><BR>
  737. * @param player The L2PcInstance of the player trying to register
  738. */
  739. public void registerDefender(L2PcInstance player)
  740. {
  741. registerDefender(player, false);
  742. }
  743. public void registerDefender(L2PcInstance player, boolean force)
  744. {
  745. if (getCastle().getOwnerId() <= 0)
  746. player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
  747. else if (force || checkIfCanRegister(player))
  748. saveSiegeClan(player.getClan(), 2, false); // Save to database
  749. }
  750. /**
  751. * Remove clan from siege<BR><BR>
  752. * @param clanId The int of player's clan id
  753. */
  754. public void removeSiegeClan(int clanId)
  755. {
  756. if (clanId <= 0)
  757. return;
  758. Connection con = null;
  759. try
  760. {
  761. con = L2DatabaseFactory.getInstance().getConnection();
  762. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?");
  763. statement.setInt(1, getCastle().getCastleId());
  764. statement.setInt(2, clanId);
  765. statement.execute();
  766. statement.close();
  767. loadSiegeClan();
  768. }
  769. catch (Exception e)
  770. {
  771. }
  772. finally
  773. {
  774. try
  775. {
  776. con.close();
  777. }
  778. catch (Exception e)
  779. {
  780. }
  781. }
  782. }
  783. /**
  784. * Remove clan from siege<BR><BR>
  785. * @param player The L2PcInstance of player/clan being removed
  786. */
  787. public void removeSiegeClan(L2Clan clan)
  788. {
  789. if (clan == null || clan.getHasCastle() == getCastle().getCastleId() || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getCastleId()))
  790. return;
  791. removeSiegeClan(clan.getClanId());
  792. }
  793. /**
  794. * Remove clan from siege<BR><BR>
  795. * @param player The L2PcInstance of player/clan being removed
  796. */
  797. public void removeSiegeClan(L2PcInstance player)
  798. {
  799. removeSiegeClan(player.getClan());
  800. }
  801. /**
  802. * Start the auto tasks<BR><BR>
  803. */
  804. public void startAutoTask()
  805. {
  806. correctSiegeDateTime();
  807. _log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
  808. loadSiegeClan();
  809. // Schedule siege auto start
  810. if (_scheduledStartSiegeTask != null)
  811. _scheduledStartSiegeTask.cancel(false);
  812. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  813. }
  814. /**
  815. * Teleport players
  816. */
  817. public void teleportPlayer(TeleportWhoType teleportWho, MapRegionTable.TeleportWhereType teleportWhere)
  818. {
  819. List<L2PcInstance> players;
  820. switch (teleportWho)
  821. {
  822. case Owner:
  823. players = getOwnersInZone();
  824. break;
  825. case Attacker:
  826. players = getAttackersInZone();
  827. break;
  828. case DefenderNotOwner:
  829. players = getDefendersButNotOwnersInZone();
  830. break;
  831. case Spectator:
  832. players = getSpectatorsInZone();
  833. break;
  834. default:
  835. players = getPlayersInZone();
  836. }
  837. for (L2PcInstance player : players)
  838. {
  839. if (player.isGM() || player.isInJail())
  840. continue;
  841. player.teleToLocation(teleportWhere);
  842. }
  843. }
  844. // =========================================================
  845. // Method - Private
  846. /**
  847. * Add clan as attacker<BR><BR>
  848. * @param clanId The int of clan's id
  849. */
  850. private void addAttacker(int clanId)
  851. {
  852. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  853. }
  854. /**
  855. * Add clan as defender<BR><BR>
  856. * @param clanId The int of clan's id
  857. */
  858. private void addDefender(int clanId)
  859. {
  860. getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
  861. }
  862. /**
  863. * <p>Add clan as defender with the specified type</p>
  864. * @param clanId The int of clan's id
  865. * @param type the type of the clan
  866. */
  867. private void addDefender(int clanId, SiegeClanType type)
  868. {
  869. getDefenderClans().add(new L2SiegeClan(clanId, type));
  870. }
  871. /**
  872. * Add clan as defender waiting approval<BR><BR>
  873. * @param clanId The int of clan's id
  874. */
  875. private void addDefenderWaiting(int clanId)
  876. {
  877. getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
  878. }
  879. /**
  880. * Return true if the player can register.<BR><BR>
  881. * @param player The L2PcInstance of the player trying to register
  882. */
  883. private boolean checkIfCanRegister(L2PcInstance player)
  884. {
  885. if (getIsRegistrationOver())
  886. player.sendMessage("The deadline to register for the siege of " + getCastle().getName() + " has passed.");
  887. else if (getIsInProgress())
  888. player.sendMessage("This is not the time for siege registration and so registration and cancellation cannot be done.");
  889. else if (player.getClan() == null || player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel())
  890. player.sendMessage("Only clans with Level " + SiegeManager.getInstance().getSiegeClanMinLevel() + " and higher may register for a castle siege.");
  891. else if (player.getClan().getHasCastle() > 0)
  892. player.sendMessage("You cannot register because your clan already owns a castle.");
  893. else if (player.getClan().getClanId() == getCastle().getOwnerId())
  894. player.sendPacket(new SystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING));
  895. else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getCastleId()))
  896. player.sendPacket(new SystemMessage(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE));
  897. else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
  898. player.sendPacket(new SystemMessage(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE));
  899. else
  900. return true;
  901. return false;
  902. }
  903. /**
  904. * Return true if the clan has already registered to a siege for the same day.<BR><BR>
  905. * @param clan The L2Clan of the player trying to register
  906. */
  907. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  908. {
  909. for (Siege siege : SiegeManager.getInstance().getSieges())
  910. {
  911. if (siege == this)
  912. continue;
  913. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == this.getSiegeDate().get(Calendar.DAY_OF_WEEK))
  914. {
  915. if (siege.checkIsAttacker(clan))
  916. return true;
  917. if (siege.checkIsDefender(clan))
  918. return true;
  919. if (siege.checkIsDefenderWaiting(clan))
  920. return true;
  921. }
  922. }
  923. return false;
  924. }
  925. /**
  926. * Return the correct siege date as Calendar.<BR><BR>
  927. * @param siegeDate The Calendar siege date and time
  928. */
  929. public void correctSiegeDateTime()
  930. {
  931. boolean corrected = false;
  932. if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  933. {
  934. // Since siege has past reschedule it to the next one
  935. // This is usually caused by server being down
  936. corrected = true;
  937. setNextSiegeDate();
  938. }
  939. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  940. {
  941. // no sieges in Quest period! reschedule it to the next SealValidationPeriod
  942. // This is usually caused by server being down
  943. corrected = true;
  944. setNextSiegeDate();
  945. }
  946. if (corrected)
  947. saveSiegeDate();
  948. }
  949. /** Load siege clans. */
  950. private void loadSiegeClan()
  951. {
  952. Connection con = null;
  953. try
  954. {
  955. getAttackerClans().clear();
  956. getDefenderClans().clear();
  957. getDefenderWaitingClans().clear();
  958. // Add castle owner as defender (add owner first so that they are on the top of the defender list)
  959. if (getCastle().getOwnerId() > 0)
  960. addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
  961. PreparedStatement statement = null;
  962. ResultSet rs = null;
  963. con = L2DatabaseFactory.getInstance().getConnection();
  964. statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?");
  965. statement.setInt(1, getCastle().getCastleId());
  966. rs = statement.executeQuery();
  967. int typeId;
  968. while (rs.next())
  969. {
  970. typeId = rs.getInt("type");
  971. if (typeId == 0)
  972. addDefender(rs.getInt("clan_id"));
  973. else if (typeId == 1)
  974. addAttacker(rs.getInt("clan_id"));
  975. else if (typeId == 2)
  976. addDefenderWaiting(rs.getInt("clan_id"));
  977. }
  978. statement.close();
  979. }
  980. catch (Exception e)
  981. {
  982. _log.warning("Exception: loadSiegeClan(): " + e.getMessage());
  983. e.printStackTrace();
  984. }
  985. finally
  986. {
  987. try
  988. {
  989. con.close();
  990. }
  991. catch (Exception e)
  992. {
  993. }
  994. }
  995. }
  996. /** Remove all control tower spawned. */
  997. private void removeControlTower()
  998. {
  999. if (_controlTowers != null)
  1000. {
  1001. // Remove all instance of control tower for this castle
  1002. for (L2ControlTowerInstance ct : _controlTowers)
  1003. {
  1004. if (ct != null)
  1005. ct.decayMe();
  1006. }
  1007. _controlTowers = null;
  1008. }
  1009. }
  1010. /** Remove all flags. */
  1011. private void removeFlags()
  1012. {
  1013. for (L2SiegeClan sc : getAttackerClans())
  1014. {
  1015. if (sc != null)
  1016. sc.removeFlags();
  1017. }
  1018. for (L2SiegeClan sc : getDefenderClans())
  1019. {
  1020. if (sc != null)
  1021. sc.removeFlags();
  1022. }
  1023. }
  1024. /** Remove flags from defenders. */
  1025. private void removeDefenderFlags()
  1026. {
  1027. for (L2SiegeClan sc : getDefenderClans())
  1028. {
  1029. if (sc != null)
  1030. sc.removeFlags();
  1031. }
  1032. }
  1033. /** Save castle siege related to database. */
  1034. private void saveCastleSiege()
  1035. {
  1036. setNextSiegeDate(); // Set the next set date for 2 weeks from now
  1037. // Schedule Time registration end
  1038. getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
  1039. getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
  1040. getCastle().setIsTimeRegistrationOver(false);
  1041. saveSiegeDate(); // Save the new date
  1042. startAutoTask(); // Prepare auto start siege and end registration
  1043. }
  1044. /** Save siege date to database. */
  1045. public void saveSiegeDate()
  1046. {
  1047. if (_scheduledStartSiegeTask != null)
  1048. {
  1049. _scheduledStartSiegeTask.cancel(true);
  1050. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  1051. }
  1052. Connection con = null;
  1053. try
  1054. {
  1055. con = L2DatabaseFactory.getInstance().getConnection();
  1056. PreparedStatement statement = con.prepareStatement("Update castle set siegeDate = ?, regTimeEnd = ?, regTimeOver = ? where id = ?");
  1057. statement.setLong(1, getSiegeDate().getTimeInMillis());
  1058. statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
  1059. statement.setString(3, String.valueOf(getIsTimeRegistrationOver()));
  1060. statement.setInt(4, getCastle().getCastleId());
  1061. statement.execute();
  1062. statement.close();
  1063. }
  1064. catch (Exception e)
  1065. {
  1066. _log.warning("Exception: saveSiegeDate(): " + e.getMessage());
  1067. e.printStackTrace();
  1068. }
  1069. finally
  1070. {
  1071. try
  1072. {
  1073. con.close();
  1074. }
  1075. catch (Exception e)
  1076. {
  1077. }
  1078. }
  1079. }
  1080. /**
  1081. * Save registration to database.<BR><BR>
  1082. * @param clan The L2Clan of player
  1083. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1084. */
  1085. private void saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration)
  1086. {
  1087. if (clan.getHasCastle() > 0)
  1088. return;
  1089. Connection con = null;
  1090. try
  1091. {
  1092. if (typeId == 0 || typeId == 2 || typeId == -1)
  1093. {
  1094. if (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans())
  1095. return;
  1096. }
  1097. else
  1098. {
  1099. if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
  1100. return;
  1101. }
  1102. con = L2DatabaseFactory.getInstance().getConnection();
  1103. PreparedStatement statement;
  1104. if (!isUpdateRegistration)
  1105. {
  1106. statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)");
  1107. statement.setInt(1, clan.getClanId());
  1108. statement.setInt(2, getCastle().getCastleId());
  1109. statement.setInt(3, typeId);
  1110. statement.execute();
  1111. statement.close();
  1112. }
  1113. else
  1114. {
  1115. statement = con.prepareStatement("Update siege_clans set type = ? where castle_id = ? and clan_id = ?");
  1116. statement.setInt(1, typeId);
  1117. statement.setInt(2, getCastle().getCastleId());
  1118. statement.setInt(3, clan.getClanId());
  1119. statement.execute();
  1120. statement.close();
  1121. }
  1122. if (typeId == 0 || typeId == -1)
  1123. {
  1124. addDefender(clan.getClanId());
  1125. announceToPlayer(clan.getName() + " has been registered to defend " + getCastle().getName(), false);
  1126. }
  1127. else if (typeId == 1)
  1128. {
  1129. addAttacker(clan.getClanId());
  1130. announceToPlayer(clan.getName() + " has been registered to attack " + getCastle().getName(), false);
  1131. }
  1132. else if (typeId == 2)
  1133. {
  1134. addDefenderWaiting(clan.getClanId());
  1135. announceToPlayer(clan.getName() + " has requested to defend " + getCastle().getName(), false);
  1136. }
  1137. }
  1138. catch (Exception e)
  1139. {
  1140. _log.warning("Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage());
  1141. e.printStackTrace();
  1142. }
  1143. finally
  1144. {
  1145. try
  1146. {
  1147. con.close();
  1148. }
  1149. catch (Exception e)
  1150. {
  1151. }
  1152. }
  1153. }
  1154. /** Set the date for the next siege. */
  1155. private void setNextSiegeDate()
  1156. {
  1157. while (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1158. {
  1159. if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SATURDAY && getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SUNDAY)
  1160. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SATURDAY);
  1161. // set the next siege day to the next weekend
  1162. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1163. }
  1164. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1165. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1166. _isRegistrationOver = false; // Allow registration for next siege
  1167. }
  1168. /** Spawn control tower. */
  1169. private void spawnControlTower(int Id)
  1170. {
  1171. //Set control tower array size if one does not exist
  1172. if (_controlTowers == null)
  1173. _controlTowers = new FastList<L2ControlTowerInstance>();
  1174. for (SiegeSpawn _sp : SiegeManager.getInstance().getControlTowerSpawnList(Id))
  1175. {
  1176. L2ControlTowerInstance ct;
  1177. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1178. // TODO: Check/confirm if control towers have any special weapon resistances/vulnerabilities
  1179. // template.addVulnerability(Stats.BOW_WPN_VULN,0);
  1180. // template.addVulnerability(Stats.BLUNT_WPN_VULN,0);
  1181. // template.addVulnerability(Stats.DAGGER_WPN_VULN,0);
  1182. ct = new L2ControlTowerInstance(IdFactory.getInstance().getNextId(), template);
  1183. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1184. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1185. _controlTowerCount++;
  1186. _controlTowerMaxCount++;
  1187. _controlTowers.add(ct);
  1188. }
  1189. }
  1190. /**
  1191. * Spawn siege guard.<BR><BR>
  1192. */
  1193. private void spawnSiegeGuard()
  1194. {
  1195. getSiegeGuardManager().spawnSiegeGuard();
  1196. // Register guard to the closest Control Tower
  1197. // When CT dies, so do all the guards that it controls
  1198. if (!getSiegeGuardManager().getSiegeGuardSpawn().isEmpty() && !_controlTowers.isEmpty())
  1199. {
  1200. L2ControlTowerInstance closestCt;
  1201. double distance, x, y, z;
  1202. double distanceClosest = 0;
  1203. for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
  1204. {
  1205. if (spawn == null)
  1206. continue;
  1207. closestCt = null;
  1208. distanceClosest = 0;
  1209. for (L2ControlTowerInstance ct : _controlTowers)
  1210. {
  1211. if (ct == null)
  1212. continue;
  1213. x = (spawn.getLocx() - ct.getX());
  1214. y = (spawn.getLocy() - ct.getY());
  1215. z = (spawn.getLocz() - ct.getZ());
  1216. distance = (x * x) + (y * y) + (z * z);
  1217. if (closestCt == null || distance < distanceClosest)
  1218. {
  1219. closestCt = ct;
  1220. distanceClosest = distance;
  1221. }
  1222. }
  1223. if (closestCt != null)
  1224. closestCt.registerGuard(spawn);
  1225. }
  1226. }
  1227. }
  1228. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1229. {
  1230. if (clan == null)
  1231. return null;
  1232. return getAttackerClan(clan.getClanId());
  1233. }
  1234. public final L2SiegeClan getAttackerClan(int clanId)
  1235. {
  1236. for (L2SiegeClan sc : getAttackerClans())
  1237. if (sc != null && sc.getClanId() == clanId)
  1238. return sc;
  1239. return null;
  1240. }
  1241. public final List<L2SiegeClan> getAttackerClans()
  1242. {
  1243. if (_isNormalSide)
  1244. return _attackerClans;
  1245. return _defenderClans;
  1246. }
  1247. public final int getAttackerRespawnDelay()
  1248. {
  1249. return (SiegeManager.getInstance().getAttackerRespawnDelay());
  1250. }
  1251. public final Castle getCastle()
  1252. {
  1253. if (_castle == null || _castle.length <= 0)
  1254. return null;
  1255. return _castle[0];
  1256. }
  1257. public final L2SiegeClan getDefenderClan(L2Clan clan)
  1258. {
  1259. if (clan == null)
  1260. return null;
  1261. return getDefenderClan(clan.getClanId());
  1262. }
  1263. public final L2SiegeClan getDefenderClan(int clanId)
  1264. {
  1265. for (L2SiegeClan sc : getDefenderClans())
  1266. if (sc != null && sc.getClanId() == clanId)
  1267. return sc;
  1268. return null;
  1269. }
  1270. public final List<L2SiegeClan> getDefenderClans()
  1271. {
  1272. if (_isNormalSide)
  1273. return _defenderClans;
  1274. return _attackerClans;
  1275. }
  1276. public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
  1277. {
  1278. if (clan == null)
  1279. return null;
  1280. return getDefenderWaitingClan(clan.getClanId());
  1281. }
  1282. public final L2SiegeClan getDefenderWaitingClan(int clanId)
  1283. {
  1284. for (L2SiegeClan sc : getDefenderWaitingClans())
  1285. if (sc != null && sc.getClanId() == clanId)
  1286. return sc;
  1287. return null;
  1288. }
  1289. public final List<L2SiegeClan> getDefenderWaitingClans()
  1290. {
  1291. return _defenderWaitingClans;
  1292. }
  1293. public final boolean getIsInProgress()
  1294. {
  1295. return _isInProgress;
  1296. }
  1297. public final boolean getIsRegistrationOver()
  1298. {
  1299. return _isRegistrationOver;
  1300. }
  1301. public final boolean getIsTimeRegistrationOver()
  1302. {
  1303. return getCastle().getIsTimeRegistrationOver();
  1304. }
  1305. public final Calendar getSiegeDate()
  1306. {
  1307. return getCastle().getSiegeDate();
  1308. }
  1309. public final Calendar getTimeRegistrationOverDate()
  1310. {
  1311. return getCastle().getTimeRegistrationOverDate();
  1312. }
  1313. public void endTimeRegistration(boolean automatic)
  1314. {
  1315. getCastle().setIsTimeRegistrationOver(true);
  1316. if (!automatic)
  1317. saveSiegeDate();
  1318. }
  1319. public List<L2Npc> getFlag(L2Clan clan)
  1320. {
  1321. if (clan != null)
  1322. {
  1323. L2SiegeClan sc = getAttackerClan(clan);
  1324. if (sc != null)
  1325. return sc.getFlag();
  1326. }
  1327. return null;
  1328. }
  1329. public final SiegeGuardManager getSiegeGuardManager()
  1330. {
  1331. if (_siegeGuardManager == null)
  1332. {
  1333. _siegeGuardManager = new SiegeGuardManager(getCastle());
  1334. }
  1335. return _siegeGuardManager;
  1336. }
  1337. public int getControlTowerCount()
  1338. {
  1339. return _controlTowerCount;
  1340. }
  1341. }