L2ArmorSet.java 5.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.model;
  16. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  17. import net.sf.l2j.gameserver.model.itemcontainer.Inventory;
  18. /**
  19. *
  20. *
  21. * @author Luno
  22. */
  23. public final class L2ArmorSet
  24. {
  25. private final int _chest;
  26. private final int _legs;
  27. private final int _head;
  28. private final int _gloves;
  29. private final int _feet;
  30. private final int _mw_legs;
  31. private final int _mw_head;
  32. private final int _mw_gloves;
  33. private final int _mw_feet;
  34. private final int _skillId;
  35. private final int _skillLvl;
  36. private final int _shield;
  37. private final int _mw_shield;
  38. private final int _shieldSkillId;
  39. private final int _enchant6Skill;
  40. public L2ArmorSet(int chest, int legs, int head, int gloves, int feet, int skill_id, int skill_lvl, int shield, int shield_skill_id, int enchant6skill, int mw_legs, int mw_head, int mw_gloves, int mw_feet, int mw_shield)
  41. {
  42. _chest = chest;
  43. _legs = legs;
  44. _head = head;
  45. _gloves = gloves;
  46. _feet = feet;
  47. _mw_legs = mw_legs;
  48. _mw_head = mw_head;
  49. _mw_gloves = mw_gloves;
  50. _mw_feet = mw_feet;
  51. _mw_shield = mw_shield;
  52. _skillId = skill_id;
  53. _skillLvl = skill_lvl;
  54. _shield = shield;
  55. _shieldSkillId = shield_skill_id;
  56. _enchant6Skill = enchant6skill;
  57. }
  58. /**
  59. * Checks if player have equiped all items from set (not checking shield)
  60. * @param player whose inventory is being checked
  61. * @return True if player equips whole set
  62. */
  63. public boolean containAll(L2PcInstance player)
  64. {
  65. Inventory inv = player.getInventory();
  66. L2ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS);
  67. L2ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD);
  68. L2ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
  69. L2ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET);
  70. int legs = 0;
  71. int head = 0;
  72. int gloves = 0;
  73. int feet = 0;
  74. if(legsItem != null) legs = legsItem.getItemId();
  75. if(headItem != null) head = headItem.getItemId();
  76. if(glovesItem != null) gloves = glovesItem.getItemId();
  77. if(feetItem != null) feet = feetItem.getItemId();
  78. return containAll(_chest,legs,head,gloves,feet);
  79. }
  80. public boolean containAll(int chest, int legs, int head, int gloves, int feet)
  81. {
  82. if(_chest != 0 && _chest != chest)
  83. return false;
  84. if(_legs != 0 && _legs != legs && _mw_legs != legs)
  85. return false;
  86. if(_head != 0 && _head != head && _mw_head != head)
  87. return false;
  88. if(_gloves != 0 && _gloves != gloves && _mw_gloves != gloves)
  89. return false;
  90. if(_feet != 0 && _feet != feet && _mw_feet != feet)
  91. return false;
  92. return true;
  93. }
  94. public boolean containItem(int slot, int itemId)
  95. {
  96. switch(slot)
  97. {
  98. case Inventory.PAPERDOLL_CHEST:
  99. return _chest == itemId;
  100. case Inventory.PAPERDOLL_LEGS:
  101. return (_legs == itemId || _mw_legs == itemId);
  102. case Inventory.PAPERDOLL_HEAD:
  103. return (_head == itemId || _mw_head == itemId);
  104. case Inventory.PAPERDOLL_GLOVES:
  105. return (_gloves == itemId || _mw_gloves == itemId);
  106. case Inventory.PAPERDOLL_FEET:
  107. return (_feet == itemId || _mw_feet == itemId);
  108. default:
  109. return false;
  110. }
  111. }
  112. public int getSkillId()
  113. {
  114. return _skillId;
  115. }
  116. public int getSkillLvl()
  117. {
  118. return _skillLvl;
  119. }
  120. public boolean containShield(L2PcInstance player)
  121. {
  122. Inventory inv = player.getInventory();
  123. L2ItemInstance shieldItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LHAND);
  124. if(shieldItem!= null && (shieldItem.getItemId() == _shield || shieldItem.getItemId() == _mw_shield))
  125. return true;
  126. return false;
  127. }
  128. public boolean containShield(int shield_id)
  129. {
  130. if(_shield == 0)
  131. return false;
  132. return (_shield == shield_id || _mw_shield == shield_id);
  133. }
  134. public int getShieldSkillId()
  135. {
  136. return _shieldSkillId;
  137. }
  138. public int getEnchant6skillId()
  139. {
  140. return _enchant6Skill;
  141. }
  142. /**
  143. * Checks if all parts of set are enchanted to +6 or more
  144. * @param player
  145. * @return
  146. */
  147. public boolean isEnchanted6(L2PcInstance player)
  148. {
  149. // Player don't have full set
  150. if(!containAll(player))
  151. return false;
  152. Inventory inv = player.getInventory();
  153. L2ItemInstance chestItem = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST);
  154. L2ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS);
  155. L2ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD);
  156. L2ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
  157. L2ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET);
  158. if(chestItem == null || chestItem.getEnchantLevel() < 6)
  159. return false;
  160. if(_legs != 0 && (legsItem == null || legsItem.getEnchantLevel() < 6))
  161. return false;
  162. if(_gloves != 0 && (glovesItem == null || glovesItem.getEnchantLevel() < 6))
  163. return false;
  164. if(_head != 0 && (headItem == null || headItem.getEnchantLevel() < 6))
  165. return false;
  166. if(_feet != 0 && (feetItem == null || feetItem.getEnchantLevel() < 6))
  167. return false;
  168. return true;
  169. }
  170. }