l2jmods.properties 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464
  1. # ---------------------------------------------------------------------------
  2. # L2JMODS - non-retail-like systems that have been integrated into the L2J project.
  3. # Be warned that there may be no support for these mods beyond the original author's assistance.
  4. # ---------------------------------------------------------------------------
  5. # Champion mobs - Turn random mobs into Champions
  6. # ---------------------------------------------------------------------------
  7. # Enable/Disable Champion Mob System.
  8. ChampionEnable = False
  9. # Force Champion mobs to be passive?
  10. # To leave champion mobs to default/Agressive, set to False.
  11. # To set all champion mobs to Passive, set True.
  12. ChampionPassive = False
  13. # % chance for a mob to became champion (0 to disable).
  14. ChampionFrequency = 5
  15. # Title of all Champion Mobs.
  16. ChampionTitle = Champion
  17. # Min and max levels allowed for a mob to be a Champion mob.
  18. ChampionMinLevel = 20
  19. ChampionMaxLevel = 70
  20. # Hp multiplier for Champion mobs.
  21. ChampionHp = 8
  22. # Hp Regen Multiplier for Champion mobs.
  23. ChampionHpRegen = 1.0
  24. # Standard rewards multiplier for Champion mobs.
  25. ChampionRewards = 8
  26. # Adena & Seal Stone rewards multiplier for Champion mobs.
  27. ChampionAdenasRewards = 1.0
  28. # P. Attack and M. Attack bonus for Champion mobs.
  29. ChampionAtk = 1.0
  30. # Physical/Magical Attack Speed bonus for Champion mobs.
  31. ChampionSpdAtk = 1.0
  32. # Specified reward item ID
  33. ChampionRewardItemID = 6393
  34. # The amount of the specified reward a player will receive if they are awarded the item.
  35. ChampionRewardItemQty = 1
  36. # % Chance to obtain a specified reward item from a HIGHER lvl Champion mob.
  37. ChampionRewardLowerLvlItemChance = 0
  38. # % Chance to obtain a specified reward item from a LOWER lvl Champion mob.
  39. ChampionRewardHigherLvlItemChance = 0
  40. # Do you want to enable the vitality calculation when killing champion mobs?
  41. # Be aware that it can lead to huge unbalance on your server, your rate for that mob would
  42. # then be "mobXP x serverRate x vitalityRate x championXpRate
  43. # Notes:
  44. # Works only if EnableVitality = True
  45. # Default: False
  46. ChampionEnableVitality = False
  47. # Enable spawning of the champions in instances
  48. # Default = False
  49. ChampionEnableInInstances = False
  50. # ---------------------------------------------------------------------------
  51. # Wedding System (by evill33t)
  52. # ---------------------------------------------------------------------------
  53. # <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
  54. # CustomNpcTable = True in General.properties
  55. # ---------------------------------------------------------------------------
  56. # Wedding Manager ID: 50007
  57. #
  58. # First part - "Engagement"
  59. # 1) Target the player that you want to make a couple with.
  60. # 2) Use the voice command ".engage nameofyourpartner" then press enter.
  61. # 3) If the target player has you on listed as a friend (ie. you are in each other's friends list) a popup will appear with an engagement request along with a system message that you want to be engaged with him/her.
  62. # 4) If the target player accepts the engagement invitation, you will be engaged.
  63. #
  64. # Second part - "Marriage"
  65. # 1) Once two players are engaged, they can speak to Andromeda, the Wedding Priest in the Hot Springs Guild House (Goddard Area).
  66. # (You may need Formal Wear and Adena to pay wedding fees!)
  67. # 2) Each player needs to speak to the NPC and make the request to be married.
  68. # 3) Once done, fireworks will display and the two players will be married.
  69. #
  70. # Afterwards you can use the voice command ".gotolove nameofyourpartner" to teleport to your partner if you're married (there may also be a fee which can be specified below)
  71. #
  72. # If you want to cancel your Engagement/Marriage, use the voice command ".divorce nameofyourpartner".
  73. #
  74. # If you're married you have to pay a specified % of your adena to your partner.
  75. #
  76. # If a player attempts to become engaged to another player while married they may suffer a penalty if it's enabled below.
  77. # ---------------------------------------------------------------------------
  78. # Enable/Disable Wedding System
  79. AllowWedding = False
  80. # Amount of Adena required to get married
  81. WeddingPrice = 250000000
  82. # Enable/Disable punishing of players who attempt to be engaged to other players while married.
  83. WeddingPunishInfidelity = True
  84. # Enable/Disable teleport function for married couples.
  85. WeddingTeleport = True
  86. # Amount of Adena required to teleport to spouse.
  87. WeddingTeleportPrice = 50000
  88. # Time before character is teleported after using the skill.
  89. WeddingTeleportDuration = 60
  90. # Enable/Disable same sex marriages.
  91. WeddingAllowSameSex = False
  92. # Require players to wear formal wear to be married?
  93. WeddingFormalWear = True
  94. # Amount of Adena (%) a player must pay to the other to get divorced.
  95. WeddingDivorceCosts = 20
  96. # ---------------------------------------------------------------------------
  97. # Team vs. Team Event Engine (by FBIagent)
  98. # ---------------------------------------------------------------------------
  99. # <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
  100. # CustomNpcTable = True in General.properties
  101. # ---------------------------------------------------------------------------
  102. # Enable/Disable TvTEvent System
  103. TvTEventEnabled = False
  104. # TvT in instance
  105. TvTEventInInstance = False
  106. # Name of the instance file for TvT
  107. TvTEventInstanceFile = coliseum.xml
  108. # Times TvT will occur (24h format).
  109. TvTEventInterval = 9:00,15:00,21:00,3:00
  110. # Registration timer from start of event (in minutes).
  111. TvTEventParticipationTime = 60
  112. # Event running time (in minutes).
  113. TvTEventRunningTime = 20
  114. # TvT Event NPC (create a custom npc of type L2TvTEventNpc).
  115. TvTEventParticipationNpcId = 70010
  116. # TvT Event Participation Fee (itemId, number). Fee is not returned.
  117. # Example: 57,100000
  118. # Default = none
  119. TvTEventParticipationFee = 0,0
  120. # Location for TvTEvent NPC to spawn in form x,y,z[,heading]
  121. TvTEventParticipationNpcCoordinates = 83425,148585,-3406
  122. # Min/Max amount of players allowed in each team.
  123. TvTEventMinPlayersInTeams = 1
  124. TvTEventMaxPlayersInTeams = 20
  125. # Min/Max level of players that may join the event.
  126. TvTEventMinPlayerLevel = 1
  127. TvTEventMaxPlayerLevel = 85
  128. # Repsawn and exit delay timers (in seconds).
  129. TvTEventRespawnTeleportDelay = 10
  130. TvTEventStartLeaveTeleportDelay = 10
  131. # First Team - Name, Start/Death x,y,z location.
  132. TvTEventTeam1Name = Team1
  133. TvTEventTeam1Coordinates = 148695,46725,-3414
  134. # Second Team - Name, Start/Death x,y,z location.
  135. TvTEventTeam2Name = Team2
  136. TvTEventTeam2Coordinates = 149999,46728,-3414
  137. # Reward for winning team.
  138. # Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount
  139. TvTEventReward = 57,100000
  140. # TvTEvent Rules
  141. TvTEventTargetTeamMembersAllowed = True
  142. TvTEventScrollsAllowed = False
  143. TvTEventPotionsAllowed = False
  144. TvTEventSummonByItemAllowed = False
  145. # Door ID's to open/close on start/end.
  146. # Not supported in instance, use xml template for defining doors.
  147. # Example: TvTDoorsToOpen = 1;2;3;4;5;6
  148. TvTDoorsToOpen =
  149. TvTDoorsToClose =
  150. # Should both teams get reward if there's a tie?
  151. TvTRewardTeamTie = False
  152. # Participant's effects handling on teleport/death.
  153. # Effects lasting through death never removed.
  154. # 0 - always remove all effects.
  155. # 1 - remove all effects only during port to event (noblesse blessing can be used)
  156. # 2 - never remove any effect
  157. # Default: 0
  158. TvTEventEffectsRemoval = 0
  159. # Fighter-class participants will be buffed with those buffs each respawn
  160. # Format: skill1Id,skill1Level;skill2Id,skill2Level...
  161. # Example: 1504,1;1501,1;1502,1;1499,1
  162. TvTEventFighterBuffs =
  163. # Mage-class participants will be buffed with those buffs each respawn
  164. # Format: skill1Id,skill1Level;skill2Id,skill2Level...
  165. # Example: 1504,1;1500,1;1501,1;1085,3
  166. TvTEventMageBuffs =
  167. # Maximum number of allowed participants per IP address (dualbox check)
  168. # Default: 0 (no limits)
  169. TvTEventMaxParticipantsPerIP = 0
  170. # Voiced command (.tvt) working during TVT event to get information about event status
  171. TvTAllowVoicedInfoCommand = false
  172. # ---------------------------------------------------------------------------
  173. # L2J Banking System
  174. # ---------------------------------------------------------------------------
  175. # Enable/Disable Banking System
  176. BankingEnabled = False
  177. # Amount of Goldbars a player gets when they use the ".deposit" command. Also the same amount they will lose with ".withdraw".
  178. BankingGoldbarCount = 1
  179. # Amount of Adena a player gets when they use the ".withdraw" command. Also the same amount they will lose with ".deposit".
  180. BankingAdenaCount = 500000000
  181. # ---------------------------------------------------------------------------
  182. # Warehouse Sorting
  183. # Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....)
  184. # ---------------------------------------------------------------------------
  185. EnableWarehouseSortingClan = False
  186. EnableWarehouseSortingPrivate = False
  187. # ---------------------------------------------------------------------------
  188. # Offline trade/craft
  189. # ---------------------------------------------------------------------------
  190. # Option to enable or disable offline trade feature.
  191. # Enable -> true, Disable -> false
  192. OfflineTradeEnable = False
  193. # Option to enable or disable offline craft feature.
  194. # Enable -> true, Disable -> false
  195. OfflineCraftEnable = False
  196. # If set to True, off-line shops will be possible only peace zones.
  197. # Default: False
  198. OfflineModeInPaceZone = False
  199. # If set to True, players in off-line shop mode wont take any damage, thus they cannot be killed.
  200. # Default: False
  201. OfflineModeNoDamage = False
  202. # If set to True, name color will be changed then entering offline mode
  203. OfflineSetNameColor = False
  204. # Color of the name in offline mode (if OfflineSetNameColor = True)
  205. OfflineNameColor = 808080
  206. # Allow fame for characters in offline mode
  207. # Enable -> true, Disable -> false
  208. OfflineFame = True
  209. #Restore offline traders/crafters after restart/shutdown. Default: false.
  210. RestoreOffliners = False
  211. #Do not restore offline characters, after OfflineMaxDays days spent from first restore.
  212. #Require server restart to disconnect expired shops.
  213. #0 = disabled (always restore).
  214. #Default: 10
  215. OfflineMaxDays = 10
  216. #Disconnect shop after finished selling, buying.
  217. #Default: True
  218. OfflineDisconnectFinished = True
  219. # ---------------------------------------------------------------------------
  220. # Mana Drugs/Potions
  221. # ---------------------------------------------------------------------------
  222. # This option will enable core support for:
  223. # Mana Drug (item ID 726), using skill ID 10000.
  224. # Mana Potion (item ID 728), using skill ID 10001.
  225. EnableManaPotionSupport = False
  226. # ---------------------------------------------------------------------------
  227. # Display Server Time
  228. # ---------------------------------------------------------------------------
  229. # This option will enable displaying of the local server time for /time command.
  230. DisplayServerTime = False
  231. # ---------------------------------------------------------------------------
  232. # Welcome message
  233. # ---------------------------------------------------------------------------
  234. # Show screen welcome message on character login
  235. # Default: False
  236. ScreenWelcomeMessageEnable = False
  237. # Screen welcome message text to show on character login if enabled
  238. # ('#' for a new line, but message can have max 2 lines)
  239. ScreenWelcomeMessageText = Welcome to L2J server!
  240. # Show screen welcome message for x seconds when character log in to game if enabled
  241. ScreenWelcomeMessageTime = 10
  242. # ---------------------------------------------------------------------------
  243. # AntiFeed
  244. # ---------------------------------------------------------------------------
  245. # This option will enable antifeed for pvp/pk/clanrep points.
  246. # Default: False
  247. AntiFeedEnable = False
  248. # If set to True, kills from dualbox will not increase pvp/pk points
  249. # and clan reputation will not be transferred.
  250. # Default: True
  251. AntiFeedDualbox = True
  252. # If set to True, server will count disconnected (unable to determine ip address)
  253. # as dualbox.
  254. # Default: True
  255. AntiFeedDisconnectedAsDualbox = True
  256. # If character died faster than timeout - pvp/pk points for killer will not increase
  257. # and clan reputation will not be transferred.
  258. # Setting to 0 will disable this feature.
  259. # Default: 120 seconds.
  260. AntiFeedInterval = 120
  261. # ---------------------------------------------------------------------------
  262. # Pvp/pk Announce
  263. # ---------------------------------------------------------------------------
  264. # Default: False
  265. AnnouncePkPvP = False
  266. # Announce this as normal system message
  267. # Default: True
  268. AnnouncePkPvPNormalMessage = True
  269. # PK message template
  270. # variables: $killer, $target
  271. AnnouncePkMsg = $killer has slaughtered $target
  272. # Pvp message template
  273. # variables: $killer, $target
  274. AnnouncePvpMsg = $killer has defeated $target
  275. # ---------------------------------------------------------------------------
  276. # Chat Moderation
  277. # ---------------------------------------------------------------------------
  278. # This option will enable using of the voice commands .banchat and .unbanchat
  279. # for players with corresponding access level (default: 7).
  280. # Check access_levels.sql and admin_command_access_rights for details.
  281. # Default: False
  282. ChatAdmin = False
  283. # ---------------------------------------------------------------------------
  284. # Hellbound Status Voice Command
  285. # ---------------------------------------------------------------------------
  286. # This option will enable using of the voice commands .hellbound
  287. # for retrieving information about current Hellbound level and trust.
  288. # Default: False
  289. HellboundStatus = False
  290. # ---------------------------------------------------------------------------
  291. # Multilingual support
  292. # ---------------------------------------------------------------------------
  293. # Enable or disable multilingual support.
  294. # Default: False
  295. MultiLangEnable = False
  296. # List of allowed languages, semicolon separated.
  297. # Default: en
  298. MultiLangAllowed = en;ru
  299. # Default language, if not defined.
  300. # Default: en
  301. MultiLangDefault = en
  302. # Enable or disable voice command .lang for changing languages on the fly.
  303. # Default: True
  304. MultiLangVoiceCommand = True
  305. # Enable or disable multilingual SystemMessages support.
  306. # Default: False
  307. MultiLangSystemMessageEnable = False
  308. # List of allowed languages for SystemMessages, semicolon separated.
  309. # Default:
  310. MultiLangSystemMessageAllowed =
  311. # Enable or disable multilingual NpcStrings support.
  312. # Default: False
  313. MultiLangNpcStringEnable = False
  314. # List of allowed languages for NpcStrings, semicolon separated.
  315. # Default:
  316. MultiLangNpcStringAllowed =
  317. # ---------------------------------------------------------------------------
  318. # Walker/Bot protection
  319. # ---------------------------------------------------------------------------
  320. # Basic protection against L2Walker.
  321. # Default: False
  322. L2WalkerProtection = False
  323. # ---------------------------------------------------------------------------
  324. # Debug enable/disable voice command
  325. # ---------------------------------------------------------------------------
  326. # This option will enable voice command .debug allowing players
  327. # to turn on/off debugging on self only.
  328. # (admin command //debug can enable debugging on any character)
  329. # Use admin_command_access_rights table for defining access rights.
  330. # Default: False
  331. DebugVoiceCommand = False
  332. # ---------------------------------------------------------------------------
  333. # Dualbox Check
  334. # ---------------------------------------------------------------------------
  335. # Maximum number of players per IP address allowed to enter game.
  336. # Default: 0 (unlimited)
  337. DualboxCheckMaxPlayersPerIP = 0
  338. # Maximum number of players per IP address allowed to participate in olympiad.
  339. # Default: 0 (unlimited)
  340. DualboxCheckMaxOlympiadParticipantsPerIP = 0
  341. # Maximum number of players per IP address allowed to participate in events using L2J Event Engine (//event).
  342. # Default: 0 (unlimited)
  343. DualboxCheckMaxL2EventParticipantsPerIP = 0
  344. # Whitelist of the addresses for dualbox checks.
  345. # Format: Address1,Number1;Address2,Number2...
  346. # Network address can be number (127.0.0.1) or symbolic (localhost) formats.
  347. # Additional connection number added to the global limits for this address.
  348. # For example, if number of TvT event participants per IP address set to the 1 (no dualbox)
  349. # and whitelist contains "l2jserver.com,2" then number of allowed participants from l2jserver.com
  350. # will be 1+2=3. Use 0 or negative value for unlimited number of connections.
  351. # Default: 127.0.0.1,0 (no limits from localhost)
  352. DualboxCheckWhitelist = 127.0.0.1,0
  353. # ---------------------------------------------------------------------------
  354. # Password Change
  355. # ---------------------------------------------------------------------------
  356. # Enables .changepassword voiced command which allows the players to change their account's password ingame.
  357. # Default: False
  358. AllowChangePassword = False