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General.properties 29 KB

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  1. # ---------------------------------------------------------------------------
  2. # General Server Settings
  3. # ---------------------------------------------------------------------------
  4. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  5. # Warning:
  6. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  7. # ---------------------------------------------------------------------------
  8. # Administrator
  9. # ---------------------------------------------------------------------------
  10. # If this option is set to True every newly created character will have access level 127. This means that every character created will have Administrator Privileges.
  11. # Default: False
  12. EverybodyHasAdminRights = False
  13. # Show server/DP revision when players enter the game
  14. # Default: True
  15. DisplayServerRevision = True
  16. # Setting for serverList
  17. # Displays [] in front of server name on character selection
  18. # Default: False
  19. ServerListBrackets = False
  20. # Displays server type next to the server name on character selection.
  21. # Notes:
  22. # Accepted Values: Normal, Relax, Test, NoLabel, Restricted, Event, Free
  23. # Default: Normal
  24. ServerListType = Normal
  25. # Displays server min age to the server name on character selection.
  26. # Notes:
  27. # Accepted values: 0, 15, 18
  28. # Default: 0
  29. ServerListAge = 0
  30. # If True, only accounts with GM access can enter the server.
  31. # Default: False
  32. ServerGMOnly = False
  33. # Enable GMs to have the glowing aura of a Hero character on login.
  34. # Notes:
  35. # GMs can do "///hero" on themselves and get this aura voluntarily.
  36. # It's advised to keep this off due to graphic lag.
  37. # Default: False
  38. GMHeroAura = False
  39. # Auto set invulnerable status to a GM on login.
  40. # Default: False
  41. GMStartupInvulnerable = False
  42. # Auto set invisible status to a GM on login.
  43. # Default: False
  44. GMStartupInvisible = False
  45. # Auto block private messages to a GM on login.
  46. # Default: False
  47. GMStartupSilence = False
  48. # Auto list GMs in GM list (/gmlist) on login.
  49. # Default: False
  50. GMStartupAutoList = False
  51. # Auto set diet mode on to a GM on login (affects your weight penalty).
  52. # Default: False
  53. GMStartupDietMode = False
  54. # The way //admin panel looks can be "modern" or "classic" (default is modern while classic provides more compatibility).
  55. # Default: modern
  56. GMAdminMenuStyle = modern
  57. # Item restrictions apply to GMs aswell? (True = restricted usage)
  58. # Default: True
  59. GMItemRestriction = True
  60. # Skill restrictions apply to GMs aswell? (True = restricted usage)
  61. # Default: True
  62. GMSkillRestriction = True
  63. # Allow GMs to drop/trade non-tradeable and quest(drop only) items
  64. # Default: False
  65. GMTradeRestrictedItems = False
  66. # Allow GMs to restart/exit while is fighting stance
  67. # Default: True
  68. GMRestartFighting = True
  69. # Show the GM's name behind an announcement made by him
  70. # example: "Announce: hi (HanWik)"
  71. GMShowAnnouncerName = False
  72. # Show the GM's name before an announcement made by him
  73. # example: "Nyaran: hi"
  74. GMShowCritAnnouncerName = False
  75. # Give special skills for every GM
  76. # 7029,7041-7064,7088-7096,23238-23249 (Master's Blessing)
  77. # Default: False
  78. GMGiveSpecialSkills = False
  79. # Give special aura skills for every GM
  80. # 7029,23238-23249,23253-23296 (Master's Blessing)
  81. # Default: False
  82. GMGiveSpecialAuraSkills = False
  83. # ---------------------------------------------------------------------------
  84. # Server Security
  85. # ---------------------------------------------------------------------------
  86. # Bypass exploit protection. To ENABLE protection set to True.
  87. # Default: True
  88. BypassValidation = True
  89. # Enforce gameguard for clients. Sends a gameguard query on character login.
  90. # Default: False
  91. GameGuardEnforce = False
  92. # Don't allow player to perform trade, talk with npc, or move until gameguard reply is received.
  93. # Default: False
  94. GameGuardProhibitAction = False
  95. #Logging settings. The following four settings, while enabled, will increase writing to your hard drive(s) considerably. Depending on the size of your server, the amount of players, and other factors, you may suffer a noticable performance hit.
  96. # Default: False
  97. LogChat = False
  98. # Default: False
  99. LogItems = False
  100. # Log only Adena and equipable items if LogItems is enabled
  101. LogItemsSmallLog = False
  102. # Default: False
  103. LogItemEnchants = False
  104. # Default: False
  105. LogSkillEnchants = False
  106. # Default: False
  107. GMAudit = False
  108. # Default: False
  109. LogGameDamage = False
  110. # If damage greater than threshold then log it
  111. # Default: 5000
  112. LogGameDamageThreshold = 5000
  113. # Check players for non-allowed skills
  114. # Default: False
  115. SkillCheckEnable = False
  116. # If true, remove invalid skills from player and database.
  117. # Report only, if false.
  118. # Default: False
  119. SkillCheckRemove = False
  120. # Check also GM characters (only if SkillCheckEnable = True)
  121. # Default: True
  122. SkillCheckGM = True
  123. # ---------------------------------------------------------------------------
  124. # Thread Configuration
  125. # ---------------------------------------------------------------------------
  126. # Extreme caution should be here, set to defaults if you do not know what you are doing.
  127. # These could possibly hurt your servers performance or improve it depending on your server's configuration, size, and other factors.
  128. # Default: 10
  129. ThreadPoolSizeEffects = 10
  130. # Default: 13
  131. ThreadPoolSizeGeneral = 13
  132. # Default: 2
  133. UrgentPacketThreadCoreSize = 2
  134. # Default: 4
  135. GeneralPacketThreadCoreSize = 4
  136. # Default: 4
  137. GeneralThreadCoreSize = 4
  138. # Default: 6
  139. AiMaxThread = 6
  140. # Dead Lock Detector (a separate thread for detecting deadlocks).
  141. # For improved crash logs and automatic restart in deadlock case if enabled.
  142. # Check interval is in seconds.
  143. # Default: True
  144. DeadLockDetector = True
  145. # Default: 20
  146. DeadLockCheckInterval = 20
  147. # Default: False
  148. RestartOnDeadlock = False
  149. # ---------------------------------------------------------------------------
  150. # Client packet queue tuning
  151. # ---------------------------------------------------------------------------
  152. # Queue size, do not set it too low !
  153. # 0 - use value MaxReadPerPass + 2 (from mmo.properties)
  154. # Default: 0
  155. ClientPacketQueueSize = 0
  156. # Maximum number of packets in burst.
  157. # Execution will be aborted and thread released if more packets executed in raw.
  158. # 0 - use value MaxReadPerPass + 1 (from mmo.properties)
  159. # Default: 0
  160. ClientPacketQueueMaxBurstSize = 0
  161. # Maximum number of packets per second.
  162. # Flood detector will be triggered if more packets received.
  163. # After triggering all incoming packets will be dropped until flooding stopped.
  164. # Default: 80
  165. ClientPacketQueueMaxPacketsPerSecond = 80
  166. # Average number of packets per second calculated during this interval.
  167. # Using larger value decrease number of false kicks, but slower reaction to flood.
  168. # Avoid using too low or too high values, recommended between 3 and 10.
  169. # Default: 5
  170. ClientPacketQueueMeasureInterval = 5
  171. # Maximum average number of packets per second during measure interval.
  172. # Flood detector will be triggered if more packets received.
  173. # After triggering all incoming packets will be dropped until flooding stopped.
  174. # Default: 40
  175. ClientPacketQueueMaxAveragePacketsPerSecond = 40
  176. # Maximum number of flood triggers per minute.
  177. # Client will be kicked if more floods detected.
  178. # Default: 2
  179. ClientPacketQueueMaxFloodsPerMin = 2
  180. # Maximum number of queue overflows per minute.
  181. # After overflow all incoming packets from client are dropped until queue is flushed.
  182. # Client will be kicked if more queue overflows detected.
  183. # Default: 1
  184. ClientPacketQueueMaxOverflowsPerMin = 1
  185. # Maximum number of buffer underflows per minute.
  186. # Client will be kicked if more underflow exceptions detected.
  187. # Default: 1
  188. ClientPacketQueueMaxUnderflowsPerMin = 1
  189. # Maximum number of unknown packets per minute.
  190. # Client will be kicked if more unknown packets received.
  191. # Default: 5
  192. ClientPacketQueueMaxUnknownPerMin = 5
  193. # ---------------------------------------------------------------------------
  194. # Optimization
  195. # ---------------------------------------------------------------------------
  196. # Items on ground management.
  197. # Allow players to drop items on the ground.
  198. # Default: True
  199. AllowDiscardItem = True
  200. # Delete dropped reward items from world after a specified amount of seconds. Disabled = 0.
  201. # Default: 600
  202. AutoDestroyDroppedItemAfter = 600
  203. # Time in secs after which dropped herb will be auto-destroyed
  204. # Default: 60
  205. AutoDestroyHerbTime = 60
  206. # List of item id that will not be destroyed (separated by "," like 57,5575,6673).
  207. # Notes:
  208. # Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
  209. # Items on this list will be protected regardless of the following options.
  210. # Default: 0
  211. ListOfProtectedItems = 0
  212. # Cleans up the server database on startup.
  213. # The bigger the database is, the longer it will take to clean up the database(the slower the server will start).
  214. # Sometimes this ends up with 0 elements cleaned up, and a lot of wasted time on the server startup.
  215. # If you want a faster server startup, set this to 'false', but its recommended to clean up the database from time to time.
  216. # Default: True
  217. DatabaseCleanUp = True
  218. # The time before a database connection closes (in miliseconds)
  219. # If a query takes longer to execute than the time defined here, the server will throw "Unclosed Connection!" error.
  220. # If you get often this error message, try increasing this.
  221. # Default: 60000ms
  222. ConnectionCloseTime = 60000
  223. # This is the interval (in minutes), that the gameserver will update a players information such as location.
  224. # The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s).
  225. # The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s).
  226. # A value of 0 disables periodic saving.
  227. # Independent of this setting the character is always saved after leaving the world.
  228. # Default: 15
  229. CharacterDataStoreInterval = 15
  230. # This enables the server to only update items when saving the character.
  231. # Enabling this greatly reduces DB usage and improves performance.
  232. # WARNING: This option causes item loss during crashes.
  233. # Default: False
  234. LazyItemsUpdate = False
  235. # When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character.
  236. # Default: False
  237. UpdateItemsOnCharStore = False
  238. # Also delete from world misc. items dropped by players (all except equip-able items).
  239. # Notes:
  240. # Works only if AutoDestroyDroppedItemAfter is greater than 0.
  241. # Default: False
  242. DestroyPlayerDroppedItem = False
  243. # Destroy dropped equipable items (armor, weapon, jewelry).
  244. # Notes:
  245. # Works only if DestroyPlayerDroppedItem = True
  246. # Default: False
  247. DestroyEquipableItem = False
  248. # Save dropped items into the database for restoring after restart.
  249. # Default: False
  250. SaveDroppedItem = False
  251. # Enable/Disable the emptying of the stored dropped items table after items are loaded into memory (safety setting).
  252. # If the server crashed before saving items, on next start old items will be restored and players may already have picked up some of them so this will prevent duplicates.
  253. # Default: False
  254. EmptyDroppedItemTableAfterLoad = False
  255. # Time interval in minutes to save in DB items on ground. Disabled = 0.
  256. # Notes:
  257. # If SaveDroppedItemInterval is disabled, items will be saved into the database only at server shutdown.
  258. # Default: 60
  259. SaveDroppedItemInterval = 60
  260. # Delete all saved items from the database on next restart?
  261. # Notes:
  262. # Works only if SaveDroppedItem = False.
  263. # Default: False
  264. ClearDroppedItemTable = False
  265. # Delete invalid quest from players.
  266. # Default: False
  267. AutoDeleteInvalidQuestData = False
  268. # Setting False can improve server performance on high rate/population servers.
  269. # Default: True
  270. PreciseDropCalculation = True
  271. # Allow creating multiple non-stackable items at one time?
  272. # Default: True
  273. MultipleItemDrop = True
  274. # Forces full item inventory packet to be sent for any item change.
  275. # Notes:
  276. # This can increase network traffic
  277. # Default: False
  278. ForceInventoryUpdate = False
  279. # True = Load html's into cache only on first time html is requested.
  280. # False = Load all html's into cache on server startup.
  281. # Default: True
  282. LazyCache = True
  283. # Cache all character names in to memory on server startup
  284. # False - names are loaded from Db when they are requested
  285. # True - decrease Db usage , increase memory consumption
  286. # Default: True
  287. CacheCharNames = True
  288. # Minimum and maximum variables in seconds for npc animation delay.
  289. # You must keep MinNPCAnimation < = MaxNPCAnimation.
  290. # Default: 10
  291. MinNPCAnimation = 10
  292. # Default: 20
  293. MaxNPCAnimation = 20
  294. # Default: 5
  295. MinMonsterAnimation = 5
  296. # Default: 20
  297. MaxMonsterAnimation = 20
  298. # Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well.
  299. # Default: False
  300. MoveBasedKnownlist = False
  301. # Interval (in miliseconds) in which the knownlist does full updates.
  302. # For move based updates its used for intermediate updates.
  303. # WARNING!
  304. # Useful interval is between 300 - 2000. Too small value may kill your CPU, too high value may not update knownlists properly. The default value is chosen experimentally.
  305. # Default: 1250
  306. KnownListUpdateInterval = 1250
  307. # Grid options: Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid.
  308. # Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds.
  309. # Turn off for a grid and neighbors occurs after the specified number of seconds have passed during which a grid has had no players in or in any of its neighbors.
  310. # The always on option allows to ignore all this and let all grids be active at all times (not suggested).
  311. # Default: False
  312. GridsAlwaysOn = False
  313. # Default: 1
  314. GridNeighborTurnOnTime = 1
  315. # Default: 90
  316. GridNeighborTurnOffTime = 90
  317. # ---------------------------------------------------------------------------
  318. # World dimensions
  319. # ---------------------------------------------------------------------------
  320. # Min and max world regions (including)
  321. # Default: X:11-26, Y:10-26
  322. WorldXMin = 11
  323. WorldXMax = 26
  324. WorldYMin = 10
  325. WorldYMax = 26
  326. # ---------------------------------------------------------------------------
  327. # Geodata
  328. # ---------------------------------------------------------------------------
  329. # GeoData options:
  330. # 0 = GeoData and PathFinding OFF (default)
  331. # 1 = GeoData is used to check Line Of Sight (LOS) targeting and
  332. # L2Playable movement. You need to download files for data/geodata folder.
  333. # Monsters can pass walls but not aggro (no line of sight) through them.
  334. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
  335. # files if CellPathFinding not enabled) and all character moves go through
  336. # geodata checks (if a mob passes a wall, pathfinding didn't find a route
  337. # but we allow attack and returning home).
  338. # Recommended server memory minimum 2 GB, rather 3 GB.
  339. # Default: 0
  340. GeoData = 0
  341. # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
  342. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
  343. # Default: False
  344. CellPathFinding = False
  345. # Pathfinding array buffers configuration
  346. PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
  347. # Weight for nodes without obstacles far from walls
  348. LowWeight = 0.5
  349. # Weight for nodes near walls
  350. MediumWeight = 2
  351. # Weight for nodes with obstacles
  352. HighWeight = 3
  353. # Angle paths will be more "smart", but in cost of higher CPU utilization
  354. AdvancedDiagonalStrategy = True
  355. # Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True
  356. # Default: LowWeight * sqrt(2)
  357. DiagonalWeight = 0.707
  358. # Maximum number of LOS postfilter passes, 0 will disable postfilter.
  359. # Default: 3
  360. MaxPostfilterPasses = 3
  361. # Path debug function.
  362. # Nodes known to pathfinder will be displayed as adena, constructed path as antidots.
  363. # Number of the items show node cost * 10
  364. # Potions display path after first stage filter
  365. # Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter
  366. # This function FOR DEBUG PURPOSES ONLY, never use it on the live server !
  367. DebugPath = False
  368. # True = Loads GeoData buffer's content into physical memory.
  369. # False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
  370. # Default: True
  371. ForceGeodata = True
  372. # This setting controls Client <--> Server Player coordinates synchronization:
  373. # -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
  374. # 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
  375. # 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
  376. # Server sends validation packet if client goes too far from server calculated coordinates.
  377. # Default: -1
  378. CoordSynchronize = -1
  379. # ---------------------------------------------------------------------------
  380. # Falling Damage
  381. # ---------------------------------------------------------------------------
  382. # Allow characters to receive damage from falling.
  383. # CoordSynchronize = 2 is recommended.
  384. # True - enabled.
  385. # False - disabled.
  386. # Auto - True if geodata enabled and False if disabled.
  387. # Default: Auto
  388. EnableFallingDamage = Auto
  389. # ---------------------------------------------------------------------------
  390. # Features
  391. # ---------------------------------------------------------------------------
  392. # Zone Setting Options:
  393. # 0 = Peace All the Time
  394. # 1 = PVP During Siege for siege participants
  395. # 2 = PVP All the Time
  396. # Default: 0
  397. ZoneTown = 0
  398. # Global Chat.
  399. # Available Options: ON, OFF, GM, GLOBAL
  400. # Default: ON
  401. GlobalChat = ON
  402. # Trade Chat.
  403. # Available Options: ON, OFF, GM, GLOBAL
  404. # Default: ON
  405. TradeChat = ON
  406. # If you are experiencing problems with Warehouse transactions, feel free to disable them here.
  407. # Default: True
  408. AllowWarehouse = True
  409. # Enable Warehouse Cache. If warehouse is not used will server clear memory used by this warehouse.
  410. # Default: False
  411. WarehouseCache = False
  412. # How long warehouse should be stored in memory.
  413. # Default: 15
  414. WarehouseCacheTime = 15
  415. # Default: True
  416. AllowRefund = True
  417. # Default: True
  418. AllowMail = True
  419. # Default: True
  420. AllowAttachments = True
  421. # If True player can try on weapon and armor in shop.
  422. # Default: True
  423. AllowWear = True
  424. # Default: 5
  425. WearDelay = 5
  426. #Adena cost to try on an item.
  427. # Default: 10
  428. WearPrice = 10
  429. # ---------------------------------------------------------------------------
  430. # Misc Settings
  431. # ---------------------------------------------------------------------------
  432. # Default: True
  433. AllowRace = True
  434. # Default: True
  435. AllowWater = True
  436. # Enable pets for rent (wyvern & strider) from pet managers.
  437. # Default: False
  438. AllowRentPet = False
  439. # Default: True
  440. AllowFishing = True
  441. # Default: True
  442. AllowBoat = True
  443. # Boat broadcast radius.
  444. # If players getting annoyed by boat shouts then radius can be decreased.
  445. # Default: 20000
  446. BoatBroadcastRadius = 20000
  447. # Default: True
  448. AllowCursedWeapons = True
  449. # This controls whether or not NPCs (not mobs) will walk around from one point to another.
  450. # Default: True
  451. AllowNpcWalkers = True
  452. #Allow Pet manager's pets to walk around.
  453. # Default: True
  454. AllowPetWalkers = True
  455. # Show "data/html/servnews.htm" when a character enters world.
  456. # Default: False
  457. ShowServerNews = False
  458. # Type of the Community board:
  459. # 0 = community is disabled
  460. # 1 = old community
  461. # 2 = full community (not fully implemented, experimental)
  462. # Default: 1
  463. CommunityType = 1
  464. # Default: False
  465. BBSShowPlayerList = False
  466. # Default: _bbshome
  467. BBSDefault = _bbshome
  468. # show level of character to others in Community Board
  469. # Default: False
  470. ShowLevelOnCommunityBoard = False
  471. # Default: False
  472. ShowStatusOnCommunityBoard = False
  473. # Default: 50
  474. NamePageSizeOnCommunityBoard = 50
  475. # Default: 5
  476. NamePerRowOnCommunityBoard = 5
  477. # Enable chat filter
  478. # Default = False
  479. UseChatFilter = False
  480. # Replace filter words with following chars
  481. ChatFilterChars = ^_^
  482. # Banchat for channels, split ";"
  483. # 0 = ALL (white)
  484. # 1 = SHOUT (!)
  485. # 2 = TELL (")
  486. # 3 = PARTY (#)
  487. # 4 = CLAN (@)
  488. # 5 = GM (//gmchat)
  489. # 6 = PETITION_PLAYER (*)
  490. # 7 = PETITION_GM (*)
  491. # 8 = TRADE (+)
  492. # 9 = ALLIANCE ($)
  493. # 10 = ANNOUNCEMENT
  494. # 11 = BOAT
  495. # 12 = L2FRIEND
  496. # 13 = MSNCHAT
  497. # 14 = PARTYMATCH_ROOM
  498. # 15 = PARTYROOM_COMMANDER (Yellow)
  499. # 16 = PARTYROOM_ALL (Red)
  500. # 17 = HERO_VOICE (&)
  501. # 18 = CRITICAL_ANNOUNCE
  502. # 19 = SCREEN_ANNOUNCE
  503. # 20 = BATTLEFIELD
  504. # 21 = MPCC_ROOM
  505. # Default: 0;1;8;17
  506. BanChatChannels = 0;1;8;17
  507. # Clear Unused clan crests from /data/crests/
  508. # Default False
  509. ClearClanCache = false
  510. # ---------------------------------------------------------------------------
  511. # Manor
  512. # ---------------------------------------------------------------------------
  513. # Default: True
  514. AllowManor = True
  515. # Manor refresh time in military hours.
  516. # Default: 20 (8pm)
  517. AltManorRefreshTime = 20
  518. # Manor refresh time (minutes).
  519. # Default: 00 (start of the hour)
  520. AltManorRefreshMin = 00
  521. # Manor period approve time in military hours.
  522. # Default: 6 (6am)
  523. AltManorApproveTime = 6
  524. # Manor period approve time (minutes).
  525. # Default: 00 (start of the hour)
  526. AltManorApproveMin = 00
  527. # Manor maintenance time.
  528. # Default: 360000 (6 minutes)
  529. AltManorMaintenancePeriod = 360000
  530. # Manor Save Type.
  531. # True = Save data into the database after every action
  532. # Default: False
  533. AltManorSaveAllActions = False
  534. # Manor Save Period (used only if AltManorSaveAllActions = False) Default very 2 hours
  535. # Default: 2
  536. AltManorSavePeriodRate = 2
  537. # ---------------------------------------------------------------------------
  538. # Lottery
  539. # ---------------------------------------------------------------------------
  540. # Default: True
  541. AllowLottery = True
  542. # Initial Lottery prize.
  543. # Default: 50000
  544. AltLotteryPrize = 50000
  545. # Lottery Ticket Price
  546. # Default: 2000
  547. AltLotteryTicketPrice = 2000
  548. # What part of jackpot amount should receive characters who pick 5 wining numbers
  549. # Default: 0.6
  550. AltLottery5NumberRate = 0.6
  551. # What part of jackpot amount should receive characters who pick 4 wining numbers
  552. # Default: 0.2
  553. AltLottery4NumberRate = 0.2
  554. # What part of jackpot amount should receive characters who pick 3 wining numbers
  555. # Default: 0.2
  556. AltLottery3NumberRate = 0.2
  557. # How much adena receive characters who pick two or less of the winning number
  558. # Default: 200
  559. AltLottery2and1NumberPrize = 200
  560. # ---------------------------------------------------------------------------
  561. # Item Auction
  562. # ---------------------------------------------------------------------------
  563. #
  564. AltItemAuctionEnabled = False
  565. # Number of days before auction cleared from database with all bids.
  566. # Default: 14
  567. AltItemAuctionExpiredAfter = 14
  568. # Auction extends to specified amount of seconds if one or more new bids added.
  569. # By default auction extends only two times, by 5 and 3 minutes, this custom value used after it.
  570. # Values higher than 60s is not recommended.
  571. # Default: 0
  572. AltItemAuctionTimeExtendsOnBid = 0
  573. # ---------------------------------------------------------------------------
  574. # Dimension Rift
  575. # ---------------------------------------------------------------------------
  576. # Minimal party size to enter rift. Min = 2, Max = 9.
  577. # If while inside the rift, the party becomes smaller, all members will be teleported back.
  578. # Default: 2
  579. RiftMinPartySize = 2
  580. # Number of maximum jumps between rooms allowed, after this time party will be teleported back
  581. # Default: 4
  582. MaxRiftJumps = 4
  583. # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
  584. # Default: 10000
  585. RiftSpawnDelay = 10000
  586. # Time between automatic jumps in seconds
  587. # Default: 480
  588. AutoJumpsDelayMin = 480
  589. # Default: 600
  590. AutoJumpsDelayMax = 600
  591. # Time Multiplier for stay in the boss room
  592. # Default: 1.5
  593. BossRoomTimeMultiply = 1.5
  594. # Cost in dimension fragments to enter the rift, each party member must own this amount
  595. # Default: 18
  596. RecruitCost = 18
  597. # Default: 21
  598. SoldierCost = 21
  599. # Default: 24
  600. OfficerCost = 24
  601. # Default: 27
  602. CaptainCost = 27
  603. # Default: 30
  604. CommanderCost = 30
  605. # Default: 33
  606. HeroCost = 33
  607. # ---------------------------------------------------------------------------
  608. # Four Sepulchers
  609. # ---------------------------------------------------------------------------
  610. # Default: 50
  611. TimeOfAttack = 50
  612. # Default: 5
  613. TimeOfCoolDown = 5
  614. # Default: 3
  615. TimeOfEntry = 3
  616. # Default: 2
  617. TimeOfWarmUp = 2
  618. # Default: 4
  619. NumberOfNecessaryPartyMembers = 4
  620. # ---------------------------------------------------------------------------
  621. # Punishment
  622. # ---------------------------------------------------------------------------
  623. # Player punishment for illegal actions:
  624. # 1 - broadcast warning to gms only
  625. # 2 - kick player(default)
  626. # 3 - kick & ban player
  627. # 4 - jail player (define minutes of jail with param: 0 = infinite)
  628. # Default: 2
  629. DefaultPunish = 2
  630. # This setting typically specifies the duration of the above punishment.
  631. # Default: 0
  632. DefaultPunishParam = 0
  633. # Apply default punish if player buy items for zero adena.
  634. # Default: True
  635. OnlyGMItemsFree = True
  636. # Jail is a PvP zone.
  637. # Default: False
  638. JailIsPvp = False
  639. # Disable all chat in jail (except normal one)
  640. # Default: True
  641. JailDisableChat = True
  642. # Disable all transaction in jail
  643. # Trade/Store/Drop
  644. # Default: False
  645. JailDisableTransaction = False
  646. # ---------------------------------------------------------------------------
  647. # Custom Components
  648. # ---------------------------------------------------------------------------
  649. # Default: False
  650. CustomSpawnlistTable = False
  651. # Option to save GM spawn only in the custom table.
  652. # Default: False
  653. SaveGmSpawnOnCustom = False
  654. # Option to delete spawn in alternate table.
  655. # Default: False
  656. DeleteGmSpawnOnCustom = False
  657. # Default: False
  658. CustomNpcTable = False
  659. # Default: False
  660. CustomNpcSkillsTable = False
  661. # Default: False
  662. CustomArmorSetsTable = False
  663. # Default: False
  664. CustomTeleportTable = False
  665. # Default: False
  666. CustomDroplistTable = False
  667. # Default: False
  668. CustomMerchantTables = False
  669. # Default: False
  670. CustomNpcBufferTables = False
  671. # Default: False
  672. CustomSkillsLoad = False
  673. # Default: False
  674. CustomItemsLoad = False
  675. # Default: False
  676. CustomMultisellLoad = False
  677. # ---------------------------------------------------------------------------
  678. # Birthday Event Settings
  679. # ---------------------------------------------------------------------------
  680. # Gift sent with Mail System
  681. # Default: 22187
  682. AltBirthdayGift = 22187
  683. # Mail Subject
  684. AltBirthdayMailSubject = Happy Birthday!
  685. # Mail Content
  686. # $c1: Player name
  687. # $s1: Age
  688. AltBirthdayMailText = Hello Adventurer!! Seeing as you're one year older now, I thought I would send you some birthday cheer :) Please find your birthday pack attached. May these gifts bring you joy and happiness on this very special day.\n\nSincerely, Alegria
  689. # ---------------------------------------------------------------------------
  690. # Handy's Block Checker Event Settings
  691. # ---------------------------------------------------------------------------
  692. # Enable the event ?
  693. # Default: True
  694. EnableBlockCheckerEvent = True
  695. # Minimun number of members on each team before
  696. # be able to start the event
  697. # Min: 1
  698. # Max: 6
  699. # Retail: 2
  700. BlockCheckerMinTeamMembers = 2
  701. # Fair play
  702. # Players can choose what team to play. However, by
  703. # enabling this property to true, the teams will be
  704. # balanced in the teleport to the arena
  705. HBCEFairPlay = True
  706. # ---------------------------------------------------------------------------
  707. # Developer Settings
  708. # ---------------------------------------------------------------------------
  709. # Do not touch these if you do not know what you are doing.
  710. # These settings are for debugging servers ONLY. They are not meant for LIVE servers.
  711. # Default: False
  712. Debug = False
  713. # Packet handler debug output
  714. # Default: False
  715. PacketHandlerDebug = False
  716. # Default: False
  717. Developer = False
  718. # Default: False
  719. AcceptGeoeditorConn = False
  720. # Don't load Handlers
  721. # Default: False
  722. AltDevNoHandlers = False
  723. # Don't load quests.
  724. # Default: False
  725. AltDevNoQuests = False
  726. # Don't load spawntable.
  727. # Default: False
  728. AltDevNoSpawns = False