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General.properties 29 KB

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  1. # ---------------------------------------------------------------------------
  2. # General Server Settings
  3. # ---------------------------------------------------------------------------
  4. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  5. # Warning:
  6. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  7. # ---------------------------------------------------------------------------
  8. # Administrator
  9. # ---------------------------------------------------------------------------
  10. # If this option is set to True every newly created character will have access level 127. This means that every character created will have Administrator Privileges.
  11. # Default: False
  12. EverybodyHasAdminRights = False
  13. # Show server/DP revision when players enter the game
  14. # Default: True
  15. DisplayServerRevision = True
  16. # Setting for serverList
  17. # Displays [] in front of server name on character selection
  18. # Default: False
  19. ServerListBrackets = False
  20. # Displays server type next to the server name on character selection.
  21. # Notes:
  22. # Accepted Values: Normal, Relax, Test, NoLabel, Restricted, Event, Free
  23. # Default: Normal
  24. ServerListType = Normal
  25. # Displays server min age to the server name on character selection.
  26. # Notes:
  27. # Accepted values: 0, 15, 18
  28. # Default: 0
  29. ServerListAge = 0
  30. # If True, only accounts with GM access can enter the server.
  31. # Default: False
  32. ServerGMOnly = False
  33. # Enable GMs to have the glowing aura of a Hero character on login.
  34. # Notes:
  35. # GMs can do "///hero" on themselves and get this aura voluntarily.
  36. # It's advised to keep this off due to graphic lag.
  37. # Default: False
  38. GMHeroAura = False
  39. # Auto set invulnerable status to a GM on login.
  40. # Default: False
  41. GMStartupInvulnerable = False
  42. # Auto set invisible status to a GM on login.
  43. # Default: False
  44. GMStartupInvisible = False
  45. # Auto block private messages to a GM on login.
  46. # Default: False
  47. GMStartupSilence = False
  48. # Auto list GMs in GM list (/gmlist) on login.
  49. # Default: False
  50. GMStartupAutoList = False
  51. # Auto set diet mode on to a GM on login (affects your weight penalty).
  52. # Default: False
  53. GMStartupDietMode = False
  54. # The way //admin panel looks can be "modern" or "classic" (default is modern while classic provides more compatibility).
  55. # Default: modern
  56. GMAdminMenuStyle = modern
  57. # Item restrictions apply to GMs aswell? (True = restricted usage)
  58. # Default: True
  59. GMItemRestriction = True
  60. # Skill restrictions apply to GMs aswell? (True = restricted usage)
  61. # Default: True
  62. GMSkillRestriction = True
  63. # Allow GMs to drop/trade non-tradeable and quest(drop only) items
  64. # Default: False
  65. GMTradeRestrictedItems = False
  66. # Allow GMs to restart/exit while is fighting stance
  67. # Default: True
  68. GMRestartFighting = True
  69. # Show the GM's name behind an announcement made by him
  70. # example: "Announce: hi (HanWik)"
  71. GMShowAnnouncerName = False
  72. # Show the GM's name before an announcement made by him
  73. # example: "Nyaran: hi"
  74. GMShowCritAnnouncerName = False
  75. # Give special skills for every GM
  76. # 7029,7041-7064,7088-7096,23238-23249 (Master's Blessing)
  77. # Default: False
  78. GMGiveSpecialSkills = False
  79. # Give special aura skills for every GM
  80. # 7029,23238-23249,23253-23296 (Master's Blessing)
  81. # Default: False
  82. GMGiveSpecialAuraSkills = False
  83. # ---------------------------------------------------------------------------
  84. # Server Security
  85. # ---------------------------------------------------------------------------
  86. # Bypass exploit protection. To ENABLE protection set to True.
  87. # Default: True
  88. BypassValidation = True
  89. # Enforce gameguard for clients. Sends a gameguard query on character login.
  90. # Default: False
  91. GameGuardEnforce = False
  92. # Don't allow player to perform trade, talk with npc, or move until gameguard reply is received.
  93. # Default: False
  94. GameGuardProhibitAction = False
  95. #Logging settings. The following four settings, while enabled, will increase writing to your hard drive(s) considerably. Depending on the size of your server, the amount of players, and other factors, you may suffer a noticable performance hit.
  96. # Default: False
  97. LogChat = False
  98. # Default: False
  99. LogAutoAnnouncements = False
  100. # Default: False
  101. LogItems = False
  102. # Log only Adena and equipable items if LogItems is enabled
  103. LogItemsSmallLog = False
  104. # Default: False
  105. LogItemEnchants = False
  106. # Default: False
  107. LogSkillEnchants = False
  108. # Default: False
  109. GMAudit = False
  110. # Default: False
  111. LogGameDamage = False
  112. # If damage greater than threshold then log it
  113. # Default: 5000
  114. LogGameDamageThreshold = 5000
  115. # Check players for non-allowed skills
  116. # Default: False
  117. SkillCheckEnable = False
  118. # If true, remove invalid skills from player and database.
  119. # Report only, if false.
  120. # Default: False
  121. SkillCheckRemove = False
  122. # Check also GM characters (only if SkillCheckEnable = True)
  123. # Default: True
  124. SkillCheckGM = True
  125. # ---------------------------------------------------------------------------
  126. # Thread Configuration
  127. # ---------------------------------------------------------------------------
  128. # Extreme caution should be here, set to defaults if you do not know what you are doing.
  129. # These could possibly hurt your servers performance or improve it depending on your server's configuration, size, and other factors.
  130. # Default: 10
  131. ThreadPoolSizeEffects = 10
  132. # Default: 13
  133. ThreadPoolSizeGeneral = 13
  134. # Default: 2
  135. UrgentPacketThreadCoreSize = 2
  136. # Default: 4
  137. GeneralPacketThreadCoreSize = 4
  138. # Default: 4
  139. GeneralThreadCoreSize = 4
  140. # Default: 6
  141. AiMaxThread = 6
  142. # Dead Lock Detector (a separate thread for detecting deadlocks).
  143. # For improved crash logs and automatic restart in deadlock case if enabled.
  144. # Check interval is in seconds.
  145. # Default: True
  146. DeadLockDetector = True
  147. # Default: 20
  148. DeadLockCheckInterval = 20
  149. # Default: False
  150. RestartOnDeadlock = False
  151. # ---------------------------------------------------------------------------
  152. # Client packet queue tuning
  153. # ---------------------------------------------------------------------------
  154. # Queue size, do not set it too low !
  155. # 0 - use value MaxReadPerPass + 2 (from mmo.properties)
  156. # Default: 0
  157. ClientPacketQueueSize = 0
  158. # Maximum number of packets in burst.
  159. # Execution will be aborted and thread released if more packets executed in raw.
  160. # 0 - use value MaxReadPerPass + 1 (from mmo.properties)
  161. # Default: 0
  162. ClientPacketQueueMaxBurstSize = 0
  163. # Maximum number of packets per second.
  164. # Flood detector will be triggered if more packets received.
  165. # After triggering all incoming packets will be dropped until flooding stopped.
  166. # Default: 80
  167. ClientPacketQueueMaxPacketsPerSecond = 80
  168. # Average number of packets per second calculated during this interval.
  169. # Using larger value decrease number of false kicks, but slower reaction to flood.
  170. # Avoid using too low or too high values, recommended between 3 and 10.
  171. # Default: 5
  172. ClientPacketQueueMeasureInterval = 5
  173. # Maximum average number of packets per second during measure interval.
  174. # Flood detector will be triggered if more packets received.
  175. # After triggering all incoming packets will be dropped until flooding stopped.
  176. # Default: 40
  177. ClientPacketQueueMaxAveragePacketsPerSecond = 40
  178. # Maximum number of flood triggers per minute.
  179. # Client will be kicked if more floods detected.
  180. # Default: 2
  181. ClientPacketQueueMaxFloodsPerMin = 2
  182. # Maximum number of queue overflows per minute.
  183. # After overflow all incoming packets from client are dropped until queue is flushed.
  184. # Client will be kicked if more queue overflows detected.
  185. # Default: 1
  186. ClientPacketQueueMaxOverflowsPerMin = 1
  187. # Maximum number of buffer underflows per minute.
  188. # Client will be kicked if more underflow exceptions detected.
  189. # Default: 1
  190. ClientPacketQueueMaxUnderflowsPerMin = 1
  191. # Maximum number of unknown packets per minute.
  192. # Client will be kicked if more unknown packets received.
  193. # Default: 5
  194. ClientPacketQueueMaxUnknownPerMin = 5
  195. # ---------------------------------------------------------------------------
  196. # Optimization
  197. # ---------------------------------------------------------------------------
  198. # Items on ground management.
  199. # Allow players to drop items on the ground.
  200. # Default: True
  201. AllowDiscardItem = True
  202. # Delete dropped reward items from world after a specified amount of seconds. Disabled = 0.
  203. # Default: 600
  204. AutoDestroyDroppedItemAfter = 600
  205. # Time in secs after which dropped herb will be auto-destroyed
  206. # Default: 60
  207. AutoDestroyHerbTime = 60
  208. # List of item id that will not be destroyed (separated by "," like 57,5575,6673).
  209. # Notes:
  210. # Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
  211. # Items on this list will be protected regardless of the following options.
  212. # Default: 0
  213. ListOfProtectedItems = 0
  214. # Cleans up the server database on startup.
  215. # The bigger the database is, the longer it will take to clean up the database(the slower the server will start).
  216. # Sometimes this ends up with 0 elements cleaned up, and a lot of wasted time on the server startup.
  217. # If you want a faster server startup, set this to 'false', but its recommended to clean up the database from time to time.
  218. # Default: True
  219. DatabaseCleanUp = True
  220. # The time before a database connection closes (in miliseconds)
  221. # If a query takes longer to execute than the time defined here, the server will throw "Unclosed Connection!" error.
  222. # If you get often this error message, try increasing this.
  223. # Default: 60000ms
  224. ConnectionCloseTime = 60000
  225. # This is the interval (in minutes), that the gameserver will update a players information such as location.
  226. # The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s).
  227. # The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s).
  228. # A value of 0 disables periodic saving.
  229. # Independent of this setting the character is always saved after leaving the world.
  230. # Default: 15
  231. CharacterDataStoreInterval = 15
  232. # This enables the server to only update items when saving the character.
  233. # Enabling this greatly reduces DB usage and improves performance.
  234. # WARNING: This option causes item loss during crashes.
  235. # Default: False
  236. LazyItemsUpdate = False
  237. # When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character.
  238. # Default: False
  239. UpdateItemsOnCharStore = False
  240. # Also delete from world misc. items dropped by players (all except equip-able items).
  241. # Notes:
  242. # Works only if AutoDestroyDroppedItemAfter is greater than 0.
  243. # Default: False
  244. DestroyPlayerDroppedItem = False
  245. # Destroy dropped equipable items (armor, weapon, jewelry).
  246. # Notes:
  247. # Works only if DestroyPlayerDroppedItem = True
  248. # Default: False
  249. DestroyEquipableItem = False
  250. # Save dropped items into the database for restoring after restart.
  251. # Default: False
  252. SaveDroppedItem = False
  253. # Enable/Disable the emptying of the stored dropped items table after items are loaded into memory (safety setting).
  254. # If the server crashed before saving items, on next start old items will be restored and players may already have picked up some of them so this will prevent duplicates.
  255. # Default: False
  256. EmptyDroppedItemTableAfterLoad = False
  257. # Time interval in minutes to save in DB items on ground. Disabled = 0.
  258. # Notes:
  259. # If SaveDroppedItemInterval is disabled, items will be saved into the database only at server shutdown.
  260. # Default: 60
  261. SaveDroppedItemInterval = 60
  262. # Delete all saved items from the database on next restart?
  263. # Notes:
  264. # Works only if SaveDroppedItem = False.
  265. # Default: False
  266. ClearDroppedItemTable = False
  267. # Delete invalid quest from players.
  268. # Default: False
  269. AutoDeleteInvalidQuestData = False
  270. # Setting False can improve server performance on high rate/population servers.
  271. # Default: True
  272. PreciseDropCalculation = True
  273. # Allow creating multiple non-stackable items at one time?
  274. # Default: True
  275. MultipleItemDrop = True
  276. # Forces full item inventory packet to be sent for any item change.
  277. # Notes:
  278. # This can increase network traffic
  279. # Default: False
  280. ForceInventoryUpdate = False
  281. # True = Load html's into cache only on first time html is requested.
  282. # False = Load all html's into cache on server startup.
  283. # Default: True
  284. LazyCache = True
  285. # Cache all character names in to memory on server startup
  286. # False - names are loaded from Db when they are requested
  287. # True - decrease Db usage , increase memory consumption
  288. # Default: True
  289. CacheCharNames = True
  290. # Minimum and maximum variables in seconds for npc animation delay.
  291. # You must keep MinNPCAnimation < = MaxNPCAnimation.
  292. # Default: 10
  293. MinNPCAnimation = 10
  294. # Default: 20
  295. MaxNPCAnimation = 20
  296. # Default: 5
  297. MinMonsterAnimation = 5
  298. # Default: 20
  299. MaxMonsterAnimation = 20
  300. # Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well.
  301. # Default: False
  302. MoveBasedKnownlist = False
  303. # Interval (in miliseconds) in which the knownlist does full updates.
  304. # For move based updates its used for intermediate updates.
  305. # WARNING!
  306. # Useful interval is between 300 - 2000. Too small value may kill your CPU, too high value may not update knownlists properly. The default value is chosen experimentally.
  307. # Default: 1250
  308. KnownListUpdateInterval = 1250
  309. # Grid options: Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid.
  310. # Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds.
  311. # Turn off for a grid and neighbors occurs after the specified number of seconds have passed during which a grid has had no players in or in any of its neighbors.
  312. # The always on option allows to ignore all this and let all grids be active at all times (not suggested).
  313. # Default: False
  314. GridsAlwaysOn = False
  315. # Default: 1
  316. GridNeighborTurnOnTime = 1
  317. # Default: 90
  318. GridNeighborTurnOffTime = 90
  319. # ---------------------------------------------------------------------------
  320. # World dimensions
  321. # ---------------------------------------------------------------------------
  322. # Min and max world regions (including)
  323. # Default: X:11-26, Y:10-26
  324. WorldXMin = 11
  325. WorldXMax = 26
  326. WorldYMin = 10
  327. WorldYMax = 26
  328. # ---------------------------------------------------------------------------
  329. # Geodata
  330. # ---------------------------------------------------------------------------
  331. # GeoData options:
  332. # 0 = GeoData and PathFinding OFF (default)
  333. # 1 = GeoData is used to check Line Of Sight (LOS) targeting and
  334. # L2Playable movement. You need to download files for data/geodata folder.
  335. # Monsters can pass walls but not aggro (no line of sight) through them.
  336. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
  337. # files if CellPathFinding not enabled) and all character moves go through
  338. # geodata checks (if a mob passes a wall, pathfinding didn't find a route
  339. # but we allow attack and returning home).
  340. # Recommended server memory minimum 2 GB, rather 3 GB.
  341. # Default: 0
  342. GeoData = 0
  343. # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
  344. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
  345. # Default: False
  346. CellPathFinding = False
  347. # Pathfinding array buffers configuration
  348. PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
  349. # Weight for nodes without obstacles far from walls
  350. LowWeight = 0.5
  351. # Weight for nodes near walls
  352. MediumWeight = 2
  353. # Weight for nodes with obstacles
  354. HighWeight = 3
  355. # Angle paths will be more "smart", but in cost of higher CPU utilization
  356. AdvancedDiagonalStrategy = True
  357. # Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True
  358. # Default: LowWeight * sqrt(2)
  359. DiagonalWeight = 0.707
  360. # Maximum number of LOS postfilter passes, 0 will disable postfilter.
  361. # Default: 3
  362. MaxPostfilterPasses = 3
  363. # Path debug function.
  364. # Nodes known to pathfinder will be displayed as adena, constructed path as antidots.
  365. # Number of the items show node cost * 10
  366. # Potions display path after first stage filter
  367. # Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter
  368. # This function FOR DEBUG PURPOSES ONLY, never use it on the live server !
  369. DebugPath = False
  370. # True = Loads GeoData buffer's content into physical memory.
  371. # False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
  372. # Default: True
  373. ForceGeodata = True
  374. # This setting controls Client <--> Server Player coordinates synchronization:
  375. # -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
  376. # 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
  377. # 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
  378. # Server sends validation packet if client goes too far from server calculated coordinates.
  379. # Default: -1
  380. CoordSynchronize = -1
  381. # ---------------------------------------------------------------------------
  382. # Falling Damage
  383. # ---------------------------------------------------------------------------
  384. # Allow characters to receive damage from falling.
  385. # CoordSynchronize = 2 is recommended.
  386. # True - enabled.
  387. # False - disabled.
  388. # Auto - True if geodata enabled and False if disabled.
  389. # Default: Auto
  390. EnableFallingDamage = Auto
  391. # ---------------------------------------------------------------------------
  392. # Features
  393. # ---------------------------------------------------------------------------
  394. # Peace Zone Modes:
  395. # 0 = Peace All the Time
  396. # 1 = PVP During Siege for siege participants
  397. # 2 = PVP All the Time
  398. # Default: 0
  399. PeaceZoneMode = 0
  400. # Global Chat.
  401. # Available Options: ON, OFF, GM, GLOBAL
  402. # Default: ON
  403. GlobalChat = ON
  404. # Trade Chat.
  405. # Available Options: ON, OFF, GM, GLOBAL
  406. # Default: ON
  407. TradeChat = ON
  408. # If you are experiencing problems with Warehouse transactions, feel free to disable them here.
  409. # Default: True
  410. AllowWarehouse = True
  411. # Enable Warehouse Cache. If warehouse is not used will server clear memory used by this warehouse.
  412. # Default: False
  413. WarehouseCache = False
  414. # How long warehouse should be stored in memory.
  415. # Default: 15
  416. WarehouseCacheTime = 15
  417. # Default: True
  418. AllowRefund = True
  419. # Default: True
  420. AllowMail = True
  421. # Default: True
  422. AllowAttachments = True
  423. # If True player can try on weapon and armor in shop.
  424. # Default: True
  425. AllowWear = True
  426. # Default: 5
  427. WearDelay = 5
  428. #Adena cost to try on an item.
  429. # Default: 10
  430. WearPrice = 10
  431. # ---------------------------------------------------------------------------
  432. # Misc Settings
  433. # ---------------------------------------------------------------------------
  434. # Default: True
  435. AllowRace = True
  436. # Default: True
  437. AllowWater = True
  438. # Enable pets for rent (wyvern & strider) from pet managers.
  439. # Default: False
  440. AllowRentPet = False
  441. # Default: True
  442. AllowFishing = True
  443. # Default: True
  444. AllowBoat = True
  445. # Boat broadcast radius.
  446. # If players getting annoyed by boat shouts then radius can be decreased.
  447. # Default: 20000
  448. BoatBroadcastRadius = 20000
  449. # Default: True
  450. AllowCursedWeapons = True
  451. # This controls whether or not NPCs (not mobs) will walk around from one point to another.
  452. # Default: True
  453. AllowNpcWalkers = True
  454. #Allow Pet manager's pets to walk around.
  455. # Default: True
  456. AllowPetWalkers = True
  457. # Show "data/html/servnews.htm" when a character enters world.
  458. # Default: False
  459. ShowServerNews = False
  460. # Type of the Community board:
  461. # 0 = community is disabled
  462. # 1 = old community
  463. # 2 = full community (not fully implemented, experimental)
  464. # Default: 1
  465. CommunityType = 1
  466. # Default: False
  467. BBSShowPlayerList = False
  468. # Default: _bbshome
  469. BBSDefault = _bbshome
  470. # show level of character to others in Community Board
  471. # Default: False
  472. ShowLevelOnCommunityBoard = False
  473. # Default: False
  474. ShowStatusOnCommunityBoard = False
  475. # Default: 50
  476. NamePageSizeOnCommunityBoard = 50
  477. # Default: 5
  478. NamePerRowOnCommunityBoard = 5
  479. # Enable chat filter
  480. # Default = False
  481. UseChatFilter = False
  482. # Replace filter words with following chars
  483. ChatFilterChars = ^_^
  484. # Banchat for channels, split ";"
  485. # 0 = ALL (white)
  486. # 1 = SHOUT (!)
  487. # 2 = TELL (")
  488. # 3 = PARTY (#)
  489. # 4 = CLAN (@)
  490. # 5 = GM (//gmchat)
  491. # 6 = PETITION_PLAYER (*)
  492. # 7 = PETITION_GM (*)
  493. # 8 = TRADE (+)
  494. # 9 = ALLIANCE ($)
  495. # 10 = ANNOUNCEMENT
  496. # 11 = BOAT
  497. # 12 = L2FRIEND
  498. # 13 = MSNCHAT
  499. # 14 = PARTYMATCH_ROOM
  500. # 15 = PARTYROOM_COMMANDER (Yellow)
  501. # 16 = PARTYROOM_ALL (Red)
  502. # 17 = HERO_VOICE (&)
  503. # 18 = CRITICAL_ANNOUNCE
  504. # 19 = SCREEN_ANNOUNCE
  505. # 20 = BATTLEFIELD
  506. # 21 = MPCC_ROOM
  507. # Default: 0;1;8;17
  508. BanChatChannels = 0;1;8;17
  509. # Clear Unused clan crests from /data/crests/
  510. # Default False
  511. ClearClanCache = false
  512. # ---------------------------------------------------------------------------
  513. # Manor
  514. # ---------------------------------------------------------------------------
  515. # Default: True
  516. AllowManor = True
  517. # Manor refresh time in military hours.
  518. # Default: 20 (8pm)
  519. AltManorRefreshTime = 20
  520. # Manor refresh time (minutes).
  521. # Default: 00 (start of the hour)
  522. AltManorRefreshMin = 00
  523. # Manor period approve time in military hours.
  524. # Default: 6 (6am)
  525. AltManorApproveTime = 6
  526. # Manor period approve time (minutes).
  527. # Default: 00 (start of the hour)
  528. AltManorApproveMin = 00
  529. # Manor maintenance time.
  530. # Default: 360000 (6 minutes)
  531. AltManorMaintenancePeriod = 360000
  532. # Manor Save Type.
  533. # True = Save data into the database after every action
  534. # Default: False
  535. AltManorSaveAllActions = False
  536. # Manor Save Period (used only if AltManorSaveAllActions = False) Default very 2 hours
  537. # Default: 2
  538. AltManorSavePeriodRate = 2
  539. # ---------------------------------------------------------------------------
  540. # Lottery
  541. # ---------------------------------------------------------------------------
  542. # Default: True
  543. AllowLottery = True
  544. # Initial Lottery prize.
  545. # Default: 50000
  546. AltLotteryPrize = 50000
  547. # Lottery Ticket Price
  548. # Default: 2000
  549. AltLotteryTicketPrice = 2000
  550. # What part of jackpot amount should receive characters who pick 5 wining numbers
  551. # Default: 0.6
  552. AltLottery5NumberRate = 0.6
  553. # What part of jackpot amount should receive characters who pick 4 wining numbers
  554. # Default: 0.2
  555. AltLottery4NumberRate = 0.2
  556. # What part of jackpot amount should receive characters who pick 3 wining numbers
  557. # Default: 0.2
  558. AltLottery3NumberRate = 0.2
  559. # How much adena receive characters who pick two or less of the winning number
  560. # Default: 200
  561. AltLottery2and1NumberPrize = 200
  562. # ---------------------------------------------------------------------------
  563. # Item Auction
  564. # ---------------------------------------------------------------------------
  565. #
  566. AltItemAuctionEnabled = True
  567. # Number of days before auction cleared from database with all bids.
  568. # Default: 14
  569. AltItemAuctionExpiredAfter = 14
  570. # Auction extends to specified amount of seconds if one or more new bids added.
  571. # By default auction extends only two times, by 5 and 3 minutes, this custom value used after it.
  572. # Values higher than 60s is not recommended.
  573. # Default: 0
  574. AltItemAuctionTimeExtendsOnBid = 0
  575. # ---------------------------------------------------------------------------
  576. # Dimension Rift
  577. # ---------------------------------------------------------------------------
  578. # Minimal party size to enter rift. Min = 2, Max = 9.
  579. # If while inside the rift, the party becomes smaller, all members will be teleported back.
  580. # Default: 2
  581. RiftMinPartySize = 2
  582. # Number of maximum jumps between rooms allowed, after this time party will be teleported back
  583. # Default: 4
  584. MaxRiftJumps = 4
  585. # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
  586. # Default: 10000
  587. RiftSpawnDelay = 10000
  588. # Time between automatic jumps in seconds
  589. # Default: 480
  590. AutoJumpsDelayMin = 480
  591. # Default: 600
  592. AutoJumpsDelayMax = 600
  593. # Time Multiplier for stay in the boss room
  594. # Default: 1.5
  595. BossRoomTimeMultiply = 1.5
  596. # Cost in dimension fragments to enter the rift, each party member must own this amount
  597. # Default: 18
  598. RecruitCost = 18
  599. # Default: 21
  600. SoldierCost = 21
  601. # Default: 24
  602. OfficerCost = 24
  603. # Default: 27
  604. CaptainCost = 27
  605. # Default: 30
  606. CommanderCost = 30
  607. # Default: 33
  608. HeroCost = 33
  609. # ---------------------------------------------------------------------------
  610. # Four Sepulchers
  611. # ---------------------------------------------------------------------------
  612. # Default: 50
  613. TimeOfAttack = 50
  614. # Default: 5
  615. TimeOfCoolDown = 5
  616. # Default: 3
  617. TimeOfEntry = 3
  618. # Default: 2
  619. TimeOfWarmUp = 2
  620. # Default: 4
  621. NumberOfNecessaryPartyMembers = 4
  622. # ---------------------------------------------------------------------------
  623. # Punishment
  624. # ---------------------------------------------------------------------------
  625. # Player punishment for illegal actions:
  626. # 1 - broadcast warning to gms only
  627. # 2 - kick player(default)
  628. # 3 - kick & ban player
  629. # 4 - jail player (define minutes of jail with param: 0 = infinite)
  630. # Default: 2
  631. DefaultPunish = 2
  632. # This setting typically specifies the duration of the above punishment.
  633. # Default: 0
  634. DefaultPunishParam = 0
  635. # Apply default punish if player buy items for zero adena.
  636. # Default: True
  637. OnlyGMItemsFree = True
  638. # Jail is a PvP zone.
  639. # Default: False
  640. JailIsPvp = False
  641. # Disable all chat in jail (except normal one)
  642. # Default: True
  643. JailDisableChat = True
  644. # Disable all transaction in jail
  645. # Trade/Store/Drop
  646. # Default: False
  647. JailDisableTransaction = False
  648. # ---------------------------------------------------------------------------
  649. # Custom Components
  650. # ---------------------------------------------------------------------------
  651. # Default: False
  652. CustomSpawnlistTable = False
  653. # Option to save GM spawn only in the custom table.
  654. # Default: False
  655. SaveGmSpawnOnCustom = False
  656. # Option to delete spawn in alternate table.
  657. # Default: False
  658. DeleteGmSpawnOnCustom = False
  659. # Default: False
  660. CustomNpcTable = False
  661. # Default: False
  662. CustomNpcSkillsTable = False
  663. # Default: False
  664. CustomArmorSetsTable = False
  665. # Default: False
  666. CustomTeleportTable = False
  667. # Default: False
  668. CustomDroplistTable = False
  669. # Default: False
  670. CustomMerchantTables = False
  671. # Default: False
  672. CustomNpcBufferTables = False
  673. # Default: False
  674. CustomSkillsLoad = False
  675. # Default: False
  676. CustomItemsLoad = False
  677. # Default: False
  678. CustomMultisellLoad = False
  679. # ---------------------------------------------------------------------------
  680. # Birthday Event Settings
  681. # ---------------------------------------------------------------------------
  682. # Gift sent with Mail System
  683. # Default: 22187
  684. AltBirthdayGift = 22187
  685. # Mail Subject
  686. AltBirthdayMailSubject = Happy Birthday!
  687. # Mail Content
  688. # $c1: Player name
  689. # $s1: Age
  690. AltBirthdayMailText = Hello Adventurer!! Seeing as you're one year older now, I thought I would send you some birthday cheer :) Please find your birthday pack attached. May these gifts bring you joy and happiness on this very special day.\n\nSincerely, Alegria
  691. # ---------------------------------------------------------------------------
  692. # Handy's Block Checker Event Settings
  693. # ---------------------------------------------------------------------------
  694. # Enable the event ?
  695. # Default: True
  696. EnableBlockCheckerEvent = True
  697. # Minimun number of members on each team before
  698. # be able to start the event
  699. # Min: 1
  700. # Max: 6
  701. # Retail: 2
  702. BlockCheckerMinTeamMembers = 2
  703. # Fair play
  704. # Players can choose what team to play. However, by
  705. # enabling this property to true, the teams will be
  706. # balanced in the teleport to the arena
  707. HBCEFairPlay = True
  708. # ---------------------------------------------------------------------------
  709. # Developer Settings
  710. # ---------------------------------------------------------------------------
  711. # Do not touch these if you do not know what you are doing.
  712. # These settings are for debugging servers ONLY. They are not meant for LIVE servers.
  713. # Default: False
  714. Debug = False
  715. # Packet handler debug output
  716. # Default: False
  717. PacketHandlerDebug = False
  718. # Default: False
  719. Developer = False
  720. # Default: False
  721. AcceptGeoeditorConn = False
  722. # Don't load Handlers
  723. # Default: False
  724. AltDevNoHandlers = False
  725. # Don't load quests.
  726. # Default: False
  727. AltDevNoQuests = False
  728. # Don't load spawntable.
  729. # Default: False
  730. AltDevNoSpawns = False