AbstractResidence.java 3.2 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.entity;
  20. import java.util.ArrayList;
  21. import java.util.List;
  22. import com.l2jserver.gameserver.datatables.SkillTreesData;
  23. import com.l2jserver.gameserver.model.L2SkillLearn;
  24. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  25. import com.l2jserver.gameserver.model.holders.SkillHolder;
  26. import com.l2jserver.gameserver.model.interfaces.INamable;
  27. import com.l2jserver.gameserver.model.zone.type.L2ResidenceZone;
  28. /**
  29. * @author xban1x
  30. */
  31. public abstract class AbstractResidence implements INamable
  32. {
  33. private final int _residenceId;
  34. private String _name;
  35. private L2ResidenceZone _zone = null;
  36. private final List<SkillHolder> _residentialSkills = new ArrayList<>();
  37. public AbstractResidence(int residenceId)
  38. {
  39. _residenceId = residenceId;
  40. load();
  41. }
  42. protected abstract void load();
  43. protected abstract void initResidenceZone();
  44. protected void initResidentialSkills()
  45. {
  46. final List<L2SkillLearn> residentialSkills = SkillTreesData.getInstance().getAvailableResidentialSkills(getResidenceId());
  47. for (L2SkillLearn s : residentialSkills)
  48. {
  49. _residentialSkills.add(new SkillHolder(s.getSkillId(), s.getSkillLevel()));
  50. }
  51. }
  52. public final int getResidenceId()
  53. {
  54. return _residenceId;
  55. }
  56. @Override
  57. public final String getName()
  58. {
  59. return _name;
  60. }
  61. // TODO: Remove it later when both castles and forts are loaded from same table.
  62. public final void setName(String name)
  63. {
  64. _name = name;
  65. }
  66. public L2ResidenceZone getResidenceZone()
  67. {
  68. return _zone;
  69. }
  70. protected void setResidenceZone(L2ResidenceZone zone)
  71. {
  72. _zone = zone;
  73. }
  74. public final List<SkillHolder> getResidentialSkills()
  75. {
  76. return _residentialSkills;
  77. }
  78. public void giveResidentialSkills(L2PcInstance player)
  79. {
  80. if ((_residentialSkills != null) && !_residentialSkills.isEmpty())
  81. {
  82. for (SkillHolder sh : _residentialSkills)
  83. {
  84. player.addSkill(sh.getSkill(), false);
  85. }
  86. }
  87. }
  88. public void removeResidentialSkills(L2PcInstance player)
  89. {
  90. if ((_residentialSkills != null) && !_residentialSkills.isEmpty())
  91. {
  92. for (SkillHolder sh : _residentialSkills)
  93. {
  94. player.removeSkill(sh.getSkill(), false);
  95. }
  96. }
  97. }
  98. @Override
  99. public boolean equals(Object obj)
  100. {
  101. return (obj instanceof AbstractResidence) && (((AbstractResidence) obj).getResidenceId() == getResidenceId());
  102. }
  103. @Override
  104. public String toString()
  105. {
  106. return getName() + "(" + getResidenceId() + ")";
  107. }
  108. }