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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.clientpackets;
- import java.util.logging.Level;
- import java.util.logging.LogRecord;
- import java.util.logging.Logger;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.datatables.CharNameTable;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.L2GameClient.GameClientState;
- import com.l2jserver.gameserver.network.serverpackets.CharSelected;
- import com.l2jserver.gameserver.network.serverpackets.SSQInfo;
- /**
- * This class ...
- *
- * @version $Revision: 1.5.2.1.2.5 $ $Date: 2005/03/27 15:29:30 $
- */
- public class CharacterSelect extends L2GameClientPacket
- {
- private static final String _C__0D_CHARACTERSELECT = "[C] 0D CharacterSelect";
- private static final Logger _log = Logger.getLogger(CharacterSelect.class.getName());
- protected static final Logger _logAccounting = Logger.getLogger("accounting");
- // cd
- private int _charSlot;
- @SuppressWarnings("unused")
- private int _unk1; // new in C4
- @SuppressWarnings("unused")
- private int _unk2; // new in C4
- @SuppressWarnings("unused")
- private int _unk3; // new in C4
- @SuppressWarnings("unused")
- private int _unk4; // new in C4
- @Override
- protected void readImpl()
- {
- _charSlot = readD();
- _unk1 = readH();
- _unk2 = readD();
- _unk3 = readD();
- _unk4 = readD();
- }
- @Override
- protected void runImpl()
- {
- if (!getClient().getFloodProtectors().getCharacterSelect().tryPerformAction("CharacterSelect"))
- return;
- // we should always be abble to acquire the lock
- // but if we cant lock then nothing should be done (ie repeated packet)
- if (this.getClient().getActiveCharLock().tryLock())
- {
- try
- {
- // should always be null
- // but if not then this is repeated packet and nothing should be done here
- if (this.getClient().getActiveChar() == null)
- {
- // The L2PcInstance must be created here, so that it can be attached to the L2GameClient
- if (Config.DEBUG)
- {
- _log.fine("selected slot:" + _charSlot);
- }
-
- //load up character from disk
- L2PcInstance cha = getClient().loadCharFromDisk(_charSlot);
- if (cha == null)
- return; // handled in L2GameClient
- if (cha.getAccessLevel().getLevel() < 0)
- {
- cha.logout();
- return;
- }
-
- CharNameTable.getInstance().addName(cha);
-
- cha.setClient(this.getClient());
- getClient().setActiveChar(cha);
-
- sendPacket(new SSQInfo());
-
- this.getClient().setState(GameClientState.IN_GAME);
- CharSelected cs = new CharSelected(cha, getClient().getSessionId().playOkID1);
- sendPacket(cs);
- }
- }
- finally
- {
- this.getClient().getActiveCharLock().unlock();
- }
- LogRecord record = new LogRecord(Level.INFO, "Logged in");
- record.setParameters(new Object[]{this.getClient()});
- _logAccounting.log(record);
- }
- }
- /* (non-Javadoc)
- * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#getType()
- */
- @Override
- public String getType()
- {
- return _C__0D_CHARACTERSELECT;
- }
- }
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