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- /*
- * Copyright (C) 2004-2014 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.quest;
- import java.sql.Connection;
- import java.sql.PreparedStatement;
- import java.sql.ResultSet;
- import java.util.ArrayList;
- import java.util.Collection;
- import java.util.LinkedHashMap;
- import java.util.List;
- import java.util.Map;
- import java.util.concurrent.ConcurrentHashMap;
- import java.util.concurrent.locks.ReentrantReadWriteLock;
- import java.util.concurrent.locks.ReentrantReadWriteLock.ReadLock;
- import java.util.concurrent.locks.ReentrantReadWriteLock.WriteLock;
- import java.util.function.Predicate;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import com.l2jserver.Config;
- import com.l2jserver.L2DatabaseFactory;
- import com.l2jserver.gameserver.cache.HtmCache;
- import com.l2jserver.gameserver.enums.CategoryType;
- import com.l2jserver.gameserver.enums.Race;
- import com.l2jserver.gameserver.enums.TrapAction;
- import com.l2jserver.gameserver.instancemanager.QuestManager;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Party;
- import com.l2jserver.gameserver.model.actor.L2Attackable;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.L2Summon;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2TrapInstance;
- import com.l2jserver.gameserver.model.base.AcquireSkillType;
- import com.l2jserver.gameserver.model.base.ClassId;
- import com.l2jserver.gameserver.model.events.AbstractScript;
- import com.l2jserver.gameserver.model.events.EventType;
- import com.l2jserver.gameserver.model.events.listeners.AbstractEventListener;
- import com.l2jserver.gameserver.model.events.returns.TerminateReturn;
- import com.l2jserver.gameserver.model.interfaces.IIdentifiable;
- import com.l2jserver.gameserver.model.items.L2Item;
- import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
- import com.l2jserver.gameserver.model.olympiad.CompetitionType;
- import com.l2jserver.gameserver.model.olympiad.Participant;
- import com.l2jserver.gameserver.model.skills.Skill;
- import com.l2jserver.gameserver.model.zone.L2ZoneType;
- import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
- import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
- import com.l2jserver.gameserver.network.serverpackets.NpcQuestHtmlMessage;
- import com.l2jserver.gameserver.scripting.ScriptManager;
- import com.l2jserver.util.Rnd;
- import com.l2jserver.util.Util;
- /**
- * Quest main class.
- * @author Luis Arias
- */
- public class Quest extends AbstractScript implements IIdentifiable
- {
- public static final Logger _log = Logger.getLogger(Quest.class.getName());
-
- /** Map containing lists of timers from the name of the timer. */
- private final Map<String, List<QuestTimer>> _allEventTimers = new ConcurrentHashMap<>();
- private final ReentrantReadWriteLock _rwLock = new ReentrantReadWriteLock();
- private final WriteLock _writeLock = _rwLock.writeLock();
- private final ReadLock _readLock = _rwLock.readLock();
- private final Map<Predicate<L2PcInstance>, String> _startCondition = new LinkedHashMap<>();
-
- private final int _questId;
- private final String _name;
- private final String _descr;
- private final byte _initialState = State.CREATED;
- protected boolean _onEnterWorld = false;
- private boolean _isCustom = false;
-
- public int[] questItemIds = null;
-
- private static final String DEFAULT_NO_QUEST_MSG = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>";
- private static final String DEFAULT_ALREADY_COMPLETED_MSG = "<html><body>This quest has already been completed.</body></html>";
-
- private static final String QUEST_DELETE_FROM_CHAR_QUERY = "DELETE FROM character_quests WHERE charId=? AND name=?";
- private static final String QUEST_DELETE_FROM_CHAR_QUERY_NON_REPEATABLE_QUERY = "DELETE FROM character_quests WHERE charId=? AND name=? AND var!=?";
-
- private static final int RESET_HOUR = 6;
- private static final int RESET_MINUTES = 30;
-
- /**
- * @return the reset hour for a daily quest, could be overridden on a script.
- */
- public int getResetHour()
- {
- return RESET_HOUR;
- }
-
- /**
- * @return the reset minutes for a daily quest, could be overridden on a script.
- */
- public int getResetMinutes()
- {
- return RESET_MINUTES;
- }
-
- /**
- * The Quest object constructor.<br>
- * Constructing a quest also calls the {@code init_LoadGlobalData} convenience method.
- * @param questId ID of the quest
- * @param name String corresponding to the name of the quest
- * @param descr String for the description of the quest
- */
- public Quest(int questId, String name, String descr)
- {
- _questId = questId;
- _name = name;
- _descr = descr;
- if (questId > 0)
- {
- QuestManager.getInstance().addQuest(this);
- }
- else
- {
- QuestManager.getInstance().addScript(this);
- }
-
- loadGlobalData();
- }
-
- /**
- * This method is, by default, called by the constructor of all scripts.<br>
- * Children of this class can implement this function in order to define what variables to load and what structures to save them in.<br>
- * By default, nothing is loaded.
- */
- protected void loadGlobalData()
- {
-
- }
-
- /**
- * The function saveGlobalData is, by default, called at shutdown, for all quests, by the QuestManager.<br>
- * Children of this class can implement this function in order to convert their structures<br>
- * into <var, value> tuples and make calls to save them to the database, if needed.<br>
- * By default, nothing is saved.
- */
- public void saveGlobalData()
- {
-
- }
-
- /**
- * Gets the quest ID.
- * @return the quest ID
- */
- @Override
- public int getId()
- {
- return _questId;
- }
-
- /**
- * Add a new quest state of this quest to the database.
- * @param player the owner of the newly created quest state
- * @return the newly created {@link QuestState} object
- */
- public QuestState newQuestState(L2PcInstance player)
- {
- return new QuestState(this, player, _initialState);
- }
-
- /**
- * Get the specified player's {@link QuestState} object for this quest.<br>
- * If the player does not have it and initIfNode is {@code true},<br>
- * create a new QuestState object and return it, otherwise return {@code null}.
- * @param player the player whose QuestState to get
- * @param initIfNone if true and the player does not have a QuestState for this quest,<br>
- * create a new QuestState
- * @return the QuestState object for this quest or null if it doesn't exist
- */
- public QuestState getQuestState(L2PcInstance player, boolean initIfNone)
- {
- final QuestState qs = player.getQuestState(_name);
- if ((qs != null) || !initIfNone)
- {
- return qs;
- }
- return newQuestState(player);
- }
-
- /**
- * @return the initial state of the quest
- */
- public byte getInitialState()
- {
- return _initialState;
- }
-
- /**
- * @return the name of the quest
- */
- public String getName()
- {
- return _name;
- }
-
- /**
- * @return the description of the quest
- */
- public String getDescr()
- {
- return _descr;
- }
-
- /**
- * Add a timer to the quest (if it doesn't exist already) and start it.
- * @param name the name of the timer (also passed back as "event" in {@link #onAdvEvent(String, L2Npc, L2PcInstance)})
- * @param time time in ms for when to fire the timer
- * @param npc the npc associated with this timer (can be null)
- * @param player the player associated with this timer (can be null)
- * @see #startQuestTimer(String, long, L2Npc, L2PcInstance, boolean)
- */
- public void startQuestTimer(String name, long time, L2Npc npc, L2PcInstance player)
- {
- startQuestTimer(name, time, npc, player, false);
- }
-
- /**
- * Add a timer to the quest (if it doesn't exist already) and start it.
- * @param name the name of the timer (also passed back as "event" in {@link #onAdvEvent(String, L2Npc, L2PcInstance)})
- * @param time time in ms for when to fire the timer
- * @param npc the npc associated with this timer (can be null)
- * @param player the player associated with this timer (can be null)
- * @param repeating indicates whether the timer is repeatable or one-time.<br>
- * If {@code true}, the task is repeated every {@code time} milliseconds until explicitly stopped.
- */
- public void startQuestTimer(String name, long time, L2Npc npc, L2PcInstance player, boolean repeating)
- {
- final List<QuestTimer> timers = _allEventTimers.computeIfAbsent(name, k -> new ArrayList<>());
- // if there exists a timer with this name, allow the timer only if the [npc, player] set is unique
- // nulls act as wildcards
- if (getQuestTimer(name, npc, player) == null)
- {
- _writeLock.lock();
- try
- {
- timers.add(new QuestTimer(this, name, time, npc, player, repeating));
- }
- finally
- {
- _writeLock.unlock();
- }
- }
- }
-
- /**
- * Get a quest timer that matches the provided name and parameters.
- * @param name the name of the quest timer to get
- * @param npc the NPC associated with the quest timer to get
- * @param player the player associated with the quest timer to get
- * @return the quest timer that matches the specified parameters or {@code null} if nothing was found
- */
- public QuestTimer getQuestTimer(String name, L2Npc npc, L2PcInstance player)
- {
- final List<QuestTimer> timers = _allEventTimers.get(name);
- if (timers != null)
- {
- _readLock.lock();
- try
- {
- for (QuestTimer timer : timers)
- {
- if (timer != null)
- {
- if (timer.isMatch(this, name, npc, player))
- {
- return timer;
- }
- }
- }
- }
- finally
- {
- _readLock.unlock();
- }
- }
- return null;
- }
-
- /**
- * Cancel all quest timers with the specified name.
- * @param name the name of the quest timers to cancel
- */
- public void cancelQuestTimers(String name)
- {
- final List<QuestTimer> timers = _allEventTimers.get(name);
- if (timers != null)
- {
- _writeLock.lock();
- try
- {
- for (QuestTimer timer : timers)
- {
- if (timer != null)
- {
- timer.cancel();
- }
- }
- timers.clear();
- }
- finally
- {
- _writeLock.unlock();
- }
- }
- }
-
- /**
- * Cancel the quest timer that matches the specified name and parameters.
- * @param name the name of the quest timer to cancel
- * @param npc the NPC associated with the quest timer to cancel
- * @param player the player associated with the quest timer to cancel
- */
- public void cancelQuestTimer(String name, L2Npc npc, L2PcInstance player)
- {
- final QuestTimer timer = getQuestTimer(name, npc, player);
- if (timer != null)
- {
- timer.cancelAndRemove();
- }
- }
-
- /**
- * Remove a quest timer from the list of all timers.<br>
- * Note: does not stop the timer itself!
- * @param timer the {@link QuestState} object to remove
- */
- public void removeQuestTimer(QuestTimer timer)
- {
- if (timer != null)
- {
- final List<QuestTimer> timers = _allEventTimers.get(timer.getName());
- if (timers != null)
- {
- _writeLock.lock();
- try
- {
- timers.remove(timer);
- }
- finally
- {
- _writeLock.unlock();
- }
- }
- }
- }
-
- public Map<String, List<QuestTimer>> getQuestTimers()
- {
- return _allEventTimers;
- }
-
- // These are methods to call within the core to call the quest events.
-
- /**
- * @param npc the NPC that was attacked
- * @param attacker the attacking player
- * @param damage the damage dealt to the NPC by the player
- * @param isSummon if {@code true}, the attack was actually made by the player's summon
- * @param skill the skill used to attack the NPC (can be null)
- */
- public final void notifyAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon, Skill skill)
- {
- String res = null;
- try
- {
- res = onAttack(npc, attacker, damage, isSummon, skill);
- }
- catch (Exception e)
- {
- showError(attacker, e);
- return;
- }
- showResult(attacker, res);
- }
-
- /**
- * @param killer the character that killed the {@code victim}
- * @param victim the character that was killed by the {@code killer}
- * @param qs the quest state object of the player to be notified of this event
- */
- public final void notifyDeath(L2Character killer, L2Character victim, QuestState qs)
- {
- String res = null;
- try
- {
- res = onDeath(killer, victim, qs);
- }
- catch (Exception e)
- {
- showError(qs.getPlayer(), e);
- return;
- }
- showResult(qs.getPlayer(), res);
- }
-
- /**
- * @param item
- * @param player
- */
- public final void notifyItemUse(L2Item item, L2PcInstance player)
- {
- String res = null;
- try
- {
- res = onItemUse(item, player);
- }
- catch (Exception e)
- {
- showError(player, e);
- return;
- }
- showResult(player, res);
- }
-
- /**
- * @param instance
- * @param player
- * @param skill
- */
- public final void notifySpellFinished(L2Npc instance, L2PcInstance player, Skill skill)
- {
- String res = null;
- try
- {
- res = onSpellFinished(instance, player, skill);
- }
- catch (Exception e)
- {
- showError(player, e);
- return;
- }
- showResult(player, res);
- }
-
- /**
- * Notify quest script when something happens with a trap.
- * @param trap the trap instance which triggers the notification
- * @param trigger the character which makes effect on the trap
- * @param action 0: trap casting its skill. 1: trigger detects the trap. 2: trigger removes the trap
- */
- public final void notifyTrapAction(L2TrapInstance trap, L2Character trigger, TrapAction action)
- {
- String res = null;
- try
- {
- res = onTrapAction(trap, trigger, action);
- }
- catch (Exception e)
- {
- if (trigger.getActingPlayer() != null)
- {
- showError(trigger.getActingPlayer(), e);
- }
- _log.log(Level.WARNING, "Exception on onTrapAction() in notifyTrapAction(): " + e.getMessage(), e);
- return;
- }
- if (trigger.getActingPlayer() != null)
- {
- showResult(trigger.getActingPlayer(), res);
- }
- }
-
- /**
- * @param npc the spawned NPC
- */
- public final void notifySpawn(L2Npc npc)
- {
- try
- {
- onSpawn(npc);
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Exception on onSpawn() in notifySpawn(): " + e.getMessage(), e);
- }
- }
-
- /**
- * @param npc the teleport NPC
- */
- public final void notifyTeleport(L2Npc npc)
- {
- try
- {
- onTeleport(npc);
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Exception on onTeleport() in notifyTeleport(): " + e.getMessage(), e);
- }
- }
-
- /**
- * @param event
- * @param npc
- * @param player
- */
- public final void notifyEvent(String event, L2Npc npc, L2PcInstance player)
- {
- String res = null;
- try
- {
- res = onAdvEvent(event, npc, player);
- }
- catch (Exception e)
- {
- showError(player, e);
- return;
- }
- showResult(player, res);
- }
-
- /**
- * @param player the player entering the world
- */
- public final void notifyEnterWorld(L2PcInstance player)
- {
- String res = null;
- try
- {
- res = onEnterWorld(player);
- }
- catch (Exception e)
- {
- showError(player, e);
- return;
- }
- showResult(player, res);
- }
-
- /**
- * @param npc
- * @param killer
- * @param isSummon
- */
- public final void notifyKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
- {
- String res = null;
- try
- {
- res = onKill(npc, killer, isSummon);
- }
- catch (Exception e)
- {
- showError(killer, e);
- return;
- }
- showResult(killer, res);
- }
-
- /**
- * @param npc
- * @param player
- */
- public final void notifyTalk(L2Npc npc, L2PcInstance player)
- {
- String res = null;
- try
- {
- final String startConditionHtml = getStartConditionHtml(player);
- if (!player.hasQuestState(_name) && (startConditionHtml != null))
- {
- res = startConditionHtml;
- }
- else
- {
- res = onTalk(npc, player);
- }
- }
- catch (Exception e)
- {
- showError(player, e);
- return;
- }
- player.setLastQuestNpcObject(npc.getObjectId());
- showResult(player, res);
- }
-
- /**
- * Override the default NPC dialogs when a quest defines this for the given NPC.<br>
- * Note: If the default html for this npc needs to be shown, onFirstTalk should call npc.showChatWindow(player) and then return null.
- * @param npc the NPC whose dialogs to override
- * @param player the player talking to the NPC
- */
- public final void notifyFirstTalk(L2Npc npc, L2PcInstance player)
- {
- String res = null;
- try
- {
- res = onFirstTalk(npc, player);
- }
- catch (Exception e)
- {
- showError(player, e);
- return;
- }
- showResult(player, res, npc);
- }
-
- /**
- * Notify the quest engine that an skill has been acquired.
- * @param npc the NPC
- * @param player the player
- * @param skill the skill
- * @param type the skill learn type
- */
- public final void notifyAcquireSkill(L2Npc npc, L2PcInstance player, Skill skill, AcquireSkillType type)
- {
- String res = null;
- try
- {
- res = onAcquireSkill(npc, player, skill, type);
- }
- catch (Exception e)
- {
- showError(player, e);
- return;
- }
- showResult(player, res);
- }
-
- /**
- * @param item
- * @param player
- */
- public final void notifyItemTalk(L2ItemInstance item, L2PcInstance player)
- {
- String res = null;
- try
- {
- res = onItemTalk(item, player);
- }
- catch (Exception e)
- {
- showError(player, e);
- return;
- }
- showResult(player, res);
- }
-
- /**
- * @param item
- * @param player
- * @return
- */
- public String onItemTalk(L2ItemInstance item, L2PcInstance player)
- {
- return null;
- }
-
- /**
- * @param item
- * @param player
- * @param event
- */
- public final void notifyItemEvent(L2ItemInstance item, L2PcInstance player, String event)
- {
- String res = null;
- try
- {
- res = onItemEvent(item, player, event);
- if (res != null)
- {
- if (res.equalsIgnoreCase("true") || res.equalsIgnoreCase("false"))
- {
- return;
- }
- }
- }
- catch (Exception e)
- {
- showError(player, e);
- return;
- }
- showResult(player, res);
- }
-
- /**
- * @param npc
- * @param caster
- * @param skill
- * @param targets
- * @param isSummon
- */
- public final void notifySkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon)
- {
- String res = null;
- try
- {
- res = onSkillSee(npc, caster, skill, targets, isSummon);
- }
- catch (Exception e)
- {
- showError(caster, e);
- return;
- }
- showResult(caster, res);
- }
-
- /**
- * @param npc
- * @param caller
- * @param attacker
- * @param isSummon
- */
- public final void notifyFactionCall(L2Npc npc, L2Npc caller, L2PcInstance attacker, boolean isSummon)
- {
- String res = null;
- try
- {
- res = onFactionCall(npc, caller, attacker, isSummon);
- }
- catch (Exception e)
- {
- showError(attacker, e);
- return;
- }
- showResult(attacker, res);
- }
-
- /**
- * @param npc
- * @param player
- * @param isSummon
- */
- public final void notifyAggroRangeEnter(L2Npc npc, L2PcInstance player, boolean isSummon)
- {
- String res = null;
- try
- {
- res = onAggroRangeEnter(npc, player, isSummon);
- }
- catch (Exception e)
- {
- showError(player, e);
- return;
- }
- showResult(player, res);
- }
-
- /**
- * @param npc the NPC that sees the creature
- * @param creature the creature seen by the NPC
- * @param isSummon
- */
- public final void notifySeeCreature(L2Npc npc, L2Character creature, boolean isSummon)
- {
- L2PcInstance player = null;
- if (isSummon || creature.isPlayer())
- {
- player = creature.getActingPlayer();
- }
- String res = null;
- try
- {
- res = onSeeCreature(npc, creature, isSummon);
- }
- catch (Exception e)
- {
- if (player != null)
- {
- showError(player, e);
- }
- return;
- }
- if (player != null)
- {
- showResult(player, res);
- }
- }
-
- /**
- * @param eventName - name of event
- * @param sender - NPC, who sent event
- * @param receiver - NPC, who received event
- * @param reference - L2Object to pass, if needed
- */
- public final void notifyEventReceived(String eventName, L2Npc sender, L2Npc receiver, L2Object reference)
- {
- try
- {
- onEventReceived(eventName, sender, receiver, reference);
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Exception on onEventReceived() in notifyEventReceived(): " + e.getMessage(), e);
- }
- }
-
- /**
- * @param character
- * @param zone
- */
- public final void notifyEnterZone(L2Character character, L2ZoneType zone)
- {
- L2PcInstance player = character.getActingPlayer();
- String res = null;
- try
- {
- res = onEnterZone(character, zone);
- }
- catch (Exception e)
- {
- if (player != null)
- {
- showError(player, e);
- }
- return;
- }
- if (player != null)
- {
- showResult(player, res);
- }
- }
-
- /**
- * @param character
- * @param zone
- */
- public final void notifyExitZone(L2Character character, L2ZoneType zone)
- {
- L2PcInstance player = character.getActingPlayer();
- String res = null;
- try
- {
- res = onExitZone(character, zone);
- }
- catch (Exception e)
- {
- if (player != null)
- {
- showError(player, e);
- }
- return;
- }
- if (player != null)
- {
- showResult(player, res);
- }
- }
-
- /**
- * @param winner
- * @param looser
- * @param type
- */
- public final void notifyOlympiadMatch(Participant winner, Participant looser, CompetitionType type)
- {
- try
- {
- onOlympiadMatchFinish(winner, looser, type);
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Execution on onOlympiadMatchFinish() in notifyOlympiadMatch(): " + e.getMessage(), e);
- }
- }
-
- /**
- * @param npc
- */
- public final void notifyMoveFinished(L2Npc npc)
- {
- try
- {
- onMoveFinished(npc);
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Exception on onMoveFinished() in notifyMoveFinished(): " + e.getMessage(), e);
- }
- }
-
- /**
- * @param npc
- */
- public final void notifyNodeArrived(L2Npc npc)
- {
- try
- {
- onNodeArrived(npc);
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Exception on onNodeArrived() in notifyNodeArrived(): " + e.getMessage(), e);
- }
- }
-
- /**
- * @param npc
- */
- public final void notifyRouteFinished(L2Npc npc)
- {
- try
- {
- onRouteFinished(npc);
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Exception on onRouteFinished() in notifyRouteFinished(): " + e.getMessage(), e);
- }
- }
-
- /**
- * @param npc
- * @param player
- * @return {@code true} if player can see this npc, {@code false} otherwise.
- */
- public final boolean notifyOnCanSeeMe(L2Npc npc, L2PcInstance player)
- {
- try
- {
- return onCanSeeMe(npc, player);
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Exception on onCanSeeMe() in notifyOnCanSeeMe(): " + e.getMessage(), e);
- }
- return false;
- }
-
- // These are methods that java calls to invoke scripts.
-
- /**
- * This function is called in place of {@link #onAttack(L2Npc, L2PcInstance, int, boolean, Skill)} if the former is not implemented.<br>
- * If a script contains both onAttack(..) implementations, then this method will never be called unless the script's {@link #onAttack(L2Npc, L2PcInstance, int, boolean, Skill)} explicitly calls this method.
- * @param npc this parameter contains a reference to the exact instance of the NPC that got attacked the NPC.
- * @param attacker this parameter contains a reference to the exact instance of the player who attacked.
- * @param damage this parameter represents the total damage that this attack has inflicted to the NPC.
- * @param isSummon this parameter if it's {@code false} it denotes that the attacker was indeed the player, else it specifies that the damage was actually dealt by the player's pet.
- * @return
- */
- public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon)
- {
- return null;
- }
-
- /**
- * This function is called whenever a player attacks an NPC that is registered for the quest.<br>
- * If is not overridden by a subclass, then default to the returned value of the simpler (and older) {@link #onAttack(L2Npc, L2PcInstance, int, boolean)} override.<br>
- * @param npc this parameter contains a reference to the exact instance of the NPC that got attacked.
- * @param attacker this parameter contains a reference to the exact instance of the player who attacked the NPC.
- * @param damage this parameter represents the total damage that this attack has inflicted to the NPC.
- * @param isSummon this parameter if it's {@code false} it denotes that the attacker was indeed the player, else it specifies that the damage was actually dealt by the player's summon
- * @param skill parameter is the skill that player used to attack NPC.
- * @return
- */
- public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon, Skill skill)
- {
- return onAttack(npc, attacker, damage, isSummon);
- }
-
- /**
- * This function is called whenever an <b>exact instance</b> of a character who was previously registered for this event dies.<br>
- * The registration for {@link #onDeath(L2Character, L2Character, QuestState)} events <b>is not</b> done via the quest itself, but it is instead handled by the QuestState of a particular player.
- * @param killer this parameter contains a reference to the exact instance of the NPC that <b>killed</b> the character.
- * @param victim this parameter contains a reference to the exact instance of the character that got killed.
- * @param qs this parameter contains a reference to the QuestState of whomever was interested (waiting) for this kill.
- * @return
- */
- public String onDeath(L2Character killer, L2Character victim, QuestState qs)
- {
- return onAdvEvent("", ((killer instanceof L2Npc) ? ((L2Npc) killer) : null), qs.getPlayer());
- }
-
- /**
- * This function is called whenever a player clicks on a link in a quest dialog and whenever a timer fires.<br>
- * If is not overridden by a subclass, then default to the returned value of the simpler (and older) {@link #onEvent(String, QuestState)} override.<br>
- * If the player has a quest state, use it as parameter in the next call, otherwise return null.
- * @param event this parameter contains a string identifier for the event.<br>
- * Generally, this string is passed directly via the link.<br>
- * For example:<br>
- * <code>
- * <a action="bypass -h Quest 626_ADarkTwilight 31517-01.htm">hello</a>
- * </code><br>
- * The above link sets the event variable to "31517-01.htm" for the quest 626_ADarkTwilight.<br>
- * In the case of timers, this will be the name of the timer.<br>
- * This parameter serves as a sort of identifier.
- * @param npc this parameter contains a reference to the instance of NPC associated with this event.<br>
- * This may be the NPC registered in a timer, or the NPC with whom a player is speaking, etc.<br>
- * This parameter may be {@code null} in certain circumstances.
- * @param player this parameter contains a reference to the player participating in this function.<br>
- * It may be the player speaking to the NPC, or the player who caused a timer to start (and owns that timer).<br>
- * This parameter may be {@code null} in certain circumstances.
- * @return the text returned by the event (may be {@code null}, a filename or just text)
- */
- public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
- {
- if (player != null)
- {
- final QuestState qs = player.getQuestState(getName());
- if (qs != null)
- {
- return onEvent(event, qs);
- }
- }
- return null;
- }
-
- /**
- * This function is called in place of {@link #onAdvEvent(String, L2Npc, L2PcInstance)} if the former is not implemented.<br>
- * If a script contains both {@link #onAdvEvent(String, L2Npc, L2PcInstance)} and this implementation, then this method will never be called unless the script's {@link #onAdvEvent(String, L2Npc, L2PcInstance)} explicitly calls this method.
- * @param event this parameter contains a string identifier for the event.<br>
- * Generally, this string is passed directly via the link.<br>
- * For example:<br>
- * <code>
- * <a action="bypass -h Quest 626_ADarkTwilight 31517-01.htm">hello</a>
- * </code><br>
- * The above link sets the event variable to "31517-01.htm" for the quest 626_ADarkTwilight.<br>
- * In the case of timers, this will be the name of the timer.<br>
- * This parameter serves as a sort of identifier.
- * @param qs this parameter contains a reference to the quest state of the player who used the link or started the timer.
- * @return the text returned by the event (may be {@code null}, a filename or just text)
- */
- public String onEvent(String event, QuestState qs)
- {
- return null;
- }
-
- /**
- * This function is called whenever a player kills a NPC that is registered for the quest.
- * @param npc this parameter contains a reference to the exact instance of the NPC that got killed.
- * @param killer this parameter contains a reference to the exact instance of the player who killed the NPC.
- * @param isSummon this parameter if it's {@code false} it denotes that the attacker was indeed the player, else it specifies that the killer was the player's pet.
- * @return the text returned by the event (may be {@code null}, a filename or just text)
- */
- public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
- {
- return null;
- }
-
- /**
- * This function is called whenever a player clicks to the "Quest" link of an NPC that is registered for the quest.
- * @param npc this parameter contains a reference to the exact instance of the NPC that the player is talking with.
- * @param talker this parameter contains a reference to the exact instance of the player who is talking to the NPC.
- * @return the text returned by the event (may be {@code null}, a filename or just text)
- */
- public String onTalk(L2Npc npc, L2PcInstance talker)
- {
- return null;
- }
-
- /**
- * This function is called whenever a player talks to an NPC that is registered for the quest.<br>
- * That is, it is triggered from the very first click on the NPC, not via another dialog.<br>
- * <b>Note 1:</b><br>
- * Each NPC can be registered to at most one quest for triggering this function.<br>
- * In other words, the same one NPC cannot respond to an "onFirstTalk" request from two different quests.<br>
- * Attempting to register an NPC in two different quests for this function will result in one of the two registration being ignored.<br>
- * <b>Note 2:</b><br>
- * Since a Quest link isn't clicked in order to reach this, a quest state can be invalid within this function.<br>
- * The coder of the script may need to create a new quest state (if necessary).<br>
- * <b>Note 3:</b><br>
- * The returned value of onFirstTalk replaces the default HTML that would have otherwise been loaded from a sub-folder of DatapackRoot/game/data/html/.<br>
- * If you wish to show the default HTML, within onFirstTalk do npc.showChatWindow(player) and then return ""<br>
- * @param npc this parameter contains a reference to the exact instance of the NPC that the player is talking with.
- * @param player this parameter contains a reference to the exact instance of the player who is talking to the NPC.
- * @return the text returned by the event (may be {@code null}, a filename or just text)
- * @since <a href="http://trac.l2jserver.com/changeset/771">Jython AI support for "onFirstTalk"</a>
- */
- public String onFirstTalk(L2Npc npc, L2PcInstance player)
- {
- return null;
- }
-
- /**
- * @param item
- * @param player
- * @param event
- * @return
- */
- public String onItemEvent(L2ItemInstance item, L2PcInstance player, String event)
- {
- return null;
- }
-
- /**
- * This function is called whenever a player request a skill list.<br>
- * TODO: Re-implement, since Skill Trees rework it's support was removed.
- * @param npc this parameter contains a reference to the exact instance of the NPC that the player requested the skill list.
- * @param player this parameter contains a reference to the exact instance of the player who requested the skill list.
- * @return
- */
- public String onAcquireSkillList(L2Npc npc, L2PcInstance player)
- {
- return null;
- }
-
- /**
- * This function is called whenever a player request a skill info.
- * @param npc this parameter contains a reference to the exact instance of the NPC that the player requested the skill info.
- * @param player this parameter contains a reference to the exact instance of the player who requested the skill info.
- * @param skill this parameter contains a reference to the skill that the player requested its info.
- * @return
- */
- public String onAcquireSkillInfo(L2Npc npc, L2PcInstance player, Skill skill)
- {
- return null;
- }
-
- /**
- * This function is called whenever a player acquire a skill.<br>
- * TODO: Re-implement, since Skill Trees rework it's support was removed.
- * @param npc this parameter contains a reference to the exact instance of the NPC that the player requested the skill.
- * @param player this parameter contains a reference to the exact instance of the player who requested the skill.
- * @param skill this parameter contains a reference to the skill that the player requested.
- * @param type the skill learn type
- * @return
- */
- public String onAcquireSkill(L2Npc npc, L2PcInstance player, Skill skill, AcquireSkillType type)
- {
- return null;
- }
-
- /**
- * This function is called whenever a player uses a quest item that has a quest events list.<br>
- * TODO: complete this documentation and unhardcode it to work with all item uses not with those listed.
- * @param item the quest item that the player used
- * @param player the player who used the item
- * @return
- */
- public String onItemUse(L2Item item, L2PcInstance player)
- {
- return null;
- }
-
- /**
- * This function is called whenever a player casts a skill near a registered NPC (1000 distance).<br>
- * <b>Note:</b><br>
- * If a skill does damage, both onSkillSee(..) and onAttack(..) will be triggered for the damaged NPC!<br>
- * However, only onSkillSee(..) will be triggered if the skill does no damage,<br>
- * or if it damages an NPC who has no onAttack(..) registration while near another NPC who has an onSkillSee registration.<br>
- * TODO: confirm if the distance is 1000 and unhardcode.
- * @param npc the NPC that saw the skill
- * @param caster the player who cast the skill
- * @param skill the actual skill that was used
- * @param targets an array of all objects (can be any type of object, including mobs and players) that were affected by the skill
- * @param isSummon if {@code true}, the skill was actually cast by the player's summon, not the player himself
- * @return
- */
- public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon)
- {
- return null;
- }
-
- /**
- * This function is called whenever an NPC finishes casting a skill.
- * @param npc the NPC that casted the skill.
- * @param player the player who is the target of the skill. Can be {@code null}.
- * @param skill the actual skill that was used by the NPC.
- * @return
- */
- public String onSpellFinished(L2Npc npc, L2PcInstance player, Skill skill)
- {
- return null;
- }
-
- /**
- * This function is called whenever a trap action is performed.
- * @param trap this parameter contains a reference to the exact instance of the trap that was activated.
- * @param trigger this parameter contains a reference to the exact instance of the character that triggered the action.
- * @param action this parameter contains a reference to the action that was triggered.
- * @return
- */
- public String onTrapAction(L2TrapInstance trap, L2Character trigger, TrapAction action)
- {
- return null;
- }
-
- /**
- * This function is called whenever an NPC spawns or re-spawns and passes a reference to the newly (re)spawned NPC.<br>
- * Currently the only function that has no reference to a player.<br>
- * It is useful for initializations, starting quest timers, displaying chat (NpcSay), and more.
- * @param npc this parameter contains a reference to the exact instance of the NPC who just (re)spawned.
- * @return
- */
- public String onSpawn(L2Npc npc)
- {
- return null;
- }
-
- /**
- * This function is called whenever an NPC is teleport.<br>
- * @param npc this parameter contains a reference to the exact instance of the NPC who just teleport.
- */
- protected void onTeleport(L2Npc npc)
- {
- }
-
- /**
- * This function is called whenever an NPC is called by another NPC in the same faction.
- * @param npc this parameter contains a reference to the exact instance of the NPC who is being asked for help.
- * @param caller this parameter contains a reference to the exact instance of the NPC who is asking for help.<br>
- * @param attacker this parameter contains a reference to the exact instance of the player who attacked.
- * @param isSummon this parameter if it's {@code false} it denotes that the attacker was indeed the player, else it specifies that the attacker was the player's summon.
- * @return
- */
- public String onFactionCall(L2Npc npc, L2Npc caller, L2PcInstance attacker, boolean isSummon)
- {
- return null;
- }
-
- /**
- * This function is called whenever a player enters an NPC aggression range.
- * @param npc this parameter contains a reference to the exact instance of the NPC whose aggression range is being transgressed.
- * @param player this parameter contains a reference to the exact instance of the player who is entering the NPC's aggression range.
- * @param isSummon this parameter if it's {@code false} it denotes that the character that entered the aggression range was indeed the player, else it specifies that the character was the player's summon.
- * @return
- */
- public String onAggroRangeEnter(L2Npc npc, L2PcInstance player, boolean isSummon)
- {
- return null;
- }
-
- /**
- * This function is called whenever a NPC "sees" a creature.
- * @param npc the NPC who sees the creature
- * @param creature the creature seen by the NPC
- * @param isSummon this parameter if it's {@code false} it denotes that the character seen by the NPC was indeed the player, else it specifies that the character was the player's summon
- * @return
- */
- public String onSeeCreature(L2Npc npc, L2Character creature, boolean isSummon)
- {
- return null;
- }
-
- /**
- * This function is called whenever a player enters the game.
- * @param player this parameter contains a reference to the exact instance of the player who is entering to the world.
- * @return
- */
- public String onEnterWorld(L2PcInstance player)
- {
- return null;
- }
-
- /**
- * This function is called whenever a character enters a registered zone.
- * @param character this parameter contains a reference to the exact instance of the character who is entering the zone.
- * @param zone this parameter contains a reference to the zone.
- * @return
- */
- public String onEnterZone(L2Character character, L2ZoneType zone)
- {
- return null;
- }
-
- /**
- * This function is called whenever a character exits a registered zone.
- * @param character this parameter contains a reference to the exact instance of the character who is exiting the zone.
- * @param zone this parameter contains a reference to the zone.
- * @return
- */
- public String onExitZone(L2Character character, L2ZoneType zone)
- {
- return null;
- }
-
- /**
- * @param eventName - name of event
- * @param sender - NPC, who sent event
- * @param receiver - NPC, who received event
- * @param reference - L2Object to pass, if needed
- * @return
- */
- public String onEventReceived(String eventName, L2Npc sender, L2Npc receiver, L2Object reference)
- {
- return null;
- }
-
- /**
- * This function is called whenever a player wins an Olympiad Game.
- * @param winner in this match.
- * @param looser in this match.
- * @param type the competition type.
- */
- public void onOlympiadMatchFinish(Participant winner, Participant looser, CompetitionType type)
- {
-
- }
-
- /**
- * This function is called whenever a player looses an Olympiad Game.
- * @param loser this parameter contains a reference to the exact instance of the player who lose the competition.
- * @param type this parameter contains a reference to the competition type.
- */
- public void onOlympiadLose(L2PcInstance loser, CompetitionType type)
- {
-
- }
-
- /**
- * This function is called whenever a NPC finishes moving
- * @param npc registered NPC
- */
- public void onMoveFinished(L2Npc npc)
- {
-
- }
-
- /**
- * This function is called whenever a walker NPC (controlled by WalkingManager) arrive a walking node
- * @param npc registered NPC
- */
- public void onNodeArrived(L2Npc npc)
- {
-
- }
-
- /**
- * This function is called whenever a walker NPC (controlled by WalkingManager) arrive to last node
- * @param npc registered NPC
- */
- public void onRouteFinished(L2Npc npc)
- {
-
- }
-
- /**
- * @param mob
- * @param player
- * @param isSummon
- * @return {@code true} if npc can hate the playable, {@code false} otherwise.
- */
- public boolean onNpcHate(L2Attackable mob, L2PcInstance player, boolean isSummon)
- {
- return true;
- }
-
- /**
- * @param summon
- */
- public void onSummonSpawn(L2Summon summon)
- {
-
- }
-
- /**
- * @param summon
- */
- public void onSummonTalk(L2Summon summon)
- {
-
- }
-
- /**
- * @param npc
- * @param player
- * @return {@code true} if player can see this npc, {@code false} otherwise.
- */
- public boolean onCanSeeMe(L2Npc npc, L2PcInstance player)
- {
- return false;
- }
-
- /**
- * Show an error message to the specified player.
- * @param player the player to whom to send the error (must be a GM)
- * @param t the {@link Throwable} to get the message/stacktrace from
- * @return {@code false}
- */
- public boolean showError(L2PcInstance player, Throwable t)
- {
- _log.log(Level.WARNING, getScriptFile().getAbsolutePath(), t);
- if (t.getMessage() == null)
- {
- _log.warning(getClass().getSimpleName() + ": " + t.getMessage());
- }
- if ((player != null) && player.getAccessLevel().isGm())
- {
- String res = "<html><body><title>Script error</title>" + Util.getStackTrace(t) + "</body></html>";
- return showResult(player, res);
- }
- return false;
- }
-
- /**
- * @param player the player to whom to show the result
- * @param res the message to show to the player
- * @return {@code false} if the message was sent, {@code true} otherwise
- * @see #showResult(L2PcInstance, String, L2Npc)
- */
- public boolean showResult(L2PcInstance player, String res)
- {
- return showResult(player, res, null);
- }
-
- /**
- * Show a message to the specified player.<br>
- * <u><i>Concept:</i></u><br>
- * Three cases are managed according to the value of the {@code res} parameter:<br>
- * <ul>
- * <li><u>{@code res} ends with ".htm" or ".html":</u> the contents of the specified HTML file are shown in a dialog window</li>
- * <li><u>{@code res} starts with "<html>":</u> the contents of the parameter are shown in a dialog window</li>
- * <li><u>all other cases :</u> the text contained in the parameter is shown in chat</li>
- * </ul>
- * @param player the player to whom to show the result
- * @param npc npc to show the result for
- * @param res the message to show to the player
- * @return {@code false} if the message was sent, {@code true} otherwise
- */
- public boolean showResult(L2PcInstance player, String res, L2Npc npc)
- {
- if ((res == null) || res.isEmpty() || (player == null))
- {
- return true;
- }
-
- if (res.endsWith(".htm") || res.endsWith(".html"))
- {
- showHtmlFile(player, res, npc);
- }
- else if (res.startsWith("<html>"))
- {
- final NpcHtmlMessage npcReply = new NpcHtmlMessage(npc != null ? npc.getObjectId() : 0, res);
- npcReply.replace("%playername%", player.getName());
- player.sendPacket(npcReply);
- player.sendPacket(ActionFailed.STATIC_PACKET);
- }
- else
- {
- player.sendMessage(res);
- }
- return false;
- }
-
- /**
- * Loads all quest states and variables for the specified player.
- * @param player the player who is entering the world
- */
- public static final void playerEnter(L2PcInstance player)
- {
- try (Connection con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement invalidQuestData = con.prepareStatement("DELETE FROM character_quests WHERE charId = ? AND name = ?");
- PreparedStatement invalidQuestDataVar = con.prepareStatement("DELETE FROM character_quests WHERE charId = ? AND name = ? AND var = ?");
- PreparedStatement ps1 = con.prepareStatement("SELECT name, value FROM character_quests WHERE charId = ? AND var = ?"))
- {
- // Get list of quests owned by the player from database
-
- ps1.setInt(1, player.getObjectId());
- ps1.setString(2, "<state>");
- try (ResultSet rs = ps1.executeQuery())
- {
- while (rs.next())
- {
- // Get the ID of the quest and its state
- String questId = rs.getString("name");
- String statename = rs.getString("value");
-
- // Search quest associated with the ID
- Quest q = QuestManager.getInstance().getQuest(questId);
- if (q == null)
- {
- _log.finer("Unknown quest " + questId + " for player " + player.getName());
- if (Config.AUTODELETE_INVALID_QUEST_DATA)
- {
- invalidQuestData.setInt(1, player.getObjectId());
- invalidQuestData.setString(2, questId);
- invalidQuestData.executeUpdate();
- }
- continue;
- }
-
- // Create a new QuestState for the player that will be added to the player's list of quests
- new QuestState(q, player, State.getStateId(statename));
- }
- }
-
- // Get list of quests owned by the player from the DB in order to add variables used in the quest.
- try (PreparedStatement ps2 = con.prepareStatement("SELECT name, var, value FROM character_quests WHERE charId = ? AND var <> ?"))
- {
- ps2.setInt(1, player.getObjectId());
- ps2.setString(2, "<state>");
- try (ResultSet rs = ps2.executeQuery())
- {
- while (rs.next())
- {
- String questId = rs.getString("name");
- String var = rs.getString("var");
- String value = rs.getString("value");
- // Get the QuestState saved in the loop before
- QuestState qs = player.getQuestState(questId);
- if (qs == null)
- {
- _log.finer("Lost variable " + var + " in quest " + questId + " for player " + player.getName());
- if (Config.AUTODELETE_INVALID_QUEST_DATA)
- {
- invalidQuestDataVar.setInt(1, player.getObjectId());
- invalidQuestDataVar.setString(2, questId);
- invalidQuestDataVar.setString(3, var);
- invalidQuestDataVar.executeUpdate();
- }
- continue;
- }
- // Add parameter to the quest
- qs.setInternal(var, value);
- }
- }
- }
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "could not insert char quest:", e);
- }
-
- // events
- for (String name : QuestManager.getInstance().getScripts().keySet())
- {
- player.processQuestEvent(name, "enter");
- }
- }
-
- /**
- * Insert (or update) in the database variables that need to stay persistent for this quest after a reboot.<br>
- * This function is for storage of values that do not related to a specific player but are global for all characters.<br>
- * For example, if we need to disable a quest-gatekeeper until a certain time (as is done with some grand-boss gatekeepers), we can save that time in the DB.
- * @param var the name of the variable to save
- * @param value the value of the variable
- */
- public final void saveGlobalQuestVar(String var, String value)
- {
- try (Connection con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("REPLACE INTO quest_global_data (quest_name,var,value) VALUES (?,?,?)"))
- {
- statement.setString(1, getName());
- statement.setString(2, var);
- statement.setString(3, value);
- statement.executeUpdate();
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "could not insert global quest variable:", e);
- }
- }
-
- /**
- * Read from the database a previously saved variable for this quest.<br>
- * Due to performance considerations, this function should best be used only when the quest is first loaded.<br>
- * Subclasses of this class can define structures into which these loaded values can be saved.<br>
- * However, on-demand usage of this function throughout the script is not prohibited, only not recommended.<br>
- * Values read from this function were entered by calls to "saveGlobalQuestVar".
- * @param var the name of the variable to load
- * @return the current value of the specified variable, or an empty string if the variable does not exist
- */
- public final String loadGlobalQuestVar(String var)
- {
- String result = "";
- try (Connection con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("SELECT value FROM quest_global_data WHERE quest_name = ? AND var = ?"))
- {
- statement.setString(1, getName());
- statement.setString(2, var);
- try (ResultSet rs = statement.executeQuery())
- {
- if (rs.first())
- {
- result = rs.getString(1);
- }
- }
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "could not load global quest variable:", e);
- }
- return result;
- }
-
- /**
- * Permanently delete from the database a global quest variable that was previously saved for this quest.
- * @param var the name of the variable to delete
- */
- public final void deleteGlobalQuestVar(String var)
- {
- try (Connection con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("DELETE FROM quest_global_data WHERE quest_name = ? AND var = ?"))
- {
- statement.setString(1, getName());
- statement.setString(2, var);
- statement.executeUpdate();
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "could not delete global quest variable:", e);
- }
- }
-
- /**
- * Permanently delete from the database all global quest variables that were previously saved for this quest.
- */
- public final void deleteAllGlobalQuestVars()
- {
- try (Connection con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("DELETE FROM quest_global_data WHERE quest_name = ?"))
- {
- statement.setString(1, getName());
- statement.executeUpdate();
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "could not delete global quest variables:", e);
- }
- }
-
- /**
- * Insert in the database the quest for the player.
- * @param qs the {@link QuestState} object whose variable to insert
- * @param var the name of the variable
- * @param value the value of the variable
- */
- public static void createQuestVarInDb(QuestState qs, String var, String value)
- {
- try (Connection con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("INSERT INTO character_quests (charId,name,var,value) VALUES (?,?,?,?) ON DUPLICATE KEY UPDATE value=?"))
- {
- statement.setInt(1, qs.getPlayer().getObjectId());
- statement.setString(2, qs.getQuestName());
- statement.setString(3, var);
- statement.setString(4, value);
- statement.setString(5, value);
- statement.executeUpdate();
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "could not insert char quest:", e);
- }
- }
-
- /**
- * Update the value of the variable "var" for the specified quest in database
- * @param qs the {@link QuestState} object whose variable to update
- * @param var the name of the variable
- * @param value the value of the variable
- */
- public static void updateQuestVarInDb(QuestState qs, String var, String value)
- {
- try (Connection con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("UPDATE character_quests SET value=? WHERE charId=? AND name=? AND var = ?"))
- {
- statement.setString(1, value);
- statement.setInt(2, qs.getPlayer().getObjectId());
- statement.setString(3, qs.getQuestName());
- statement.setString(4, var);
- statement.executeUpdate();
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "could not update char quest:", e);
- }
- }
-
- /**
- * Delete a variable of player's quest from the database.
- * @param qs the {@link QuestState} object whose variable to delete
- * @param var the name of the variable to delete
- */
- public static void deleteQuestVarInDb(QuestState qs, String var)
- {
- try (Connection con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("DELETE FROM character_quests WHERE charId=? AND name=? AND var=?"))
- {
- statement.setInt(1, qs.getPlayer().getObjectId());
- statement.setString(2, qs.getQuestName());
- statement.setString(3, var);
- statement.executeUpdate();
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "could not delete char quest:", e);
- }
- }
-
- /**
- * Delete from the database all variables and states of the specified quest state.
- * @param qs the {@link QuestState} object whose variables to delete
- * @param repeatable if {@code false}, the state variable will be preserved, otherwise it will be deleted as well
- */
- public static void deleteQuestInDb(QuestState qs, boolean repeatable)
- {
- try (Connection con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement ps = con.prepareStatement(repeatable ? QUEST_DELETE_FROM_CHAR_QUERY : QUEST_DELETE_FROM_CHAR_QUERY_NON_REPEATABLE_QUERY))
- {
- ps.setInt(1, qs.getPlayer().getObjectId());
- ps.setString(2, qs.getQuestName());
- if (!repeatable)
- {
- ps.setString(3, "<state>");
- }
- ps.executeUpdate();
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "could not delete char quest:", e);
- }
- }
-
- /**
- * Create a database record for the specified quest state.
- * @param qs the {@link QuestState} object whose data to write in the database
- */
- public static void createQuestInDb(QuestState qs)
- {
- createQuestVarInDb(qs, "<state>", State.getStateName(qs.getState()));
- }
-
- /**
- * Update a quest state record of the specified quest state in database.
- * @param qs the {@link QuestState} object whose data to update in the database
- */
- public static void updateQuestInDb(QuestState qs)
- {
- updateQuestVarInDb(qs, "<state>", State.getStateName(qs.getState()));
- }
-
- /**
- * @param player the player whose language settings to use in finding the html of the right language
- * @return the default html for when no quest is available: "You are either not on a quest that involves this NPC.."
- */
- public static String getNoQuestMsg(L2PcInstance player)
- {
- final String result = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), "data/html/noquest.htm");
- if ((result != null) && (result.length() > 0))
- {
- return result;
- }
- return DEFAULT_NO_QUEST_MSG;
- }
-
- /**
- * @param player the player whose language settings to use in finding the html of the right language
- * @return the default html for when no quest is already completed: "This quest has already been completed."
- */
- public static String getAlreadyCompletedMsg(L2PcInstance player)
- {
- final String result = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), "data/html/alreadycompleted.htm");
- if ((result != null) && (result.length() > 0))
- {
- return result;
- }
- return DEFAULT_ALREADY_COMPLETED_MSG;
- }
-
- // TODO: Remove after all Jython scripts are replaced with Java versions.
- public void addStartNpc(int npcId)
- {
- setNpcQuestStartId(npcId);
- }
-
- public void addFirstTalkId(int npcId)
- {
- setNpcFirstTalkId(event -> notifyFirstTalk(event.getNpc(), event.getActiveChar()), npcId);
- }
-
- public void addTalkId(int npcId)
- {
- setNpcTalkId(npcId);
- }
-
- public void addKillId(int npcId)
- {
- setAttackableKillId(kill -> notifyKill(kill.getTarget(), kill.getAttacker(), kill.isSummon()), npcId);
- }
-
- public void addAttackId(int npcId)
- {
- setAttackableAttackId(attack -> notifyAttack(attack.getTarget(), attack.getAttacker(), attack.getDamage(), attack.isSummon(), attack.getSkill()), npcId);
- }
-
- /**
- * Add the quest to the NPC's startQuest
- * @param npcIds the IDs of the NPCs to register
- */
- public void addStartNpc(int... npcIds)
- {
- setNpcQuestStartId(npcIds);
- }
-
- /**
- * Add the quest to the NPC's startQuest
- * @param npcIds the IDs of the NPCs to register
- */
- public void addStartNpc(Collection<Integer> npcIds)
- {
- setNpcQuestStartId(npcIds);
- }
-
- /**
- * Add the quest to the NPC's first-talk (default action dialog).
- * @param npcIds the IDs of the NPCs to register
- */
- public void addFirstTalkId(int... npcIds)
- {
- setNpcFirstTalkId(event -> notifyFirstTalk(event.getNpc(), event.getActiveChar()), npcIds);
- }
-
- /**
- * Add the quest to the NPC's first-talk (default action dialog).
- * @param npcIds the IDs of the NPCs to register
- */
- public void addFirstTalkId(Collection<Integer> npcIds)
- {
- setNpcFirstTalkId(event -> notifyFirstTalk(event.getNpc(), event.getActiveChar()), npcIds);
- }
-
- /**
- * Add the NPC to the AcquireSkill dialog.
- * @param npcIds the IDs of the NPCs to register
- */
- public void addAcquireSkillId(int... npcIds)
- {
- setPlayerSkillLearnId(event -> notifyAcquireSkill(event.getTrainer(), event.getActiveChar(), event.getSkill(), event.getAcquireType()), npcIds);
- }
-
- /**
- * Add the NPC to the AcquireSkill dialog.
- * @param npcIds the IDs of the NPCs to register
- */
- public void addAcquireSkillId(Collection<Integer> npcIds)
- {
- setPlayerSkillLearnId(event -> notifyAcquireSkill(event.getTrainer(), event.getActiveChar(), event.getSkill(), event.getAcquireType()), npcIds);
- }
-
- /**
- * Add the Item to the notify when player speaks with it.
- * @param itemIds the IDs of the Item to register
- */
- public void addItemBypassEventId(int... itemIds)
- {
- setItemBypassEvenId(event -> notifyItemEvent(event.getItem(), event.getActiveChar(), event.getEvent()), itemIds);
- }
-
- /**
- * Add the Item to the notify when player speaks with it.
- * @param itemIds the IDs of the Item to register
- */
- public void addItemBypassEventId(Collection<Integer> itemIds)
- {
- setItemBypassEvenId(event -> notifyItemEvent(event.getItem(), event.getActiveChar(), event.getEvent()), itemIds);
- }
-
- /**
- * Add the Item to the notify when player speaks with it.
- * @param itemIds the IDs of the Item to register
- */
- public void addItemTalkId(int... itemIds)
- {
- setItemTalkId(event -> notifyItemTalk(event.getItem(), event.getActiveChar()), itemIds);
- }
-
- /**
- * Add the Item to the notify when player speaks with it.
- * @param itemIds the IDs of the Item to register
- */
- public void addItemTalkId(Collection<Integer> itemIds)
- {
- setItemTalkId(event -> notifyItemTalk(event.getItem(), event.getActiveChar()), itemIds);
- }
-
- /**
- * Add this quest to the list of quests that the passed mob will respond to for attack events.
- * @param npcIds the IDs of the NPCs to register
- */
- public void addAttackId(int... npcIds)
- {
- setAttackableAttackId(attack -> notifyAttack(attack.getTarget(), attack.getAttacker(), attack.getDamage(), attack.isSummon(), attack.getSkill()), npcIds);
- }
-
- /**
- * Add this quest to the list of quests that the passed mob will respond to for attack events.
- * @param npcIds the IDs of the NPCs to register
- */
- public void addAttackId(Collection<Integer> npcIds)
- {
- setAttackableAttackId(attack -> notifyAttack(attack.getTarget(), attack.getAttacker(), attack.getDamage(), attack.isSummon(), attack.getSkill()), npcIds);
- }
-
- /**
- * Add this quest to the list of quests that the passed mob will respond to for kill events.
- * @param npcIds
- */
- public void addKillId(int... npcIds)
- {
- setAttackableKillId(kill -> notifyKill(kill.getTarget(), kill.getAttacker(), kill.isSummon()), npcIds);
- }
-
- /**
- * Add this quest event to the collection of NPC IDs that will respond to for on kill events.
- * @param npcIds the collection of NPC IDs
- */
- public void addKillId(Collection<Integer> npcIds)
- {
- setAttackableKillId(kill -> notifyKill(kill.getTarget(), kill.getAttacker(), kill.isSummon()), npcIds);
- }
-
- /**
- * Add this quest to the list of quests that the passed npc will respond to for Talk Events.
- * @param npcIds the IDs of the NPCs to register
- */
- public void addTalkId(int... npcIds)
- {
- setNpcTalkId(npcIds);
- }
-
- public void addTalkId(Collection<Integer> npcIds)
- {
- setNpcTalkId(npcIds);
- }
-
- /**
- * Add this quest to the list of quests that the passed npc will respond to for Teleport Events.
- * @param npcIds the IDs of the NPCs to register
- */
- public void addTeleportId(int... npcIds)
- {
- setNpcTeleportId(event -> notifyTeleport(event.getNpc()), npcIds);
- }
-
- /**
- * Add this quest to the list of quests that the passed npc will respond to for Teleport Events.
- * @param npcIds the IDs of the NPCs to register
- */
- public void addTeleportId(Collection<Integer> npcIds)
- {
- setNpcTeleportId(event -> notifyTeleport(event.getNpc()), npcIds);
- }
-
- /**
- * Add this quest to the list of quests that the passed npc will respond to for spawn events.
- * @param npcIds the IDs of the NPCs to register
- */
- public void addSpawnId(int... npcIds)
- {
- setNpcSpawnId(event -> notifySpawn(event.getNpc()), npcIds);
- }
-
- /**
- * Add this quest to the list of quests that the passed npc will respond to for spawn events.
- * @param npcIds the IDs of the NPCs to register
- */
- public void addSpawnId(Collection<Integer> npcIds)
- {
- setNpcSpawnId(event -> notifySpawn(event.getNpc()), npcIds);
- }
-
- /**
- * Add this quest to the list of quests that the passed npc will respond to for skill see events.
- * @param npcIds the IDs of the NPCs to register
- */
- public void addSkillSeeId(int... npcIds)
- {
- setNpcSkillSeeId(event -> notifySkillSee(event.getTarget(), event.getCaster(), event.getSkill(), event.getTargets(), event.isSummon()), npcIds);
- }
-
- /**
- * Add this quest to the list of quests that the passed npc will respond to for skill see events.
- * @param npcIds the IDs of the NPCs to register
- */
- public void addSkillSeeId(Collection<Integer> npcIds)
- {
- setNpcSkillSeeId(event -> notifySkillSee(event.getTarget(), event.getCaster(), event.getSkill(), event.getTargets(), event.isSummon()), npcIds);
- }
-
- /**
- * @param npcIds the IDs of the NPCs to register
- */
- public void addSpellFinishedId(int... npcIds)
- {
- setNpcSkillFinishedId(event -> notifySpellFinished(event.getCaster(), event.getTarget(), event.getSkill()), npcIds);
- }
-
- /**
- * @param npcIds the IDs of the NPCs to register
- */
- public void addSpellFinishedId(Collection<Integer> npcIds)
- {
- setNpcSkillFinishedId(event -> notifySpellFinished(event.getCaster(), event.getTarget(), event.getSkill()), npcIds);
- }
-
- /**
- * @param npcIds the IDs of the NPCs to register
- */
- public void addTrapActionId(int... npcIds)
- {
- setTrapActionId(event -> notifyTrapAction(event.getTrap(), event.getTrigger(), event.getAction()), npcIds);
- }
-
- /**
- * @param npcIds the IDs of the NPCs to register
- */
- public void addTrapActionId(Collection<Integer> npcIds)
- {
- setTrapActionId(event -> notifyTrapAction(event.getTrap(), event.getTrigger(), event.getAction()), npcIds);
- }
-
- /**
- * Add this quest to the list of quests that the passed npc will respond to for faction call events.
- * @param npcIds the IDs of the NPCs to register
- */
- public void addFactionCallId(int... npcIds)
- {
- setAttackableFactionIdId(event -> notifyFactionCall(event.getNpc(), event.getCaller(), event.getAttacker(), event.isSummon()), npcIds);
- }
-
- /**
- * Add this quest to the list of quests that the passed npc will respond to for faction call events.
- * @param npcIds the IDs of the NPCs to register
- */
- public void addFactionCallId(Collection<Integer> npcIds)
- {
- setAttackableFactionIdId(event -> notifyFactionCall(event.getNpc(), event.getCaller(), event.getAttacker(), event.isSummon()), npcIds);
- }
-
- /**
- * Add this quest to the list of quests that the passed npc will respond to for character see events.
- * @param npcIds the IDs of the NPCs to register
- */
- public void addAggroRangeEnterId(int... npcIds)
- {
- setAttackableAggroRangeEnterId(event -> notifyAggroRangeEnter(event.getNpc(), event.getActiveChar(), event.isSummon()), npcIds);
- }
-
- /**
- * Add this quest to the list of quests that the passed npc will respond to for character see events.
- * @param npcIds the IDs of the NPCs to register
- */
- public void addAggroRangeEnterId(Collection<Integer> npcIds)
- {
- setAttackableAggroRangeEnterId(event -> notifyAggroRangeEnter(event.getNpc(), event.getActiveChar(), event.isSummon()), npcIds);
- }
-
- /**
- * @param npcIds the IDs of the NPCs to register
- */
- public void addSeeCreatureId(int... npcIds)
- {
- setNpcCreatureSeeId(event -> notifySeeCreature(event.getNpc(), event.getCreature(), event.isSummon()), npcIds);
- }
-
- /**
- * @param npcIds the IDs of the NPCs to register
- */
- public void addSeeCreatureId(Collection<Integer> npcIds)
- {
- setNpcCreatureSeeId(event -> notifySeeCreature(event.getNpc(), event.getCreature(), event.isSummon()), npcIds);
- }
-
- /**
- * Register onEnterZone trigger for zone
- * @param zoneId the ID of the zone to register
- */
- public void addEnterZoneId(int zoneId)
- {
- setCreatureZoneEnterId(event -> notifyEnterZone(event.getCreature(), event.getZone()), zoneId);
- }
-
- /**
- * Register onEnterZone trigger for zones
- * @param zoneIds the IDs of the zones to register
- */
- public void addEnterZoneId(int... zoneIds)
- {
- setCreatureZoneEnterId(event -> notifyEnterZone(event.getCreature(), event.getZone()), zoneIds);
- }
-
- /**
- * Register onEnterZone trigger for zones
- * @param zoneIds the IDs of the zones to register
- */
- public void addEnterZoneId(Collection<Integer> zoneIds)
- {
- setCreatureZoneEnterId(event -> notifyEnterZone(event.getCreature(), event.getZone()), zoneIds);
- }
-
- /**
- * Register onExitZone trigger for zone
- * @param zoneId the ID of the zone to register
- */
- public void addExitZoneId(int zoneId)
- {
- setCreatureZoneExitId(event -> notifyExitZone(event.getCreature(), event.getZone()), zoneId);
- }
-
- /**
- * Register onExitZone trigger for zones
- * @param zoneIds the IDs of the zones to register
- */
- public void addExitZoneId(int... zoneIds)
- {
- setCreatureZoneExitId(event -> notifyExitZone(event.getCreature(), event.getZone()), zoneIds);
- }
-
- /**
- * Register onExitZone trigger for zones
- * @param zoneIds the IDs of the zones to register
- */
- public void addExitZoneId(Collection<Integer> zoneIds)
- {
- setCreatureZoneExitId(event -> notifyExitZone(event.getCreature(), event.getZone()), zoneIds);
- }
-
- /**
- * Register onEventReceived trigger for NPC
- * @param npcIds the IDs of the NPCs to register
- */
- public void addEventReceivedId(int... npcIds)
- {
- setNpcEventReceivedId(event -> notifyEventReceived(event.getEventName(), event.getSender(), event.getReceiver(), event.getReference()), npcIds);
- }
-
- /**
- * Register onEventReceived trigger for NPC
- * @param npcIds the IDs of the NPCs to register
- */
- public void addEventReceivedId(Collection<Integer> npcIds)
- {
- setNpcEventReceivedId(event -> notifyEventReceived(event.getEventName(), event.getSender(), event.getReceiver(), event.getReference()), npcIds);
- }
-
- /**
- * Register onMoveFinished trigger for NPC
- * @param npcIds the IDs of the NPCs to register
- */
- public void addMoveFinishedId(int... npcIds)
- {
- setNpcMoveFinishedId(event -> notifyMoveFinished(event.getNpc()), npcIds);
- }
-
- /**
- * Register onMoveFinished trigger for NPC
- * @param npcIds the IDs of the NPCs to register
- */
- public void addMoveFinishedId(Collection<Integer> npcIds)
- {
- setNpcMoveFinishedId(event -> notifyMoveFinished(event.getNpc()), npcIds);
- }
-
- /**
- * Register onNodeArrived trigger for NPC
- * @param npcIds the IDs of the NPCs to register
- */
- public void addNodeArrivedId(int... npcIds)
- {
- setNpcMoveNodeArrivedId(event -> notifyNodeArrived(event.getNpc()), npcIds);
- }
-
- /**
- * Register onNodeArrived trigger for NPC
- * @param npcIds the IDs of the NPCs to register
- */
- public void addNodeArrivedId(Collection<Integer> npcIds)
- {
- setNpcMoveNodeArrivedId(event -> notifyNodeArrived(event.getNpc()), npcIds);
- }
-
- /**
- * Register onRouteFinished trigger for NPC
- * @param npcIds the IDs of the NPCs to register
- */
- public void addRouteFinishedId(int... npcIds)
- {
- setNpcMoveRouteFinishedId(event -> notifyRouteFinished(event.getNpc()), npcIds);
- }
-
- /**
- * Register onRouteFinished trigger for NPC
- * @param npcIds the IDs of the NPCs to register
- */
- public void addRouteFinishedId(Collection<Integer> npcIds)
- {
- setNpcMoveRouteFinishedId(event -> notifyRouteFinished(event.getNpc()), npcIds);
- }
-
- /**
- * Register onNpcHate trigger for NPC
- * @param npcIds
- */
- public void addNpcHateId(int... npcIds)
- {
- addNpcHateId(event -> new TerminateReturn(!onNpcHate(event.getNpc(), event.getActiveChar(), event.isSummon()), false, false), npcIds);
- }
-
- /**
- * Register onNpcHate trigger for NPC
- * @param npcIds
- */
- public void addNpcHateId(Collection<Integer> npcIds)
- {
- addNpcHateId(event -> new TerminateReturn(!onNpcHate(event.getNpc(), event.getActiveChar(), event.isSummon()), false, false), npcIds);
- }
-
- /**
- * Register onSummonSpawn trigger when summon is spawned.
- * @param npcIds
- */
- public void addSummonSpawnId(int... npcIds)
- {
- setPlayerSummonSpawnId(event -> onSummonSpawn(event.getSummon()), npcIds);
- }
-
- /**
- * Register onSummonSpawn trigger when summon is spawned.
- * @param npcIds
- */
- public void addSummonSpawnId(Collection<Integer> npcIds)
- {
- setPlayerSummonSpawnId(event -> onSummonSpawn(event.getSummon()), npcIds);
- }
-
- /**
- * Register onSummonTalk trigger when master talked to summon.
- * @param npcIds
- */
- public void addSummonTalkId(int... npcIds)
- {
- setPlayerSummonTalkId(event -> onSummonTalk(event.getSummon()), npcIds);
- }
-
- /**
- * Register onSummonTalk trigger when summon is spawned.
- * @param npcIds
- */
- public void addSummonTalkId(Collection<Integer> npcIds)
- {
- setPlayerSummonTalkId(event -> onSummonTalk(event.getSummon()), npcIds);
- }
-
- /**
- * Registers onCanSeeMe trigger whenever an npc info must be sent to player.
- * @param npcIds
- */
- public void addCanSeeMeId(int... npcIds)
- {
- addNpcHateId(event -> new TerminateReturn(!notifyOnCanSeeMe(event.getNpc(), event.getActiveChar()), false, false), npcIds);
- }
-
- /**
- * Registers onCanSeeMe trigger whenever an npc info must be sent to player.
- * @param npcIds
- */
- public void addCanSeeMeId(Collection<Integer> npcIds)
- {
- addNpcHateId(event -> new TerminateReturn(!notifyOnCanSeeMe(event.getNpc(), event.getActiveChar()), false, false), npcIds);
- }
-
- public void addOlympiadMatchFinishId()
- {
- setOlympiadMatchResult(event -> notifyOlympiadMatch(event.getWinner(), event.getLoser(), event.getCompetitionType()));
- }
-
- /**
- * Use this method to get a random party member from a player's party.<br>
- * Useful when distributing rewards after killing an NPC.
- * @param player this parameter represents the player whom the party will taken.
- * @return {@code null} if {@code player} is {@code null}, {@code player} itself if the player does not have a party, and a random party member in all other cases
- */
- public L2PcInstance getRandomPartyMember(L2PcInstance player)
- {
- if (player == null)
- {
- return null;
- }
- final L2Party party = player.getParty();
- if ((party == null) || (party.getMembers().isEmpty()))
- {
- return player;
- }
- return party.getMembers().get(Rnd.get(party.getMembers().size()));
- }
-
- /**
- * Get a random party member with required cond value.
- * @param player the instance of a player whose party is to be searched
- * @param cond the value of the "cond" variable that must be matched
- * @return a random party member that matches the specified condition, or {@code null} if no match was found
- */
- public L2PcInstance getRandomPartyMember(L2PcInstance player, int cond)
- {
- return getRandomPartyMember(player, "cond", String.valueOf(cond));
- }
-
- /**
- * Auxiliary function for party quests.<br>
- * Note: This function is only here because of how commonly it may be used by quest developers.<br>
- * For any variations on this function, the quest script can always handle things on its own.
- * @param player the instance of a player whose party is to be searched
- * @param var the quest variable to look for in party members. If {@code null}, it simply unconditionally returns a random party member
- * @param value the value of the specified quest variable the random party member must have
- * @return a random party member that matches the specified conditions or {@code null} if no match was found.<br>
- * If the {@code var} parameter is {@code null}, a random party member is selected without any conditions.<br>
- * The party member must be within a range of 1500 ingame units of the target of the reference player, or, if no target exists, within the same range of the player itself
- */
- public L2PcInstance getRandomPartyMember(L2PcInstance player, String var, String value)
- {
- // if no valid player instance is passed, there is nothing to check...
- if (player == null)
- {
- return null;
- }
-
- // for null var condition, return any random party member.
- if (var == null)
- {
- return getRandomPartyMember(player);
- }
-
- // normal cases...if the player is not in a party, check the player's state
- QuestState temp = null;
- L2Party party = player.getParty();
- // if this player is not in a party, just check if this player instance matches the conditions itself
- if ((party == null) || (party.getMembers().isEmpty()))
- {
- temp = player.getQuestState(getName());
- if ((temp != null) && temp.isSet(var) && temp.get(var).equalsIgnoreCase(value))
- {
- return player; // match
- }
- return null; // no match
- }
-
- // if the player is in a party, gather a list of all matching party members (possibly including this player)
- List<L2PcInstance> candidates = new ArrayList<>();
- // get the target for enforcing distance limitations.
- L2Object target = player.getTarget();
- if (target == null)
- {
- target = player;
- }
-
- for (L2PcInstance partyMember : party.getMembers())
- {
- if (partyMember == null)
- {
- continue;
- }
- temp = partyMember.getQuestState(getName());
- if ((temp != null) && (temp.get(var) != null) && (temp.get(var)).equalsIgnoreCase(value) && partyMember.isInsideRadius(target, 1500, true, false))
- {
- candidates.add(partyMember);
- }
- }
- // if there was no match, return null...
- if (candidates.isEmpty())
- {
- return null;
- }
- // if a match was found from the party, return one of them at random.
- return candidates.get(Rnd.get(candidates.size()));
- }
-
- /**
- * Auxiliary function for party quests.<br>
- * Note: This function is only here because of how commonly it may be used by quest developers.<br>
- * For any variations on this function, the quest script can always handle things on its own.
- * @param player the player whose random party member is to be selected
- * @param state the quest state required of the random party member
- * @return {@code null} if nothing was selected or a random party member that has the specified quest state
- */
- public L2PcInstance getRandomPartyMemberState(L2PcInstance player, byte state)
- {
- // if no valid player instance is passed, there is nothing to check...
- if (player == null)
- {
- return null;
- }
-
- // normal cases...if the player is not in a party check the player's state
- QuestState temp = null;
- L2Party party = player.getParty();
- // if this player is not in a party, just check if this player instance matches the conditions itself
- if ((party == null) || (party.getMembers().isEmpty()))
- {
- temp = player.getQuestState(getName());
- if ((temp != null) && (temp.getState() == state))
- {
- return player; // match
- }
-
- return null; // no match
- }
-
- // if the player is in a party, gather a list of all matching party members (possibly
- // including this player)
- List<L2PcInstance> candidates = new ArrayList<>();
-
- // get the target for enforcing distance limitations.
- L2Object target = player.getTarget();
- if (target == null)
- {
- target = player;
- }
-
- for (L2PcInstance partyMember : party.getMembers())
- {
- if (partyMember == null)
- {
- continue;
- }
- temp = partyMember.getQuestState(getName());
- if ((temp != null) && (temp.getState() == state) && partyMember.isInsideRadius(target, 1500, true, false))
- {
- candidates.add(partyMember);
- }
- }
- // if there was no match, return null...
- if (candidates.isEmpty())
- {
- return null;
- }
-
- // if a match was found from the party, return one of them at random.
- return candidates.get(Rnd.get(candidates.size()));
- }
-
- /**
- * Get a random party member from the specified player's party.<br>
- * If the player is not in a party, only the player himself is checked.<br>
- * The lucky member is chosen by standard loot roll rules -<br>
- * each member rolls a random number, the one with the highest roll wins.
- * @param player the player whose party to check
- * @param npc the NPC used for distance and other checks (if {@link #checkPartyMember(L2PcInstance, L2Npc)} is overriden)
- * @return the random party member or {@code null}
- */
- public L2PcInstance getRandomPartyMember(L2PcInstance player, L2Npc npc)
- {
- if ((player == null) || !checkDistanceToTarget(player, npc))
- {
- return null;
- }
- final L2Party party = player.getParty();
- L2PcInstance luckyPlayer = null;
- if (party == null)
- {
- if (checkPartyMember(player, npc))
- {
- luckyPlayer = player;
- }
- }
- else
- {
- int highestRoll = 0;
-
- for (L2PcInstance member : party.getMembers())
- {
- final int rnd = getRandom(1000);
-
- if ((rnd > highestRoll) && checkPartyMember(member, npc))
- {
- highestRoll = rnd;
- luckyPlayer = member;
- }
- }
- }
- if ((luckyPlayer != null) && checkDistanceToTarget(luckyPlayer, npc))
- {
- return luckyPlayer;
- }
- return null;
- }
-
- /**
- * This method is called for every party member in {@link #getRandomPartyMember(L2PcInstance, L2Npc)}.<br>
- * It is intended to be overriden by the specific quest implementations.
- * @param player the player to check
- * @param npc the NPC that was passed to {@link #getRandomPartyMember(L2PcInstance, L2Npc)}
- * @return {@code true} if this party member passes the check, {@code false} otherwise
- */
- public boolean checkPartyMember(L2PcInstance player, L2Npc npc)
- {
- return true;
- }
-
- /**
- * Get a random party member from the player's party who has this quest at the specified quest progress.<br>
- * If the player is not in a party, only the player himself is checked.
- * @param player the player whose random party member state to get
- * @param condition the quest progress step the random member should be at (-1 = check only if quest is started)
- * @param playerChance how many times more chance does the player get compared to other party members (3 - 3x more chance).<br>
- * On retail servers, the killer usually gets 2-3x more chance than other party members
- * @param target the NPC to use for the distance check (can be null)
- * @return the {@link QuestState} object of the random party member or {@code null} if none matched the condition
- */
- public QuestState getRandomPartyMemberState(L2PcInstance player, int condition, int playerChance, L2Npc target)
- {
- if ((player == null) || (playerChance < 1))
- {
- return null;
- }
-
- QuestState qs = player.getQuestState(getName());
- if (!player.isInParty())
- {
- if (!checkPartyMemberConditions(qs, condition, target))
- {
- return null;
- }
- if (!checkDistanceToTarget(player, target))
- {
- return null;
- }
- return qs;
- }
-
- final List<QuestState> candidates = new ArrayList<>();
- if (checkPartyMemberConditions(qs, condition, target) && (playerChance > 0))
- {
- for (int i = 0; i < playerChance; i++)
- {
- candidates.add(qs);
- }
- }
-
- for (L2PcInstance member : player.getParty().getMembers())
- {
- if (member == player)
- {
- continue;
- }
-
- qs = member.getQuestState(getName());
- if (checkPartyMemberConditions(qs, condition, target))
- {
- candidates.add(qs);
- }
- }
-
- if (candidates.isEmpty())
- {
- return null;
- }
-
- qs = candidates.get(getRandom(candidates.size()));
- if (!checkDistanceToTarget(qs.getPlayer(), target))
- {
- return null;
- }
- return qs;
- }
-
- private boolean checkPartyMemberConditions(QuestState qs, int condition, L2Npc npc)
- {
- return ((qs != null) && ((condition == -1) ? qs.isStarted() : qs.isCond(condition)) && checkPartyMember(qs, npc));
- }
-
- private static boolean checkDistanceToTarget(L2PcInstance player, L2Npc target)
- {
- return ((target == null) || com.l2jserver.gameserver.util.Util.checkIfInRange(1500, player, target, true));
- }
-
- /**
- * This method is called for every party member in {@link #getRandomPartyMemberState(L2PcInstance, int, int, L2Npc)} if/after all the standard checks are passed.<br>
- * It is intended to be overriden by the specific quest implementations.<br>
- * It can be used in cases when there are more checks performed than simply a quest condition check,<br>
- * for example, if an item is required in the player's inventory.
- * @param qs the {@link QuestState} object of the party member
- * @param npc the NPC that was passed as the last parameter to {@link #getRandomPartyMemberState(L2PcInstance, int, int, L2Npc)}
- * @return {@code true} if this party member passes the check, {@code false} otherwise
- */
- public boolean checkPartyMember(QuestState qs, L2Npc npc)
- {
- return true;
- }
-
- /**
- * Send an HTML file to the specified player.
- * @param player the player to send the HTML to
- * @param filename the name of the HTML file to show
- * @return the contents of the HTML file that was sent to the player
- * @see #showHtmlFile(L2PcInstance, String, L2Npc)
- */
- public String showHtmlFile(L2PcInstance player, String filename)
- {
- return showHtmlFile(player, filename, null);
- }
-
- /**
- * Send an HTML file to the specified player.
- * @param player the player to send the HTML file to
- * @param filename the name of the HTML file to show
- * @param npc the NPC that is showing the HTML file
- * @return the contents of the HTML file that was sent to the player
- * @see #showHtmlFile(L2PcInstance, String, L2Npc)
- */
- public String showHtmlFile(L2PcInstance player, String filename, L2Npc npc)
- {
- boolean questwindow = !filename.endsWith(".html");
- int questId = getId();
-
- // Create handler to file linked to the quest
- String content = getHtm(player.getHtmlPrefix(), filename);
-
- // Send message to client if message not empty
- if (content != null)
- {
- if (npc != null)
- {
- content = content.replaceAll("%objectId%", Integer.toString(npc.getObjectId()));
- }
-
- if (questwindow && (questId > 0) && (questId < 20000) && (questId != 999))
- {
- NpcQuestHtmlMessage npcReply = new NpcQuestHtmlMessage(npc != null ? npc.getObjectId() : 0, questId);
- npcReply.setHtml(content);
- npcReply.replace("%playername%", player.getName());
- player.sendPacket(npcReply);
- }
- else
- {
- final NpcHtmlMessage npcReply = new NpcHtmlMessage(npc != null ? npc.getObjectId() : 0, content);
- npcReply.replace("%playername%", player.getName());
- player.sendPacket(npcReply);
- }
- player.sendPacket(ActionFailed.STATIC_PACKET);
- }
-
- return content;
- }
-
- /**
- * @param prefix player's language prefix.
- * @param fileName the html file to be get.
- * @return the HTML file contents
- */
- public String getHtm(String prefix, String fileName)
- {
- final HtmCache hc = HtmCache.getInstance();
- String content = hc.getHtm(prefix, fileName.startsWith("data/") ? fileName : "data/scripts/" + getDescr().toLowerCase() + "/" + getName() + "/" + fileName);
- if (content == null)
- {
- content = hc.getHtm(prefix, "data/scripts/" + getDescr() + "/" + getName() + "/" + fileName);
- if (content == null)
- {
- content = hc.getHtmForce(prefix, "data/scripts/quests/" + getName() + "/" + fileName);
- }
- }
- return content;
- }
-
- /**
- * @return the registered quest items IDs.
- */
- public int[] getRegisteredItemIds()
- {
- return questItemIds;
- }
-
- /**
- * Registers all items that have to be destroyed in case player abort the quest or finish it.
- * @param items
- */
- public void registerQuestItems(int... items)
- {
- questItemIds = items;
- }
-
- /**
- * Remove all quest items associated with this quest from the specified player's inventory.
- * @param player the player whose quest items to remove
- */
- public void removeRegisteredQuestItems(L2PcInstance player)
- {
- takeItems(player, -1, questItemIds);
- }
-
- @Override
- public String getScriptName()
- {
- return getName();
- }
-
- @Override
- public void setActive(boolean status)
- {
- // TODO: Implement me.
- }
-
- @Override
- public boolean reload()
- {
- unload();
- return super.reload();
- }
-
- @Override
- public boolean unload()
- {
- return unload(true);
- }
-
- /**
- * @param removeFromList
- * @return
- */
- public boolean unload(boolean removeFromList)
- {
- saveGlobalData();
- // cancel all pending timers before reloading.
- // if timers ought to be restarted, the quest can take care of it
- // with its code (example: save global data indicating what timer must be restarted).
- for (List<QuestTimer> timers : _allEventTimers.values())
- {
- _readLock.lock();
- try
- {
- for (QuestTimer timer : timers)
- {
- timer.cancel();
- }
- }
- finally
- {
- _readLock.unlock();
- }
- timers.clear();
- }
- _allEventTimers.clear();
-
- if (removeFromList)
- {
- return QuestManager.getInstance().removeScript(this) && super.unload();
- }
- return super.unload();
- }
-
- @Override
- public ScriptManager<?> getScriptManager()
- {
- return QuestManager.getInstance();
- }
-
- public void setOnEnterWorld(boolean state)
- {
- if (state)
- {
- setPlayerLoginId(event -> notifyEnterWorld(event.getActiveChar()));
- }
- else
- {
- getListeners().stream().filter(listener -> listener.getType() == EventType.ON_PLAYER_LOGIN).forEach(AbstractEventListener::unregisterMe);
- }
- }
-
- /**
- * If a quest is set as custom, it will display it's name in the NPC Quest List.<br>
- * Retail quests are unhardcoded to display the name using a client string.
- * @param val if {@code true} the quest script will be set as custom quest.
- */
- public void setIsCustom(boolean val)
- {
- _isCustom = val;
- }
-
- /**
- * @return {@code true} if the quest script is a custom quest, {@code false} otherwise.
- */
- public boolean isCustomQuest()
- {
- return _isCustom;
- }
-
- public boolean canStartQuest(L2PcInstance player)
- {
- for (Predicate<L2PcInstance> cond : _startCondition.keySet())
- {
- if (!cond.test(player))
- {
- return false;
- }
- }
- return true;
- }
-
- public String getStartConditionHtml(L2PcInstance player)
- {
- for (Map.Entry<Predicate<L2PcInstance>, String> startRequirement : _startCondition.entrySet())
- {
- if (!startRequirement.getKey().test(player))
- {
- return startRequirement.getValue();
- }
- }
-
- return null;
- }
-
- public void addStartCondition(Predicate<L2PcInstance> questStartRequirement, String html)
- {
- _startCondition.put(questStartRequirement, html);
- }
-
- public void addLevelCondition(int minLevel, int maxLevel, String html)
- {
- _startCondition.put(p -> (p.getLevel() >= minLevel) && (p.getLevel() <= maxLevel), html);
- }
-
- public void addMinLevelCondition(int minLevel, String html)
- {
- _startCondition.put(p -> p.getLevel() >= minLevel, html);
- }
-
- public void addMaxLevelCondition(int maxLevel, String html)
- {
- _startCondition.put(p -> p.getLevel() <= maxLevel, html);
- }
-
- public void addRaceCondition(Race race, String html)
- {
- _startCondition.put(p -> p.getRace() == race, html);
- }
-
- public void addNotRaceCondition(Race race, String html)
- {
- _startCondition.put(p -> p.getRace() != race, html);
- }
-
- public void addCompletedQuestCondition(String name, String html)
- {
- _startCondition.put(p -> p.hasQuestState(name) && p.getQuestState(name).isCompleted(), html);
- }
-
- public void addClassIdCondition(ClassId classId, String html)
- {
- _startCondition.put(p -> p.getClassId() == classId, html);
- }
-
- public void addNotClassIdCondition(ClassId classId, String html)
- {
- _startCondition.put(p -> p.getClassId() != classId, html);
- }
-
- public void addIsSubClassActiveCondition(String html)
- {
- _startCondition.put(p -> p.isSubClassActive(), html);
- }
-
- public void addIsNotSubClassActiveCondition(String html)
- {
- _startCondition.put(p -> !p.isSubClassActive(), html);
- }
-
- public void addInCategoryCondition(CategoryType categoryType, String html)
- {
- _startCondition.put(p -> p.isInCategory(categoryType), html);
- }
- }
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