GMViewCharacterInfo.java 6.1 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.network.serverpackets;
  20. import com.l2jserver.gameserver.data.xml.impl.ExperienceData;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. public class GMViewCharacterInfo extends L2GameServerPacket
  23. {
  24. private final L2PcInstance _activeChar;
  25. private final int _runSpd, _walkSpd;
  26. private final int _swimRunSpd, _swimWalkSpd;
  27. private final int _flyRunSpd, _flyWalkSpd;
  28. private final double _moveMultiplier;
  29. public GMViewCharacterInfo(L2PcInstance cha)
  30. {
  31. _activeChar = cha;
  32. _moveMultiplier = cha.getMovementSpeedMultiplier();
  33. _runSpd = (int) Math.round(cha.getRunSpeed() / _moveMultiplier);
  34. _walkSpd = (int) Math.round(cha.getWalkSpeed() / _moveMultiplier);
  35. _swimRunSpd = (int) Math.round(cha.getSwimRunSpeed() / _moveMultiplier);
  36. _swimWalkSpd = (int) Math.round(cha.getSwimWalkSpeed() / _moveMultiplier);
  37. _flyRunSpd = cha.isFlying() ? _runSpd : 0;
  38. _flyWalkSpd = cha.isFlying() ? _walkSpd : 0;
  39. }
  40. @Override
  41. protected final void writeImpl()
  42. {
  43. writeC(0x95);
  44. writeD(_activeChar.getX());
  45. writeD(_activeChar.getY());
  46. writeD(_activeChar.getZ());
  47. writeD(_activeChar.getHeading());
  48. writeD(_activeChar.getObjectId());
  49. writeS(_activeChar.getName());
  50. writeD(_activeChar.getRace().ordinal());
  51. writeD(_activeChar.getAppearance().getSex() ? 1 : 0);
  52. writeD(_activeChar.getClassId().getId());
  53. writeD(_activeChar.getLevel());
  54. writeQ(_activeChar.getExp());
  55. writeF((float) (_activeChar.getExp() - ExperienceData.getInstance().getExpForLevel(_activeChar.getLevel())) / (ExperienceData.getInstance().getExpForLevel(_activeChar.getLevel() + 1) - ExperienceData.getInstance().getExpForLevel(_activeChar.getLevel()))); // High Five exp %
  56. writeD(_activeChar.getSTR());
  57. writeD(_activeChar.getDEX());
  58. writeD(_activeChar.getCON());
  59. writeD(_activeChar.getINT());
  60. writeD(_activeChar.getWIT());
  61. writeD(_activeChar.getMEN());
  62. writeD(_activeChar.getMaxHp());
  63. writeD((int) _activeChar.getCurrentHp());
  64. writeD(_activeChar.getMaxMp());
  65. writeD((int) _activeChar.getCurrentMp());
  66. writeD(_activeChar.getSp());
  67. writeD(_activeChar.getCurrentLoad());
  68. writeD(_activeChar.getMaxLoad());
  69. writeD(_activeChar.getPkKills());
  70. for (int slot : getPaperdollOrder())
  71. {
  72. writeD(_activeChar.getInventory().getPaperdollObjectId(slot));
  73. }
  74. for (int slot : getPaperdollOrder())
  75. {
  76. writeD(_activeChar.getInventory().getPaperdollItemDisplayId(slot));
  77. }
  78. for (int slot : getPaperdollOrder())
  79. {
  80. writeD(_activeChar.getInventory().getPaperdollAugmentationId(slot));
  81. }
  82. writeD(_activeChar.getInventory().getTalismanSlots()); // CT2.3
  83. writeD(_activeChar.getInventory().canEquipCloak() ? 1 : 0); // CT2.3
  84. writeD(_activeChar.getPAtk(null));
  85. writeD(_activeChar.getPAtkSpd());
  86. writeD(_activeChar.getPDef(null));
  87. writeD(_activeChar.getEvasionRate(null));
  88. writeD(_activeChar.getAccuracy());
  89. writeD(_activeChar.getCriticalHit(null, null));
  90. writeD(_activeChar.getMAtk(null, null));
  91. writeD(_activeChar.getMAtkSpd());
  92. writeD(_activeChar.getPAtkSpd());
  93. writeD(_activeChar.getMDef(null, null));
  94. writeD(_activeChar.getPvpFlag()); // 0-non-pvp 1-pvp = violett name
  95. writeD(_activeChar.getKarma());
  96. writeD(_runSpd);
  97. writeD(_walkSpd);
  98. writeD(_swimRunSpd);
  99. writeD(_swimWalkSpd);
  100. writeD(_flyRunSpd);
  101. writeD(_flyWalkSpd);
  102. writeD(_flyRunSpd);
  103. writeD(_flyWalkSpd);
  104. writeF(_moveMultiplier);
  105. writeF(_activeChar.getAttackSpeedMultiplier()); // 2.9);//
  106. writeF(_activeChar.getCollisionRadius()); // scale
  107. writeF(_activeChar.getCollisionHeight()); // y offset ??!? fem dwarf 4033
  108. writeD(_activeChar.getAppearance().getHairStyle());
  109. writeD(_activeChar.getAppearance().getHairColor());
  110. writeD(_activeChar.getAppearance().getFace());
  111. writeD(_activeChar.isGM() ? 0x01 : 0x00); // builder level
  112. writeS(_activeChar.getTitle());
  113. writeD(_activeChar.getClanId()); // pledge id
  114. writeD(_activeChar.getClanCrestId()); // pledge crest id
  115. writeD(_activeChar.getAllyId()); // ally id
  116. writeC(_activeChar.getMountType().ordinal()); // mount type
  117. writeC(_activeChar.getPrivateStoreType().getId());
  118. writeC(_activeChar.hasDwarvenCraft() ? 1 : 0);
  119. writeD(_activeChar.getPkKills());
  120. writeD(_activeChar.getPvpKills());
  121. writeH(_activeChar.getRecomLeft());
  122. writeH(_activeChar.getRecomHave()); // Blue value for name (0 = white, 255 = pure blue)
  123. writeD(_activeChar.getClassId().getId());
  124. writeD(0x00); // special effects? circles around player...
  125. writeD(_activeChar.getMaxCp());
  126. writeD((int) _activeChar.getCurrentCp());
  127. writeC(_activeChar.isRunning() ? 0x01 : 0x00); // changes the Speed display on Status Window
  128. writeC(321);
  129. writeD(_activeChar.getPledgeClass()); // changes the text above CP on Status Window
  130. writeC(_activeChar.isNoble() ? 0x01 : 0x00);
  131. writeC(_activeChar.isHero() ? 0x01 : 0x00);
  132. writeD(_activeChar.getAppearance().getNameColor());
  133. writeD(_activeChar.getAppearance().getTitleColor());
  134. byte attackAttribute = _activeChar.getAttackElement();
  135. writeH(attackAttribute);
  136. writeH(_activeChar.getAttackElementValue(attackAttribute));
  137. for (byte i = 0; i < 6; i++)
  138. {
  139. writeH(_activeChar.getDefenseElementValue(i));
  140. }
  141. writeD(_activeChar.getFame());
  142. writeD(_activeChar.getVitalityPoints());
  143. }
  144. }