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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.serverpackets;
- import com.l2jserver.gameserver.model.actor.L2Character;
- /**
- * @author -Wooden-
- */
- public class ExFishingStartCombat extends L2GameServerPacket
- {
- private final L2Character _activeChar;
- private final int _time, _hp;
- private final int _lureType, _deceptiveMode, _mode;
-
- public ExFishingStartCombat(L2Character character, int time, int hp, int mode, int lureType, int deceptiveMode)
- {
- _activeChar = character;
- _time = time;
- _hp = hp;
- _mode = mode;
- _lureType = lureType;
- _deceptiveMode = deceptiveMode;
- }
-
- @Override
- protected void writeImpl()
- {
- writeC(0xFE);
- writeH(0x27);
-
- writeD(_activeChar.getObjectId());
- writeD(_time);
- writeD(_hp);
- writeC(_mode); // mode: 0 = resting, 1 = fighting
- writeC(_lureType); // 0 = newbie lure, 1 = normal lure, 2 = night lure
- writeC(_deceptiveMode); // Fish Deceptive Mode: 0 = no, 1 = yes
- }
- }
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