ExCubeGameExtendedChangePoints.java 2.0 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.network.serverpackets;
  20. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  21. /**
  22. * @author mrTJO
  23. */
  24. public class ExCubeGameExtendedChangePoints extends L2GameServerPacket
  25. {
  26. int _timeLeft;
  27. int _bluePoints;
  28. int _redPoints;
  29. boolean _isRedTeam;
  30. L2PcInstance _player;
  31. int _playerPoints;
  32. /**
  33. * Update a Secret Point Counter (used by client when receive ExCubeGameEnd)
  34. * @param timeLeft Time Left before Minigame's End
  35. * @param bluePoints Current Blue Team Points
  36. * @param redPoints Current Blue Team points
  37. * @param isRedTeam Is Player from Red Team?
  38. * @param player Player Instance
  39. * @param playerPoints Current Player Points
  40. */
  41. public ExCubeGameExtendedChangePoints(int timeLeft, int bluePoints, int redPoints, boolean isRedTeam, L2PcInstance player, int playerPoints)
  42. {
  43. _timeLeft = timeLeft;
  44. _bluePoints = bluePoints;
  45. _redPoints = redPoints;
  46. _isRedTeam = isRedTeam;
  47. _player = player;
  48. _playerPoints = playerPoints;
  49. }
  50. @Override
  51. protected void writeImpl()
  52. {
  53. writeC(0xfe);
  54. writeH(0x98);
  55. writeD(0x00);
  56. writeD(_timeLeft);
  57. writeD(_bluePoints);
  58. writeD(_redPoints);
  59. writeD(_isRedTeam ? 0x01 : 0x00);
  60. writeD(_player.getObjectId());
  61. writeD(_playerPoints);
  62. }
  63. }