EtcStatusUpdate.java 2.1 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.network.serverpackets;
  20. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  21. import com.l2jserver.gameserver.model.zone.ZoneId;
  22. /**
  23. * @author Luca Baldi
  24. */
  25. public class EtcStatusUpdate extends L2GameServerPacket
  26. {
  27. private final L2PcInstance _activeChar;
  28. public EtcStatusUpdate(L2PcInstance activeChar)
  29. {
  30. _activeChar = activeChar;
  31. }
  32. @Override
  33. protected void writeImpl()
  34. {
  35. writeC(0xf9); // several icons to a separate line (0 = disabled)
  36. writeD(_activeChar.getCharges()); // 1-7 increase force, lvl
  37. writeD(_activeChar.getWeightPenalty()); // 1-4 weight penalty, lvl (1=50%, 2=66.6%, 3=80%, 4=100%)
  38. writeD((_activeChar.getMessageRefusal() || _activeChar.isChatBanned() || _activeChar.isSilenceMode()) ? 1 : 0); // 1 = block all chat
  39. writeD(_activeChar.isInsideZone(ZoneId.DANGER_AREA) ? 1 : 0); // 1 = danger area
  40. writeD(_activeChar.getExpertiseWeaponPenalty()); // Weapon Grade Penalty [1-4]
  41. writeD(_activeChar.getExpertiseArmorPenalty()); // Armor Grade Penalty [1-4]
  42. writeD(_activeChar.hasCharmOfCourage() ? 1 : 0); // 1 = charm of courage (allows resurrection on the same spot upon death on the siege battlefield)
  43. writeD(_activeChar.getDeathPenaltyBuffLevel()); // 1-15 death penalty, lvl (combat ability decreased due to death)
  44. writeD(_activeChar.getChargedSouls());
  45. }
  46. }