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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.serverpackets;
- import com.l2jserver.gameserver.model.items.L2Item;
- import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
- public final class EquipUpdate extends L2GameServerPacket
- {
- private final L2ItemInstance _item;
- private final int _change;
-
- public EquipUpdate(L2ItemInstance item, int change)
- {
- _item = item;
- _change = change;
- }
-
- @Override
- protected final void writeImpl()
- {
- int bodypart = 0;
- writeC(0x4b);
- writeD(_change);
- writeD(_item.getObjectId());
- switch (_item.getItem().getBodyPart())
- {
- case L2Item.SLOT_L_EAR:
- bodypart = 0x01;
- break;
- case L2Item.SLOT_R_EAR:
- bodypart = 0x02;
- break;
- case L2Item.SLOT_NECK:
- bodypart = 0x03;
- break;
- case L2Item.SLOT_R_FINGER:
- bodypart = 0x04;
- break;
- case L2Item.SLOT_L_FINGER:
- bodypart = 0x05;
- break;
- case L2Item.SLOT_HEAD:
- bodypart = 0x06;
- break;
- case L2Item.SLOT_R_HAND:
- bodypart = 0x07;
- break;
- case L2Item.SLOT_L_HAND:
- bodypart = 0x08;
- break;
- case L2Item.SLOT_GLOVES:
- bodypart = 0x09;
- break;
- case L2Item.SLOT_CHEST:
- bodypart = 0x0a;
- break;
- case L2Item.SLOT_LEGS:
- bodypart = 0x0b;
- break;
- case L2Item.SLOT_FEET:
- bodypart = 0x0c;
- break;
- case L2Item.SLOT_BACK:
- bodypart = 0x0d;
- break;
- case L2Item.SLOT_LR_HAND:
- bodypart = 0x0e;
- break;
- case L2Item.SLOT_HAIR:
- bodypart = 0x0f;
- break;
- case L2Item.SLOT_BELT:
- bodypart = 0x10;
- break;
- }
- writeD(bodypart);
- }
- }
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