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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.serverpackets;
- import com.l2jserver.gameserver.data.xml.impl.AdminData;
- import com.l2jserver.gameserver.instancemanager.CHSiegeManager;
- import com.l2jserver.gameserver.instancemanager.CastleManager;
- import com.l2jserver.gameserver.instancemanager.FortManager;
- import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
- import com.l2jserver.gameserver.model.L2AccessLevel;
- import com.l2jserver.gameserver.model.L2Clan;
- import com.l2jserver.gameserver.model.L2SiegeClan;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.entity.Castle;
- import com.l2jserver.gameserver.model.entity.Fort;
- import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
- import com.l2jserver.gameserver.model.olympiad.OlympiadManager;
- public class Die extends L2GameServerPacket
- {
- private final int _charObjId;
- private final boolean _canTeleport;
- private final boolean _sweepable;
- private L2AccessLevel _access = AdminData.getInstance().getAccessLevel(0);
- private L2Clan _clan;
- private final L2Character _activeChar;
- private boolean _isJailed;
- private boolean _staticRes = false;
-
- public Die(L2Character cha)
- {
- _charObjId = cha.getObjectId();
- _activeChar = cha;
- if (cha.isPlayer())
- {
- final L2PcInstance player = cha.getActingPlayer();
- _access = player.getAccessLevel();
- _clan = player.getClan();
- _isJailed = player.isJailed();
- }
- _canTeleport = cha.canRevive() && !cha.isPendingRevive();
- _sweepable = cha.isAttackable() && cha.isSweepActive();
- }
-
- @Override
- protected final void writeImpl()
- {
- writeC(0x00);
- writeD(_charObjId);
- writeD(_canTeleport ? 0x01 : 0);
-
- if (_activeChar.isPlayer() && !OlympiadManager.getInstance().isRegistered(_activeChar.getActingPlayer()) && !_activeChar.isOnEvent())
- {
-
- _staticRes = _activeChar.getInventory().haveItemForSelfResurrection();
- }
-
- if (_canTeleport && (_clan != null) && !_isJailed)
- {
- boolean isInCastleDefense = false;
- boolean isInFortDefense = false;
-
- L2SiegeClan siegeClan = null;
- Castle castle = CastleManager.getInstance().getCastle(_activeChar);
- Fort fort = FortManager.getInstance().getFort(_activeChar);
- SiegableHall hall = CHSiegeManager.getInstance().getNearbyClanHall(_activeChar);
- if ((castle != null) && castle.getSiege().isInProgress())
- {
- // siege in progress
- siegeClan = castle.getSiege().getAttackerClan(_clan);
- if ((siegeClan == null) && castle.getSiege().checkIsDefender(_clan))
- {
- isInCastleDefense = true;
- }
- }
- else if ((fort != null) && fort.getSiege().isInProgress())
- {
- // siege in progress
- siegeClan = fort.getSiege().getAttackerClan(_clan);
- if ((siegeClan == null) && fort.getSiege().checkIsDefender(_clan))
- {
- isInFortDefense = true;
- }
- }
-
- if (_access.allowFixedRes())
- {
- _staticRes = true;
- }
-
- writeD(_clan.getHideoutId() > 0 ? 0x01 : 0x00); // 6d 01 00 00 00 - to hide away
- writeD((_clan.getCastleId() > 0) || isInCastleDefense ? 0x01 : 0x00); // 6d 02 00 00 00 - to castle
- writeD((TerritoryWarManager.getInstance().getHQForClan(_clan) != null) || ((siegeClan != null) && !isInCastleDefense && !isInFortDefense && !siegeClan.getFlag().isEmpty()) || ((hall != null) && hall.getSiege().checkIsAttacker(_clan)) ? 0x01 : 0x00); // 6d 03 00 00 00 - to siege HQ
- writeD(_sweepable ? 0x01 : 0x00); // sweepable (blue glow)
- writeD(_staticRes ? 0x01 : 0x00); // 6d 04 00 00 00 - to FIXED
- writeD((_clan.getFortId() > 0) || isInFortDefense ? 0x01 : 0x00); // 6d 05 00 00 00 - to fortress
- }
- else
- {
- writeD(0x00); // 6d 01 00 00 00 - to hide away
- writeD(0x00); // 6d 02 00 00 00 - to castle
- writeD(0x00); // 6d 03 00 00 00 - to siege HQ
- writeD(_sweepable ? 0x01 : 0x00); // sweepable (blue glow)
- writeD(_staticRes ? 0x01 : 0x00); // 6d 04 00 00 00 - to FIXED
- writeD(0x00); // 6d 05 00 00 00 - to fortress
- }
- // TODO: protocol 152
- //@formatter:off
- /*
- * writeC(0); //show die animation
- * writeD(0); //agathion ress button
- * writeD(0); //additional free space
- */
- //@formatter:on
- }
- }
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