ClientSetTime.java 1.3 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.network.serverpackets;
  20. import com.l2jserver.gameserver.GameTimeController;
  21. public class ClientSetTime extends L2GameServerPacket
  22. {
  23. public static final ClientSetTime STATIC_PACKET = new ClientSetTime();
  24. private ClientSetTime()
  25. {
  26. }
  27. @Override
  28. protected final void writeImpl()
  29. {
  30. writeC(0xf2);
  31. writeD(GameTimeController.getInstance().getGameTime()); // time in client minutes
  32. writeD(6); // constant to match the server time( this determines the speed of the client clock)
  33. }
  34. }