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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.serverpackets;
- import java.util.ArrayList;
- import java.util.Iterator;
- import java.util.List;
- import com.l2jserver.gameserver.model.Hit;
- import com.l2jserver.gameserver.model.Location;
- import com.l2jserver.gameserver.model.actor.L2Character;
- public class Attack extends L2GameServerPacket
- {
- private final int _attackerObjId;
- private final boolean _soulshot;
- private final int _ssGrade;
- private final Location _attackerLoc;
- private final Location _targetLoc;
- private final List<Hit> _hits = new ArrayList<>();
-
- /**
- * @param attacker
- * @param target
- * @param useShots
- * @param ssGrade
- */
- public Attack(L2Character attacker, L2Character target, boolean useShots, int ssGrade)
- {
- _attackerObjId = attacker.getObjectId();
- _soulshot = useShots;
- _ssGrade = ssGrade;
- _attackerLoc = new Location(attacker);
- _targetLoc = new Location(target);
- }
-
- /**
- * Adds hit to the attack (Attacks such as dual dagger/sword/fist has two hits)
- * @param target
- * @param damage
- * @param miss
- * @param crit
- * @param shld
- */
- public void addHit(L2Character target, int damage, boolean miss, boolean crit, byte shld)
- {
- _hits.add(new Hit(target, damage, miss, crit, shld, _soulshot, _ssGrade));
- }
-
- /**
- * @return {@code true} if current attack contains at least 1 hit.
- */
- public boolean hasHits()
- {
- return !_hits.isEmpty();
- }
-
- /**
- * @return {@code true} if attack has soul shot charged.
- */
- public boolean hasSoulshot()
- {
- return _soulshot;
- }
-
- /**
- * Writes current hit
- * @param hit
- */
- private void writeHit(Hit hit)
- {
- writeD(hit.getTargetId());
- writeD(hit.getDamage());
- writeC(hit.getFlags());
- }
-
- @Override
- protected final void writeImpl()
- {
- final Iterator<Hit> it = _hits.iterator();
- writeC(0x33);
-
- writeD(_attackerObjId);
- writeHit(it.next());
- writeLoc(_attackerLoc);
-
- writeH(_hits.size() - 1);
- while (it.hasNext())
- {
- writeHit(it.next());
- }
-
- writeLoc(_targetLoc);
- }
- }
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