RequestExEnchantItemAttribute.java 9.0 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.network.clientpackets;
  20. import com.l2jserver.Config;
  21. import com.l2jserver.gameserver.enums.PrivateStoreType;
  22. import com.l2jserver.gameserver.model.Elementals;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  24. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  25. import com.l2jserver.gameserver.network.SystemMessageId;
  26. import com.l2jserver.gameserver.network.serverpackets.ExAttributeEnchantResult;
  27. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  28. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  29. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  30. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  31. import com.l2jserver.gameserver.util.Util;
  32. import com.l2jserver.util.Rnd;
  33. public class RequestExEnchantItemAttribute extends L2GameClientPacket
  34. {
  35. private static final String _C__D0_35_REQUESTEXENCHANTITEMATTRIBUTE = "[C] D0:35 RequestExEnchantItemAttribute";
  36. private int _objectId;
  37. @Override
  38. protected void readImpl()
  39. {
  40. _objectId = readD();
  41. }
  42. @Override
  43. protected void runImpl()
  44. {
  45. final L2PcInstance player = getActiveChar();
  46. if (player == null)
  47. {
  48. return;
  49. }
  50. if (_objectId == 0xFFFFFFFF)
  51. {
  52. // Player canceled enchant
  53. player.setActiveEnchantAttrItemId(L2PcInstance.ID_NONE);
  54. player.sendPacket(SystemMessageId.ELEMENTAL_ENHANCE_CANCELED);
  55. return;
  56. }
  57. if (!player.isOnline())
  58. {
  59. player.setActiveEnchantAttrItemId(L2PcInstance.ID_NONE);
  60. return;
  61. }
  62. if (player.getPrivateStoreType() != PrivateStoreType.NONE)
  63. {
  64. player.sendPacket(SystemMessageId.CANNOT_ADD_ELEMENTAL_POWER_WHILE_OPERATING_PRIVATE_STORE_OR_WORKSHOP);
  65. player.setActiveEnchantAttrItemId(L2PcInstance.ID_NONE);
  66. return;
  67. }
  68. // Restrict enchant during a trade (bug if enchant fails)
  69. if (player.getActiveRequester() != null)
  70. {
  71. // Cancel trade
  72. player.cancelActiveTrade();
  73. player.setActiveEnchantAttrItemId(L2PcInstance.ID_NONE);
  74. player.sendMessage("You cannot add elemental power while trading.");
  75. return;
  76. }
  77. final L2ItemInstance item = player.getInventory().getItemByObjectId(_objectId);
  78. final L2ItemInstance stone = player.getInventory().getItemByObjectId(player.getActiveEnchantAttrItemId());
  79. if ((item == null) || (stone == null))
  80. {
  81. player.setActiveEnchantAttrItemId(L2PcInstance.ID_NONE);
  82. player.sendPacket(SystemMessageId.ELEMENTAL_ENHANCE_CANCELED);
  83. return;
  84. }
  85. if (!item.isElementable())
  86. {
  87. player.sendPacket(SystemMessageId.ELEMENTAL_ENHANCE_REQUIREMENT_NOT_SUFFICIENT);
  88. player.setActiveEnchantAttrItemId(L2PcInstance.ID_NONE);
  89. return;
  90. }
  91. switch (item.getItemLocation())
  92. {
  93. case INVENTORY:
  94. case PAPERDOLL:
  95. {
  96. if (item.getOwnerId() != player.getObjectId())
  97. {
  98. player.setActiveEnchantAttrItemId(L2PcInstance.ID_NONE);
  99. return;
  100. }
  101. break;
  102. }
  103. default:
  104. {
  105. player.setActiveEnchantAttrItemId(L2PcInstance.ID_NONE);
  106. Util.handleIllegalPlayerAction(player, "Player " + player.getName() + " tried to use enchant Exploit!", Config.DEFAULT_PUNISH);
  107. return;
  108. }
  109. }
  110. int stoneId = stone.getId();
  111. byte elementToAdd = Elementals.getItemElement(stoneId);
  112. // Armors have the opposite element
  113. if (item.isArmor())
  114. {
  115. elementToAdd = Elementals.getOppositeElement(elementToAdd);
  116. }
  117. byte opositeElement = Elementals.getOppositeElement(elementToAdd);
  118. Elementals oldElement = item.getElemental(elementToAdd);
  119. int elementValue = oldElement == null ? 0 : oldElement.getValue();
  120. int limit = getLimit(item, stoneId);
  121. int powerToAdd = getPowerToAdd(stoneId, elementValue, item);
  122. if ((item.isWeapon() && (oldElement != null) && (oldElement.getElement() != elementToAdd) && (oldElement.getElement() != -2)) || (item.isArmor() && (item.getElemental(elementToAdd) == null) && (item.getElementals() != null) && (item.getElementals().length >= 3)))
  123. {
  124. player.sendPacket(SystemMessageId.ANOTHER_ELEMENTAL_POWER_ALREADY_ADDED);
  125. player.setActiveEnchantAttrItemId(L2PcInstance.ID_NONE);
  126. return;
  127. }
  128. if (item.isArmor() && (item.getElementals() != null))
  129. {
  130. // cant add opposite element
  131. for (Elementals elm : item.getElementals())
  132. {
  133. if (elm.getElement() == opositeElement)
  134. {
  135. player.setActiveEnchantAttrItemId(L2PcInstance.ID_NONE);
  136. Util.handleIllegalPlayerAction(player, "Player " + player.getName() + " tried to add oposite attribute to item!", Config.DEFAULT_PUNISH);
  137. return;
  138. }
  139. }
  140. }
  141. int newPower = elementValue + powerToAdd;
  142. if (newPower > limit)
  143. {
  144. newPower = limit;
  145. powerToAdd = limit - elementValue;
  146. }
  147. if (powerToAdd <= 0)
  148. {
  149. player.sendPacket(SystemMessageId.ELEMENTAL_ENHANCE_CANCELED);
  150. player.setActiveEnchantAttrItemId(L2PcInstance.ID_NONE);
  151. return;
  152. }
  153. if (!player.destroyItem("AttrEnchant", stone, 1, player, true))
  154. {
  155. player.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
  156. Util.handleIllegalPlayerAction(player, "Player " + player.getName() + " tried to attribute enchant with a stone he doesn't have", Config.DEFAULT_PUNISH);
  157. player.setActiveEnchantAttrItemId(L2PcInstance.ID_NONE);
  158. return;
  159. }
  160. boolean success = false;
  161. switch (Elementals.getItemElemental(stoneId)._type)
  162. {
  163. case Stone:
  164. case Roughore:
  165. success = Rnd.get(100) < Config.ENCHANT_CHANCE_ELEMENT_STONE;
  166. break;
  167. case Crystal:
  168. success = Rnd.get(100) < Config.ENCHANT_CHANCE_ELEMENT_CRYSTAL;
  169. break;
  170. case Jewel:
  171. success = Rnd.get(100) < Config.ENCHANT_CHANCE_ELEMENT_JEWEL;
  172. break;
  173. case Energy:
  174. success = Rnd.get(100) < Config.ENCHANT_CHANCE_ELEMENT_ENERGY;
  175. break;
  176. }
  177. if (success)
  178. {
  179. byte realElement = item.isArmor() ? opositeElement : elementToAdd;
  180. SystemMessage sm;
  181. if (item.getEnchantLevel() == 0)
  182. {
  183. if (item.isArmor())
  184. {
  185. sm = SystemMessage.getSystemMessage(SystemMessageId.THE_S2_ATTRIBUTE_WAS_SUCCESSFULLY_BESTOWED_ON_S1_RES_TO_S3_INCREASED);
  186. }
  187. else
  188. {
  189. sm = SystemMessage.getSystemMessage(SystemMessageId.ELEMENTAL_POWER_S2_SUCCESSFULLY_ADDED_TO_S1);
  190. }
  191. sm.addItemName(item);
  192. sm.addElemental(realElement);
  193. if (item.isArmor())
  194. {
  195. sm.addElemental(Elementals.getOppositeElement(realElement));
  196. }
  197. }
  198. else
  199. {
  200. if (item.isArmor())
  201. {
  202. sm = SystemMessage.getSystemMessage(SystemMessageId.THE_S3_ATTRIBUTE_BESTOWED_ON_S1_S2_RESISTANCE_TO_S4_INCREASED);
  203. }
  204. else
  205. {
  206. sm = SystemMessage.getSystemMessage(SystemMessageId.ELEMENTAL_POWER_S3_SUCCESSFULLY_ADDED_TO_S1_S2);
  207. }
  208. sm.addInt(item.getEnchantLevel());
  209. sm.addItemName(item);
  210. sm.addElemental(realElement);
  211. if (item.isArmor())
  212. {
  213. sm.addElemental(Elementals.getOppositeElement(realElement));
  214. }
  215. }
  216. player.sendPacket(sm);
  217. item.setElementAttr(elementToAdd, newPower);
  218. if (item.isEquipped())
  219. {
  220. item.updateElementAttrBonus(player);
  221. }
  222. // send packets
  223. InventoryUpdate iu = new InventoryUpdate();
  224. iu.addModifiedItem(item);
  225. player.sendPacket(iu);
  226. }
  227. else
  228. {
  229. player.sendPacket(SystemMessageId.FAILED_ADDING_ELEMENTAL_POWER);
  230. }
  231. player.sendPacket(new ExAttributeEnchantResult(powerToAdd));
  232. player.sendPacket(new UserInfo(player));
  233. player.sendPacket(new ExBrExtraUserInfo(player));
  234. player.setActiveEnchantAttrItemId(L2PcInstance.ID_NONE);
  235. }
  236. public int getLimit(L2ItemInstance item, int sotneId)
  237. {
  238. Elementals.ElementalItems elementItem = Elementals.getItemElemental(sotneId);
  239. if (elementItem == null)
  240. {
  241. return 0;
  242. }
  243. if (item.isWeapon())
  244. {
  245. return Elementals.WEAPON_VALUES[elementItem._type._maxLevel];
  246. }
  247. return Elementals.ARMOR_VALUES[elementItem._type._maxLevel];
  248. }
  249. public int getPowerToAdd(int stoneId, int oldValue, L2ItemInstance item)
  250. {
  251. if (Elementals.getItemElement(stoneId) != Elementals.NONE)
  252. {
  253. if (item.isWeapon())
  254. {
  255. if (oldValue == 0)
  256. {
  257. return Elementals.FIRST_WEAPON_BONUS;
  258. }
  259. return Elementals.NEXT_WEAPON_BONUS;
  260. }
  261. else if (item.isArmor())
  262. {
  263. return Elementals.ARMOR_BONUS;
  264. }
  265. }
  266. return 0;
  267. }
  268. @Override
  269. public String getType()
  270. {
  271. return _C__D0_35_REQUESTEXENCHANTITEMATTRIBUTE;
  272. }
  273. }