RequestBuySeed.java 6.0 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.network.clientpackets;
  20. import static com.l2jserver.gameserver.model.itemcontainer.Inventory.MAX_ADENA;
  21. import java.util.ArrayList;
  22. import java.util.HashMap;
  23. import java.util.List;
  24. import java.util.Map;
  25. import com.l2jserver.Config;
  26. import com.l2jserver.gameserver.datatables.ItemTable;
  27. import com.l2jserver.gameserver.instancemanager.CastleManager;
  28. import com.l2jserver.gameserver.instancemanager.CastleManorManager;
  29. import com.l2jserver.gameserver.model.SeedProduction;
  30. import com.l2jserver.gameserver.model.actor.L2Npc;
  31. import com.l2jserver.gameserver.model.actor.instance.L2MerchantInstance;
  32. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  33. import com.l2jserver.gameserver.model.entity.Castle;
  34. import com.l2jserver.gameserver.model.holders.ItemHolder;
  35. import com.l2jserver.gameserver.model.items.L2Item;
  36. import com.l2jserver.gameserver.network.SystemMessageId;
  37. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  38. import com.l2jserver.gameserver.util.Util;
  39. /**
  40. * @author l3x
  41. */
  42. public class RequestBuySeed extends L2GameClientPacket
  43. {
  44. private static final int BATCH_LENGTH = 12; // length of the one item
  45. private int _manorId;
  46. private List<ItemHolder> _items = null;
  47. @Override
  48. protected final void readImpl()
  49. {
  50. _manorId = readD();
  51. final int count = readD();
  52. if ((count <= 0) || (count > Config.MAX_ITEM_IN_PACKET) || ((count * BATCH_LENGTH) != _buf.remaining()))
  53. {
  54. return;
  55. }
  56. _items = new ArrayList<>(count);
  57. for (int i = 0; i < count; i++)
  58. {
  59. final int itemId = readD();
  60. final long cnt = readQ();
  61. if ((cnt < 1) || (itemId < 1))
  62. {
  63. _items = null;
  64. return;
  65. }
  66. _items.add(new ItemHolder(itemId, cnt));
  67. }
  68. }
  69. @Override
  70. protected final void runImpl()
  71. {
  72. final L2PcInstance player = getActiveChar();
  73. if (player == null)
  74. {
  75. return;
  76. }
  77. else if (!getClient().getFloodProtectors().getManor().tryPerformAction("BuySeed"))
  78. {
  79. player.sendMessage("You are buying seeds too fast!");
  80. return;
  81. }
  82. else if (_items == null)
  83. {
  84. sendActionFailed();
  85. return;
  86. }
  87. final CastleManorManager manor = CastleManorManager.getInstance();
  88. if (manor.isUnderMaintenance())
  89. {
  90. sendActionFailed();
  91. return;
  92. }
  93. final Castle castle = CastleManager.getInstance().getCastleById(_manorId);
  94. if (castle == null)
  95. {
  96. sendActionFailed();
  97. return;
  98. }
  99. final L2Npc manager = player.getLastFolkNPC();
  100. if (!(manager instanceof L2MerchantInstance) || !manager.canInteract(player) || (manager.getTemplate().getParameters().getInt("manor_id", -1) != _manorId))
  101. {
  102. sendActionFailed();
  103. return;
  104. }
  105. long totalPrice = 0;
  106. int slots = 0;
  107. int totalWeight = 0;
  108. final Map<Integer, SeedProduction> _productInfo = new HashMap<>();
  109. for (ItemHolder ih : _items)
  110. {
  111. final SeedProduction sp = manor.getSeedProduct(_manorId, ih.getId(), false);
  112. if ((sp == null) || (sp.getPrice() <= 0) || (sp.getAmount() < ih.getCount()) || ((MAX_ADENA / ih.getCount()) < sp.getPrice()))
  113. {
  114. sendActionFailed();
  115. return;
  116. }
  117. // Calculate price
  118. totalPrice += (sp.getPrice() * ih.getCount());
  119. if (totalPrice > MAX_ADENA)
  120. {
  121. Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " tried to purchase over " + MAX_ADENA + " adena worth of goods.", Config.DEFAULT_PUNISH);
  122. sendActionFailed();
  123. return;
  124. }
  125. // Calculate weight
  126. final L2Item template = ItemTable.getInstance().getTemplate(ih.getId());
  127. totalWeight += ih.getCount() * template.getWeight();
  128. // Calculate slots
  129. if (!template.isStackable())
  130. {
  131. slots += ih.getCount();
  132. }
  133. else if (player.getInventory().getItemByItemId(ih.getId()) == null)
  134. {
  135. slots++;
  136. }
  137. _productInfo.put(ih.getId(), sp);
  138. }
  139. if (!player.getInventory().validateWeight(totalWeight))
  140. {
  141. player.sendPacket(SystemMessageId.WEIGHT_LIMIT_EXCEEDED);
  142. return;
  143. }
  144. else if (!player.getInventory().validateCapacity(slots))
  145. {
  146. player.sendPacket(SystemMessageId.SLOTS_FULL);
  147. return;
  148. }
  149. else if ((totalPrice < 0) || (player.getAdena() < totalPrice))
  150. {
  151. player.sendPacket(SystemMessageId.YOU_NOT_ENOUGH_ADENA);
  152. return;
  153. }
  154. // Proceed the purchase
  155. for (ItemHolder i : _items)
  156. {
  157. final SeedProduction sp = _productInfo.get(i.getId());
  158. final long price = sp.getPrice() * i.getCount();
  159. // Take Adena and decrease seed amount
  160. if (!sp.decreaseAmount(i.getCount()) || !player.reduceAdena("Buy", price, player, false))
  161. {
  162. // failed buy, reduce total price
  163. totalPrice -= price;
  164. continue;
  165. }
  166. // Add item to player's inventory
  167. player.addItem("Buy", i.getId(), i.getCount(), manager, true);
  168. }
  169. // Adding to treasury for Manor Castle
  170. if (totalPrice > 0)
  171. {
  172. castle.addToTreasuryNoTax(totalPrice);
  173. final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DISAPPEARED_ADENA);
  174. sm.addLong(totalPrice);
  175. player.sendPacket(sm);
  176. if (Config.ALT_MANOR_SAVE_ALL_ACTIONS)
  177. {
  178. manor.updateCurrentProduction(_manorId, _productInfo.values());
  179. }
  180. }
  181. }
  182. @Override
  183. public String getType()
  184. {
  185. return "[C] C5 RequestBuySeed";
  186. }
  187. }