Debug.java 4.6 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.network;
  20. import java.util.Map.Entry;
  21. import com.l2jserver.gameserver.datatables.ItemTable;
  22. import com.l2jserver.gameserver.model.Elementals;
  23. import com.l2jserver.gameserver.model.StatsSet;
  24. import com.l2jserver.gameserver.model.actor.L2Character;
  25. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  26. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  27. import com.l2jserver.gameserver.model.skills.Skill;
  28. import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
  29. import com.l2jserver.gameserver.network.serverpackets.TutorialShowHtml;
  30. /**
  31. * @author UnAfraid
  32. */
  33. public class Debug
  34. {
  35. public static void sendSkillDebug(L2Character attacker, L2Character target, Skill skill, StatsSet set)
  36. {
  37. if (!attacker.isPlayer())
  38. {
  39. return;
  40. }
  41. final StringBuilder sb = new StringBuilder();
  42. for (Entry<String, Object> entry : set.getSet().entrySet())
  43. {
  44. sb.append("<tr><td>" + entry.getKey() + "</td><td><font color=\"LEVEL\">" + entry.getValue() + "</font></td></tr>");
  45. }
  46. final NpcHtmlMessage msg = new NpcHtmlMessage();
  47. msg.setFile(attacker.getActingPlayer().getHtmlPrefix(), "data/html/admin/skilldebug.htm");
  48. msg.replace("%patk%", target.getPAtk(target));
  49. msg.replace("%matk%", target.getMAtk(target, skill));
  50. msg.replace("%pdef%", target.getPDef(target));
  51. msg.replace("%mdef%", target.getMDef(target, skill));
  52. msg.replace("%acc%", target.getAccuracy());
  53. msg.replace("%evas%", target.getEvasionRate(target));
  54. msg.replace("%crit%", target.getCriticalHit(target, skill));
  55. msg.replace("%speed%", target.getRunSpeed());
  56. msg.replace("%pAtkSpd%", target.getPAtkSpd());
  57. msg.replace("%mAtkSpd%", target.getMAtkSpd());
  58. msg.replace("%str%", target.getSTR());
  59. msg.replace("%dex%", target.getDEX());
  60. msg.replace("%con%", target.getCON());
  61. msg.replace("%int%", target.getINT());
  62. msg.replace("%wit%", target.getWIT());
  63. msg.replace("%men%", target.getMEN());
  64. msg.replace("%atkElemType%", Elementals.getElementName(target.getAttackElement()));
  65. msg.replace("%atkElemVal%", target.getAttackElementValue(target.getAttackElement()));
  66. msg.replace("%fireDef%", target.getDefenseElementValue((byte) 0));
  67. msg.replace("%waterDef%", target.getDefenseElementValue((byte) 1));
  68. msg.replace("%windDef%", target.getDefenseElementValue((byte) 2));
  69. msg.replace("%earthDef%", target.getDefenseElementValue((byte) 3));
  70. msg.replace("%holyDef%", target.getDefenseElementValue((byte) 4));
  71. msg.replace("%darkDef%", target.getDefenseElementValue((byte) 5));
  72. msg.replace("%skill%", skill.toString());
  73. msg.replace("%details%", sb.toString());
  74. attacker.sendPacket(new TutorialShowHtml(msg.getHtml()));
  75. }
  76. public static void sendItemDebug(L2PcInstance player, L2ItemInstance item, StatsSet set)
  77. {
  78. final StringBuilder sb = new StringBuilder();
  79. for (Entry<String, Object> entry : set.getSet().entrySet())
  80. {
  81. sb.append("<tr><td>" + entry.getKey() + "</td><td><font color=\"LEVEL\">" + entry.getValue() + "</font></td></tr>");
  82. }
  83. final NpcHtmlMessage msg = new NpcHtmlMessage();
  84. msg.setFile(player.getHtmlPrefix(), "data/html/admin/itemdebug.htm");
  85. msg.replace("%itemName%", item.getName());
  86. msg.replace("%itemSlot%", getBodyPart(item.getItem().getBodyPart()));
  87. msg.replace("%itemType%", item.isArmor() ? "Armor" : item.isWeapon() ? "Weapon" : "Etc");
  88. msg.replace("%enchantLevel%", item.getEnchantLevel());
  89. msg.replace("%isMagicWeapon%", item.getItem().isMagicWeapon());
  90. msg.replace("%item%", item.toString());
  91. msg.replace("%details%", sb.toString());
  92. player.sendPacket(new TutorialShowHtml(msg.getHtml()));
  93. }
  94. private static String getBodyPart(int bodyPart)
  95. {
  96. for (Entry<String, Integer> entry : ItemTable.SLOTS.entrySet())
  97. {
  98. if ((entry.getValue() & bodyPart) == bodyPart)
  99. {
  100. return entry.getKey();
  101. }
  102. }
  103. return "Unknown";
  104. }
  105. }