Rates.properties 6.0 KB

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  1. # ---------------------------------------------------------------------------
  2. # Rate Settings
  3. # ---------------------------------------------------------------------------
  4. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  5. # Warning:
  6. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  7. # ---------------------------------------------------------------------------
  8. # Standard Settings (Retail value = 1)
  9. # ---------------------------------------------------------------------------
  10. # Experience multiplier
  11. RateXp = 1
  12. # Skill points multiplier
  13. RateSp = 1
  14. # Experience multiplier (Party)
  15. RatePartyXp = 1
  16. # Skill points multiplier (Party)
  17. RatePartySp = 1
  18. RateDropItems = 1
  19. RateRaidDropItems = 1
  20. RateDropSpoil = 1
  21. RateDropManor = 1
  22. # Karma decreasing rate
  23. # Note: -1 means RateXp so it means it will use retail rate for decreasing karma upon death or receiving exp by farming mobs.
  24. # Default: -1
  25. RateKarmaLost = -1
  26. RateKarmaExpLost = 1
  27. RateSiegeGuardsPrice = 1
  28. # Modify the rate of reward of all extractable items and skills.
  29. # Default: 1.
  30. RateExtractable = 1.
  31. # Hellbound trust increase/decrease multipliers
  32. RateHellboundTrustIncrease = 1
  33. RateHellboundTrustDecrease = 1
  34. # Quest Multipliers
  35. # Warning: Many quests need to be rewritten
  36. # for this setting to work properly.
  37. # Quest item drop multiplier
  38. RateQuestDrop = 1
  39. # Exp/SP reward multipliers
  40. RateQuestRewardXP = 1
  41. RateQuestRewardSP = 1
  42. # Adena reward multiplier
  43. RateQuestRewardAdena = 1
  44. # Use additional item multipliers?
  45. # Default: False
  46. UseQuestRewardMultipliers = False
  47. # Default reward multiplier
  48. # When UseRewardMultipliers=False - default multiplier is used for any reward
  49. # When UseRewardMultipliers=True - default multiplier is used for all items not affected by additional multipliers
  50. # Default: 1
  51. RateQuestReward = 1
  52. # Additional quest-reward multipliers based on item type
  53. RateQuestRewardPotion = 1
  54. RateQuestRewardScroll = 1
  55. RateQuestRewardRecipe = 1
  56. RateQuestRewardMaterial = 1
  57. # List of items affected by custom drop rate by id, used now for Adena rate too.
  58. # Usage: itemId1,dropChance1;itemId2,dropChance2;...
  59. # Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
  60. # Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
  61. # Default: 57,1
  62. RateDropItemsById = 57,1
  63. # ---------------------------------------------------------------------------
  64. # Vitality system rates. Works only if EnableVitality = True
  65. # ---------------------------------------------------------------------------
  66. # The following configures the XP multiplier of each vitality level. Basically, you have
  67. # 5 levels, the first one being 0. Official rates are:
  68. # Level 1: 150%
  69. # Level 2: 200%
  70. # Level 3: 250%
  71. # Level 4: 300%
  72. # Take care setting these values according to your server rates, as the can lead to huge differences!
  73. # Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)!
  74. RateVitalityLevel1 = 1.5
  75. RateVitalityLevel2 = 2.
  76. RateVitalityLevel3 = 2.5
  77. RateVitalityLevel4 = 3.
  78. # These options are to be used if you want to increase the vitality gain/lost for each mob you kills
  79. # Default values are 1.
  80. RateVitalityGain = 1.
  81. RateVitalityLost = 1.
  82. # This defines how many times faster do the players regain their vitality when in peace zones
  83. RateRecoveryPeaceZone = 1.
  84. # This defines how many times faster do the players regain their vitality when offline
  85. # Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effective
  86. RateRecoveryOnReconnect = 4.
  87. # ---------------------------------------------------------------------------
  88. # Player Drops (values are set in PERCENTS)
  89. # ---------------------------------------------------------------------------
  90. PlayerDropLimit = 0
  91. # in %
  92. PlayerRateDrop = 0
  93. # in %
  94. PlayerRateDropItem = 0
  95. # in %
  96. PlayerRateDropEquip = 0
  97. # in %
  98. PlayerRateDropEquipWeapon = 0
  99. # ---------------------------------------------------------------------------
  100. # Player XP % lost on death.
  101. # ---------------------------------------------------------------------------
  102. # Must be defined an interval per each % following this:
  103. # [limit1m,limit1M]-val1;[limit2m,limit2M]-val2;...
  104. # For undefined intervals, default value is 1.0 .
  105. # Example (Default settings):
  106. # 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5
  107. # This will set 7.0 from 0 to 39 (included), 4.00 from 40 to 75 (included),
  108. # 2.5 to 76, 2.0 to 77 and 1.5 to 78
  109. # XP loss is affected by clan luck in core
  110. PlayerXPPercentLost = 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5
  111. # Default: 10
  112. KarmaDropLimit = 10
  113. # Default: 40
  114. KarmaRateDrop = 40
  115. # Default: 50
  116. KarmaRateDropItem = 50
  117. # Default: 40
  118. KarmaRateDropEquip = 40
  119. # Default: 10
  120. KarmaRateDropEquipWeapon = 10
  121. # ---------------------------------------------------------------------------
  122. # Pets (Default value = 1)
  123. # ---------------------------------------------------------------------------
  124. PetXpRate = 1
  125. PetFoodRate = 1
  126. SinEaterXpRate = 1
  127. # ---------------------------------------------------------------------------
  128. # Herbs
  129. # ---------------------------------------------------------------------------
  130. # Herb of Power, Herb of Magic, Herb of Attack Speed, Herb of Casting Speed, Herb of Critical Attack, Herb of Speed
  131. # Default: 1
  132. RateCommonHerbs = 1
  133. # Herb of Life, Greater herb of Life, Superior Herb of Life
  134. # Default: 1
  135. RateHpHerbs = 1
  136. # Herb of Mana, Greater herb of Mana, Superior Herb of Mana
  137. # Default: 1
  138. RateMpHerbs = 1
  139. # Herb of Warrior, Herb of Mystic, Herb of Recovery
  140. # Default: 1
  141. RateSpecialHerbs = 1
  142. # Rate to configure the chance in percent vitality replenishing herbs are dropping.
  143. # Note you'll need to enable EnableVitalityHerbs
  144. # Notes:
  145. # Works only if EnableVitality = True
  146. RateVitalityHerbs = 1