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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.skills;
- /**
- * Abnormal Visual Effect enumerated.
- * @author DrHouse, Zoey76
- */
- public enum AbnormalVisualEffect
- {
- NONE(0x0000000, 0),
- DOT_BLEEDING(0x00000001, 0),
- DOT_POISON(0x00000002, 0),
- DOT_FIRE(0x00000004, 0),
- DOT_WATER(0x00000008, 0),
- DOT_WIND(0x00000010, 0),
- DOT_SOIL(0x00000020, 0),
- STUN(0x00000040, 0),
- SLEEP(0x00000080, 0),
- SILENCE(0x00000100, 0),
- ROOT(0x00000200, 0),
- PARALYZE(0x00000400, 0),
- FLESH_STONE(0x00000800, 0),
- DOT_MP(0x00001000, 0),
- BIG_HEAD(0x00002000, 0),
- DOT_FIRE_AREA(0x00004000, 0),
- CHANGE_TEXTURE(0x00008000, 0),
- BIG_BODY(0x00010000, 0),
- FLOATING_ROOT(0x00020000, 0),
- DANCE_ROOT(0x00040000, 0),
- GHOST_STUN(0x00080000, 0),
- STEALTH(0x00100000, 0),
- SEIZURE1(0x00200000, 0),
- SEIZURE2(0x00400000, 0),
- MAGIC_SQUARE(0x00800000, 0),
- FREEZING(0x01000000, 0),
- SHAKE(0x02000000, 0),
- BLIND(0x04000000, 0),
- ULTIMATE_DEFENCE(0x08000000, 0),
- VP_UP(0x10000000, 0),
- REAL_TARGET(0x20000000, 0),
- DEATH_MARK(0x40000000, 0),
- TURN_FLEE(0x80000000, 0),
- VP_KEEP(0x10000000, 0), // TODO: Find.
- // Special
- INVINCIBILITY(0x000001, 1),
- AIR_BATTLE_SLOW(0x000002, 1),
- AIR_BATTLE_ROOT(0x000004, 1),
- CHANGE_WP(0x000008, 1),
- CHANGE_HAIR_G(0x000010, 1),
- CHANGE_HAIR_P(0x000020, 1),
- CHANGE_HAIR_B(0x000040, 1),
- STIGMA_OF_SILEN(0x000100, 1),
- SPEED_DOWN(0x000200, 1),
- FROZEN_PILLAR(0x000400, 1),
- CHANGE_VES_S(0x000800, 1),
- CHANGE_VES_C(0x001000, 1),
- CHANGE_VES_D(0x002000, 1),
- TIME_BOMB(0x004000, 1), // High Five
- MP_SHIELD(0x008000, 1), // High Five
- NAVIT_ADVENT(0x080000, 1), // High Five
- // Event
- // TODO: Fix, currently not working.
- BR_NONE(0x000000, 2),
- BR_AFRO_NORMAL(0x000001, 2),
- BR_AFRO_PINK(0x000002, 2),
- BR_AFRO_GOLD(0x000004, 2),
- BR_POWER_OF_EVA(0x000008, 2), // High Five
- BR_HEADPHONE(0x000010, 2), // High Five
- BR_VESPER1(0x000020, 2),
- BR_VESPER2(0x000040, 2),
- BR_VESPER3(0x000080, 2),
- BR_SOUL_AVATAR(0x000100, 2); // High Five
-
- /** Int mask. */
- private final int _mask;
- /** Type: 0 Normal, 1 Special, 2 Event. */
- private final int _type;
-
- private AbnormalVisualEffect(int mask, int type)
- {
- _mask = mask;
- _type = type;
- }
-
- /**
- * Gets the int bitmask for the abnormal visual effect.
- * @return the int bitmask
- */
- public final int getMask()
- {
- return _mask;
- }
-
- /**
- * Verify if it's a special abnormal visual effect.
- * @return {@code true} it's a special abnormal visual effect, {@code false} otherwise
- */
- public final boolean isSpecial()
- {
- return _type == 1;
- }
-
- /**
- * Verify if it's an event abnormal visual effect.
- * @return {@code true} it's an event abnormal visual effect, {@code false} otherwise
- */
- public final boolean isEvent()
- {
- return _type == 2;
- }
- }
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