Options.java 5.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238
  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.options;
  20. import java.util.ArrayList;
  21. import java.util.Collections;
  22. import java.util.List;
  23. import com.l2jserver.gameserver.model.actor.L2Character;
  24. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  25. import com.l2jserver.gameserver.model.holders.SkillHolder;
  26. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  27. import com.l2jserver.gameserver.model.skills.Skill;
  28. import com.l2jserver.gameserver.model.stats.functions.AbstractFunction;
  29. import com.l2jserver.gameserver.model.stats.functions.FuncTemplate;
  30. import com.l2jserver.gameserver.network.serverpackets.SkillCoolTime;
  31. /**
  32. * @author UnAfraid
  33. */
  34. public class Options
  35. {
  36. private final int _id;
  37. private final List<FuncTemplate> _funcs = new ArrayList<>();
  38. private SkillHolder _activeSkill = null;
  39. private SkillHolder _passiveSkill = null;
  40. private final List<OptionsSkillHolder> _activationSkills = new ArrayList<>();
  41. /**
  42. * @param id
  43. */
  44. public Options(int id)
  45. {
  46. _id = id;
  47. }
  48. public final int getId()
  49. {
  50. return _id;
  51. }
  52. public boolean hasFuncs()
  53. {
  54. return !_funcs.isEmpty();
  55. }
  56. public List<AbstractFunction> getStatFuncs(L2ItemInstance item, L2Character player)
  57. {
  58. if (_funcs.isEmpty())
  59. {
  60. return Collections.<AbstractFunction> emptyList();
  61. }
  62. final List<AbstractFunction> funcs = new ArrayList<>(_funcs.size());
  63. for (FuncTemplate fuctionTemplate : _funcs)
  64. {
  65. AbstractFunction fuction = fuctionTemplate.getFunc(player, player, item, this);
  66. if (fuction != null)
  67. {
  68. funcs.add(fuction);
  69. }
  70. player.sendDebugMessage("Adding stats: " + fuctionTemplate.getStat() + " val: " + fuctionTemplate.getValue());
  71. }
  72. return funcs;
  73. }
  74. public void addFunc(FuncTemplate template)
  75. {
  76. _funcs.add(template);
  77. }
  78. public boolean hasActiveSkill()
  79. {
  80. return _activeSkill != null;
  81. }
  82. public SkillHolder getActiveSkill()
  83. {
  84. return _activeSkill;
  85. }
  86. public void setActiveSkill(SkillHolder holder)
  87. {
  88. _activeSkill = holder;
  89. }
  90. public boolean hasPassiveSkill()
  91. {
  92. return _passiveSkill != null;
  93. }
  94. public SkillHolder getPassiveSkill()
  95. {
  96. return _passiveSkill;
  97. }
  98. public void setPassiveSkill(SkillHolder holder)
  99. {
  100. _passiveSkill = holder;
  101. }
  102. public boolean hasActivationSkills()
  103. {
  104. return !_activationSkills.isEmpty();
  105. }
  106. public boolean hasActivationSkills(OptionsSkillType type)
  107. {
  108. for (OptionsSkillHolder holder : _activationSkills)
  109. {
  110. if (holder.getSkillType() == type)
  111. {
  112. return true;
  113. }
  114. }
  115. return false;
  116. }
  117. public List<OptionsSkillHolder> getActivationsSkills()
  118. {
  119. return _activationSkills;
  120. }
  121. public List<OptionsSkillHolder> getActivationsSkills(OptionsSkillType type)
  122. {
  123. List<OptionsSkillHolder> temp = new ArrayList<>();
  124. for (OptionsSkillHolder holder : _activationSkills)
  125. {
  126. if (holder.getSkillType() == type)
  127. {
  128. temp.add(holder);
  129. }
  130. }
  131. return temp;
  132. }
  133. public void addActivationSkill(OptionsSkillHolder holder)
  134. {
  135. _activationSkills.add(holder);
  136. }
  137. public void apply(L2PcInstance player)
  138. {
  139. player.sendDebugMessage("Activating option id: " + _id);
  140. if (hasFuncs())
  141. {
  142. player.addStatFuncs(getStatFuncs(null, player));
  143. }
  144. if (hasActiveSkill())
  145. {
  146. addSkill(player, getActiveSkill().getSkill());
  147. player.sendDebugMessage("Adding active skill: " + getActiveSkill());
  148. }
  149. if (hasPassiveSkill())
  150. {
  151. addSkill(player, getPassiveSkill().getSkill());
  152. player.sendDebugMessage("Adding passive skill: " + getPassiveSkill());
  153. }
  154. if (hasActivationSkills())
  155. {
  156. for (OptionsSkillHolder holder : _activationSkills)
  157. {
  158. player.addTriggerSkill(holder);
  159. player.sendDebugMessage("Adding trigger skill: " + holder);
  160. }
  161. }
  162. player.sendSkillList();
  163. }
  164. public void remove(L2PcInstance player)
  165. {
  166. player.sendDebugMessage("Deactivating option id: " + _id);
  167. if (hasFuncs())
  168. {
  169. player.removeStatsOwner(this);
  170. }
  171. if (hasActiveSkill())
  172. {
  173. player.removeSkill(getActiveSkill().getSkill(), false, false);
  174. player.sendDebugMessage("Removing active skill: " + getActiveSkill());
  175. }
  176. if (hasPassiveSkill())
  177. {
  178. player.removeSkill(getPassiveSkill().getSkill(), false, true);
  179. player.sendDebugMessage("Removing passive skill: " + getPassiveSkill());
  180. }
  181. if (hasActivationSkills())
  182. {
  183. for (OptionsSkillHolder holder : _activationSkills)
  184. {
  185. player.removeTriggerSkill(holder);
  186. player.sendDebugMessage("Removing trigger skill: " + holder);
  187. }
  188. }
  189. player.sendSkillList();
  190. }
  191. private final void addSkill(L2PcInstance player, Skill skill)
  192. {
  193. boolean updateTimeStamp = false;
  194. player.addSkill(skill, false);
  195. if (skill.isActive())
  196. {
  197. final long remainingTime = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
  198. if (remainingTime > 0)
  199. {
  200. player.addTimeStamp(skill, remainingTime);
  201. player.disableSkill(skill, remainingTime);
  202. }
  203. updateTimeStamp = true;
  204. }
  205. if (updateTimeStamp)
  206. {
  207. player.sendPacket(new SkillCoolTime(player));
  208. }
  209. }
  210. }