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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.items;
- import com.l2jserver.gameserver.model.StatsSet;
- import com.l2jserver.gameserver.model.holders.SkillHolder;
- import com.l2jserver.gameserver.model.items.type.ArmorType;
- import com.l2jserver.gameserver.model.skills.Skill;
- import com.l2jserver.util.StringUtil;
- /**
- * This class is dedicated to the management of armors.
- */
- public final class L2Armor extends L2Item
- {
- /**
- * Skill that activates when armor is enchanted +4.
- */
- private SkillHolder _enchant4Skill = null;
- private ArmorType _type;
-
- /**
- * Constructor for Armor.
- * @param set the StatsSet designating the set of couples (key,value) characterizing the armor.
- */
- public L2Armor(StatsSet set)
- {
- super(set);
- _type = set.getEnum("armor_type", ArmorType.class, ArmorType.NONE);
-
- int _bodyPart = getBodyPart();
- if ((_bodyPart == L2Item.SLOT_NECK) || ((_bodyPart & L2Item.SLOT_L_EAR) != 0) || ((_bodyPart & L2Item.SLOT_L_FINGER) != 0) || ((_bodyPart & L2Item.SLOT_R_BRACELET) != 0) || ((_bodyPart & L2Item.SLOT_L_BRACELET) != 0))
- {
- _type1 = L2Item.TYPE1_WEAPON_RING_EARRING_NECKLACE;
- _type2 = L2Item.TYPE2_ACCESSORY;
- }
- else
- {
- if ((_type == ArmorType.NONE) && (getBodyPart() == L2Item.SLOT_L_HAND))
- {
- _type = ArmorType.SHIELD;
- }
- _type1 = L2Item.TYPE1_SHIELD_ARMOR;
- _type2 = L2Item.TYPE2_SHIELD_ARMOR;
- }
-
- String skill = set.getString("enchant4_skill", null);
- if (skill != null)
- {
- String[] info = skill.split("-");
-
- if ((info != null) && (info.length == 2))
- {
- int id = 0;
- int level = 0;
- try
- {
- id = Integer.parseInt(info[0]);
- level = Integer.parseInt(info[1]);
- }
- catch (Exception nfe)
- {
- // Incorrect syntax, don't add new skill
- _log.info(StringUtil.concat("> Couldnt parse ", skill, " in armor enchant skills! item ", toString()));
- }
- if ((id > 0) && (level > 0))
- {
- _enchant4Skill = new SkillHolder(id, level);
- }
- }
- }
- }
-
- /**
- * @return the type of the armor.
- */
- @Override
- public ArmorType getItemType()
- {
- return _type;
- }
-
- /**
- * @return the ID of the item after applying the mask.
- */
- @Override
- public final int getItemMask()
- {
- return getItemType().mask();
- }
-
- /**
- * @return skill that player get when has equipped armor +4 or more
- */
- @Override
- public Skill getEnchant4Skill()
- {
- if (_enchant4Skill == null)
- {
- return null;
- }
- return _enchant4Skill.getSkill();
- }
- }
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