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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.itemauction;
- /**
- * @author Forsaiken
- */
- public enum ItemAuctionState
- {
- CREATED((byte) 0),
- STARTED((byte) 1),
- FINISHED((byte) 2);
-
- private final byte _stateId;
-
- private ItemAuctionState(final byte stateId)
- {
- _stateId = stateId;
- }
-
- public byte getStateId()
- {
- return _stateId;
- }
-
- public static final ItemAuctionState stateForStateId(final byte stateId)
- {
- for (final ItemAuctionState state : ItemAuctionState.values())
- {
- if (state.getStateId() == stateId)
- {
- return state;
- }
- }
- return null;
- }
- }
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