ConditionTargetUsesWeaponKind.java 1.7 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.conditions;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.items.L2Item;
  22. import com.l2jserver.gameserver.model.items.L2Weapon;
  23. import com.l2jserver.gameserver.model.skills.Skill;
  24. /**
  25. * The Class ConditionTargetUsesWeaponKind.
  26. * @author mkizub
  27. */
  28. public class ConditionTargetUsesWeaponKind extends Condition
  29. {
  30. private final int _weaponMask;
  31. /**
  32. * Instantiates a new condition target uses weapon kind.
  33. * @param weaponMask the weapon mask
  34. */
  35. public ConditionTargetUsesWeaponKind(int weaponMask)
  36. {
  37. _weaponMask = weaponMask;
  38. }
  39. @Override
  40. public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
  41. {
  42. if (effected == null)
  43. {
  44. return false;
  45. }
  46. L2Weapon weapon = effected.getActiveWeaponItem();
  47. if (weapon == null)
  48. {
  49. return false;
  50. }
  51. return (weapon.getItemType().mask() & _weaponMask) != 0;
  52. }
  53. }