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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.conditions;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.items.L2Item;
- import com.l2jserver.gameserver.model.skills.Skill;
- /**
- * This condition becomes true whether the player is transformed and the transformation Id match the parameter or<br>
- * the parameter is -1 which returns true if player is transformed regardless the transformation Id.
- * @author Zoey76
- */
- public class ConditionPlayerTransformationId extends Condition
- {
- private final int _id;
-
- /**
- * Instantiates a new condition player is transformed.
- * @param id the transformation Id.
- */
- public ConditionPlayerTransformationId(int id)
- {
- _id = id;
- }
-
- @Override
- public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
- {
- final L2PcInstance player = effector.getActingPlayer();
- if (player == null)
- {
- return false;
- }
- if (_id == -1)
- {
- return player.isTransformed();
- }
- return player.getTransformationId() == _id;
- }
- }
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