ConditionPlayerTransformationId.java 1.9 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.conditions;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.model.items.L2Item;
  23. import com.l2jserver.gameserver.model.skills.Skill;
  24. /**
  25. * This condition becomes true whether the player is transformed and the transformation Id match the parameter or<br>
  26. * the parameter is -1 which returns true if player is transformed regardless the transformation Id.
  27. * @author Zoey76
  28. */
  29. public class ConditionPlayerTransformationId extends Condition
  30. {
  31. private final int _id;
  32. /**
  33. * Instantiates a new condition player is transformed.
  34. * @param id the transformation Id.
  35. */
  36. public ConditionPlayerTransformationId(int id)
  37. {
  38. _id = id;
  39. }
  40. @Override
  41. public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
  42. {
  43. final L2PcInstance player = effector.getActingPlayer();
  44. if (player == null)
  45. {
  46. return false;
  47. }
  48. if (_id == -1)
  49. {
  50. return player.isTransformed();
  51. }
  52. return player.getTransformationId() == _id;
  53. }
  54. }