ConditionPlayerRangeFromNpc.java 1.9 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.conditions;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.items.L2Item;
  22. import com.l2jserver.gameserver.model.skills.Skill;
  23. import com.l2jserver.gameserver.util.Util;
  24. /**
  25. * Exist NPC condition.
  26. * @author UnAfraid, Zoey76
  27. */
  28. public class ConditionPlayerRangeFromNpc extends Condition
  29. {
  30. /** NPC Ids. */
  31. private final int[] _npcIds;
  32. /** Radius to check. */
  33. private final int _radius;
  34. /** Expected value. */
  35. private final boolean _val;
  36. public ConditionPlayerRangeFromNpc(int[] npcIds, int radius, boolean val)
  37. {
  38. _npcIds = npcIds;
  39. _radius = radius;
  40. _val = val;
  41. }
  42. @Override
  43. public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
  44. {
  45. boolean existNpc = false;
  46. if ((_npcIds != null) && (_npcIds.length > 0) && (_radius > 0))
  47. {
  48. for (L2Character target : effector.getKnownList().getKnownCharactersInRadius(_radius))
  49. {
  50. if (target.isNpc() && Util.contains(_npcIds, target.getId()))
  51. {
  52. existNpc = true;
  53. break;
  54. }
  55. }
  56. }
  57. return existNpc == _val;
  58. }
  59. }