ConditionPlayerInstanceId.java 2.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566
  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.conditions;
  20. import java.util.ArrayList;
  21. import com.l2jserver.gameserver.instancemanager.InstanceManager;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.instancezone.InstanceWorld;
  24. import com.l2jserver.gameserver.model.items.L2Item;
  25. import com.l2jserver.gameserver.model.skills.Skill;
  26. /**
  27. * The Class ConditionPlayerInstanceId.
  28. */
  29. public class ConditionPlayerInstanceId extends Condition
  30. {
  31. private final ArrayList<Integer> _instanceIds;
  32. /**
  33. * Instantiates a new condition player instance id.
  34. * @param instanceIds the instance ids
  35. */
  36. public ConditionPlayerInstanceId(ArrayList<Integer> instanceIds)
  37. {
  38. _instanceIds = instanceIds;
  39. }
  40. @Override
  41. public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
  42. {
  43. if (effector.getActingPlayer() == null)
  44. {
  45. return false;
  46. }
  47. final int instanceId = effector.getInstanceId();
  48. if (instanceId <= 0)
  49. {
  50. return false; // player not in instance
  51. }
  52. final InstanceWorld world = InstanceManager.getInstance().getPlayerWorld(effector.getActingPlayer());
  53. if ((world == null) || (world.getInstanceId() != instanceId))
  54. {
  55. return false; // player in the different instance
  56. }
  57. return _instanceIds.contains(world.getTemplateId());
  58. }
  59. }