ConditionPlayerCanUntransform.java 2.0 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.conditions;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.model.items.L2Item;
  23. import com.l2jserver.gameserver.model.skills.Skill;
  24. import com.l2jserver.gameserver.model.zone.ZoneId;
  25. import com.l2jserver.gameserver.network.SystemMessageId;
  26. /**
  27. * Player Can Untransform condition implementation.
  28. * @author Adry_85
  29. */
  30. public class ConditionPlayerCanUntransform extends Condition
  31. {
  32. private final boolean _val;
  33. public ConditionPlayerCanUntransform(boolean val)
  34. {
  35. _val = val;
  36. }
  37. @Override
  38. public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
  39. {
  40. boolean canUntransform = true;
  41. final L2PcInstance player = effector.getActingPlayer();
  42. if (player == null)
  43. {
  44. canUntransform = false;
  45. }
  46. else if (player.isAlikeDead() || player.isCursedWeaponEquipped())
  47. {
  48. canUntransform = false;
  49. }
  50. else if ((player.isTransformed() || player.isInStance()) && player.isFlyingMounted() && !player.isInsideZone(ZoneId.LANDING))
  51. {
  52. player.sendPacket(SystemMessageId.TOO_HIGH_TO_PERFORM_THIS_ACTION); // TODO: check if message is retail like.
  53. canUntransform = false;
  54. }
  55. return (_val == canUntransform);
  56. }
  57. }