ConditionPlayerCanTransform.java 2.3 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.conditions;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.model.items.L2Item;
  23. import com.l2jserver.gameserver.model.skills.Skill;
  24. import com.l2jserver.gameserver.network.SystemMessageId;
  25. /**
  26. * Player Can Transform condition implementation.
  27. * @author Adry_85
  28. */
  29. public class ConditionPlayerCanTransform extends Condition
  30. {
  31. private final boolean _val;
  32. public ConditionPlayerCanTransform(boolean val)
  33. {
  34. _val = val;
  35. }
  36. @Override
  37. public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
  38. {
  39. boolean canTransform = true;
  40. final L2PcInstance player = effector.getActingPlayer();
  41. if ((player == null) || player.isAlikeDead() || player.isCursedWeaponEquipped())
  42. {
  43. canTransform = false;
  44. }
  45. else if (player.isSitting())
  46. {
  47. player.sendPacket(SystemMessageId.CANNOT_TRANSFORM_WHILE_SITTING);
  48. canTransform = false;
  49. }
  50. else if (player.isTransformed() || player.isInStance())
  51. {
  52. player.sendPacket(SystemMessageId.YOU_ALREADY_POLYMORPHED_AND_CANNOT_POLYMORPH_AGAIN);
  53. canTransform = false;
  54. }
  55. else if (player.isInWater())
  56. {
  57. player.sendPacket(SystemMessageId.YOU_CANNOT_POLYMORPH_INTO_THE_DESIRED_FORM_IN_WATER);
  58. canTransform = false;
  59. }
  60. else if (player.isFlyingMounted() || player.isMounted())
  61. {
  62. player.sendPacket(SystemMessageId.YOU_CANNOT_POLYMORPH_WHILE_RIDING_A_PET);
  63. canTransform = false;
  64. }
  65. return (_val == canTransform);
  66. }
  67. }