ConditionPlayerCanTakeFort.java 2.7 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.conditions;
  20. import com.l2jserver.gameserver.instancemanager.FortManager;
  21. import com.l2jserver.gameserver.model.actor.L2Character;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  23. import com.l2jserver.gameserver.model.entity.Fort;
  24. import com.l2jserver.gameserver.model.items.L2Item;
  25. import com.l2jserver.gameserver.model.skills.Skill;
  26. import com.l2jserver.gameserver.network.SystemMessageId;
  27. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  28. import com.l2jserver.gameserver.util.Util;
  29. /**
  30. * Player Can Take Fort condition implementation.
  31. * @author Adry_85
  32. */
  33. public class ConditionPlayerCanTakeFort extends Condition
  34. {
  35. private final boolean _val;
  36. public ConditionPlayerCanTakeFort(boolean val)
  37. {
  38. _val = val;
  39. }
  40. @Override
  41. public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
  42. {
  43. if ((effector == null) || !effector.isPlayer())
  44. {
  45. return !_val;
  46. }
  47. final L2PcInstance player = effector.getActingPlayer();
  48. boolean canTakeFort = true;
  49. if (player.isAlikeDead() || player.isCursedWeaponEquipped() || !player.isClanLeader())
  50. {
  51. canTakeFort = false;
  52. }
  53. final Fort fort = FortManager.getInstance().getFort(player);
  54. final SystemMessage sm;
  55. if ((fort == null) || (fort.getResidenceId() <= 0) || !fort.getSiege().isInProgress() || (fort.getSiege().getAttackerClan(player.getClan()) == null))
  56. {
  57. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
  58. sm.addSkillName(skill);
  59. player.sendPacket(sm);
  60. canTakeFort = false;
  61. }
  62. else if (fort.getFlagPole() != effected)
  63. {
  64. player.sendPacket(SystemMessageId.INCORRECT_TARGET);
  65. canTakeFort = false;
  66. }
  67. else if (!Util.checkIfInRange(200, player, effected, true))
  68. {
  69. player.sendPacket(SystemMessageId.DIST_TOO_FAR_CASTING_STOPPED);
  70. canTakeFort = false;
  71. }
  72. return (_val == canTakeFort);
  73. }
  74. }