ConditionPlayerCanSummonSiegeGolem.java 3.1 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.conditions;
  20. import com.l2jserver.gameserver.SevenSigns;
  21. import com.l2jserver.gameserver.instancemanager.CastleManager;
  22. import com.l2jserver.gameserver.instancemanager.FortManager;
  23. import com.l2jserver.gameserver.model.actor.L2Character;
  24. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  25. import com.l2jserver.gameserver.model.entity.Castle;
  26. import com.l2jserver.gameserver.model.entity.Fort;
  27. import com.l2jserver.gameserver.model.items.L2Item;
  28. import com.l2jserver.gameserver.model.skills.Skill;
  29. import com.l2jserver.gameserver.network.SystemMessageId;
  30. /**
  31. * Player Can Summon Siege Golem implementation.
  32. * @author Adry_85
  33. */
  34. public class ConditionPlayerCanSummonSiegeGolem extends Condition
  35. {
  36. private final boolean _val;
  37. public ConditionPlayerCanSummonSiegeGolem(boolean val)
  38. {
  39. _val = val;
  40. }
  41. @Override
  42. public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
  43. {
  44. if ((effector == null) || !effector.isPlayer())
  45. {
  46. return !_val;
  47. }
  48. final L2PcInstance player = effector.getActingPlayer();
  49. boolean canSummonSiegeGolem = true;
  50. if (player.isAlikeDead() || player.isCursedWeaponEquipped() || (player.getClan() == null))
  51. {
  52. canSummonSiegeGolem = false;
  53. }
  54. final Castle castle = CastleManager.getInstance().getCastle(player);
  55. final Fort fort = FortManager.getInstance().getFort(player);
  56. if ((castle == null) && (fort == null))
  57. {
  58. canSummonSiegeGolem = false;
  59. }
  60. if (((fort != null) && (fort.getResidenceId() == 0)) || ((castle != null) && (castle.getResidenceId() == 0)))
  61. {
  62. player.sendPacket(SystemMessageId.INCORRECT_TARGET);
  63. canSummonSiegeGolem = false;
  64. }
  65. else if (((castle != null) && !castle.getSiege().isInProgress()) || ((fort != null) && !fort.getSiege().isInProgress()))
  66. {
  67. player.sendPacket(SystemMessageId.INCORRECT_TARGET);
  68. canSummonSiegeGolem = false;
  69. }
  70. else if ((player.getClanId() != 0) && (((castle != null) && (castle.getSiege().getAttackerClan(player.getClanId()) == null)) || ((fort != null) && (fort.getSiege().getAttackerClan(player.getClanId()) == null))))
  71. {
  72. player.sendPacket(SystemMessageId.INCORRECT_TARGET);
  73. canSummonSiegeGolem = false;
  74. }
  75. else if ((SevenSigns.getInstance().checkSummonConditions(player)))
  76. {
  77. canSummonSiegeGolem = false;
  78. }
  79. return (_val == canSummonSiegeGolem);
  80. }
  81. }