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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.conditions;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.data.sql.impl.CharSummonTable;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.items.L2Item;
- import com.l2jserver.gameserver.model.skills.Skill;
- import com.l2jserver.gameserver.network.SystemMessageId;
- /**
- * Player Can Summon condition implementation.
- * @author Zoey76
- */
- public class ConditionPlayerCanSummon extends Condition
- {
- private final boolean _val;
-
- public ConditionPlayerCanSummon(boolean val)
- {
- _val = val;
- }
-
- @Override
- public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
- {
- final L2PcInstance player = effector.getActingPlayer();
- if (player == null)
- {
- return false;
- }
-
- boolean canSummon = true;
- if (Config.RESTORE_SERVITOR_ON_RECONNECT && CharSummonTable.getInstance().getServitors().containsKey(player.getObjectId()))
- {
- player.sendPacket(SystemMessageId.SUMMON_ONLY_ONE);
- canSummon = false;
- }
- else if (Config.RESTORE_PET_ON_RECONNECT && CharSummonTable.getInstance().getPets().containsKey(player.getObjectId()))
- {
- player.sendPacket(SystemMessageId.SUMMON_ONLY_ONE);
- canSummon = false;
- }
- else if (player.hasSummon())
- {
- player.sendPacket(SystemMessageId.SUMMON_ONLY_ONE);
- canSummon = false;
- }
- else if (player.isFlyingMounted() || player.isMounted())
- {
- canSummon = false;
- }
- return (_val == canSummon);
- }
- }
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