ConditionPlayerCanSummon.java 2.3 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.conditions;
  20. import com.l2jserver.Config;
  21. import com.l2jserver.gameserver.data.sql.impl.CharSummonTable;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  24. import com.l2jserver.gameserver.model.items.L2Item;
  25. import com.l2jserver.gameserver.model.skills.Skill;
  26. import com.l2jserver.gameserver.network.SystemMessageId;
  27. /**
  28. * Player Can Summon condition implementation.
  29. * @author Zoey76
  30. */
  31. public class ConditionPlayerCanSummon extends Condition
  32. {
  33. private final boolean _val;
  34. public ConditionPlayerCanSummon(boolean val)
  35. {
  36. _val = val;
  37. }
  38. @Override
  39. public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
  40. {
  41. final L2PcInstance player = effector.getActingPlayer();
  42. if (player == null)
  43. {
  44. return false;
  45. }
  46. boolean canSummon = true;
  47. if (Config.RESTORE_SERVITOR_ON_RECONNECT && CharSummonTable.getInstance().getServitors().containsKey(player.getObjectId()))
  48. {
  49. player.sendPacket(SystemMessageId.SUMMON_ONLY_ONE);
  50. canSummon = false;
  51. }
  52. else if (Config.RESTORE_PET_ON_RECONNECT && CharSummonTable.getInstance().getPets().containsKey(player.getObjectId()))
  53. {
  54. player.sendPacket(SystemMessageId.SUMMON_ONLY_ONE);
  55. canSummon = false;
  56. }
  57. else if (player.hasSummon())
  58. {
  59. player.sendPacket(SystemMessageId.SUMMON_ONLY_ONE);
  60. canSummon = false;
  61. }
  62. else if (player.isFlyingMounted() || player.isMounted())
  63. {
  64. canSummon = false;
  65. }
  66. return (_val == canSummon);
  67. }
  68. }