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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.conditions;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Summon;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.items.L2Item;
- import com.l2jserver.gameserver.model.skills.Skill;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- /**
- * Player Can Resurrect condition implementation.
- * @author UnAfraid
- */
- public class ConditionPlayerCanResurrect extends Condition
- {
- private final boolean _val;
-
- public ConditionPlayerCanResurrect(boolean val)
- {
- _val = val;
- }
-
- @Override
- public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
- {
- // Need skill rework for fix that properly
- if (skill.getAffectRange() > 0)
- {
- return true;
- }
- if (effected == null)
- {
- return false;
- }
- boolean canResurrect = true;
-
- if (effected.isPlayer())
- {
- final L2PcInstance player = effected.getActingPlayer();
- if (!player.isDead())
- {
- canResurrect = false;
- if (effector.isPlayer())
- {
- final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
- msg.addSkillName(skill);
- effector.sendPacket(msg);
- }
- }
- else if (player.isResurrectionBlocked())
- {
- canResurrect = false;
- if (effector.isPlayer())
- {
- effector.sendPacket(SystemMessageId.REJECT_RESURRECTION);
- }
- }
- else if (player.isReviveRequested())
- {
- canResurrect = false;
- if (effector.isPlayer())
- {
- effector.sendPacket(SystemMessageId.RES_HAS_ALREADY_BEEN_PROPOSED);
- }
- }
- }
- else if (effected.isSummon())
- {
- final L2Summon summon = (L2Summon) effected;
- final L2PcInstance player = summon.getOwner();
- if (!summon.isDead())
- {
- canResurrect = false;
- if (effector.isPlayer())
- {
- final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
- msg.addSkillName(skill);
- effector.sendPacket(msg);
- }
- }
- else if (summon.isResurrectionBlocked())
- {
- canResurrect = false;
- if (effector.isPlayer())
- {
- effector.sendPacket(SystemMessageId.REJECT_RESURRECTION);
- }
- }
- else if ((player != null) && player.isRevivingPet())
- {
- canResurrect = false;
- if (effector.isPlayer())
- {
- effector.sendPacket(SystemMessageId.RES_HAS_ALREADY_BEEN_PROPOSED); // Resurrection is already been proposed.
- }
- }
- }
- return (_val == canResurrect);
- }
- }
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