ConditionPlayerCanCreateOutpost.java 3.5 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.conditions;
  20. import com.l2jserver.gameserver.instancemanager.CastleManager;
  21. import com.l2jserver.gameserver.instancemanager.FortManager;
  22. import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
  23. import com.l2jserver.gameserver.model.actor.L2Character;
  24. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  25. import com.l2jserver.gameserver.model.entity.Castle;
  26. import com.l2jserver.gameserver.model.entity.Fort;
  27. import com.l2jserver.gameserver.model.items.L2Item;
  28. import com.l2jserver.gameserver.model.skills.Skill;
  29. import com.l2jserver.gameserver.model.zone.ZoneId;
  30. import com.l2jserver.gameserver.network.SystemMessageId;
  31. /**
  32. * Player Can Create Outpost condition implementation.
  33. * @author Adry_85
  34. */
  35. public class ConditionPlayerCanCreateOutpost extends Condition
  36. {
  37. private final boolean _val;
  38. public ConditionPlayerCanCreateOutpost(boolean val)
  39. {
  40. _val = val;
  41. }
  42. @Override
  43. public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
  44. {
  45. if ((effector == null) || !effector.isPlayer())
  46. {
  47. return !_val;
  48. }
  49. final L2PcInstance player = effector.getActingPlayer();
  50. boolean canCreateOutpost = true;
  51. if (player.isAlikeDead() || player.isCursedWeaponEquipped() || (player.getClan() == null))
  52. {
  53. canCreateOutpost = false;
  54. }
  55. final Castle castle = CastleManager.getInstance().getCastle(player);
  56. final Fort fort = FortManager.getInstance().getFort(player);
  57. if ((castle == null) && (fort == null))
  58. {
  59. canCreateOutpost = false;
  60. }
  61. if (((fort != null) && (fort.getResidenceId() == 0)) || ((castle != null) && (castle.getResidenceId() == 0)))
  62. {
  63. player.sendMessage("You must be on fort or castle ground to construct an outpost or flag.");
  64. canCreateOutpost = false;
  65. }
  66. else if (((fort != null) && !fort.getZone().isActive()) || ((castle != null) && !castle.getZone().isActive()))
  67. {
  68. player.sendMessage("You can only construct an outpost or flag on siege field.");
  69. canCreateOutpost = false;
  70. }
  71. else if (!player.isClanLeader())
  72. {
  73. player.sendMessage("You must be a clan leader to construct an outpost or flag.");
  74. canCreateOutpost = false;
  75. }
  76. else if (TerritoryWarManager.getInstance().getHQForClan(player.getClan()) != null)
  77. {
  78. player.sendPacket(SystemMessageId.NOT_ANOTHER_HEADQUARTERS);
  79. canCreateOutpost = false;
  80. }
  81. else if (TerritoryWarManager.getInstance().getFlagForClan(player.getClan()) != null)
  82. {
  83. player.sendPacket(SystemMessageId.A_FLAG_IS_ALREADY_BEING_DISPLAYED_ANOTHER_FLAG_CANNOT_BE_DISPLAYED);
  84. canCreateOutpost = false;
  85. }
  86. else if (!player.isInsideZone(ZoneId.HQ))
  87. {
  88. player.sendPacket(SystemMessageId.NOT_SET_UP_BASE_HERE);
  89. canCreateOutpost = false;
  90. }
  91. return (_val == canCreateOutpost);
  92. }
  93. }