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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.conditions;
- import com.l2jserver.gameserver.instancemanager.CastleManager;
- import com.l2jserver.gameserver.instancemanager.FortManager;
- import com.l2jserver.gameserver.instancemanager.FortSiegeManager;
- import com.l2jserver.gameserver.instancemanager.SiegeManager;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.entity.Castle;
- import com.l2jserver.gameserver.model.entity.Fort;
- import com.l2jserver.gameserver.model.items.L2Item;
- import com.l2jserver.gameserver.model.skills.Skill;
- import com.l2jserver.gameserver.model.zone.ZoneId;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- /**
- * Player Can Create Base condition implementation.
- * @author Adry_85
- */
- public class ConditionPlayerCanCreateBase extends Condition
- {
- private final boolean _val;
-
- public ConditionPlayerCanCreateBase(boolean val)
- {
- _val = val;
- }
-
- @Override
- public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
- {
- if ((effector == null) || !effector.isPlayer())
- {
- return !_val;
- }
-
- final L2PcInstance player = effector.getActingPlayer();
- boolean canCreateBase = true;
- if (player.isAlikeDead() || player.isCursedWeaponEquipped() || (player.getClan() == null))
- {
- canCreateBase = false;
- }
-
- final Castle castle = CastleManager.getInstance().getCastle(player);
- final Fort fort = FortManager.getInstance().getFort(player);
- final SystemMessage sm;
- if ((castle == null) && (fort == null))
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
- sm.addSkillName(skill);
- player.sendPacket(sm);
- canCreateBase = false;
- }
- else if (((castle != null) && !castle.getSiege().isInProgress()) || ((fort != null) && !fort.getSiege().isInProgress()))
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
- sm.addSkillName(skill);
- player.sendPacket(sm);
- canCreateBase = false;
- }
- else if (((castle != null) && (castle.getSiege().getAttackerClan(player.getClan()) == null)) || ((fort != null) && (fort.getSiege().getAttackerClan(player.getClan()) == null)))
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
- sm.addSkillName(skill);
- player.sendPacket(sm);
- canCreateBase = false;
- }
- else if (!player.isClanLeader())
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
- sm.addSkillName(skill);
- player.sendPacket(sm);
- canCreateBase = false;
- }
- else if (((castle != null) && (castle.getSiege().getAttackerClan(player.getClan()).getNumFlags() >= SiegeManager.getInstance().getFlagMaxCount())) || ((fort != null) && (fort.getSiege().getAttackerClan(player.getClan()).getNumFlags() >= FortSiegeManager.getInstance().getFlagMaxCount())))
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
- sm.addSkillName(skill);
- player.sendPacket(sm);
- canCreateBase = false;
- }
- else if (!player.isInsideZone(ZoneId.HQ))
- {
- player.sendPacket(SystemMessageId.NOT_SET_UP_BASE_HERE);
- canCreateBase = false;
- }
- return (_val == canCreateBase);
- }
- }
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