ConditionPlayerCanCreateBase.java 4.0 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.conditions;
  20. import com.l2jserver.gameserver.instancemanager.CastleManager;
  21. import com.l2jserver.gameserver.instancemanager.FortManager;
  22. import com.l2jserver.gameserver.instancemanager.FortSiegeManager;
  23. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  24. import com.l2jserver.gameserver.model.actor.L2Character;
  25. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  26. import com.l2jserver.gameserver.model.entity.Castle;
  27. import com.l2jserver.gameserver.model.entity.Fort;
  28. import com.l2jserver.gameserver.model.items.L2Item;
  29. import com.l2jserver.gameserver.model.skills.Skill;
  30. import com.l2jserver.gameserver.model.zone.ZoneId;
  31. import com.l2jserver.gameserver.network.SystemMessageId;
  32. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  33. /**
  34. * Player Can Create Base condition implementation.
  35. * @author Adry_85
  36. */
  37. public class ConditionPlayerCanCreateBase extends Condition
  38. {
  39. private final boolean _val;
  40. public ConditionPlayerCanCreateBase(boolean val)
  41. {
  42. _val = val;
  43. }
  44. @Override
  45. public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
  46. {
  47. if ((effector == null) || !effector.isPlayer())
  48. {
  49. return !_val;
  50. }
  51. final L2PcInstance player = effector.getActingPlayer();
  52. boolean canCreateBase = true;
  53. if (player.isAlikeDead() || player.isCursedWeaponEquipped() || (player.getClan() == null))
  54. {
  55. canCreateBase = false;
  56. }
  57. final Castle castle = CastleManager.getInstance().getCastle(player);
  58. final Fort fort = FortManager.getInstance().getFort(player);
  59. final SystemMessage sm;
  60. if ((castle == null) && (fort == null))
  61. {
  62. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
  63. sm.addSkillName(skill);
  64. player.sendPacket(sm);
  65. canCreateBase = false;
  66. }
  67. else if (((castle != null) && !castle.getSiege().isInProgress()) || ((fort != null) && !fort.getSiege().isInProgress()))
  68. {
  69. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
  70. sm.addSkillName(skill);
  71. player.sendPacket(sm);
  72. canCreateBase = false;
  73. }
  74. else if (((castle != null) && (castle.getSiege().getAttackerClan(player.getClan()) == null)) || ((fort != null) && (fort.getSiege().getAttackerClan(player.getClan()) == null)))
  75. {
  76. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
  77. sm.addSkillName(skill);
  78. player.sendPacket(sm);
  79. canCreateBase = false;
  80. }
  81. else if (!player.isClanLeader())
  82. {
  83. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
  84. sm.addSkillName(skill);
  85. player.sendPacket(sm);
  86. canCreateBase = false;
  87. }
  88. else if (((castle != null) && (castle.getSiege().getAttackerClan(player.getClan()).getNumFlags() >= SiegeManager.getInstance().getFlagMaxCount())) || ((fort != null) && (fort.getSiege().getAttackerClan(player.getClan()).getNumFlags() >= FortSiegeManager.getInstance().getFlagMaxCount())))
  89. {
  90. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
  91. sm.addSkillName(skill);
  92. player.sendPacket(sm);
  93. canCreateBase = false;
  94. }
  95. else if (!player.isInsideZone(ZoneId.HQ))
  96. {
  97. player.sendPacket(SystemMessageId.NOT_SET_UP_BASE_HERE);
  98. canCreateBase = false;
  99. }
  100. return (_val == canCreateBase);
  101. }
  102. }