ConditionPlayerActiveSkillId.java 2.0 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.conditions;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.items.L2Item;
  22. import com.l2jserver.gameserver.model.skills.Skill;
  23. /**
  24. * The Class ConditionPlayerActiveSkillId.
  25. * @author DrHouse
  26. */
  27. public class ConditionPlayerActiveSkillId extends Condition
  28. {
  29. private final int _skillId;
  30. private final int _skillLevel;
  31. /**
  32. * Instantiates a new condition player active skill id.
  33. * @param skillId the skill id
  34. */
  35. public ConditionPlayerActiveSkillId(int skillId)
  36. {
  37. _skillId = skillId;
  38. _skillLevel = -1;
  39. }
  40. /**
  41. * Instantiates a new condition player active skill id.
  42. * @param skillId the skill id
  43. * @param skillLevel the skill level
  44. */
  45. public ConditionPlayerActiveSkillId(int skillId, int skillLevel)
  46. {
  47. _skillId = skillId;
  48. _skillLevel = skillLevel;
  49. }
  50. @Override
  51. public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
  52. {
  53. for (Skill sk : effector.getAllSkills())
  54. {
  55. if (sk != null)
  56. {
  57. if (sk.getId() == _skillId)
  58. {
  59. if ((_skillLevel == -1) || (_skillLevel <= sk.getLevel()))
  60. {
  61. return true;
  62. }
  63. }
  64. }
  65. }
  66. return false;
  67. }
  68. }