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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.conditions;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.items.L2Item;
- import com.l2jserver.gameserver.model.skills.Skill;
- /**
- * The Class ConditionLogicAnd.
- * @author mkizub
- */
- public class ConditionLogicAnd extends Condition
- {
- private static Condition[] _emptyConditions = new Condition[0];
- public Condition[] conditions = _emptyConditions;
-
- /**
- * Adds the.
- * @param condition the condition
- */
- public void add(Condition condition)
- {
- if (condition == null)
- {
- return;
- }
- if (getListener() != null)
- {
- condition.setListener(this);
- }
- final int len = conditions.length;
- final Condition[] tmp = new Condition[len + 1];
- System.arraycopy(conditions, 0, tmp, 0, len);
- tmp[len] = condition;
- conditions = tmp;
- }
-
- @Override
- void setListener(ConditionListener listener)
- {
- if (listener != null)
- {
- for (Condition c : conditions)
- {
- c.setListener(this);
- }
- }
- else
- {
- for (Condition c : conditions)
- {
- c.setListener(null);
- }
- }
- super.setListener(listener);
- }
-
- @Override
- public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
- {
- for (Condition c : conditions)
- {
- if (!c.test(effector, effected, skill, item))
- {
- return false;
- }
- }
- return true;
- }
- }
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